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* In "WebAnimation/TheAmazingDigitalCircus", Caine's morals have been shown to be questionable, valuing the humans much more than the "NPCs". This is especially shown when he [[spoiler:kills Gummigoo, an "NPC" who has shown to possibly be sentient and not just AI, after Pomni told him that he can live with them in the circus. Caine reasons this as if he let NPCs live in the circus, he would get them and the humans confused.]]

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* In "WebAnimation/TheAmazingDigitalCircus", Caine's morals have been shown to be questionable, valuing the humans much more than the "NPCs". [=NPCs=]. This is especially shown when he [[spoiler:kills Gummigoo, an "NPC" NPC who has shown to possibly be sentient and not just AI, after Pomni told him that he can live with them in the circus. Caine reasons this as if he let NPCs [=NPCs=] live in the circus, he would get them and the humans confused.]]
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* In "WebAnimation/TheAmazingDigitalCircus", Caine's morals have been shown to be questionable, valuing the humans much more than the NPCs. This is especially shown when he [[spoiler:kills Gummigoo, an NPC who has shown to possibly be sentient and not just AI, after Pomni told him that he can live with them in the circus. Caine reasons this as if he let NPCs live in the circus, he would get them and the humans confused.]]

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* In "WebAnimation/TheAmazingDigitalCircus", Caine's morals have been shown to be questionable, valuing the humans much more than the NPCs. "NPCs". This is especially shown when he [[spoiler:kills Gummigoo, an NPC "NPC" who has shown to possibly be sentient and not just AI, after Pomni told him that he can live with them in the circus. Caine reasons this as if he let NPCs live in the circus, he would get them and the humans confused.]]
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[[folder:Web Animation]]
*In "WebAnimation/TheAmazingDigitalCircus", Caine's morals have been shown to be questionable, valuing the humans much more than the NPCs. This is especially shown when he [[spoiler:kills Gummigoo, an NPC who has shown to possibly be sentient and not just AI, after Pomni told him that he can live with them in the circus. Caine reasons this as if he let NPCs live in the circus, he would get them and the humans confused.]]
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Fixing a sinkhole


* [[Franchise/TheAddamsFamily The Addams Family]] seems to have a moral code that makes sense only to their family. They happily engage in murder, arson, torture, poisoning, destruction, cruel jokes, and seem to find pain (both theirs and other people's) hilarious. At the same time, they are a family of polite, friendly people who clearly care about one another and have some lines that they won't ''ever'' cross (i.e. the couples always ask each other for consent, the parents ''never'' beat or abuse the kids, they never throw anyone out for being different, and they think that betraying your family is an unforgivable act). Exactly how good/evil the family is portrayed heavily DependsOnTheWriter.

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* [[Franchise/TheAddamsFamily The Addams Family]] seems to have a moral code that makes sense only to their family. They happily engage in murder, arson, torture, poisoning, destruction, cruel jokes, and seem to find pain (both theirs and other people's) hilarious. At the same time, they are a family of polite, friendly people who clearly care about one another and have some lines that they won't ''ever'' cross (i.e. the couples always ask each other for consent, the parents ''never'' beat or abuse the kids, they never throw anyone out for being different, and they think that betraying your family is an unforgivable act). Exactly how good/evil the family is portrayed heavily DependsOnTheWriter. varies greatly [[DependingOnTheWriter depending on who's writing them.]]
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This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as such.

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This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''how'' and ''why'' and ''how'' they judge that it them as such.



Likely candidates for this trope are TheFairFolk, who follow rules of their own making; {{Eldritch Abomination}}s that are beyond comprehension; the more exotic StarfishAliens; [[RobotRollCall AIs and robots]], [[SlidingScaleOfRobotIntelligence especially]] when [[SuperIntelligence super smart]] and/or [[TheSpock incapable of emotion]]; TheAntiGod and {{God}} via TimeAbyss and AboveGoodAndEvil. Another candidate is the power of money or TheAlmightyDollar. An individual human (or a single member of any species whose majority falls into [[BlackAndGrayMorality darker morality]]) who operates on this is the {{Ubermensch}} of [[Creator/FriedrichNietzsche Nietzschean philosophy]] (a ''human being'' who has developed their ''own'' Blue/Orange set of morals). A NominalHero may have this motivation as well. MoralSociopathy overlaps strongly with this trope [[LackOfEmpathy for obvious reasons]], though this is not always the case.

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Likely Because of the inherently alien nature of this trope, the likely candidates for this trope it are usually non-humans: TheFairFolk, who follow rules of their own making; {{Eldritch Abomination}}s that are beyond comprehension; the more exotic StarfishAliens; [[RobotRollCall AIs and robots]], [[SlidingScaleOfRobotIntelligence especially]] when [[SuperIntelligence super smart]] and/or [[TheSpock incapable of emotion]]; TheAntiGod and {{God}} via TimeAbyss and AboveGoodAndEvil. Another candidate is the power of money or TheAlmightyDollar. An individual human (or a single member of any species whose majority falls into [[BlackAndGrayMorality darker morality]]) who operates on this is the {{Ubermensch}} of [[Creator/FriedrichNietzsche Nietzschean philosophy]] (a ''human being'' who has developed their ''own'' Blue/Orange set of morals). A NominalHero may have this motivation as well. MoralSociopathy overlaps strongly with this trope [[LackOfEmpathy for obvious reasons]], though this is not always the case.
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It's been decided that Manhua and Manhwa examples shall be placed into their own folders. Moving example to the correct section.

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[[folder:Manhwa]]
* ''Manhwa/SoulCartel'': Mephisto the demon has this in regards to his appearance. He finds his small, rather SuperDeformed state to be much cooler than his more powerful and [[PrettyBoy tall and attractive]] state. Apparently they are a "devil's aesthetics" as he puts it. He even calls the AloofDarkHairedGirl Su-In ugly because of her long legs.
[[/folder]]
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This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.

to:

This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
such.
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This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' character view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.

to:

This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' character a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
Is there an issue? Send a MessageReason:
None


This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) views as right or wrong, it's also about ''how'' they judge that it as right or wrong.

to:

This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) views character view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.

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