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** Recently, ''VideoGame/MortalKombat1'' took the auras from the ''Injustice 2'' super moves and incorporated them for the fatal blows.

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** Recently, ''VideoGame/MortalKombat1'' took the auras from the ''Injustice 2'' super moves and incorporated them for the fatal blows.
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** Recently, ''VideoGame/MortalKombat1'' took the auras from the ''Injustice 2'' super moves and incorporated them for the fatal blows.
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** The ''Heart of the Swarm'' campaign replicates ''Warcraft III'' hero gameplay closely with Sarah Kerrigan having use of "regular" abilities and eventually an ultimate ability. These abilities can be swapped for different ones between missions and Kerrigan eventually upgrades from a mana bar to a fast-recharging energy bar, similar to Rogues in ''VideoGame/WorldOfWarcraft''.
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** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the psionic matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead. While the Undead have some ZergRush elements to their army, their higher tier units allow them to perform EliteArmy strategies.

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** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to works like the psionic matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while but having the additional benefit of providing HealingFactor to biological Undead. While the Undead have some ZergRush elements to their army, their higher tier units allow them to perform EliteArmy strategies.
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*** ''VideoGame/Doom2016'' uses the QuadDamage from the ''VideoGame/{{Quake}}'' series as a MultiplayerOnlyItem.

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*** ''VideoGame/Doom2016'' uses the QuadDamage from the ''VideoGame/{{Quake}}'' series as a MultiplayerOnlyItem.regularly appearing powerup.
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** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the psionic matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.

to:

** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the psionic matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead. While the Undead have some ZergRush elements to their army, their higher tier units allow them to perform EliteArmy strategies.
Is there an issue? Send a MessageReason:
None


** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the Psionic Matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.

to:

** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the Psionic Matrix psionic matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.
Is there an issue? Send a MessageReason:
None


** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchanceProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the Psionic Matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.

to:

** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchanceProgram [[EnemyExchangeProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the Psionic Matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.

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** ''Warcraft III'' also borrowed several elements from ''Franchise/StarCraft'', such as each faction having different characteristics, advantages, disadvantages and strategies (the factions in ''Warcraft'' and ''Warcraft II'' were very similar in terms of gameplay), having the presence of more than two factions, and each faction's campaign are presented in turn, as parts of an ongoing, continuous story (instead of having mutually exclusive campaigns like in ''Warcraft'' and ''Warcraft II'', with only one of them being considered canon). The main feature that didn't get ported over was the radically different [[TechTree technology trees]], so all four factions use the ''Warcraft II'' system where you upgrade a Town Hall structure to reach the next tech tier, such as Town Hall -> Keep -> Castle; this simplifies the balancing the four otherwise diverse factions.

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** ''Warcraft III'' also borrowed several elements from ''Franchise/StarCraft'', such as each faction having different characteristics, advantages, disadvantages and strategies (the factions in ''Warcraft'' and ''Warcraft II'' were very similar in terms of gameplay), having the presence of more than two factions, and each faction's campaign are presented in turn, as parts of an ongoing, continuous story (instead of having mutually exclusive campaigns like in ''Warcraft'' and ''Warcraft II'', with only one of them being considered canon). The main feature that didn't get ported over was the radically different [[TechTree technology trees]], so all four factions use the ''Warcraft II'' system where you upgrade a Town Hall structure to reach the next tech tier, such as Town Hall -> Keep -> Castle; this simplifies the balancing the four otherwise diverse factions.factions.
** In ''Warcraft III'', the Undead bear many similarities to the ''Starcraft'' Protoss faction. The Undead Acolyte is functionally similar to the Protoss Probe, able to create a warp gate to summon a structure to a location, moving on to perform other tasks while the structure arrives. You can also send an Acolyte to a Sacrificial Pit to transform them into a Shade, an invisible stealth-detecting scout unit similar to the Protoss Observer. Additionally, the Undead have the Banshee, a unit who can sacrifice herself to [[EnemyExchanceProgram possess a unit]], similar to the Dark Archon's Mind Control spell. Lastly, the blight mechanic work similarly to the Psionic Matrix mechanic, enabling the warp in of structures but not prohibiting allies or opponents from placing their own structures, while having the additional benefit of providing HealingFactor to biological Undead.
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** ''Warcraft III'' also borrowed several elements from ''StarCraft'', such as each faction having different characteristics, advantages, disadvantages and strategies (the factions in ''Warcraft'' and ''Warcraft II'' were very similar in terms of gameplay), having the presence of more than two factions, and each faction's campaign are presented in turn, as parts of an ongoing, continuous story (instead of having mutually exclusive campaigns like in ''Warcraft'' and ''Warcraft II'', with only one of them being considered canon).

to:

** ''Warcraft III'' also borrowed several elements from ''StarCraft'', ''Franchise/StarCraft'', such as each faction having different characteristics, advantages, disadvantages and strategies (the factions in ''Warcraft'' and ''Warcraft II'' were very similar in terms of gameplay), having the presence of more than two factions, and each faction's campaign are presented in turn, as parts of an ongoing, continuous story (instead of having mutually exclusive campaigns like in ''Warcraft'' and ''Warcraft II'', with only one of them being considered canon).canon). The main feature that didn't get ported over was the radically different [[TechTree technology trees]], so all four factions use the ''Warcraft II'' system where you upgrade a Town Hall structure to reach the next tech tier, such as Town Hall -> Keep -> Castle; this simplifies the balancing the four otherwise diverse factions.
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** ''Warcraft III'' also borrowed several elements from ''StarCraft'', such as each faction having different characteristics, advantages, disadvantages and strategies (the factions in ''Warcraft'' and ''Warcraft II'' were very similar in terms of gameplay), having the presence of more than two factions, and each faction's campaign are presented in turn, as parts of an ongoing, continuous story (instead of having mutually exclusive campaigns like in ''Warcraft'' and ''Warcraft II'', with only one of them being considered canon).
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* Exaggerated to an almost ridiculous degree with ''VideoGame/HonkaiStarRail'', in which virtually every aspect of the game's mechanics and functions save for the actual gameplay is copied directly from ''Genshin Impact''.

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