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Not to be confused with FridgeLogic. See also ImprovisedPlatform.
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Not to be confused with FridgeLogic.FridgeLogic, though there may be overlap. See also ImprovisedPlatform.
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* ''Literature:WarriorCats'': The cats are able to travel to the island where they hold their gatherings thanks to a tree that conveniently falls down in ''Starlight''.
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* ''Literature:WarriorCats'': ''Literature/WarriorCats'': The cats are able to travel to the island where they hold their gatherings thanks to a tree that conveniently falls down in ''Starlight''.
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* ''Literature:WarriorCats'': The cats are able to travel to the island where they hold their gatherings thanks to a tree that conveniently falls down in ''Starlight''.
* In ''Literature/TheUnderneath'', the dying resident WiseTree lets itself fall down at the necessary moment for Puck to be able to use it as a bridge to escape.
* In ''Literature/TheUnderneath'', the dying resident WiseTree lets itself fall down at the necessary moment for Puck to be able to use it as a bridge to escape.
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!Examples:
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* One of the things Daxter can do in ''VideoGame/Jak3Wastelander''.
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* One of In ''VideoGame/JakAndDaxterThePrecursorLegacy'' Jak can punch at some dinosaur ribs that are half buried on Misty Island to knock them over and make bridges over the things rocks.
** Similarly, in ''VideoGame/Jak3Wastelander'', during the volcano climb, Daxtercan do in ''VideoGame/Jak3Wastelander''.knocks down a tree by accident to create a bridge for Jak.
** Similarly, in ''VideoGame/Jak3Wastelander'', during the volcano climb, Daxter
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** ''VideoGame/FinalFantasyXII'' manages to avert this troupe while still forming a bridge by felling trees at a river's edge. A BonusBoss is located on an island that can only be reached by knocking several trees into a river. Rather than a single tree spanning the length currents carry several from various locations in the zone to form a dam of sorts.
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** ''VideoGame/FinalFantasyXII'' manages to avert this troupe while still forming a bridge by felling trees at a river's edge. A BonusBoss edge in Giza Plains during "The Rains". An [[BonusBoss Elite Hunt]] called the Gil Snapper is located on an island that can only be reached by knocking several trees into a river. Rather than a single tree spanning the length currents carry several from various locations in the zone to form a dam of sorts.
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* In ''VideoGame/JakAndDaxter'' Jak can punch at some dinosaur ribs that are half buried on Misty Island to knock them over and make bridges over the rocks.
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* In ''VideoGame/SonicAdventure2'', in [[ShiftingSandLand Sand Ocean]], you'll need to destroy the dynamite packs below the pillars to get the pillars to fall over and form bridges.
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[[AcceptableBreaksFromReality Nobody ever wonders]] how remarkable it is that the object just happened to be longer than the chasm's width or placed right next to it.
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[[AcceptableBreaksFromReality Nobody ever wonders]] how remarkable it is that the object just happened to be longer than the chasm's width or placed right next to it, nor do our ersatz bridge builders make any special effort to make sure the object actually bridges the gap instead of just falling into it.
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''(Vinny blows it up so it falls down over a chasm)''\\
'''Vinny''': Hey, look, I made a bridge. It only took me, like, what? Ten seconds? Eleven, tops.
'''Vinny''': Hey, look, I made a bridge. It only took me, like, what? Ten seconds? Eleven, tops.
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'''Vinny''':
'''Vinny:''' Hey, look, I made a bridge. It only took me, like, what? Ten seconds? Eleven, tops.
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* ''WesternAnimation/StevenUniverse'': In "Cheeseburger Backpack", the Gems are exploring some ancient Gem ruins when they come across a flooded path. While Pearl tries to figure out a way over, Garnet simply knocks down a damaged pillar to make a bridge.
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* ''Film/ThorRagnarok''. Hela is trying to enter an Asgardian stronghold protected by a) a deep chasm, and b) enormously tall stone doors (it's from the UnnecessarilyLargeInterior school of architecture). She blows the doors open in such a way that they fall outward, bridging the chasm.
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* ''[[VideoGame/RebelAssault Star Wars: Rebel Assault II: The Hidden Empire]]'' has an unusual example of this. While shooting your way through an Imperial base, you come to a chasm with a [[{{BrokenBridge}} destroyed bridge]] and are forced to improvise a way across... ''by shooting the [[{{ExplodingBarrels}} supports]] of another bridge above you''. This bridge falls perfectly into place, [[{{DroppedABridgeOnHim}} killing a couple stormtroopers in the process.]]
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* ''[[VideoGame/RebelAssault Star Wars: Rebel Assault II: The Hidden Empire]]'' has an unusual example of this. While shooting your way through an Imperial base, you come to a chasm with a [[{{BrokenBridge}} destroyed bridge]] bridge and are forced to improvise a way across... ''by shooting the [[{{ExplodingBarrels}} [[ExplodingBarrels supports]] of another bridge above you''. This bridge falls perfectly into place, [[{{DroppedABridgeOnHim}} killing a couple stormtroopers in the process.]]
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* The first time you visit Rhamu in ''VideoGame/CosmicStarHeroine'', Chahn gets a flamethrower which she uses to topple trees to use as bridges. Dave isn't enthusiastic about that idea, despite Chahn's reassurance.
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[[folder:Newspaper Comics]]
* In one ''ComicStrip/FootrotFlats'' strip, the Dog attempts to avoid one of the Murphy's crocopigs by pushing over a tree to allow him to cross the river. However, the dead sapling he pushes over is both far too short to reach the over bank and far too spindly to support his weight.
[[/folder]]
* In one ''ComicStrip/FootrotFlats'' strip, the Dog attempts to avoid one of the Murphy's crocopigs by pushing over a tree to allow him to cross the river. However, the dead sapling he pushes over is both far too short to reach the over bank and far too spindly to support his weight.
[[/folder]]
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* ''VideoGame/{{Ico}}'' has you blow up a large pillar to make a bridge.
* Averted in ''VideoGame/TheLastGuardian''. Early on, you knock over a pillar, creating a bridge across the chasm in front of you. A moment later, the pillar slides free and tumbles into the chasm and you're forced to find another way across.
* Averted in ''VideoGame/TheLastGuardian''. Early on, you knock over a pillar, creating a bridge across the chasm in front of you. A moment later, the pillar slides free and tumbles into the chasm and you're forced to find another way across.
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** ''VideoGame/KingsQuest2015'' has this twice in chapter one.
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* OlderThanTelevision: In ''Literature/TheWonderfulWizardOfOz'' (1900), the Scarecrow has the Tin Woodman do this by chopping down a tree... and then has him chop it down again, with the pursuing Kalidahs still on it.
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* OlderThanTelevision: In ''Literature/TheWonderfulWizardOfOz'' (1900), the Scarecrow has the Tin Woodman do this by chopping down a tree... and then has him chop it down again, with the pursuing Kalidahs still on it.
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* In ''[[VideoGame/TheLastofUs The Last of Us]]'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
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* In ''[[VideoGame/TheLastofUs The Last of Us]]'', ''VideoGame/TheLastofUs'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
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* Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple boss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other side. ''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
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* ''Franchise/TheLegendOfZelda''
** Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the templeboss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' boss.
**''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the otherside. ''VideoGame/TheLegendOfZeldaSkywardSword'' side.
**''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and crosschasms. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' chasms.
**''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
** Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple
**''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other
**''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross
**''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
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* The Howling Halls in ''VideoGame/{{FableII}}'' have pillars that are conveniently the right height to bridge the spike filled pit blocking the players escape.
* Many Sorcerer's Ring-related gimmicks in ''VideoGame/{{Tales of Hearts}}'' revolve around knocking down a pillar or tree over a chasm.
** ''VideoGame/{{Tales of the Abyss}}'' does similar things with Mieu Fire.
** It pops up a couple times in ''VideoGame/{{Tales of Vesperia}}'' as well.
** Way back in the first one, ''VideoGame/TalesOfPhantasia'', you use the sorceror's ring in a similar manner. Except you down pillars and walk across their widths, not lengths.
* Many Sorcerer's Ring-related gimmicks in ''VideoGame/{{Tales of Hearts}}'' revolve around knocking down a pillar or tree over a chasm.
** ''VideoGame/{{Tales of the Abyss}}'' does similar things with Mieu Fire.
** It pops up a couple times in ''VideoGame/{{Tales of Vesperia}}'' as well.
** Way back in the first one, ''VideoGame/TalesOfPhantasia'', you use the sorceror's ring in a similar manner. Except you down pillars and walk across their widths, not lengths.
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* The Howling Halls in ''VideoGame/{{FableII}}'' ''VideoGame/FableII'' have pillars that are conveniently the right height to bridge the spike filled pit blocking the players escape.
* ''VideoGame/TalesSeries''
** Many Sorcerer's Ring-related gimmicks in''VideoGame/{{Tales of Hearts}}'' ''VideoGame/TalesOfHearts'' revolve around knocking down a pillar or tree over a chasm.
**''VideoGame/{{Tales of the Abyss}}'' ''VideoGame/TalesOfTheAbyss'' does similar things with Mieu Fire.
** It pops up a couple times in''VideoGame/{{Tales of Vesperia}}'' ''VideoGame/TalesOfVesperia'' as well.
**Way back in the first one, In ''VideoGame/TalesOfPhantasia'', you use the sorceror's ring in a similar manner. Except you down pillars and walk across their widths, not lengths.
* ''VideoGame/TalesSeries''
** Many Sorcerer's Ring-related gimmicks in
**
** It pops up a couple times in
**
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* Hermes, a sort-of-antagonist in ''TheSuffering'', launches a bus down a ravine that blocks your progress. It's uncertain whether he's deliberately creating a bridge for you, or trying to run you over.
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* Hermes, a sort-of-antagonist in ''TheSuffering'', ''VideoGame/TheSuffering'', launches a bus down a ravine that blocks your progress. It's uncertain whether he's deliberately creating a bridge for you, or trying to run you over.
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* The second ''Legend of Kyrandia'' game has a similar situation: if Zanthia tries walking across the Quicksand Bog, she'll get sucked in and die. However, there's a tree nearby that's just the right height ...
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* The second ''Legend of Kyrandia'' ''VideoGame/TheLegendOfKyrandia'' game has a similar situation: if Zanthia tries walking across the Quicksand Bog, she'll get sucked in and die. However, there's a tree nearby that's just the right height ...
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* Subverted in ''VideoGame/GearsOfWar 2''. You DO use a tall, hollow thing to make a bridge, but it gives out half-way.
* In ''Dark Sector'' to escape a sinking cruise ship the protagonist at one point has to blow up some crates that float and form a bride over the water.
* In ''Dark Sector'' to escape a sinking cruise ship the protagonist at one point has to blow up some crates that float and form a bride over the water.
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* Subverted in ''VideoGame/GearsOfWar 2''.''VideoGame/GearsOfWar2''. You DO use a tall, hollow thing to make a bridge, but it gives out half-way.
* In''Dark Sector'' ''VideoGame/DarkSector'' to escape a sinking cruise ship the protagonist at one point has to blow up some crates that float and form a bride over the water.
* In
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* In ''Wrath of the Gods'' you have to knock down a tree to cross a chasm.
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* In ''Wrath of the Gods'' ''VideoGame/WrathOfTheGods'' you have to knock down a tree to cross a chasm.
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* At one point in ''VideoGame/HalfLife1'', you have to call an aerial bombardment in order to break a hole in a wall and then to knock down a communications tower to make a makeshift bridge to said hole.
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* Inverted with the [[http://www.atlasobscura.com/places/root-bridges-cherrapungee Root Bridges of Cherrapungee]] where living tree roots are trained into a bridge
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* Inverted with the [[http://www.atlasobscura.com/places/root-bridges-cherrapungee Root Bridges of Cherrapungee]] where the growth of living tree roots are trained into a bridgeis guided to form bridges.
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If you're creating cover rather than a bridge, it's not an example.
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* ''[[Series/YoungIndianaJones The Young Indiana Jones Chronicles]]'': Indy's superior blows a tree with a grenade during the [[UsefulNotes/WorldWarI Battle of the Somme]] to make a cover long enough to reach a group of isolated Belgian soldiers that have gotten too much near the German machine guns.
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* In ''Film/TheHobbitTheBattleOfTheFiveArmies'', Legolas does this with a small tower by steering a blinded troll into it.
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* Used by the explorers in ''Literature/TheLostWorld'' to reach the mysterious plateau.
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* Used by the explorers in ''Literature/TheLostWorld'' ''Literature/TheLostWorld1912'' to reach the mysterious plateau.
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* In the GBA ''Franchise/FireEmblem'' games, old trees can be destroyed to make bridges over water.
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* In the GBA ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games, old trees can be destroyed to make bridges over water.
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* Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple boss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other side. ''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms.
to:
* Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple boss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other side. ''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
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* ''[[Series/YoungIndianaJones The Young Indiana Jones Chronicles]]'': Indy's superior blows a tree with a grenade during the [[UsefulNotes/WorldWarOne Battle of the Somme]] to make a cover long enough to reach a group of isolated Belgian soldiers that have gotten too much near the German machine guns.
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* ''[[Series/YoungIndianaJones The Young Indiana Jones Chronicles]]'': Indy's superior blows a tree with a grenade during the [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI Battle of the Somme]] to make a cover long enough to reach a group of isolated Belgian soldiers that have gotten too much near the German machine guns.
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[[folder:Comic Books]]
* In ''ComicBook/{{Cavewoman}}: Raptorella'', Meriem uses a fallen tree to span a chasm while trying to escape from Raptorella. She is halfway across when Raptorella catches up to her.
[[/folder]]
* In ''ComicBook/{{Cavewoman}}: Raptorella'', Meriem uses a fallen tree to span a chasm while trying to escape from Raptorella. She is halfway across when Raptorella catches up to her.
[[/folder]]
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* In the ''VideoGame/PokemonRanger'' games, you are occasionally required to get a wild Pokémon to knock over a dead tree or similar object to create a bridge.
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* In ''VideoGame/{{Bloodborne}}'', one of the tombstones in Nightmare Frontier can be kicked down and have it serve as a bridge.
* In ''VideoGame/DarkSoulsII'', the player may occasionally come across woods you can kick down and have them serve as bridge.
* Taken UpToEleven in ''VideoGame/LittleBigPlanet'', any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy.
* In ''VideoGame/DarkSoulsII'', the player may occasionally come across woods you can kick down and have them serve as bridge.
* Taken UpToEleven in ''VideoGame/LittleBigPlanet'', any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy.
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* In ''VideoGame/TheLastofUs'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
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* In ''VideoGame/TheLastofUs'', ''[[VideoGame/TheLastofUs The Last of Us]]'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
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* In ''VideoGame/TheLastofUs'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
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* One of the first playable quests in the web-based RPG ''DragonFable'' lampshades and double-subverts this. Your character sees a chasm in a cave and a conveniently-placed stalagmite and thinks to knock it over:
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* One of the first playable quests in the web-based RPG ''DragonFable'' ''VideoGame/DragonFable'' lampshades and double-subverts this. Your character sees a chasm in a cave and a conveniently-placed stalagmite and thinks to knock it over:
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[[quoteright:320:[[VideoGame/SpaceQuest http://static.tvtropes.org/pmwiki/pub/images/bridge-logic.gif]]]]
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* ''SpaceQuest II'', pictured above. Slightly subverted, the part of the tree that breaks off would not be long enough to cover the chasm, on a modern display's aspect ratio.
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* ''SpaceQuest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', pictured above. Slightly subverted, the part of the tree that breaks off would not be long enough to cover the chasm, on a modern display's aspect ratio.
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* [[VideoGame/ResidentEvil5 Chris Redfield]] manages to do this using [[http://www.youtube.com/watch?v=4xuXkVzBdJQ a boulder]]. Also counts as ''CrowningMomentOfFunny''.
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* [[VideoGame/ResidentEvil5 In ''VideoGame/ResidentEvil5'', Chris Redfield]] Redfield manages to do this using [[http://www.youtube.com/watch?v=4xuXkVzBdJQ a boulder]]. Also counts as ''CrowningMomentOfFunny''.By punching it several times.