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* Subverted in ''{{Descent}} I'' and ''II'', where an [[BigDamnFireExit escape]] [[CollapsingLair warning siren]] sounds ''after'' [[LoadBearingBoss each boss is defeated]].
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* ''VideoGame/DangunFeveron'' brings us "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"
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* In ''VideoGame/StarFox1'', almost all boss battles were announced by an alert sound and a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occurred while the level music was fading out to be replaced with the boss battle music.

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* In ''VideoGame/StarFox1'', almost all boss battles were announced by an alert sound klaxon and a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occurred while the level music was fading out to be replaced with the boss battle music.
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** The ''VideoGame/MegaMan1'' remake ''VideoGame/MegaManPoweredUp'' also had this, despite not being present in the other games from the classic series.

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** The ''VideoGame/MegaMan1'' remake ''VideoGame/MegaManPoweredUp'' also had this, despite not being present in the other games from the classic series.series other than ''8''.
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---> "WARNING -- HERE COMES THE FINAL JUDGE! [ E3 ]"\

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---> "WARNING -- HERE COMES THE FINAL JUDGE! [ E3 ]"\]"

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* ''VideoGame/{{Ikaruga}}'', the spritual successor to ''Radiant Silvergun'', had a similar message: "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".
* In ''VideoGame/StarFox1'', almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occurred while the level music was fading out to be replaced with the boss battle music.

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* ''VideoGame/{{Ikaruga}}'', the spritual successor to ''Radiant Silvergun'', had a similar message: "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as .as "Butsutekkai". NO REFUGE".
* In ''VideoGame/StarFox1'', almost all boss battles were announced by an alert sound and a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occurred while the level music was fading out to be replaced with the boss battle music.



* ''RayCrisis'': "GENERATING LARGE ANTIBODY: [boss name]]"

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* ''RayCrisis'': "GENERATING LARGE ANTIBODY: [boss name]]"name]"
* "[[DonPachi WARNING: THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE]]".
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* ''{{Valis}} II'': "WARNING: A strong warrior, (AdjectiveNounFred), is coming!"
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---> "WARNING -- HERE COMES THE FINAL JUDGE! [ E3 ]"

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---> "WARNING -- HERE COMES THE FINAL JUDGE! [ E3 ]"]"\
* ''RayCrisis'': "GENERATING LARGE ANTIBODY: [boss name]]"
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* TrashPanic has a warning siren with a red hue and big letters overtaking the screen right before a "boss" trash piece comes up for you to dispose. Unlike some other games, the huge alert signs are necessary, since it's the biggest piece of trash, you have a set amount of time to break it down (you get a HUGE penalty if you do not), you can't "hold" it, and it's usually very sturdy. The player NEEDS to know when this comes in, thus the sirens and redness.
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** In ''Thunder Force VI'', you get a siren and your ship's computer alerting of the boss in [[GratuitousForeignLanguage Tan]][http://tvtropes.org/pmwiki/pmwiki.php/Main/ClassicalTongue gut]], followed by the name and description of the boss, both in English and Mongolian.

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** In ''Thunder Force VI'', you get a siren and your ship's computer alerting of the boss in [[GratuitousForeignLanguage Tan]][http://tvtropes.org/pmwiki/pmwiki.php/Main/ClassicalTongue Tan]][[ClassicalTongue gut]], followed by the name and description of the boss, both in English and Mongolian.

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* In ''VideoGame/ThunderForce IV'', a siren sounds when a boss battle is about to begin.

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* The ''VideoGame/ThunderForce'' series:
**
In ''VideoGame/ThunderForce ''Thunder Force II'', a siren plays when encoutnering a midboss in a horizontal-scrolling segment. A lower-pitched one plays when facing the stage's endboss.
** In ''Thunder Force III'', bosses are preceded by a siren and the word "EMERGENCY" scrolling across the bottom of the screen.
** In ''Thunder Force
IV'', a siren sounds when a boss battle is about to begin.begin.
** In ''Thunder Force V'': "ALERT! The enemy is (approaching fast) / (dead ahead)! Code Name: <boss name> - <boss description>".
** In ''Thunder Force VI'', you get a siren and your ship's computer alerting of the boss in [[GratuitousForeignLanguage Tan]][http://tvtropes.org/pmwiki/pmwiki.php/Main/ClassicalTongue gut]], followed by the name and description of the boss, both in English and Mongolian.
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-> ''"'''WARNING''' -- A HUGE BATTLESHIP 'KING FOSSIL' IS APPROACHING FAST."''
-->-- '''VideoGame/{{Darius}}'''
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* In several platform games made by {{Rareware}}, such as ''VideoGame/JetForceGemini'' (also an action game), ''VideoGame/DonkeyKong64'' and ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', a boss is presented through a lengthy cutscene as onminous music plays. The buildup of the battle may be based on either the boss's slow but climatic arrival to the battle arena, or even the ''assembling'' of the boss (as in the case of Mr Patch in ''Banjo-Tooie'' and King Kut Out in [=DK64=].

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* In several platform games made by {{Rareware}}, such as ''VideoGame/JetForceGemini'' (also an action game), ''VideoGame/DonkeyKong64'' and ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', among others, a boss is presented through a lengthy cutscene as onminous music plays. The buildup of the battle may be based on either the boss's slow but climatic arrival to the battle arena, or even the ''assembling'' of the boss (as in the case of Mr Patch in ''Banjo-Tooie'' and King Kut Out in [=DK64=]. Notably, for each of the three mentioned games the background music building up the encounter is the same, whereas in ''VideoGame/ConkersBadFurDay'' and ''VideoGame/StarFoxAdventures'' each boss has its own music presentation.
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Ahhh, a newborn page this seems. Adding examples. =)

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* In several platform games made by {{Rareware}}, such as ''VideoGame/JetForceGemini'' (also an action game), ''VideoGame/DonkeyKong64'' and ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', a boss is presented through a lengthy cutscene as onminous music plays. The buildup of the battle may be based on either the boss's slow but climatic arrival to the battle arena, or even the ''assembling'' of the boss (as in the case of Mr Patch in ''Banjo-Tooie'' and King Kut Out in [=DK64=].
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As near as I can tell this example is not valid. There is an alert sound when you defeat a boss to direct you to a new objective.


[[folder:First-Person Shooter]]
* In ''VideoGame/BlakeStoneAliensOfGold'', a warning klaxon or similar signal normally sounds just before the FinalBoss in each of the six missions.
[[/folder]]
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* ''VideoGame/JudgementSilversword'' brings us "WARNING -- HERE COMES THE JUDGE! [ <boss name> ]"
** Changed slightly for the final boss:
---> "WARNING -- [ [[TitleDrop JUDGEMENT SILVERSWORD]] ]"
** And again for the FinalBoss of [[BossRush Special Mode]]:
---> "WARNING -- HERE COMES THE FINAL JUDGE! [ E3 ]"
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* ''VideoGame/{{RefleX}}'' plays an audio siren and displays a "WARNING" banner that displays the name and subtitle of the boss. The siren is also used when [[spoiler:ZODIAC Virgo comes out of nowhere in a cutscene to finish off Cancer.]]
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* In ''VideoGame/{{beatmania}} IIDX'', after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss, or a new theme altogether in ''beatmania IIDX 20 tricoro''. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special "boss select" screen (e.g. ''beatmania IIDX 13 [=DistorteD=]''[='=]s Cardinal Gate or ''beatmania IIDX 16 EMPRESS''[='=]s Empress Place).

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* In ''VideoGame/{{beatmania}} IIDX'', after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss, or a new theme BGM altogether in ''beatmania IIDX 20 tricoro''. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special "boss select" screen (e.g. ''beatmania IIDX 13 [=DistorteD=]''[='=]s Cardinal Gate or ''beatmania IIDX 16 EMPRESS''[='=]s Empress Place).
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* In ''VideoGame/{{beatmania}} IIDX'', after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special "boss select" screen (e.g. ''beatmania IIDX 13 [=DistorteD=]''[='=]s Cardinal Gate or ''beatmania IIDX 16 EMPRESS''[='=]s Empress Place).

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* In ''VideoGame/{{beatmania}} IIDX'', after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss.boss, or a new theme altogether in ''beatmania IIDX 20 tricoro''. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special "boss select" screen (e.g. ''beatmania IIDX 13 [=DistorteD=]''[='=]s Cardinal Gate or ''beatmania IIDX 16 EMPRESS''[='=]s Empress Place).
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[[folder:Rhythm Game]]
* ''VideoGame/DanceDanceRevolution'' games that feature an Extra Stage will sound an alarm if you meet the requirements for it.
* In ''VideoGame/{{beatmania}} IIDX'', after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special "boss select" screen (e.g. ''beatmania IIDX 13 [=DistorteD=]''[='=]s Cardinal Gate or ''beatmania IIDX 16 EMPRESS''[='=]s Empress Place).
[[/folder]]
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* ''VideoGame/TheGuardianLegend'' uses warning sirens in both the flying and ground stages just before a boss battle starts. On the ground, you can leave the boss arena just before the pyramids seal off all of the exits.
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fixed typos, broken characters


* ''VideoGame/BlasterMaster'' has boss rooms that do this without the text message. The screen begins to repeatedly flash as an alert siren stops the music, before fading out the screen completely and revealing the boss. Intrestingly, you can leave the room just before the screen fades out completely.

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* ''VideoGame/BlasterMaster'' has boss rooms that do this without the text message. The screen begins to repeatedly flash as an alert siren stops the music, before fading out the screen completely and revealing the boss. Intrestingly, Interestingly, you can leave the room just before the screen fades out completely.



* In ''VideoGame/MagicalDoropie'', {{Boss Only Level}}s are herald with a screen saying "ALERT!!" in big letters on a black screen flashing red. The player then appears in the level while the boss makes its entrance. When the boss's entrance is finished, a "Data File" on the boss appears, listing its name, health, strengh, speed, damage and special ability. However, in the final stage, none of the final three bosses have any alert screens or data profiles, although the siren is still heard while the final boss is materialising.

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* In ''VideoGame/MagicalDoropie'', {{Boss Only Level}}s are herald with a screen saying "ALERT!!" in big letters on a black screen flashing red. The player then appears in the level while the boss makes its entrance. When the boss's entrance is finished, a "Data File" on the boss appears, listing its name, health, strengh, strength, speed, damage and special ability. However, in the final stage, none of the final three bosses have any alert screens or data profiles, although the siren is still heard while the final boss is materialising.



* In ''VideoGame/RunSaber'', normally an arrow appears at the top of the screen showing you which way to procede through the stage. However, when a boss is encountered, an ''ALERT!'' icon blinks there instead.

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* In ''VideoGame/RunSaber'', normally an arrow appears at the top of the screen showing you which way to procede proceed through the stage. However, when a boss is encountered, an ''ALERT!'' icon blinks there instead.



* In ''VideoGame/StarFox1'', almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured while the level music was fading out to be replaced with the boss battle music.

to:

* In ''VideoGame/StarFox1'', almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured occurred while the level music was fading out to be replaced with the boss battle music.



* In ''[[VideoGame/{{Touhou}} Subterranean Animism]]'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[RavensAndCrows Hell raven girl]] and final boss of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !!☢' flares on-screen.

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* In ''[[VideoGame/{{Touhou}} Subterranean Animism]]'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[RavensAndCrows Hell raven girl]] and final boss of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ '☢ Caution !!☢' !! ☢' flares on-screen.
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* The ''MegaManZero'' example below also carries over to ''SNKVsCapcomSVCChaos'', where the klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr. Karate, in the boss battles, but not against any normally playable characters.

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* The ''MegaManZero'' example below also carries over to ''SNKVsCapcomSVCChaos'', ''VideoGame/SNKVsCapcomSVCChaos'', where the klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr. Karate, in the boss battles, but not against any normally playable characters.
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* ''VideoGame/BlasterMaster'' has boss rooms that do this without the text message.

to:

* ''VideoGame/BlasterMaster'' has boss rooms that do this without the text message. The screen begins to repeatedly flash as an alert siren stops the music, before fading out the screen completely and revealing the boss. Intrestingly, you can leave the room just before the screen fades out completely.
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[[folder:Massively Multiplayer Online Role Playing Game]]
* In ''{{Elsword}}'', every boss had one before the boss fight starts.
[[/folder]]
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* In ''{{Bayonetta}}'', level 14 has the music stop and a siren resounding just before you fight {{Mini Boss}}es Courage and Temperance. Comes along with this entire ShootEmUp section being a homage to AfterBurner.

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* In ''{{Bayonetta}}'', ''VideoGame/{{Bayonetta}}'', level 14 has the music stop and a siren resounding just before you fight {{Mini Boss}}es Courage and Temperance. Comes along with this entire ShootEmUp section being a homage to AfterBurner.

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In some video games, before you fight a boss, the screen will start flashing red while the word '''WARNING!''' flashes up on the screen as the stage music fades out or stops abruptly. Sometimes, it could be a visual warning ''or'' an audio warning; it doesn't necessarily have to be both. In anycase, this lets the player know that they're about to face off against a more powerful foe.

May overlap with BossSubtitles. Related to FightWoosh and RedAlert. See also SuspiciousVideogameGenerosity.

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\nIn some video games, before you fight a boss, the screen will start flashing red while the word '''WARNING!''' flashes up on the screen as the stage music fades out or stops abruptly. Sometimes, it could be a visual warning ''or'' an audio warning; it doesn't necessarily have to be both. In anycase, any case, this lets the player know that they're he's about to face off against a more powerful foe.

May overlap with BossSubtitles. Related to FightWoosh and RedAlert. See also SuspiciousVideogameGenerosity.SuspiciousVideoGameGenerosity.



* Played with in the remixed boss theme from ''[[Videogame/StreetsOfRage Streets of Rage Remake]]'', which begins with a sample that sounds like a siren.

to:

* Played with in the remixed boss theme from ''[[Videogame/StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage Remake]]'', which begins with a sample that sounds like a siren.



* The ''MegaManZero'' example below also carries over to ''SNKVsCapcomSVCChaos'', where the klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr. Karate in the boss-battles, but not against any normally playable characters.

to:

* The ''MegaManZero'' example below also carries over to ''SNKVsCapcomSVCChaos'', where the klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr. Karate Karate, in the boss-battles, boss battles, but not against any normally playable characters.



* All ''VideoGame/{{WarioWare}}'' titles have a sound clip whenever a boss stage is coming up next and will linger on the screen between microgames 8 beats longer than normal. There will usually (but not always) be an on-screen message telling you you're about to encounter the boss. Said sound clip varies from game to game, but ''[=WarioWare=]: Smooth Moves'''s sounds particularly like a klaxon played to a beat.

to:

* All ''VideoGame/{{WarioWare}}'' titles have a sound clip whenever a boss stage is coming up next and will linger on the screen between microgames 8 eight beats longer than normal. There will usually (but not always) be an on-screen message telling you that you're about to encounter the boss. Said sound clip varies from game to game, but that in ''[=WarioWare=]: Smooth Moves'''s Moves'' sounds particularly like a klaxon played to a beat.



* ''VideoGame/RadiantSilvergun'' has the entire screen taken over with the word "WARNING", as well as the warning "NO REFUGE" and the memetic "BE ATTITUDE FOR GAINS" prior to every boss fight.
* ''VideoGame/{{Ikaruga}}'', the spritual successor to ''VideoGame/RadiantSilvergun'', had a similar message: "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".

to:

* ''VideoGame/RadiantSilvergun'' has the entire screen taken over with the word "WARNING", as well as the warning "NO REFUGE" and the memetic "BE ATTITUDE FOR GAINS" prior to before every boss fight.
* ''VideoGame/{{Ikaruga}}'', the spritual successor to ''VideoGame/RadiantSilvergun'', ''Radiant Silvergun'', had a similar message: "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".
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* See [[http://www.youtube.com/watch?v=yr-OLZmKZ_I this]] compilation video for some of the better-known ones.
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Launched.

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[[quoteright:320:[[VideoGame/MegaManX5 http://static.tvtropes.org/pmwiki/pub/images/MMX5_BossWarning_2513.png]]]]

In some video games, before you fight a boss, the screen will start flashing red while the word '''WARNING!''' flashes up on the screen as the stage music fades out or stops abruptly. Sometimes, it could be a visual warning ''or'' an audio warning; it doesn't necessarily have to be both. In anycase, this lets the player know that they're about to face off against a more powerful foe.

May overlap with BossSubtitles. Related to FightWoosh and RedAlert. See also SuspiciousVideogameGenerosity.
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!! Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* ''VideoGame/BlasterMaster'' has boss rooms that do this without the text message.
[[/folder]]

[[folder:Beat 'em Up]]
* Played with in the remixed boss theme from ''[[Videogame/StreetsOfRage Streets of Rage Remake]]'', which begins with a sample that sounds like a siren.
* In ''{{Bayonetta}}'', level 14 has the music stop and a siren resounding just before you fight {{Mini Boss}}es Courage and Temperance. Comes along with this entire ShootEmUp section being a homage to AfterBurner.
[[/folder]]

[[folder:Fighting]]
* The ''VideoGame/SuperSmashBros'' series generally had a klaxon of some sort for Bonus Character battles.
* The ''MegaManZero'' example below also carries over to ''SNKVsCapcomSVCChaos'', where the klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr. Karate in the boss-battles, but not against any normally playable characters.
[[/folder]]

[[folder:First-Person Shooter]]
* In ''VideoGame/BlakeStoneAliensOfGold'', a warning klaxon or similar signal normally sounds just before the FinalBoss in each of the six missions.
[[/folder]]

[[folder:Miscellaneous Games]]
* All ''VideoGame/{{WarioWare}}'' titles have a sound clip whenever a boss stage is coming up next and will linger on the screen between microgames 8 beats longer than normal. There will usually (but not always) be an on-screen message telling you you're about to encounter the boss. Said sound clip varies from game to game, but ''[=WarioWare=]: Smooth Moves'''s sounds particularly like a klaxon played to a beat.
[[/folder]]

[[folder:Platformer]]
* ''Franchise/MegaMan'':
** The ''VideoGame/MegaManX'' series has this starting from the fourth game, just before the boss appeared on screen and monologued with the player character. It was carried over to the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series as well, although in those cases it happened just before the fight begins after the boss's monologue.
** The ''VideoGame/MegaMan1'' remake ''VideoGame/MegaManPoweredUp'' also had this, despite not being present in the other games from the classic series.
* ''VideoGame/IWannaBeTheGuy'', parodying ''Ikaruga'', provides a warning when Mecha Birdo is entering the room.
* In ''VideoGame/MagicalDoropie'', {{Boss Only Level}}s are herald with a screen saying "ALERT!!" in big letters on a black screen flashing red. The player then appears in the level while the boss makes its entrance. When the boss's entrance is finished, a "Data File" on the boss appears, listing its name, health, strengh, speed, damage and special ability. However, in the final stage, none of the final three bosses have any alert screens or data profiles, although the siren is still heard while the final boss is materialising.
* ''VideoGame/MetalStorm'' flashes "RED ALERT!" when the player is about to fight the level boss. Does not apply to the BossRush at the end, however.
* ''VideoGame/{{VVVVVV}}'' has a screen named "The Warning". One tunnel, no spikes, ''eight checkpoints in a row.'' It leads into one of the hardest sections of the game.
* {{Justified|Trope}} in ''VideoGame/SonicAdventure2'''s boss fight against the Flying Dog. In the cutscene preceding the battle, Rouge is caught sneaking into a maximum-security vault and triggers an [[RedAlert alarm]] that alerts the boss to her presence.
* In ''VideoGame/RunSaber'', normally an arrow appears at the top of the screen showing you which way to procede through the stage. However, when a boss is encountered, an ''ALERT!'' icon blinks there instead.
[[/folder]]

[[folder:Shoot'em Up]]
* ''VideoGame/{{Darius}}'' has "A huge battleship is approaching fast!" in most (if not all) of its titles to herald the arrival of its various fish-inspired bosses.
* ''VideoGame/RadiantSilvergun'' has the entire screen taken over with the word "WARNING", as well as the warning "NO REFUGE" and the memetic "BE ATTITUDE FOR GAINS" prior to every boss fight.
* ''VideoGame/{{Ikaruga}}'', the spritual successor to ''VideoGame/RadiantSilvergun'', had a similar message: "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".
* In ''VideoGame/StarFox1'', almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured while the level music was fading out to be replaced with the boss battle music.
* ''VideoGame/WarningForever'' does this despite being a BossOnlyGame, also giving you its name and a brief chart on its weaponry.
* ''VideoGame/{{Einhander}}'' gives a warning that is themed into the level. For example, in the first level, after fighting your way through the city, the police decide that they can't take you down, so they follow behind you like a low speed chase, keeping their sirens going while they basically escort you right towards the first boss. Following bosses might have klaxons sounding off to indicate that the boss is powering up and becoming mechanically operational, or have someone over a PA system order for another boss to scramble and prepare for battle.
* In ''VideoGame/ThunderForce IV'', a siren sounds when a boss battle is about to begin.
* In ''VideoGame/HeavyWeapon'' this occurs with the '''Danger! Danger!''' in bold letters once you get to the end of the stage.
* In ''[[VideoGame/{{Touhou}} Subterranean Animism]]'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[RavensAndCrows Hell raven girl]] and final boss of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !!☢' flares on-screen.
* In the old arcade game ''VideoGame/TimePilot'', a loud warning will sound before the boss shows up on any given level.
* In ''VideoGame/BeatHazard'', a warning sound is played when a boss is about to enter the screen.
* At one point in ''[[VideoGame/{{Parodius}} Fantastic Journey]]'', the player encounters the [[BattleshipRaid Moai Battleship]], with its placement randomly determined inbetween two of the regular stages. When the player is about to encounter it after clearing one of the stages, its own music theme plays instead of the chosen player character's theme and the message '''WARNING''' flashes on the screen.
* ''VideoGame/{{Axelay}}'' has an audible warning siren when approaching a stage boss.
[[/folder]]

[[folder:Survival Horror]]
* In the ''VideoGame/SilentHill'' franchise, an air raid siren sounds just before the town shifts from fogbound to otherworld.
[[/folder]]
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