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* ''Franchise/SpyroTheDragon'':
** This trope is justified in ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''. In all boss battles, your allies will smuggle various animals into the arena; you can kill said animals to regain health.
** ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': The battle against [[BigBad Malefor]] would be a lot harder if he didn't keep releasing {{h|itPoints}}ealth and {{Mana}} crystals every single time he's physically hit.



* ''Franchise/SpyroTheDragon'':
** This trope is justified in ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''. In all boss battles, your allies will smuggle various animals into the arena; you can kill said animals to regain health.
** ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': The battle against [[BigBad Malefor]] would be a lot harder if he didn't keep releasing {{h|itPoints}}ealth and {{Mana}} crystals every single time he's physically hit.



** ''VideoGame/SuperMarioWorld'': In the fight against Bowser the Princess throws you a mushroom between attack waves.

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** ''VideoGame/SuperMarioWorld'': In the fight against Bowser Bowser, the Princess throws you a mushroom between attack waves.waves.
** In ''VideoGame/SuperMarioOdyssey'', Bowser's fire breath will spawn hearts.
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* In the new ''VideoGame/NinjaGaiden II'' for the UsefulNotes/Xbox360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.

to:

* In the new ''VideoGame/NinjaGaiden II'' for the UsefulNotes/Xbox360, Platform/Xbox360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.

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* The final area of the Wending Wood questline in ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
** In [[VideoGame/DragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.

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* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'':
The final area of the Wending Wood questline in ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
** In [[VideoGame/DragonAgeOrigins the original game]], the
sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.
** ''VideoGame/DragonAgeOriginsAwakening'': The final area of the Wending Wood questline pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.


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* ''VideoGame/FableI'': In the [[GladiatorGames Arena]] fight sequence, the audience throws random items into the arena when you get them excited enough, ranging from flowers and trinkets to occasional useful items.

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* The first boss in ''[[VideoGame/RocketKnightAdventures Rocket Knight]]'' (2010) has a pair of health pickups on either side of the room.

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* ''VideoGame/RiverCityGirls'': Yamada's summoning of items to throw at the party may include a health-restoring apple.
* The first boss in ''[[VideoGame/RocketKnightAdventures Rocket Knight]]'' ''VideoGame/{{Rocket Knight|Adventures}}'' (2010) has a pair of health pickups on either side of the room.

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* The ''VideoGame/{{Shantae}}'' series:
** FlunkyBoss Squid Baron's flunkies, a.k.a children, in his boss battle in ''VideoGame/ShantaeRiskysRevenge'' who drop HeartsAreHealth for Shantae to pick up when they're defeated.

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* The ''VideoGame/{{Shantae}}'' series:
series: Due to FlunkyBoss-es' flunkies not being immune to the RandomDrop-of-recovery-items system for enemies:
** FlunkyBoss Squid Baron's flunkies, a.k.a children, in his boss battle in ''VideoGame/ShantaeRiskysRevenge'' who drop HeartsAreHealth for Shantae to pick up when they're defeated.''VideoGame/ShantaeRiskysRevenge''.


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** ''VideoGame/ShantaeAndTheSevenSirens'': Water Lily Siren has an attack that plants seeds which quickly germinate into easily defeated enemies.
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----> '''Squid Baron (sad):''' I put you [Shantae] in such danger.\\\

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----> '''Squid Baron (sad):''' I put you [Shantae] in such danger.\\\\\
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* The ''VideoGame/{{Shantae}}'' series:
** FlunkyBoss Squid Baron's flunkies, a.k.a children, in his boss battle in ''VideoGame/ShantaeRiskysRevenge'' who drop HeartsAreHealth for Shantae to pick up when they're defeated.
*** The events of the game they appeared in.
*** ''That'' Squid Baron fought together with his children, who drop health pickups, is mentioned in his [[https://youtu.be/noxolWl3Ics?t=40 Character Spotlight]] for ''VideoGame/ShantaeAndThePiratesCurse'', when he talks with Shantae about how they fought:
----> '''Squid Baron (sad):''' I put you [Shantae] in such danger.\\\
'''Shantae:''' Not completely!\\
What about the little squids you spawned from time to time?\\
Attacking them let me get my hearts back.\\
That counts for something, right?\\
'''Squid Baron (horrified):''' I forgot all about the children!\\
'''Shantae:''' Oh dear.
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* Each instance of Olmec's Lair in VideoGame/{{Spelunky}} has suspended platforms above the arena, each with crates
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Trimming


* Berial, the first boss in ''VideoGame/DevilMayCry4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.

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* Berial, the first boss Berial in ''VideoGame/DevilMayCry4'', ''VideoGame/DevilMayCry4'' leaves behind health-restoring orbs Green Orbs when he smashes buildings. At least, until you get to destroys buildings in his arena. This only applies in the higher difficulties -- which turns him into lower difficulty modes, so don't expect them to appear in the harder modes where he becomes a sort of WakeUpCallBoss if you were still expecting them.WakeUpCallBoss.
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* Many bosses in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' will gradually drop Honeycombs upon taking damage.

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* Many bosses in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' will gradually drop Honeycombs upon taking damage.
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* ''VideoGame/SpyroTheDragon'':

to:

* ''VideoGame/SpyroTheDragon'':''Franchise/SpyroTheDragon'':
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* ''VideoGame/{{Iconoclasts}}'': Some bosses will [[FlunkyBoss summon weak enemies]] that Robin can take out for some health pickups. [[spoiler:The first Black battle]] is the most standout example, as the boss in question will sometimes use an unavoidable [[HPToOne HP To Not Quite 1]] attack, and then promptly [[IShallTauntYou taunt at Robin]] while weak Controller enemies that are nearly guaranteed to drop health pickups come into the arena.

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* ''VideoGame/{{Iconoclasts}}'': Some bosses will [[FlunkyBoss summon weak enemies]] that Robin can take out for some health pickups. [[spoiler:The first Black battle]] is the most standout example, as the boss in question will sometimes use an unavoidable [[HPToOne [[HPTo1 HP To Not Quite 1]] attack, and then promptly [[IShallTauntYou taunt at Robin]] while weak Controller enemies that are nearly guaranteed to drop health pickups come into the arena.
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* In ''VideoGame/StreetsOfRage 4'', every boss arena will have a crate that drops a small healing item and one that drops a large healing item.

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** During the final boss there are a few chests littered around the battlefield atop tall pillars you can open for inventory items. Hey, they had to put ''some'' use for the strictly non-combat [[WallJump Catwalk]] power in this FinalExamBoss.
** [[SequentialBoss One of the boss's forms]] even mimics a slot machine, and one combination makes it give up a load of recovery power-ups.
** Using your slow-time-down power, occasionally one of the characters from earlier in the game will drop health for you.

to:

** Using your slow-time-down power, occasionally one of the characters will drop health for you.
** During the final boss there are a few chests littered around the battlefield atop tall pillars you can open for inventory items. Hey, they had to put ''some'' use for the strictly non-combat [[WallJump Catwalk]] power in this FinalExamBoss.
**
FinalExamBoss. [[SequentialBoss One of the boss's forms]] even mimics a slot machine, and one combination makes it give up a load of recovery power-ups.
** Using your slow-time-down power, occasionally one of the characters from earlier in the game will drop health for you.
power-ups.

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* ''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).

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* ''VideoGame/MetalGear'':
**
''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).



** Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.

to:

** ''VideoGame/MetroidPrimeTrilogy'': Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
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Seems to occur more often in recent games. NintendoHard games tended to give you no options except to keep trying the same, frustrating boss until your fingers bleed.

Compare AfterBossRecovery, where you're given health and ammunition refills after defeating the boss, and SuspiciousVideogameGenerosity, where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[AntiFrustrationFeatures Anti-Frustration Feature]].

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Seems to occur This occurs more often in recent games. Older NintendoHard games tended to give you no options except to keep trying the same, frustrating boss until your fingers bleed.

A type of [[AntiFrustrationFeatures Anti-Frustration Feature]]. Compare AfterBossRecovery, where you're given health and ammunition refills after defeating the boss, and SuspiciousVideogameGenerosity, where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[AntiFrustrationFeatures Anti-Frustration Feature]].characters.
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Compare AfterBossRecovery, where you're given health and ammunition refills after defeating the boss, and SuspiciousVideogameGenerosity, where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[AntiFrustrationFeatures Anti Frustration Feature]].

to:

Compare AfterBossRecovery, where you're given health and ammunition refills after defeating the boss, and SuspiciousVideogameGenerosity, where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[AntiFrustrationFeatures Anti Frustration Feature]].
Anti-Frustration Feature]].



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* ''[[VideoGame/GearsOfWar Gears 5]]'': When you fight the Swarmak, there are plenty of [[MagneticWeapons EMBARs]], Boomshots, Tri-shots, Lancers and ammo pickups scattered around.
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* In the new ''VideoGame/NinjaGaiden II'' for the Xbox 360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.

to:

* In the new ''VideoGame/NinjaGaiden II'' for the Xbox 360, UsefulNotes/Xbox360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.



* In every single ''WesternAnimation/SpongeBobSquarePants'' game made from Heavy Iron Studios's boss arena. Except for ''[[ViDeOGaME/SpONgeBObSQuaREPAnTSBaTtleFOrBIkiNIBOtTOm Battle for Bikini Bottom]]'''s final boss's FINAL form. Its first form still has recovery items.

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* In every single ''WesternAnimation/SpongeBobSquarePants'' game made from Heavy Iron Studios's boss arena. Except for ''[[ViDeOGaME/SpONgeBObSQuaREPAnTSBaTtleFOrBIkiNIBOtTOm ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]'''s final boss's FINAL form. Its first form still has recovery items.
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That's how it types on my phone with the capitalization constantly turning on and off.


* In every single ''WesternAnimation/SpongebobSquarepants'' game made from Heavy Iron Studios's boss arena. Except for battle for bikini's bottom final bosses FINAL form. Its first form still has recovery items.

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* In every single ''WesternAnimation/SpongebobSquarepants'' ''WesternAnimation/SpongeBobSquarePants'' game made from Heavy Iron Studios's boss arena. Except for battle ''[[ViDeOGaME/SpONgeBObSQuaREPAnTSBaTtleFOrBIkiNIBOtTOm Battle for bikini's bottom Bikini Bottom]]'''s final bosses boss's FINAL form. Its first form still has recovery items.

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* The battle against [[BigBad Malefor]] in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon'' would be a lot harder if he didn't keep releasing {{h|itPoints}}ealth and {{Mana}} crystals ''every single time he was physically hit''.

to:

* The battle against [[BigBad Malefor]] in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon'' would be a lot harder if he didn't keep releasing {{h|itPoints}}ealth and {{Mana}} crystals ''every single time he was physically hit''.''VideoGame/SpyroTheDragon'':



* In ''Franchise/TheLegendOfZelda'' games from ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''

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** ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': The battle against [[BigBad Malefor]] would be a lot harder if he didn't keep releasing {{h|itPoints}}ealth and {{Mana}} crystals every single time he's physically hit.
* ''Franchise/TheLegendOfZelda'': In ''Franchise/TheLegendOfZelda'' games from ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** The Iron Knuckles of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much-needed hearts.
*** Ganon can end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'':



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The [[MightyGlacier Iron Knuckles]] of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much needed hearts.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.

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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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* In ''Franchise/TheLegendOfZelda'' games from ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''
*** Gohdan (the boss of the third dungeon) is a justified case, [[spoiler: as the boss is only there to test Link.]] This boss will GIVE you Arrow and Bomb Refills (which you need to defeat it) if you are low on them.
*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: use your Hookshot on Princess Zelda to strip hearts from her to heal yourself!]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The [[MightyGlacier Iron Knuckles]] of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much needed hearts.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either). On a side note, one boss can be exploited in much the same way as the Iron Knuckles/Ganon.
* The ''Franchise/SuperMarioBros'' series has this, although again mostly in the 3-D games.
** ''VideoGame/SuperMarioGalaxy'' actually has small plants and lights to shoot at for coins in the boss arenas for just this reason.
** ''VideoGame/SuperMario64''
*** Bowser's fire breath left behind health-restoring coins when it burnt out.
*** King Boo does the same thing in the remake.
*** Chief Chilly drops coins when punched.
** ''VideoGame/SuperMarioWorld'': In the fight against Bowser the Princess throws you a mushroom between attack waves.
* The boss arenas of the latter two ''VideoGame/TimeSplitters'' games.
* ''VideoGame/{{Gauntlet}} Legends'' console games always had a small amount of recovery items hidden in the boss level.
* Even ''VideoGame/GrandTheftAuto'' got into this, providing suspiciously out-of-universe health packs in areas of key difficulty.
* This is present on the bosses of ''VideoGame/ShadowOfTheColossus'', where there are usually convenient places to rest for stamina recovery on the boss.
* In the new ''VideoGame/NinjaGaiden II'' for the Xbox 360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.
* Many of the boss areas and very difficult areas of ''VideoGame/ResidentEvil4'' contained ammo and healing items (but then again, so did the less difficult areas).
* ''VideoGame/{{Metroid}}'' series:
** Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
** ''VideoGame/SuperMetroid'' uses this trope to keep the player from running out of Missiles; Other than this, only charged shots effect bosses, and the Charge Beam isn't a required powerup.
** Core-X and Hard Core-X in ''VideoGame/MetroidFusion''. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.
* In ''VideoGame/TheWarriors'' game, some of the bosses can only be hurt with ranged attacks. In this case, there will always be a beer carton on the ground that provides infinite glass bottles for throwing.
* ''VideoGame/ChaosLegion'' often had {{Mooks}} and {{Mook Maker}}s in the boss arenas.
* ''VideoGame/{{Kirby}}'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[PowerCopying copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them back at your opponent.
* Similarly, extra {{Mooks}} present during boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''VideoGame/FinalFight'') tend to function less as enemies and more as ammunition.

to:

* In ''Franchise/TheLegendOfZelda'' games from ''Ocarina of Time'' onwards, almost every single Bosses in ''VideoGame/EightBitKiller'' are fought on maps with some ammo pickups strewn around. The ones appearing when fighting the FinalBoss even respawn, which is very helpful as even with all the magazine extensions collected, the boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was can survive more shots from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''
*** Gohdan (the boss of the third dungeon) is a justified case, [[spoiler: as the boss is only there to test Link.]] This boss will GIVE you Arrow and Bomb Refills (which you need to defeat it) if you are low on them.
*** From the same game, the Final Boss arena seems to avert this. Until you figure out
most powerful weapon in your arsenal than you can [[spoiler: use your Hookshot on Princess Zelda to strip hearts from her to heal yourself!]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The [[MightyGlacier Iron Knuckles]] of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much needed hearts.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two
carry at once.
* Many
bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either). On a side note, one boss can be exploited in much the same way as the Iron Knuckles/Ganon.
* The ''Franchise/SuperMarioBros'' series has this, although again mostly in the 3-D games.
** ''VideoGame/SuperMarioGalaxy'' actually has small plants
''VideoGame/BanjoKazooie'' and lights to shoot at for coins in the boss arenas for just this reason.
** ''VideoGame/SuperMario64''
*** Bowser's fire breath left behind health-restoring coins when it burnt out.
*** King Boo does the same thing in the remake.
*** Chief Chilly drops coins when punched.
** ''VideoGame/SuperMarioWorld'':
''Banjo-Tooie'' will gradually drop Honeycombs upon taking damage.
*
In the fight against Bowser the Princess throws you a mushroom between attack waves.
* The boss arenas of the latter two ''VideoGame/TimeSplitters'' games.
* ''VideoGame/{{Gauntlet}} Legends'' console games always had a small amount of recovery items hidden in the boss level.
* Even ''VideoGame/GrandTheftAuto'' got into this, providing suspiciously out-of-universe health packs in areas of key difficulty.
* This is present on the bosses of ''VideoGame/ShadowOfTheColossus'', where
''VideoGame/BillyHatcherAndTheGiantEgg'', there are usually convenient places to rest for stamina recovery on ''always'' several eggs lying around the boss.
* In the new ''VideoGame/NinjaGaiden II'' for the Xbox 360, you can only hold 30 arrows at a time. Whenever you're at a flying
boss (or somewhere else that where arena, which will often reappear. Justified though, because you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.
* Many of the boss areas and very difficult areas of ''VideoGame/ResidentEvil4'' contained ammo and healing items (but then again, so did the less difficult areas).
* ''VideoGame/{{Metroid}}'' series:
** Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
** ''VideoGame/SuperMetroid'' uses this trope to keep the player from running out of Missiles; Other than this, only charged shots effect bosses, and the Charge Beam isn't a required powerup.
** Core-X and Hard Core-X in ''VideoGame/MetroidFusion''. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.
* In ''VideoGame/TheWarriors'' game, some of the bosses can only
be hurt with ranged attacks. In this case, there will always be a beer carton on the ground that provides infinite glass bottles for throwing.
* ''VideoGame/ChaosLegion'' often had {{Mooks}} and {{Mook Maker}}s in the boss arenas.
* ''VideoGame/{{Kirby}}'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses
[[{{Unwinnable}} screwed]] without any them.
* If you run out
of your [[PowerCopying copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them antidotes while fighting the Blood-Starved Beast in ''VideoGame/{{Bloodborne}}'', there is a stack of three hidden conveniently behind the altar in the back at your opponent.
* Similarly, extra {{Mooks}} present during
of its boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''VideoGame/FinalFight'') tend to function less as enemies and more as ammunition.arena.



* While it doesn't have normal boss fights, the ''VideoGame/MedalOfHonor'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
* In ''VideoGame/{{Overlord}}'', most significant boss battles feature spawning pits from whence the player can call forth more minions, the goblin-like creatures that do the player's fighting/dying/pillaging/heavy lifting for him. This isn't exactly the same as a health pickup because the number of minions the player has is always limited (though this limit is largely theoretical), and can't be replenished during a boss battle -- but the number of minions following the player at any one time is much more limited, meaning the spawning pits are used to replace casualties and function essentially like the trope.

to:

* While it doesn't have normal Almost every boss fights, (if not ''every'' boss) in the ''VideoGame/MedalOfHonor'' ''VideoGame/Borderlands1'' series provides its inexplicable will have some way of summoning an indefinite number of easily-killable mooks. This lets the players get extra ammo and [[ComebackMechanic second winds]] since the bosses will usually have too much health restoration to kill quick enough for most of the fight.
** Some of the boss areas also have terminals that will teleport in lootable crates when activated.
* Enemies
in the form of medkits that drop from dead enemy soldiers.
* In ''VideoGame/{{Overlord}}'', most significant
boss battles feature spawning pits from whence arenas in the player game ''VideoGame/TheCatInTheHat'' can call forth more minions, the goblin-like creatures that do the player's fighting/dying/pillaging/heavy lifting for him. This isn't exactly the same as a be dispatched to collect health pickup because items, such as slices of cake.
* With a few exceptions, the bosses in ''VideoGame/CaveStory'' all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.
* In the final battle against [[spoiler:Shadow Destroyer]] in Multifaria in ''VideoGame/ChampionsOnline'', there is a group of Resistance fighters just outside the main arena who will periodically drop health pickups if you go to them.
* ''VideoGame/ChaosLegion'' often had {{Mooks}} and {{Mook Maker}}s in the boss arenas.
* In ''VideoGame/ChimeraBeast'', you can use your "eat" move on bosses, damaging them while restoring your health after a few bites.
* When you fight a boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'', the area you fight them in is often surrounded by boxes that you can destroy that yield {{crate|Expectations}}s when destroyed that, when clicked on, add one to
the number of minions the player uses for any item of wargear a has is always that has a limited (though this limit is largely theoretical), and can't be replenished during a boss battle -- but the number of minions following the player at any one time is much more limited, meaning the spawning pits are used to replace casualties and function essentially uses, like Frag Grenades.
* ''VideoGame/DeadSpace''. Particularly
the trope.battle with the Leviathan.



* Most of the boss battles in ''VideoGame/NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the bosses being more aggressive.

to:

* Most The final area of the boss battles Wending Wood questline in ''VideoGame/NoMoreHeroes'' have at least one chest ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a full-health couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to from the NonLethalKO.
** In [[VideoGame/DragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.
* Some of the (non-tank)
bosses being more aggressive.in ''VideoGame/DragonQuestHeroesRocketSlime'' will drop medicinal herbs in battle.



* In ''Franchise/StarWars: VideoGame/TheForceUnleashed'', the final battle with [[spoiler:Emperor Palpatine]] would be much harder if it weren't for the health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.
* ''VideoGame/DeadSpace''. Particularly the battle with the Leviathan.
* In the Black Temple dungeon in ''VideoGame/WorldOfWarcraft'', there is a boss called Reliquary of Souls that attacks in [[SequentialBoss phases]]. Between phases, swarms of {{Mooks}} show up that refill the group's health and mana when killed. From a mechanical standpoint, this is justified as the boss prevents all healing in its first phase, and drains mana in the second, but it still seems like a kind of chivalry from a creature that's supposed to be trying to kill you.

to:

* In ''Franchise/StarWars: VideoGame/TheForceUnleashed'', Similarly, extra {{Mooks}} present during boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''VideoGame/FinalFight'') tend to function less as enemies and more as ammunition.
* ''VideoGame/{{Gauntlet}} Legends'' console games always had a small amount of recovery items hidden in
the boss level.
* Even ''VideoGame/GrandTheftAuto'' got into this, providing suspiciously out-of-universe health packs in areas of key difficulty.
* ''VideoGame/HalfLife'' series:
** The
final battle of ''VideoGame/HalfLife2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[spoiler:Emperor Palpatine]] would be much harder if it weren't [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''VideoGame/HalfLife1'' has small healing pools scattered around the final Boss area, in addition to the usual med kits lying next to dead explorers.
* ''VideoGame/{{Iconoclasts}}'': Some bosses will [[FlunkyBoss summon weak enemies]] that Robin can take out for some
health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.
* ''VideoGame/DeadSpace''. Particularly the battle with the Leviathan.
* In the
pickups. [[spoiler:The first Black Temple dungeon in ''VideoGame/WorldOfWarcraft'', there battle]] is a boss called Reliquary of Souls that attacks in [[SequentialBoss phases]]. Between phases, swarms of {{Mooks}} show up that refill the group's health and mana when killed. From a mechanical standpoint, this is justified most standout example, as the boss prevents all healing in its first phase, question will sometimes use an unavoidable [[HPToOne HP To Not Quite 1]] attack, and drains mana in then promptly [[IShallTauntYou taunt at Robin]] while weak Controller enemies that are nearly guaranteed to drop health pickups come into the second, but it still seems like a kind of chivalry from a creature that's supposed to be trying to kill you.arena.



* ''VideoGame/OdinSphere'' has a fairly bizarre example of this; during every boss fight (if you had the foresight to bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.
* In ''VideoGame/BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} screwed]] without them.
* ''VideoGame/{{Turok}} 2'' has it's final boss retreat, and send robot minions after you, which can be slaughtered for health, as well as the respawning pickups scattered around the arena.
* ''Pirates: The Legend of Black Kat'' has a few boss fights that feature these, usually in the form of respawning kegs, hammers, and/or grog.

to:

* ''VideoGame/OdinSphere'' has [[FinalBoss M.A.C.E]] from ''VideoGame/{{Intrusion 2}}''. Being a fairly bizarre example of this; during every boss fight (if you had the foresight to bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.
* In ''VideoGame/BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} screwed]] without them.
* ''VideoGame/{{Turok}} 2'' has
{{Marathon|Boss}} DamageSpongeBoss, it's final boss retreat, a good thing that he will sometimes take a huge container and send robot minions after you, dump its contents onto the battlefield, which can be slaughtered for health, contains some goodies like health and ammo ...as well as the respawning pickups scattered around the arena.
Mooks.
* ''Pirates: The Legend of Black Kat'' has a few Often, eco vents or creates with ammo can appear in boss fights battles throughout the ''VideoGame/JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.
* The ''Franchise/KingdomHearts'' series has some bosses
that feature these, usually in drop HP orbs under certain conditions and objects that drop HP orbs or (in the form first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[DamselInDistress Megara]] supply HP and MP orbs during the second [[{{WesternAnimation/Hercules}} Olympus Coliseum]] boss fight.
* ''VideoGame/{{Kirby}}'' boss battles are ''made''
of respawning kegs, hammers, and/or grog.this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[PowerCopying copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them back at your opponent.



* In ''Franchise/TheLegendOfZelda'' games from ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''
*** Gohdan (the boss of the third dungeon) is a justified case, [[spoiler: as the boss is only there to test Link.]] This boss will GIVE you Arrow and Bomb Refills (which you need to defeat it) if you are low on them.
*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: use your Hookshot on Princess Zelda to strip hearts from her to heal yourself!]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The [[MightyGlacier Iron Knuckles]] of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much needed hearts.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either). On a side note, one boss can be exploited in much the same way as the Iron Knuckles/Ganon.
* In ''VideoGame/MassEffect2'', during some decisive fights you can find a supply of heatsinks that replenishes after a while. You can even get a resupply of heavy weapons ammo (which normally is TooAwesomeToUse) while fighting the FinalBoss.
* While it doesn't have normal boss fights, the ''VideoGame/MedalOfHonor'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
* ''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).
** Averted in ''VideoGame/MetalGearSolidVThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives you a homing rocket launcher with which to win it. You only get 8 shots, and each of the four Parasite Units takes two hits. Nevermind the optional objective of taking down a nearby helicopter.
* Boss fights in ''VideoGame/MetalGearRisingRevengeance'' are often broken up by either dealing with random mooks or destroying big thrown objects, all of which drop healing items to keep you in the fight.
* ''VideoGame/{{Metroid}}'' series:
** Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
** ''VideoGame/SuperMetroid'' uses this trope to keep the player from running out of Missiles; Other than this, only charged shots effect bosses, and the Charge Beam isn't a required powerup.
** Core-X and Hard Core-X in ''VideoGame/MetroidFusion''. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.



* ''VideoGame/VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].
* When you fight a boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'', the area you fight them in is often surrounded by boxes that you can destroy that yield {{crate|Expectations}}s when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.
* The Ork Warboss in ''VideoGame/Warhammer40000SpaceMarine'' periodically summoned swarms of grunts for you to Execute and regain health and Fury from.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around new ''VideoGame/NinjaGaiden II'' for the room. They look like free blood refills, but drinking even Xbox 360, you can only hold 30 arrows at a little will cause your character to stand in place and vomit uncontrollably until time. Whenever you're killed. Serves you right for forgetting [[spoiler:that he's spreading at a massively infectious virus]].
* When you fight a
flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ''[[VideoGame/DawnOfWar Dawn ground with an unlimited number of War II]]'', the area you fight them arrows stuck in is often surrounded by boxes him that you can destroy that yield {{crate|Expectations}}s when destroyed that, when clicked on, add scavenge.
* Most of the boss battles in ''VideoGame/NoMoreHeroes'' have at least
one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the number of uses for any item of wargear a has that bosses being more aggressive.
* ''VideoGame/OdinSphere''
has a limited number fairly bizarre example of uses, like Frag Grenades.
* The Ork Warboss in ''VideoGame/Warhammer40000SpaceMarine'' periodically summoned swarms of grunts for
this; during every boss fight (if you had the foresight to Execute and regain health and Fury from.bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.



* A strange version of this appears in ''VideoGame/YoshisStory'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.
* In every single ''WesternAnimation/SpongebobSquarepants'' game made from Heavy Iron Studios's boss arena. Except for battle for bikini's bottom final bosses FINAL form. Its first form still has recovery items.
* With a few exceptions, the bosses in ''VideoGame/CaveStory'' all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.

to:

* A strange version In ''VideoGame/{{Overlord}}'', most significant boss battles feature spawning pits from whence the player can call forth more minions, the goblin-like creatures that do the player's fighting/dying/pillaging/heavy lifting for him. This isn't exactly the same as a health pickup because the number of minions the player has is always limited (though this appears in ''VideoGame/YoshisStory'' with the limit is largely theoretical), and can't be replenished during a boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.
* In every single ''WesternAnimation/SpongebobSquarepants'' game made from Heavy Iron Studios's boss arena. Except for
battle for bikini's bottom final -- but the number of minions following the player at any one time is much more limited, meaning the spawning pits are used to replace casualties and function essentially like the trope.
* In ''VideoGame/PathOfExile'' your potions are refilled by killing enemies, and several unique items and class features give a temporary buff after killing an enemy. Most major
bosses FINAL form. Its first form still will periodically spawn mooks during the battle, such as Merveil summoning statues or siren spawn. One of the factors that makes [[LightningBruiser Daresso]] a seriously painful fight is that he doesn't create mooks.
* ''Pirates: The Legend of Black Kat''
has recovery items.
* With
a few exceptions, boss fights that feature these, usually in the form of respawning kegs, hammers, and/or grog.
* In ''VideoGame/PortalRunner'', boss fights have health pickups that will respawn after some time has passed.
* Most
bosses in ''VideoGame/CaveStory'' all [[FlunkyBoss spawn mooks]] or spam projectiles, either ''VideoGame/{{Prototype}}'' periodically send waves of which can be destroyed for powerups.very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.
* Many of the boss areas and very difficult areas of ''VideoGame/ResidentEvil4'' contained ammo and healing items (but then again, so did the less difficult areas).



* This is present on the bosses of ''VideoGame/ShadowOfTheColossus'', where there are usually convenient places to rest for stamina recovery on the boss.



* Boss fights in ''VideoGame/MetalGearRisingRevengeance'' are often broken up by either dealing with random mooks or destroying big thrown objects, all of which drop healing items to keep you in the fight.
* ''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).
** Averted in ''VideoGame/MetalGearSolidVThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives you a homing rocket launcher with which to win it. You only get 8 shots, and each of the four Parasite Units takes two hits. Nevermind the optional objective of taking down a nearby helicopter.
* ''VideoGame/HalfLife'' series:
** The final battle of ''VideoGame/HalfLife2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''VideoGame/HalfLife1'' has small healing pools scattered around the final Boss area, in addition to the usual med kits lying next to dead explorers.
* The final area of the Wending Wood questline in ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
** In [[VideoGame/DragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.
* Nearly each boss battle in ''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{JustForFun/egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]

to:

* Boss fights in ''VideoGame/MetalGearRisingRevengeance'' are often broken up by either dealing In every single ''WesternAnimation/SpongebobSquarepants'' game made from Heavy Iron Studios's boss arena. Except for battle for bikini's bottom final bosses FINAL form. Its first form still has recovery items.
* In ''Franchise/StarWars: VideoGame/TheForceUnleashed'', the final battle
with random mooks or destroying big thrown objects, all of which drop healing items to keep [[spoiler:Emperor Palpatine]] would be much harder if it weren't for the health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.
* The ''Franchise/SuperMarioBros'' series has this, although again mostly
in the fight.
* ''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during
3-D games.
** ''VideoGame/SuperMarioGalaxy'' actually has small plants and lights to shoot at for coins in
the boss arenas for just this reason.
** ''VideoGame/SuperMario64''
*** Bowser's fire breath left behind health-restoring coins when it burnt out.
*** King Boo does the same thing in the remake.
*** Chief Chilly drops coins when punched.
** ''VideoGame/SuperMarioWorld'': In the
fight against Bowser the helicopter because they are the only effective weapon against it).
** Averted in ''VideoGame/MetalGearSolidVThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives
Princess throws you a homing rocket launcher with which to win it. You only get 8 shots, and each mushroom between attack waves.
* The boss arenas
of the four Parasite Units takes latter two hits. Nevermind the optional objective of taking down a nearby helicopter.
''VideoGame/TimeSplitters'' games.
* ''VideoGame/HalfLife'' series:
** The
''VideoGame/{{Turok}} 2'' has it's final battle of ''VideoGame/HalfLife2: Episode Two'' against a horde of Striders boss retreat, and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition send robot minions after you, which can be slaughtered for all weapons. Though some can easily be destroyed by health, as well as the Striders there are some that always remain.
** ''VideoGame/HalfLife1'' has small healing pools
respawning pickups scattered around the final Boss area, in addition to the usual med kits lying next to dead explorers.
* The final area of the Wending Wood questline in ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
** In [[VideoGame/DragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.
arena.
* Nearly each boss battle in ''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{JustForFun/egregious}} example is the [[GiantSpider boss of the Hell level]] - -- the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]]]
* ''VideoGame/VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].



* Most bosses in ''VideoGame/{{Prototype}}'' periodically send waves of very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.
* Some of the (non-tank) bosses in ''VideoGame/DragonQuestHeroesRocketSlime'' will drop medicinal herbs in battle.
* Often, eco vents or creates with ammo can appear in boss battles throughout the ''VideoGame/JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.
* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[DamselInDistress Megara]] supply HP and MP orbs during the second [[{{WesternAnimation/Hercules}} Olympus Coliseum]] boss fight.
* [[FinalBoss M.A.C.E]] from ''VideoGame/{{Intrusion 2}}''. Being a {{Marathon|Boss}} DamageSpongeBoss, it's a good thing that he will sometimes take a huge container and dump its contents onto the battlefield, which contains some goodies like health and ammo ...as well as Mooks.
* In ''VideoGame/ChimeraBeast'', you can use your "eat" move on bosses, damaging them while restoring your health after a few bites.
* Enemies in the boss arenas in the game ''VideoGame/TheCatInTheHat'' can be dispatched to collect health items, such as slices of cake.
* In ''VideoGame/MassEffect2'', during some decisive fights you can find a supply of heatsinks that replenishes after a while. You can even get a resupply of heavy weapons ammo (which normally is TooAwesomeToUse) while fighting the FinalBoss.
* In ''VideoGame/PathOfExile'' your potions are refilled by killing enemies, and several unique items and class features give a temporary buff after killing an enemy. Most major bosses will periodically spawn mooks during the battle, such as Merveil summoning statues or siren spawn. One of the factors that makes [[LightningBruiser Daresso]] a seriously painful fight is that he doesn't create mooks.
* In the final battle against [[spoiler:Shadow Destroyer]] in Multifaria in ''VideoGame/ChampionsOnline'', there is a group of Resistance fighters just outside the main arena who will periodically drop health pickups if you go to them.
* ''VideoGame/{{Iconoclasts}}'': Some bosses will [[FlunkyBoss summon weak enemies]] that Robin can take out for some health pickups. [[spoiler:The first Black battle]] is the most standout example, as the boss in question will sometimes use an unavoidable [[HPToOne HP To Not Quite 1]] attack, and then promptly [[IShallTauntYou taunt at Robin]] while weak Controller enemies that are nearly guaranteed to drop health pickups come into the arena.
* Almost every boss (if not ''every'' boss) in the ''VideoGame/Borderlands1'' series will have some way of summoning an indefinite number of easily-killable mooks. This lets the players get extra ammo and [[ComebackMechanic second winds]] since the bosses will usually have too much health to kill quick enough for most of the fight.
** Some of the boss areas also have terminals that will teleport in lootable crates when activated.
* Many bosses in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' will gradually drop Honeycombs upon taking damage.
* In ''VideoGame/PortalRunner'', boss fights have health pickups that will respawn after some time has passed.



* Bosses in ''VideoGame/EightBitKiller'' are fought on maps with some ammo pickups strewn around. The ones appearing when fighting the FinalBoss even respawn, which is very helpful as even with all the magazine extensions collected, the boss can survive more shots from the most powerful weapon in your arsenal than you can carry at once.
* If you run out of antidotes while fighting the Blood-Starved Beast in ''VideoGame/{{Bloodborne}}'', there is a stack of three hidden conveniently behind the altar in the back of its boss arena.

to:

* Bosses The Ork Warboss in ''VideoGame/EightBitKiller'' are fought on maps ''VideoGame/Warhammer40000SpaceMarine'' periodically summoned swarms of grunts for you to Execute and regain health and Fury from.
* In ''VideoGame/TheWarriors'' game, some of the bosses can only be hurt
with some ammo pickups strewn around. The ones appearing when fighting ranged attacks. In this case, there will always be a beer carton on the FinalBoss even respawn, which is very helpful as even with all ground that provides infinite glass bottles for throwing.
* In
the magazine extensions collected, the boss can survive more shots from the most powerful weapon Black Temple dungeon in your arsenal than you can carry at once.
* If you run out of antidotes while fighting the Blood-Starved Beast in ''VideoGame/{{Bloodborne}}'',
''VideoGame/WorldOfWarcraft'', there is a stack boss called Reliquary of three hidden conveniently behind Souls that attacks in [[SequentialBoss phases]]. Between phases, swarms of {{Mooks}} show up that refill the altar group's health and mana when killed. From a mechanical standpoint, this is justified as the boss prevents all healing in its first phase, and drains mana in the back second, but it still seems like a kind of its chivalry from a creature that's supposed to be trying to kill you.
* A strange version of this appears in ''VideoGame/YoshisStory'' with the
boss arena.Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.
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* In ''VideoGame/MortalKombatShaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.

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* In ''VideoGame/MortalKombatShaolin Monks'', ''VideoGame/MortalKombatShaolinMonks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.

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