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** ''VideoGame/{{XCOM2}}'' adds the Gatekeeper enemy, which is in some ways even ''worse'' than a Sectopod and appears later in ADVENT's SortingAlgorithmOfEvil. Defensively they have even more armor than the Sectopod (albeit covering slightly less health) and a significant evasion rating. Their Gateway ability is a psionic explosion that always hits, ignores armor, covers a large area, and reanimates any humaniod corpses in the area of effect as zombies under its control. The Gatekeeper also has a health-draining melee attack that also reanimates anything it kills, and a powerful beam cannon for direct fire. Fortunately, their nature as cyborgs means they are uniquely vulnerable both to {{EMP}} / Bluecreen weapons and to poison and disorientation.
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* In ''WesternAnimation/Invincible2021'', Machine Head has Isotope summon various alien goons to take on Mark and Titan, and later the rest of the new Guardians of the Globe when they show up. While they are formidable enough in their own rights, the team is able to take down most of them -- until one of them, Battle Beast, decides to test their worth. This leads to him almost singlehandedly giving each of them a CurbStompBattle and severely wounding three of them including the titular hero. The only reason why he lets them live was [[NotWorthKilling because he was unsatisfied with the fight]] and leaves.
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* ''VideoGame/StarCraftI'': In ''StarCraft: Brood War'', during the final Terran mission, the Overmind deploys the "Torrasque", a souped-up version of the Ultralisk and a ShoutOut to ''TabletopGame/DungeonsAndDragons''' Tarrasque. It's an appropriate ShoutOut, for the Ultralisk is already a powerful unit, able to survive multiple Siege Tank shots and OneHitKill a normal marine: the Torrasque simply takes these traits and ramps them up, allowing it to tank a Battlecruiser's WaveMotionGun and still plow through even the most fortified positions. Worse, if it is killed, the Cerebrate in control of it simply respawns it a few minutes later. This makes it all the more satisfying when you can acquire your own Torrasque in one of the first Zerg missions and send him forth to single-handedly annihilate entire Terran bases. However, this one doesn't respawn if it dies, so take care not to let it take too many Siege Tank shots if you want to keep your super-Ultralisk.

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* ''VideoGame/StarCraftI'': In ''StarCraft: ''[=StarCraft=]: Brood War'', during the final Terran mission, the Overmind deploys the "Torrasque", a souped-up version of the Ultralisk and a ShoutOut to ''TabletopGame/DungeonsAndDragons''' Tarrasque. It's an appropriate ShoutOut, for the Ultralisk is already a powerful unit, able to survive multiple Siege Tank shots and OneHitKill a normal marine: the Torrasque simply takes these traits and ramps them up, allowing it to tank a Battlecruiser's WaveMotionGun and still plow through even the most fortified positions. Worse, if it is killed, the Cerebrate in control of it simply respawns it a few minutes later. This makes it all the more satisfying when you can acquire your own Torrasque in one of the first Zerg missions and send him forth to single-handedly annihilate entire Terran bases. However, this one doesn't respawn if it dies, so take care not to let it take too many Siege Tank shots if you want to keep your super-Ultralisk.
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* ''VideoGame/{{Palworld}}'': Lucky Pals not only have significantly improved stats and higher levels than their non-Lucky counterparts in the area, they'll also have attacks that the Pal normally cannot learn except by using skill fruits. In some cases, these are attacks that are learned at the LevelCap.

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* ''VideoGame/{{Palworld}}'': Lucky Pals not only have significantly improved stats and higher levels than their non-Lucky counterparts in the area, they'll also have attacks that the Pal normally cannot learn except by using skill fruits. In some cases, these are attacks that are learned at the LevelCap. LevelCap, with the attendant power. It's not unheard of to smack a Lucky ComMon like a Cattiva or a Chikipi only to get [[OneHitKill instakilled]] by a [[WaveMotionGun Dark Laser]] to the face.
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* ''VideoGame/{{Bonfire}}'' has Unassuming Undead, which look identical to regular skeleton warriors except for their RedEyesTakeWarning. They're actually of miniboss-level strength. They exceed even [[FragileSpeedster Nadia]] in speediness and possess the game's only RandomizedDamageAttack, which is strong enough to destroy even [[StoneWall Hildie]] if you're unlucky. [[LampshadeHanging Lampshaded]] by their name and description, which cheekily describes them as "Just another undead warrior."
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* ''VideoGame/{{Palworld}}'': Lucky Pals not only have significantly improved stats and higher levels than their non-Lucky counterparts in the area, they'll also have attacks that the Pal normally cannot learn except by using skill fruits. In some cases, these are attacks that are learned at the LevelCap.
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Characters do not have stats mentioned, thus not qualifying for this trope.


* ''Franchise/IndianaJones'':
** ''Film/RaidersOfTheLostArk'': When Indy hijacks the Nazi truck, the last remaining Nazi soldier manages to get the jump on Indy and gets the better of Indy for awhile, beating Jones up and then throwing him out of the truck before Indy gets his HeroicSecondWind and kills him. Indy was very lucky to avoid being killed then and there.
** ''Film/IndianaJonesAndTheLastCrusade'' subverts it. When Indy and his father Henry are escaping by motorcycle, they're pursued by four Nazi motorcyclists, one of whom breaks off from the pack. The audience expects them to be the last Nazi they have to deal with, but instead, they're the first one to go down.

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