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* ''Videogame/MegaManX4:'' Cyber Peacock's stage is set in {{Cyberspace}} where your player character - normally physical robots - has to get to the end to face him.
* ''Videogame/MegaManZero:'' The fourth game has Zero being teleported into the [[KillSat Ragnarok]]'s security systems to fight the security AI within. This would allow the heroes to teleport Zero to the inside of Ragnarok later.

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* ''Franchise/MegaMan'': The {{Cyberspace}} in the series seems to work like this.
**
''Videogame/MegaManX4:'' Cyber Peacock's stage is set in {{Cyberspace}} where your player character - normally physical robots - has to get to the end to face him.
* ''Videogame/MegaManZero:'' The fourth game has ** ''VideoGame/MegaManZero3'': During stages you can enter Cyberspace by literally walking through a projection of a door. Doing so activates certain Cyber-Elves without them dying, but the stage otherwise doesn't change. When you exit the Cyberspace, you stay in the exact same spot you reached while inside of it, retaining any damage and E-Crystals received.
** ''VideoGame/MegaManZero4'': At one point
Zero being teleported is uploaded into the [[KillSat Ragnarok]]'s security systems to fight the security AI within. This would allow the heroes to teleport Zero to the inside of Ragnarok later.
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* ''Series/RedDwarf'': Several episodes feature ''AR Units'; video game consoles that simulate a fully-immersive experience by uploading the consciousness of the player into the game.

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* ''Series/RedDwarf'': Several episodes feature ''AR Units'; Units''; video game consoles that simulate a fully-immersive experience by uploading the consciousness of the player into the game.
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* ''Franchise/{{Digimon}}'' typically involves children and teens who find themselves whisked away to the [[{{Cyberspace}} the Digital World]] their bodies and minds transferred into data and then they are partnered with [[{{Mons}} Digimon]] who they bond with who can fight to defend them. The first anime actually had the initial set of kids take a while to realise the magical land they'd been transported too was digital, their resident [[TheSmartGuy computer genius]] figured it out when he altered some code he found written inside a building and it changed the reality.

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* ''Franchise/{{Digimon}}'' typically involves children and teens who find themselves whisked away to the [[{{Cyberspace}} the Digital World]] their bodies and minds transferred into data and then they are partnered with [[{{Mons}} Digimon]] who they bond with who can fight to defend them. The first anime actually had the initial set of kids take a while to realise the magical land they'd been transported too was digital, their resident [[TheSmartGuy computer genius]] figured it out when he altered some code he found written inside a building and it changed the reality.
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* ''Franchise/{{Digimon}}'' typically involves children and teens who find themselves whisked away to the [[{{Cyberspace}} the Digital World]] their bodies and minds transferred into data and then they are partnered with [[{{Mons}} Digimon]] who they bond with who can fight to defend them. The first anime actually had the initial set of kids take a while to realise the magical land they'd been transported too was digital, their resident SmartGuy figured it out when he altered some code he found written inside a building and it changed the reality.

to:

* ''Franchise/{{Digimon}}'' typically involves children and teens who find themselves whisked away to the [[{{Cyberspace}} the Digital World]] their bodies and minds transferred into data and then they are partnered with [[{{Mons}} Digimon]] who they bond with who can fight to defend them. The first anime actually had the initial set of kids take a while to realise the magical land they'd been transported too was digital, their resident SmartGuy [[TheSmartGuy computer genius]] figured it out when he altered some code he found written inside a building and it changed the reality.
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* ''Franchise/{{Digimon}}'' typically involves children and teens who find themselves whisked away to the [[{{Cyberspace}} the Digital World]] their bodies and minds transferred into data and then they are partnered with [[{{Mons}} Digimon]] who they bond with who can fight to defend them. The first anime actually had the initial set of kids take a while to realise the magical land they'd been transported too was digital, their resident SmartGuy figured it out when he altered some code he found written inside a building and it changed the reality.
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* The ''WesternAnimation/BatmanBeyond'' episode "Lost Soul" deals with an elderly, dying tech CEO uploading himself into a computer in order to continue running the company he created. The board members decide to deactivate him after five years. Thirty years later his grandson, forced into the CEO position after his father dies suddenly, re-activates him for help. He doesn't realize his grandfather plans to download himself into his descendant's body, a process that will erase the young man's consciousness. He is also able to take control of the high tech Batsuit, the only one ever produced, forcing Terry to use the skills he gained to defeat his own high powered costume.

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[[folder:Literature]]
* ''Literature/SonicTheHedgehogAndTheSiliconWarriors'': Anyone who touches one of the computers connected to Dr. Robotnik's EGCS (Electronic Graphics Creation Computer System) network is scanned by a beam of light emerging from the monitor, then their body twists its shape into two-dimensions, and disappears into the screen, and into the digital world within the system. Getting out proves to be a lot trickier (which, of course, was Robotnik's plan).
* In ''Literature/{{Incandescence}}'', people's bodies are destroyed when their minds are digitized. When they want to take on a physical body again, they have one made to their specifications. People can de-age themselves by swapping out an older body for a younger one, and even experiment with taking on the bodies of different alien species.
[[/folder]]



[[folder:Literature]]
* ''Literature/SonicTheHedgehogAndTheSiliconWarriors'': Anyone who touches one of the computers connected to Dr. Robotnik's EGCS (Electronic Graphics Creation Computer System) network is scanned by a beam of light emerging from the monitor, then their body twists its shape into two-dimensions, and disappears into the screen, and into the digital world within the system. Getting out proves to be a lot trickier (which, of course, was Robotnik's plan).
[[/folder]]

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