Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/{{Coryoon}}'' has a generic red "WARNING!" before each boss fight. The final stage, a BossRush, repeats this and have you seeing a "WARNING!" before each rematch.
Is there an issue? Send a MessageReason:
None
Changed line(s) 56 (click to see context) from:
* ''VideoGame/{{Overload}}'' features a loud siren and a menacing message about an massive incoming threat as the player enters the boss area.
to:
* ''VideoGame/{{Overload}}'' features a loud siren and a menacing message about an a massive incoming threat as the player enters the boss area.area.
* ''VideoGame/PrimalCarnage'': If the human team captures the penultimate checkpoint in the Get to the Chopper game-mode, the distant roar of a ''Tyrannosaurus'' will thunder over the map. This signals to all players that [[PlayAsABoss Tyrant class dinosaurs]] are now unlocked for the dinosaur team.
* ''VideoGame/PrimalCarnage'': If the human team captures the penultimate checkpoint in the Get to the Chopper game-mode, the distant roar of a ''Tyrannosaurus'' will thunder over the map. This signals to all players that [[PlayAsABoss Tyrant class dinosaurs]] are now unlocked for the dinosaur team.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/GoldenForce'' throws one of these before an incoming boss fight, in the form of bright red bars with the words '''WARNING!''' written in caps.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* While ''VideoGame/GemCraft: Chasing Shadows'' has MooksButNoBosses, the arrival of an EliteMook (Apparitions, Specters, Shadows, and Spires) is heralded by an ominous black flickering at the edge of the screen; the stronger the flickering, the stronger the mook, and the sooner it will arrive. Later in the game, the flickering will occasionally herald an appearance by [[BigBad The Forgotten]] herself, though she only engages in InterfaceScrew rather than fighting you directly.
Is there an issue? Send a MessageReason:
I Love Nuclear Power is dewicked
Changed line(s) 150 (click to see context) from:
* ''VideoGame/TouhouChireidenSubterraneanAnimism'': Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[CorvidTropes Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.
to:
* ''VideoGame/TouhouChireidenSubterraneanAnimism'': Utsuho Reiuji, the [[ILoveNuclearPower [[NuclearMutant nuclear-powered]] [[CorvidTropes Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 224 (click to see context) from:
[[folder:Non Videogame Examples]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 130 (click to see context) from:
[[folder:Shoot'em Up]]
to:
Added DiffLines:
[[folder:Third-Person Shooter]]
* In ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon]] [[HoldTheLine Run]] mode, a King Salmonid's arrival is heralded by a loud klaxon interrupting a distorted remix of the standard post-game victory jingle, as the word "'''''[[ThisIsGonnaSuck EMERGENCY!]]'''''" flashes onscreen.
[[/folder]]
* In ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon]] [[HoldTheLine Run]] mode, a King Salmonid's arrival is heralded by a loud klaxon interrupting a distorted remix of the standard post-game victory jingle, as the word "'''''[[ThisIsGonnaSuck EMERGENCY!]]'''''" flashes onscreen.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Run and Gun]]
* ''VideoGame/CommandoSteelDisaster'' plasters a blood-red "WARNING!" sign over the screen, right before each boss battle.
[[/folder]]
* ''VideoGame/CommandoSteelDisaster'' plasters a blood-red "WARNING!" sign over the screen, right before each boss battle.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 93 (click to see context) from:
* ''Mega'' ''[[VideoGame/{{Turrican}}]]'' has a klaxon ring and a voice shout "EMERGENCY! EMERGENCY!" when encountering a boss, except for [[FinalBoss The Machine]].
to:
* ''Mega'' ''[[VideoGame/{{Turrican}}]]'' ''VideoGame/{{Turrican}}'' has a klaxon ring and a voice shout "EMERGENCY! EMERGENCY!" when encountering a boss, except for [[FinalBoss The Machine]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Mega'' ''[[VideoGame/{{Turrican}}]]'' has a klaxon ring and a voice shout "EMERGENCY! EMERGENCY!" when encountering a boss, except for [[FinalBoss The Machine]].
Is there an issue? Send a MessageReason:
Link (red)
Changed line(s) 173 (click to see context) from:
* ''Blazeon'' starts looping the boss alert sound when enemies are still on the screen. After the last enemies scroll off, the following "Alarm Messages" appear in succession (the second over a SpeedStripes transition):
to:
* ''Blazeon'' ''VideoGame/{{Blazeon}}'' starts looping the boss alert sound when enemies are still on the screen. After the last enemies scroll off, the following "Alarm Messages" appear in succession (the second over a SpeedStripes transition):
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/EighthMan'' throws a "Warning!" screen before each boss stage, with the boss looking menacingly at the player as the red background blinks rapidly. You have two seconds to prepare for battle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/BitTrip'': All the original six games display the word "BOSS" when confronting one, though it's most prominent in ''FATE'' where sound cues accompany the warning.
Added DiffLines:
* ''VideoGame/AceCombatZeroTheBelkanWar'': [[WolfpackBoss Enemy ace squadrons]] get their own subtitles and introductory cutscenes when they show up. Your own squadron also gets this at the beginning of the game, [[spoiler:and coincidentally, one of them is the FinalBoss]].
Added DiffLines:
* ''VideoGame/PlantsVsZombies'': A warning appears for every flag wave, as well as a separate warning for the final wave of a level along with a "thud" sound effect.
-->'''A HUGE WAVE OF ZOMBIES IS APPROACHING!'''
-->'''A HUGE WAVE OF ZOMBIES IS APPROACHING!'''
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* Played with in ''VideoGame/AxiomVerge'', where the track used for Uruku, the [[spoiler:hallucination boss]], and the FinalBoss starts with a siren.
to:
* Played with in ''VideoGame/AxiomVerge'', where the track used for Uruku, the [[spoiler:hallucination boss]], and the FinalBoss starts with a an air raid siren.
Changed line(s) 31 (click to see context) from:
* Underwater ShootEmUp section in ''VideoGame/TheWonderful101'', appropriately, has Darius-like warning for the boss of the area.
to:
* Underwater ShootEmUp section in ''VideoGame/TheWonderful101'', appropriately, has Darius-like warning ''VideoGame/TheWonderful101'' adds an alarm tone and a "WARNING" pop-up on the MookDebutCutscene for bosses. In addition, Operation 006-A's miniboss (being an UnexpectedShmupLevel) features the same pop-up before the boss of without the area.debut cutscene.
Changed line(s) 134 (click to see context) from:
* ''VideoGame/{{Einhander}}'' gives a warning that is themed into the level. For example, in the first level, after fighting your way through the city, the police decide that they can't take you down, so they follow behind you like a low speed chase, keeping their sirens going while they basically escort you right towards the first boss. Following bosses might have klaxons sounding off to indicate that the boss is powering up and becoming mechanically operational, or have someone over a PA system order for another boss to scramble and prepare for battle.
to:
* ''VideoGame/{{Einhander}}'' gives a warning that is themed into the level. For example, in the first level, after fighting your way through the city, the police decide that they can't take you down, so they follow behind and ahead of you like a low speed chase, keeping their sirens going while they basically escort you right towards the first boss. Following bosses might have klaxons sounding off to indicate that the boss is powering up and becoming mechanically operational, or have someone over a PA system order for another boss to scramble and prepare for battle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Whenever a boss is encountered in ''VideoGame/SolCresta'', the following message says: "WARNING: A big enemy is approaching at full throttle. There is a huge hostile reaction. Intercept it with a perfect attitude. Ready to fire." It's yellow for mini-bosses while it's red for main bosses.
Is there an issue? Send a MessageReason:
None
Changed line(s) 143 (click to see context) from:
* ''[[VideoGame/{{Touhou}} Touhou Project]]'': In ''Subterranean Animism'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[CorvidTropes Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.
to:
* ''[[VideoGame/{{Touhou}} Touhou Project]]'': In ''Subterranean Animism'', ''VideoGame/TouhouChireidenSubterraneanAnimism'': Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[CorvidTropes Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* ''VideoGame/{{Yakuza 0}}'' has the [[BonusBoss Mr. Shakedown]] enemies, who's [[https://www.youtube.com/watch?v=ut9kyP1Bsx4 theme music begins with a warning siren.]]
to:
* ''VideoGame/{{Yakuza 0}}'' has the [[BonusBoss Mr. Shakedown]] enemies, who's [[https://www.youtube.com/watch?v=ut9kyP1Bsx4 theme music begins with a warning siren.]]]] ''Reign'', the track that plays while [[spoiler:Majima storms the Dojima Family's HQ]], also starts with a siren - except [[spoiler:''you're the boss'']].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Driving]]
* In ''Buck Up And Drive!'', when a police car shows up to assault you, a police siren plays and the filled-up Heat gauge is replaced with "IT'S THE '''''POLICE!'''''" (Or a slang term in place of "police", such as "rozzers", "law", "bobbies", or "plods")
[[/folder]]
* In ''Buck Up And Drive!'', when a police car shows up to assault you, a police siren plays and the filled-up Heat gauge is replaced with "IT'S THE '''''POLICE!'''''" (Or a slang term in place of "police", such as "rozzers", "law", "bobbies", or "plods")
[[/folder]]
Is there an issue? Send a MessageReason:
Added an Extrapower example
Added DiffLines:
* ''[[VideoGame/ExtrapowerStarResistance EXTRAPOWER Star Resistance]]'': ''WARNING! HYPER ENERGY COMES SOON!!''
Is there an issue? Send a MessageReason:
None
Changed line(s) 154 (click to see context) from:
** [[{{Engrish}} AN AWESOME PRAYER IS CONFLICT WITH US -- KEEP YOUR DIGNITY]]
to:
** [[{{Engrish}} AN AWESOME PRAYER IS CONFLICT WITH US -- KEEP YOUR DIGNITY]]DIGNITY
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
** Warnings also appear in ''Blaster Master Zero'', with added BossSubtitles. Unlike the NES game, however, the room doesn't darken, and you don't have an opportunity to quickly retreat.
to:
** Warnings also appear in ''Blaster Master Zero'', with added BossSubtitles. Unlike the NES game, however, the room doesn't darken, and you don't have an opportunity to quickly retreat. In-universe, this is a feature of the Metal Attacker's AI; this is why Jason himself is assigned the title "Blaster Master" by Kane's MA.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* ''VideoGame/NierAutomata'' has a warning card accompanies by a klaxon whenever a Goliath class machine is detected. These range from machines the size of a house to machines the size of a skyscraper. This siren also plays during important boss fights.
to:
* ''VideoGame/NierAutomata'' has a warning card accompanies accompanied by a klaxon whenever a Goliath class machine is detected. These range from machines the size of a house to machines the size of a skyscraper. This siren also plays during important boss fights.
Is there an issue? Send a MessageReason:
None
Changed line(s) 87 (click to see context) from:
* Perhaps the weirdest boss warning comes from the PS1 game ''Eggs of Steel'', where a cutscene plays before certain bosses showing the game's BigBad dancing and challenging the players to "BEAT MY BOSS!".
to:
* Perhaps the weirdest boss warning comes from the PS1 game ''Eggs of Steel'', where a cutscene plays before certain bosses showing the game's BigBad dancing and challenging the players player to "BEAT MY BOSS!".
Added DiffLines:
* ''VideoGame/ZeroRanger'' features a warning for minibosses and a longer, more dramatic warning for stage bosses. The stage boss warning is also accompanied by some ''Radiant Silvergun''-esque tips on the boss's abilities.
Is there an issue? Send a MessageReason:
None
* Played with in ''VideoGame/AxiomVerge'', where the track used for Uruku, the [[spoiler:hallucination boss]], and the FinalBoss starts with a siren.
Changed line(s) 61 (click to see context) from:
* Downplayed in ''VideoGame/{{Terraria}}''. When bosses occur naturally they are accompanied by an onscreen message (such as "You feel an evil presence watching you" for the Eye of Cthulhu, or "You feel a quaking deep underground" for the Destroyer) each boss having a unique message so the player can tell which one is coming. When summoned a message saying "(Boss Name Here) Has Awoken!" accompanied by a common boss monster roar. [[spoiler: In addition to an onscreen message, the screen blurs and darkens and the music fades to silence when the Moon Lord is about to appear.]]
to:
* Downplayed in ''VideoGame/{{Terraria}}''. When bosses occur naturally they are accompanied by an onscreen message (such as "You feel an evil presence watching you" for the Eye of Cthulhu, or "You feel a quaking deep underground" for the Destroyer) each boss having a unique message so the player can tell which one is coming. When summoned a message saying "(Boss Name Here) Has Awoken!" has awoken!" accompanied by a common boss monster roar. [[spoiler: In addition to an onscreen message, the screen blurs and darkens and the music fades to silence when the Moon Lord is about to appear.]]
Added DiffLines:
* Perhaps the weirdest boss warning comes from the PS1 game ''Eggs of Steel'', where a cutscene plays before certain bosses showing the game's BigBad dancing and challenging the players to "BEAT MY BOSS!".
Added DiffLines:
* ''VideoGame/JetsNGuns'' lacks a siren, but it does have a splash before boss battles.
-->'''WARNING!'''
-->BOSS CLASS ENEMY / [[MakesJustAsMuchSenseInContext FLYING MAUSOLEUM]] / DRUNKEN MASTER OF DELIRIUM AHEAD!
-->'''WARNING!'''
-->BOSS CLASS ENEMY / [[MakesJustAsMuchSenseInContext FLYING MAUSOLEUM]] / DRUNKEN MASTER OF DELIRIUM AHEAD!
Is there an issue? Send a MessageReason:
None
Changed line(s) 200 (click to see context) from:
---> '''Ji Han Jae''': As you gentlemen know, red means danger. Therefore I advice to you people, not to step into this warning arena. If you want to go on living, stop here, go back downstairs. Life is precious.
to:
Is there an issue? Send a MessageReason:
Gender neutral.
Changed line(s) 7,8 (click to see context) from:
In some video games, before you fight a boss, the screen will start flashing red while the word '''WARNING!''' flashes up on the screen as the stage music fades out or stops abruptly. Sometimes, it could be a visual warning ''or'' an audio warning; it doesn't necessarily have to be both. In any case, this lets the player know that he's about to face off against a more powerful foe.
to:
In some video games, before you fight a boss, the screen will start flashing red while the word '''WARNING!''' flashes up on the screen as the stage music fades out or stops abruptly. Sometimes, it could be a visual warning ''or'' an audio warning; it doesn't necessarily have to be both. In any case, this lets the player know that he's about to face off against a more powerful foe.
foe is imminent.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/AeroFighters 3'' has the siren accompanied by the announcer: ''"Hey, you idiot! Make a move, or you will be finished! Show me what you've gooooooooootttttttttttttttt!!"''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''{{VideoGame/Plantasia}}'': Black clouds appear on the screen before a ZergRush of pests and/or weeds is about to attack the garden.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''Anime/DigimonAdventure2020'', MonsterOfTheWeek Zanbamon's nightly appearances are preceded by two long blasts on a war horn.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
** The ''VideoGame/MegaMan1'' remake ''VideoGame/MegaManPoweredUp'' also had this, despite not being present in the other games from the classic series.
to:
** The ''VideoGame/MegaMan1'' remake ''VideoGame/MegaManPoweredUp'' also had this, despite not being present in the other games from the classic series. As this was the LighterAndSofter version of Mega Man, the warning is presented in a colorful non-serif font, and Roll is heard saying "Warning!" in an oddly cheerful voice.