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There are some bosses in gaming that are [[ThatOneBoss more difficult than the creators expect]]...and then there's this guy. He's not quite pathetic enough to go down in one hit from any old attack, and there's no story significance to him being easy, or indeed, any story significance to him at all. In fact, the developers expected people to actually find said character a challenging opponent in some way, but failed.

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There are some bosses in gaming that are [[ThatOneBoss more difficult than the creators expect]]... and then there's this guy. He's not quite pathetic enough to go down in one hit from any old attack, and there's no story significance to him being easy, or indeed, any story significance to him at all. In fact, the developers expected people to actually find said character a challenging opponent in some way, but failed.

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* In ''VideoGame/{{Balatro}}'', the Mark causes Face cards to be drawn face-down. Not only are there plenty of strategies that don't rely on (or even ''discourage'') using Face cards to be effective, but the face-down Face cards are still fully playable. Face-down cards are only a serious problem for forming straights and flushes, which Face card strategies rarely rely on to begin with, and Face cards comprise of just three ranks, making it easy to score a Two Pair, Three of a Kind, or better simply by repeatedly discarding Aces and Numbers, sorting by rank, and just blindly picking five face-down cards in a sequence. Best of all, you don't have to worry about this Boss Blind at all if you're playing the Abandoned Deck, which starts without any face cards, and you haven't added any yet; even if you did add a few face cards to that deck, it's still easy to pick out which of them were drawn.

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* In ''VideoGame/{{Balatro}}'', the ''VideoGame/{{Balatro}}'':
** The
Mark causes Face cards to be drawn face-down. Not only are there plenty of strategies that don't rely on (or even ''discourage'') using Face cards to be effective, but the face-down Face cards are still fully playable. Face-down cards are only a serious problem for forming straights and flushes, which Face card strategies rarely rely on to begin with, and Face cards comprise of just three ranks, making it easy to score a Two Pair, Three of a Kind, or better simply by so if you repeatedly discarding Aces and Numbers, sorting by rank, and just blindly picking five face-down cards in a sequence. sequence, you are guaranteed a Two Pair at the least and can easily get a Three of a Kind or better. Best of all, you don't have to worry about this Boss Blind at all if you're playing the Abandoned Deck, which starts without any face cards, and you haven't added any yet; even if you did add a few face cards to that deck, it's still easy to pick out which of them were drawn.drawn.
** The Serpent is actually beneficial to the High Card builds which scale well into the higher stakes, as the nature of those builds means there's little to no incentive to discard and playing a card in this blind effectively increases your hand size by 2, giving you more chances to draw cards which activate in your held hand.
** Among the Boss Blinds fought on every 8th ante, Amber Acorn is the easiest because while it hides and shuffles your Jokers around, it's a complete non-issue if none of them rely on their positions to maximize their bonuses. Even then, you can try memorizing them so you can rearrange them after their animations when they give bonuses play.
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* In ''VideoGame/{{Balatro}}'', the Mark causes Face cards to be drawn face-down. Not only are there plenty of strategies that don't rely on (or even ''discourage'') using Face cards to be effective, but the face-down Face cards are still fully playable. Face-down cards are only a serious problem for forming straights and flushes, which Face card strategies rarely rely on to begin with, and Face cards comprise of just three ranks, making it easy to score a Two Pair, Three of a Kind, or better simply by repeatedly discarding Aces and Numbers, sorting by rank, and just blindly picking five face-down cards in a sequence. Best of all, you don't have to worry about this Boss Blind at all if you're playing the Abandoned Deck, which starts without any face cards, and you haven't added any yet.

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* In ''VideoGame/{{Balatro}}'', the Mark causes Face cards to be drawn face-down. Not only are there plenty of strategies that don't rely on (or even ''discourage'') using Face cards to be effective, but the face-down Face cards are still fully playable. Face-down cards are only a serious problem for forming straights and flushes, which Face card strategies rarely rely on to begin with, and Face cards comprise of just three ranks, making it easy to score a Two Pair, Three of a Kind, or better simply by repeatedly discarding Aces and Numbers, sorting by rank, and just blindly picking five face-down cards in a sequence. Best of all, you don't have to worry about this Boss Blind at all if you're playing the Abandoned Deck, which starts without any face cards, and you haven't added any yet.yet; even if you did add a few face cards to that deck, it's still easy to pick out which of them were drawn.
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* In ''VideoGame/{{Balatro}}'', the Mark causes Face cards to be drawn face-down. Not only are there plenty of strategies that don't rely on (or even ''discourage'') using Face cards to be effective, but the face-down Face cards are still fully playable. Face-down cards are only a serious problem for forming straights and flushes, which Face card strategies rarely rely on to begin with, and Face cards comprise of just three ranks, making it easy to score a Two Pair, Three of a Kind, or better simply by repeatedly discarding Aces and Numbers, sorting by rank, and just blindly picking five face-down cards in a sequence. Best of all, you don't have to worry about this Boss Blind at all if you're playing the Abandoned Deck, which starts without any face cards, and you haven't added any yet.

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** Valor in ''VideoGame/{{Bayonetta 2}}''. For a giant, high-ranking angel that single-handedly destroys the bridge you've spent the entire last chapter building and was preceded by Glamor, he goes down easily. His attacks are blatantly telegraphed and his BossOnlyLevel is the shortest chapter in either of the two games.

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** Valor in ''VideoGame/{{Bayonetta 2}}''.''VideoGame/Bayonetta2''. For a giant, high-ranking angel that single-handedly destroys the bridge you've spent the entire last chapter building and was preceded by Glamor, he goes down easily. His attacks are blatantly telegraphed and his BossOnlyLevel is the shortest chapter in either of the two games.


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* In ''VideoGame/ChicoryAColorfulTale'', the fight against the manifestation of [[spoiler:Blackberry's]] inner thoughts is a lot more straightforward than the climactic bosses before and after.
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* Salazar was this in the original UsefulNotes/NintendoGameCube release of ''VideoGame/ResidentEvil4''. In that version, Salazar "head" would never attack the corners of the platform where the tentacles came out, so if you got a tentacle to retreat (easily done by simply shooting it a couple times from a distance) you could go into that corner and wail on him unperturbed (until the tentacle came back out, but then you just had to shoot it again). This was fixed in the [=PS2=] and Wii versions.

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* Salazar was this in the original UsefulNotes/NintendoGameCube Platform/NintendoGameCube release of ''VideoGame/ResidentEvil4''. In that version, Salazar "head" would never attack the corners of the platform where the tentacles came out, so if you got a tentacle to retreat (easily done by simply shooting it a couple times from a distance) you could go into that corner and wail on him unperturbed (until the tentacle came back out, but then you just had to shoot it again). This was fixed in the [=PS2=] and Wii versions.
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* ''VideoGame/TheLegendOfTianDing'' have it's second-to-last boss, Ding Peng, and the only boss who ''doesn't'' have gimmicks or devastating special moves. His only schtick is running all over the place while ringing his bell to [[FlunkyBoss summon easily-defeatable mooks as backup]]. Which works ''against'' his favour, because weapons dropped from mooks can be used on the boss.

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* ''VideoGame/TheLegendOfTianDing'' have it's In ''VideoGame/TheLegendOfTianding'' the second-to-last boss, Ding Peng, and is the only boss who ''doesn't'' have gimmicks or devastating special moves. His only schtick shtick is running all over the place while ringing his bell to [[FlunkyBoss summon easily-defeatable mooks as backup]]. Which works ''against'' his favour, because weapons dropped from mooks can be used on the boss.

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** On the {{Kaiju}} side of the fence is [[Film/TheMysterians Moguera]] and [[Film/GodzillaVsHedorah Hedorah]], who both have the trait of "[[CycleOfHurting can be helplessly stun-locked in the corner]]". With Moguera it's by crouching and tail-whipping, and with Hedorah it's by punching as swiftly as possible. Neither character will be able to retaliate at all, making for easy level-up fodder and a good breather to restore health in later levels when you're being swarmed by multiple enemies at once.

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** On the {{Kaiju}} side of the fence is [[Film/TheMysterians Moguera]] and [[Film/GodzillaVsHedorah Hedorah]], who both have the trait of "[[CycleOfHurting can be helplessly stun-locked in the corner]]". With Moguera it's by crouching and tail-whipping, and with Hedorah it's by punching as swiftly as possible.possible[[note]]Take note this only works in the US release where Godzilla was buffed with faster punches. He doesn't punch fast enough in the Japanese version to stun-lock Hedorah[[/note]]. Neither character will be able to retaliate at all, making for easy level-up fodder and a good breather to restore health in later levels when you're being swarmed by multiple enemies at once.


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** Like with Fire Man above, the ironically-named Hard Man in ''VideoGame/MegaMan3'' can also be utterly tanked if you go in with full health. So long as you just keep shooting him and avoiding his slow, lumbering headbutt attack, you can let ''every single one'' of his fists connect with you and still finish the fight with about 1/8 of your health. It doesn't even require good timing; just mash that B button like you're late for a meeting.
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* ''VideoGame/BraveFencerMusashi'' has Relic Keeper as a deliberate example. Before it, you had to fight Skullpion, a rather brutal {{wake up|callboss}} when compared to [[WarmUpBoss Steam Knight]] who is ''very'' hard to damage, as well as fought off the rather deadly OneHitKO onslaught of [[HoldTheLine Vambee Soldiers]]. Relic Keeper kicks off the fight by ''accidentally pinning itself under rubble'' and being forced to use a flaming spirit avatar to attack you, which has next to no attacks and can only really float around on a two-dimensional plane while you douse it with water. Enjoy it while it lasts, because after this you fight the [[ChasingYourTail finicky]] Kojiro, and then [[ThatOneBoss The Frost Dragon]].
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* ''VideoGame/SonicUnleashed'' has the Egg Dragoon. It seems the developers were feeling merciful, and wanted to give players a break after braving the [[ThatOneLevel infuriatingly difficult Eggmanland]].

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* ''VideoGame/SonicUnleashed'' has the Egg Dragoon. It seems the developers were feeling merciful, and wanted to give players a break after braving the [[ThatOneLevel infuriatingly difficult Eggmanland]].Eggmanland]] and before throwing them into the FinalBoss fight with Dark Gaia.
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** The Stage 2 boss of ''4'' takes craploads of damage from the laser, which penetrates enemies and hurts them so long as it's touching them; the boss's big head certainly helps to compound the damage. In fact, when you fight his [[SequentialBoss second form]], if you continuously fire lasers at him, he'll go down before any of his shots have a chance to hit you.
** In Contra 3, the first boss of the last level is quite simple if you have the Spread Gun, as it's possible to shoot at its mouth and destroy the small aliens before they even come out.

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** The Stage 2 boss of ''4'' ''VideoGame/Contra4'' takes craploads of damage from the laser, which penetrates enemies and hurts them so long as it's touching them; the boss's big head certainly helps to compound the damage. In fact, when you fight his [[SequentialBoss second form]], if you continuously fire lasers at him, he'll go down before any of his shots have a chance to hit you.
** In Contra 3, ''VideoGame/ContraIIITheAlienWars'', the first boss of the last level is quite simple if you have the Spread Gun, as it's possible to shoot at its mouth and destroy the small aliens before they even come out.
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* ''VideoGame/MinecraftAdventureMaps'':
** [[GiantSpider Areita]] from ''Herobrine's Mansion'' takes less to kill than any of the other bosses and has relatively few dangerous attacks — she may be able to summon cave spiders, but those go down in a single hit, and the webs in her lair are pretty easy to play around. She's fought right in the middle of a very hard section.

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* ''VideoGame/MinecraftAdventureMaps'':
''VideoGame/{{Minecraft}}'' adventure maps:
** [[GiantSpider Areita]] from ''Herobrine's Mansion'' ''VideoGame/HerobrinesMansion'' takes less to kill than any of the other bosses and has relatively few dangerous attacks — she may be able to summon cave spiders, but those go down in a single hit, and the webs in her lair are pretty easy to play around. She's fought right in the middle of a very hard section.
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* ''VideoGame/StarFox'':

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* ''VideoGame/StarFox'':''Franchise/StarFox'':



---> I will not be defeated by this--NOOOOOO! NOOO-NO-NO-N-N-NOO-- ''[boom, HIT +10]'' MY EMPEROR, I'VE FAILED YOOOOOOOUUUUUU!!

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---> I --->I will not be defeated by this--NOOOOOO! NOOO-NO-NO-N-N-NOO-- ''[boom, HIT +10]'' MY EMPEROR, I'VE FAILED YOOOOOOOUUUUUU!!



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* ''[[VideoGame/Hellfore1989 Hellfire]]''[='=]s stage 3 has you fighting two midbosses that are [[ThatOneBoss unusually difficult]] due to their seemingly random movement easily cornering the player and costing them countless lives; the first one is a single cycloptic alien with FloatingLimbs and the second is [[WolfpackBoss a trio of three smaller eyeball monsters that each move independently]]. So it's a relief when the endboss of the stage fires relatively simple patterns and has an easy-to-reach weakspot, and can be downed in about five seconds.

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* ''[[VideoGame/Hellfore1989 ''[[VideoGame/Hellfire1989 Hellfire]]''[='=]s stage 3 has you fighting two midbosses that are [[ThatOneBoss unusually difficult]] due to their seemingly random movement easily cornering the player and costing them countless lives; the first one is a single cycloptic alien with FloatingLimbs and the second is [[WolfpackBoss a trio of three smaller eyeball monsters that each move independently]]. So it's a relief when the endboss of the stage fires relatively simple patterns and has an easy-to-reach weakspot, and can be downed in about five seconds.

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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has plot-related battles that force [[GlassCannon extremely weak but destructive Reyvateils]] to fight, or has only TheHero fight alone with a boss, both with no defensive ability you normally have. Instead of hard battles you may expect, these battles are far easier than most enemies group in the same area. Some can even be considered as ZeroEffortBoss as they can hardly damage you at all.

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* ''VideoGame/AngryBirdsEpic'' starts to get more challenging around the third tower, with undead pigs showing up more often and requiring more strategy and stronger weapons to defeat. As if to apologize for this, the boss of the third tower, Wizpig, is a complete pushover. Unlike Prince Porky, he doesn't have Dodge to prevent your heavy hitters like the Blues from whaling on him, and he's also not a FlunkyBoss. His only attack is a 2-turn ChargedAttack that [[LifeDrain drains HP from all your birds]], so Red can greatly weaken his damage with Defensive Formation, and the Blues can easily dispel the attack buffs he gives himself.
* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has plot-related battles that force [[GlassCannon extremely weak but destructive Reyvateils]] to fight, or has only TheHero fight alone with a boss, both with no defensive ability you normally have. Instead of hard battles you may expect, these battles are far easier than most enemies group in the same area. Some can even be considered as ZeroEffortBoss {{Zero Effort Boss}}es as they can hardly damage you at all.



* The FinalBoss of the Science Fiction chapter of ''VideoGame/LiveALive'' is so incredibly easy that he would be a ZeroEffortBoss if not for the fact that it's theoretically possible to lose to him if you don't figure out the ''very'' obvious tactic to beating him: take out the Stabilizers that heal the boss, then stand beside it and spam your heal ability while the boss fruitlessly attacks and triggers your CounterAttack over and over until it dies.

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* The FinalBoss OD-10, the boss of the Science Fiction Distant Future chapter of ''VideoGame/LiveALive'' ''VideoGame/LiveALive'', is so incredibly easy that he it would be a ZeroEffortBoss if not for the fact that it's theoretically possible to lose to him it if you don't figure out the ''very'' obvious tactic to beating him: it: take out the Stabilizers that heal the boss, then stand beside it and spam your heal ability while the boss fruitlessly attacks and triggers your CounterAttack over and over until it dies.dies. Even without this strategy, OD-10 has no attacks that damage Cube a lot and will eventually go down if you just keep attacking it and healing.



*** For a non-Robot Master breather, the Guts Dozer, one of the endgame bosses of ''2'', rolls onto the stage as a massive hulking giant, taking up a big chunk of the screen... and it's a complete pushover. Its damage output is surprisingly low (its shots deal only 2 damage, while contact or the spawning Metools deal 4, but the thing is so slow that it'll rarely make contact), and it has a gigantic hitbox and a distinct lack of MercyInvincibility. If you're good at mashing, you can feasibly kill this thing in about two seconds, especially if you use its weakness, the rapid-fire Quick Boomerangs. This stands out, since the other endgame bosses in ''2'' include the genuinely terrifying Mecha Dragon and the near-broken Boobeam Trap.

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*** For a non-Robot Master breather, the Guts Dozer, one of the endgame bosses of ''2'', rolls onto the stage as a massive hulking giant, taking up a big chunk of the screen... and it's a complete pushover. Its damage output is surprisingly low (its shots deal only 2 damage, while contact or the spawning Metools deal 4, but the thing is so slow that it'll rarely make contact), and it has a gigantic hitbox and a distinct lack of MercyInvincibility. If you're good at mashing, you can feasibly kill this thing in about two seconds, especially if you use its weakness, the rapid-fire Quick Boomerangs. This stands out, since the other endgame bosses in ''2'' include the genuinely terrifying Mecha Dragon and Wily Machine 2, and the near-broken Boobeam Trap.


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* ''VideoGame/MinecraftAdventureMaps'':
** [[GiantSpider Areita]] from ''Herobrine's Mansion'' takes less to kill than any of the other bosses and has relatively few dangerous attacks — she may be able to summon cave spiders, but those go down in a single hit, and the webs in her lair are pretty easy to play around. She's fought right in the middle of a very hard section.
** Tarov is the easiest boss in ''Herobrine's Return'' ([[AnticlimaxBoss despite him being allegedly powerful]], [[CutscenePowerToTheMax and killing]] [[spoiler:Thannos]] earlier), as even after [[spoiler:he transforms into a Wither]], he has little health and no special abilities, and can be killed in seconds by blindly wailing on him with your sword. However, the part before his fight was quite difficult, and after him is the much harder final stretch of the map.

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