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* Ravenholm in ''VideoGame/HalfLife2'', a town massacred by the Combine's headcrab artillery. Dark environments, creepy soundtrack, lots of gore everywhere, [[HellIsThatNoise universally scary-sounding]] zombies as the only enemies, little ammo forcing a slowdown in pace, and the only human presence is the town's priest, who [[GoMadFromTheIsolation has gone quite nuts]].

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* Ravenholm in ''VideoGame/HalfLife2'', a town massacred by the Combine's headcrab artillery. Dark environments, creepy soundtrack, lots of gore everywhere, [[HellIsThatNoise universally scary-sounding]] scary-sounding zombies as the only enemies, little ammo forcing a slowdown in pace, and the only human presence is the town's priest, who [[GoMadFromTheIsolation has gone quite nuts]].
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** ''VideoGame/MarioParty2'' and ''Superstars'': Horror Land is a spooky forest where all the characters dress up as wizards. The main gimmick of the board is the shift from day to night, which triggers the appearance of more Boos and the powerful Big Boo (King Boo in ''Superstars''), and also closes off certain junctions.

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** ''VideoGame/MarioParty2'' and ''Superstars'': ''VideoGame/MarioPartySuperstars'': Horror Land is a spooky forest where all the characters dress up as wizards. The main gimmick of the board is the shift from day to night, which triggers the appearance of more Boos and the powerful Big Boo (King Boo in ''Superstars''), and also closes off certain junctions.
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** ''VideoGame/SuperMarioBrosWonder'': Light-Switch Mansion is the only Ghost House in the game (though the setting is also implicitly present in the level's host world, the swamp-themed Fungi Mines). It revolves around Mario and his friends using switches to temporarily turn the lights on in the rooms, which allows them to dispel the Boos approaching them. When the level's Wonder Flower is touched, King Boo appears with a gigantic size to harass them.
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** Cryptic Castle from ''VideoGame/ShadowTheHedgehog'' is a stronghold filled with jack-o-lanterns and giant lanterns. A [[BigCreepyCrawlies giant spider]] even shows up near the end of a neutral run.

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** Cryptic Castle from ''VideoGame/ShadowTheHedgehog'' is a stronghold filled with jack-o-lanterns and giant lanterns. A [[BigCreepyCrawlies giant skeletal spider]] even shows up near the end of a neutral run.
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%%* The Haunted Forest in ''[[VideoGame/BerenstainBearsCampingAdventure The Berenstain Bears' Camping Adventure]]''.

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%%* * The Haunted Forest in ''[[VideoGame/BerenstainBearsCampingAdventure The Berenstain Bears' Camping Adventure]]''.Adventure]]'', which is the fifth and final level unlocked after beating the initial four levels, but only on ''Brown Bear'' (normal) Difficulty or higher. It's a dark forest where you can expect to be attacked by owls, porcupines that shoot their spines at you, and of course, inexplicable bear ghosts.
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* In ''VideoGame/{{Bug}} Too!'', the first world, "Weevil Dead 2", takes place on the set of the titular horror film, which includes such enemies as Zombie Beetles, Ghosts, and "Frogenstein's" Monsters.

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* In ''VideoGame/{{Bug}} Too!'', ''VideoGame/BugToo'', the first world, "Weevil Dead 2", takes place on the set of the titular horror film, which includes such enemies as Zombie Beetles, Ghosts, and "Frogenstein's" Monsters.
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Porky Pig's Haunted Holiday now has its own page.


** ''WesternAnimation/PorkyPig's Haunted Holiday'' has The Castle, which serves as the sixth and final level. This castle is inhabited by a vampire WesternAnimation/DaffyDuck, who serves as the game's final boss.

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** ''WesternAnimation/PorkyPig's Haunted Holiday'' ''VideoGame/PorkyPigsHauntedHoliday'' has The Castle, which serves as the sixth and final level. This castle is inhabited by a vampire WesternAnimation/DaffyDuck, who serves as the game's final boss.
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** Chapel undercrofts in ''[[VIdeoGame/TheElderScrollsIVOblivion Oblivion]]'' are full of Sanctified Ghosts, which are identical to ghosts in all but name. They upgrade to Sanctified Specters [[LevelScaling as you level up]]. There are also plenty of dungeons with regular level-scaled undead, though perhaps the notable is an abandoned manor in the middle of Skingrad whose supernatural activity has gone entirely unnoticed by the townsfolk. Benirus Manor in Anvil is likewise haunted by ghosts until you kill its undead former owner.

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** Chapel undercrofts in ''[[VIdeoGame/TheElderScrollsIVOblivion Oblivion]]'' are full of Sanctified Ghosts, which are identical to ghosts in all but name. They upgrade to Sanctified Specters [[LevelScaling as you level up]]. There are also plenty of dungeons with regular level-scaled undead, though perhaps the most notable is an abandoned manor in the middle of Skingrad whose supernatural activity has gone entirely unnoticed by the townsfolk. Benirus Manor in Anvil is likewise haunted by ghosts until you kill its undead former owner.
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** Chapel undercrofts in ''[[VIdeoGame/TheElderScrollsIVOblivion Oblivion]]'' are full of Sanctified Ghosts, which are identical to ghosts in all but name. They upgrade to Sanctified Specters [[LevelScaling as you level up]. There are also plenty of dungeons with regular level-scaled undead, though perhaps the notable is an abandoned manor in the middle of Skingrad whose supernatural activity has gone entirely unnoticed by the townsfolk. Benirus Manor in Anvil is likewise haunted by ghosts until you kill its undead former owner.

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** Chapel undercrofts in ''[[VIdeoGame/TheElderScrollsIVOblivion Oblivion]]'' are full of Sanctified Ghosts, which are identical to ghosts in all but name. They upgrade to Sanctified Specters [[LevelScaling as you level up].up]]. There are also plenty of dungeons with regular level-scaled undead, though perhaps the notable is an abandoned manor in the middle of Skingrad whose supernatural activity has gone entirely unnoticed by the townsfolk. Benirus Manor in Anvil is likewise haunted by ghosts until you kill its undead former owner.
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** Chapel undercrofts in ''[[VIdeoGame/TheElderScrollsIVOblivion Oblivion]]'' are full of Sanctified Ghosts, which are identical to ghosts in all but name. They upgrade to Sanctified Specters [[LevelScaling as you level up]. There are also plenty of dungeons with regular level-scaled undead, though perhaps the notable is an abandoned manor in the middle of Skingrad whose supernatural activity has gone entirely unnoticed by the townsfolk. Benirus Manor in Anvil is likewise haunted by ghosts until you kill its undead former owner.
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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [=ReDeads=] and Stalfos. After all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.

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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [=ReDeads=] and Stalfos. After all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.
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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [=ReDeads=] and Stalfos, and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.

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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [=ReDeads=] and Stalfos, and after Stalfos. After all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.
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* ''VideoGame/BobbysWorld'': When Derek orders Bobby to clean out his closet, he teases Bobby by telling him the closet is haunted, leading him to the fifth and final level, which takes place in a haunted house. Ghosts, vampires, monsters, skeletons, zombies, bats, and witches all serve as enemies. The FinalBoss is a giant monster.
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*** ''Oracle of Seasons''' has the Explorer's Crypt, the seventh dungeon located in the graveyard on the southwest corner of Holodrum, which is home to two Poe Sisters and a Gleeok, as well as the seventh Essence of Nature, the Seed of Life.

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*** ''Oracle of Seasons''' has the Explorer's Crypt, the seventh dungeon located in the graveyard on the southwest corner of Holodrum, which is home to two Poe Sisters and a Gleeok, as well as the seventh Essence of Nature, the Seed of Life. The dungeon features dark areas where Link has to light all torches in order to lift curses cast by the Poe Sisters in other rooms.
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* ''VideoGame/BatBoy'': Cliff Manor is a mansion that’s home to all sorts of ghosts, it’s also where you’ll find Basketeer.
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** Haunted Ship from ''VideoGame/{{Sonic Rush|Series}} Adventure''... isn't really haunted, but looks like it is. The "ghosts" ''are'' beatable, and metal bits come out of them if you do. Marine really shouldn't be [[WhyDidItHaveToBeSnakes scared of]] these phonies...

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** Haunted Ship from ''VideoGame/{{Sonic Rush|Series}} Adventure''...''VideoGame/SonicRushAdventure''... isn't really haunted, but looks like it is. The "ghosts" ''are'' beatable, and metal bits come out of them if you do. Marine really shouldn't be [[WhyDidItHaveToBeSnakes scared of]] these phonies...
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*** The Earth Temple corridor in [[TheVeryDefinitelyFinalDungeon Ganon's Tower]], which requires Link [[spoiler:to fight Jalhalla in a [[DarkReprise black-and-white rematch]] to open the tower.]]
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The DarkWorld has the Skull Woods, which combines this with a forest element. There's a prevalence of skulls, Stalfos, Gibdos and Wall Masters, though it's all even more prominent in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''. The latter game also applies this to the Dark Palace with its large number of Poes and Ghinis, plus the scarcity of light in the rooms.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s), while the fourth dungeon, the Forest Temple (adult era, combined with TheLostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The DarkWorld has the Skull Woods, which combines this with a forest element. There's a prevalence of skulls, Stalfos, Gibdos [[DemBones Stalfos]], [[OurZombiesAreDifferent Gibdos]] and Wall Masters, though it's all even more prominent in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''. The latter game also applies this to the Dark Palace with its large number of Poes and Ghinis, plus the scarcity of light in the rooms.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s), while the fourth dungeon, the Forest Temple (adult era, combined with TheLostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].[[OurZombiesAreDifferent ReDeads]].



*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [[OurZombiesAreDifferent ReDeads]] and [[DemBones Stalfos]], and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.

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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can [[EnemySummoner summon]] [[OurZombiesAreDifferent ReDeads]] [=ReDeads=] and [[DemBones Stalfos]], Stalfos, and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.
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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can summon [[OurZombiesAreDifferent ReDeads]] and [[DemBones Stalfos]], and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.

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*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can summon [[EnemySummoner summon]] [[OurZombiesAreDifferent ReDeads]] and [[DemBones Stalfos]], and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple is a HailfirePeaks hybrid between this setting and UndergroundLevel. For one thing, it's where the [=ReDeads=] and Poes first show up, and there are also huge hallways filled with mist that renders you unable to use weapons, typically filled with [[GoddamnedBats Floormasters]].

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': ''VideoGame/TheLegendOfZeldaTheWindWaker'':
***
The Earth Temple is a HailfirePeaks hybrid between this setting and UndergroundLevel. For one thing, it's where the [=ReDeads=] and Poes first show up, and there are also huge hallways filled with mist that renders you unable to use weapons, typically filled with [[GoddamnedBats Floormasters]].Floormasters]].
*** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can summon [[OurZombiesAreDifferent ReDeads]] and [[DemBones Stalfos]], and after all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.
*** The CreepyBasement of the Private Oasis, where Link has to find one of the Triforce Charts, which is filled with [=ReDeads and Rats.=]
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* In ''VideoGame/DensetsuNoStafy3'', the third stage, Misty Town, is a ghost town full of fog.

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crosswicking


* The Realm of Death in ''The Spiral Scouts'', which is a graveyard filled with skeletons, ghosts and other supernatural beings and is AlwaysNight.


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* ''VideoGame/PaqueretteDownTheBunburrows'': The Spooky Bunburrow has signs of decay and has bunny ghosts in the foreground. The Forgotten one has candles and bats.
* The Realm of Death in ''VideoGame/TheSpiralScouts'', which is a graveyard filled with skeletons, ghosts and other supernatural beings and is AlwaysNight.
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* ''Advertising/MAndMs Blast'' has the Haunted House board, which takes place in a graveyard, and later inside the titular haunted house.

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Well, the indentation went wrong, so there's that


* ''VideoGame/VampireTheMasqueradeBloodlines'', while already a game all about the undead, has its own ghost level in the form of the Ocean House Hotel. You, a superpowerful vampire, have to clear a ghost out of someone's real estate holding. The advantage is ''not'' with you.
** And then there's the party at the Giovanni Mansion. Infiltrating a gathering of vampire society's most infamous necromancers? What could go wrong?

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* ''VideoGame/VampireTheMasqueradeBloodlines'', while ''VideoGame/VampireTheMasqueradeBloodlines'':
** While
already a game all about the undead, has its own ghost level in the form of the Ocean House Hotel. You, a superpowerful vampire, have to clear a ghost out of someone's real estate holding. The advantage is ''not'' with you.
** And then there's the party at the Giovanni Mansion. Infiltrating a gathering of vampire society's most infamous necromancers? What could go wrong?
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** And then there's the party at the Giovanni Mansion. Infiltrating a gathering of vampire society's most infamous necromancers? What could go wrong?
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None

Added DiffLines:

* ''VideoGame/VampireTheMasqueradeBloodlines'', while already a game all about the undead, has its own ghost level in the form of the Ocean House Hotel. You, a superpowerful vampire, have to clear a ghost out of someone's real estate holding. The advantage is ''not'' with you.
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Crosswicking.

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* The Dark Lands from ''WesternAnimation/TheSuperMarioBrosMovie'' has dead, leafless trees, a decrepit castle and a bunch of [[DemBones Dry Bones]] that chase Luigi when he enters. It lends itself to a reference to ''VideoGame/LuigisMansion'', a cartoony horror game, when Luigi calls for Mario while carrying his flashlight. It combines one element of {{Mordor}}, namely lava.

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** ''VideoGame/TheLegendOfZeldaI'': The graveyard in the northwestern part of Hyrule has a stark white-and-grey color palette and is full of ghostly Ghini monsters that emerge from gravestones.

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** ''VideoGame/TheLegendOfZeldaI'': The graveyard in the northwestern part of Hyrule has a stark white-and-grey color palette and is full of ghostly Ghini monsters that emerge from gravestones. The nearby dungeon (the Dragon, labeled in-game as Level 6) features a foreboding yellow palette instead of the more welcoming blue and green ones from all prior dungeons except the fourth (which also uses yellow), and is filled to the brim with powerful magicians called Wizzrobes.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The graveyards located southwest of Death Mountain, southeast of West Hyrule and next to the Valley of Death in East Hyrule have a high concentration of enemies, including flaming ghosts called Moas. These areas also have a grim purple skybox that contrasts the cheery blue one from most areas in the overworld. There's also the fourth dungeon, Maze Island Palace, which has a foreboding purple tileset and is filled with Wizzrobes led by their KingMook Carock. Lastly, the original town of Kasuto became a GhostTown filled with invisible Moas after it was ravaged by monsters, and the only living person left is an Old Man who teaches Link the most powerful spell in the game (Thunder).



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s), while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s), while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), TheLostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].
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** ''VideoGame/TheLegendOfZeldaI'': The graveyard in the northwestern part of Hyrule has a stark white-and-grey color palette and is full of ghostly Ghini monsters that emerge from gravestones.


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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The [[BeneathTheEarth Depths]] can have "Stal" enemies emerge from the ground regardless of the time of day. Also, the Temple bosses that you defeat will be brought BackFromTheDead for you to refight at various arenas. Though there are also [[FriendlyGhost non-hostile spirits]] down there; you can collect Poes (depicted here as passive item pickups rather than aggressive enemies as in previous games) and have the Bargainer statues [[{{Psychopomp}} send them on to the afterlife]], and the ghosts of Hylian soldiers offer weapons that are uncorrupted by [[MadeOfEvil Gloom]].
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Minor tweaks


*** ''Oracle of Ages'' has the Spirit's Grave and the Ancient Tomb, the first and eighth dungeons, respectively, and ironically, both dungeons are located in the same spot in Labrynna: the former in the Yoll Graveyard in the Present and the Sea of No Return in the Past, as well as their main items being Power Bracelets in the former dungeon and the upgraded [[TrickedOutGloves Power Gloves]] in the latter, both of which grant Link super-strength. The Spirit's Grave is home to a giant Ghini and Pumpkin Head, which guards the first Essence of Time, the Eternal Spirit. The Ancient Tomb, which serves as the final dungeon of the game, is [[HailfirePeaks combined]] with some UnderTheSea (due to its location on a remote island littered with currents and whirlpools that could pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches located in certain corners of the second basement, and is home to a Blue Stalfos, whose magical abilities can [[ForcedTransformation turn Link]] [[FountainOfYouth into a baby]] for a short time, and Ramrock, who guards the final Essence of Time, the Falling Star.

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*** ''Oracle of Ages'' has the Spirit's Grave and the Ancient Tomb, the first and eighth dungeons, respectively, and ironically, both dungeons are located in the same spot in Labrynna: the former in the Yoll Graveyard in the Present and the latter in the Sea of No Return in the Past, as well as their main items being Power Bracelets in the former dungeon and the upgraded [[TrickedOutGloves Power Gloves]] in the latter, both of which grant Link super-strength. The Spirit's Grave is home to a giant Ghini and Pumpkin Head, which guards the first Essence of Time, the Eternal Spirit. The Ancient Tomb, which serves as the final dungeon of the game, is [[HailfirePeaks combined]] with some UnderTheSea (due to its location on a remote island littered with currents and whirlpools that could pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches located in certain corners of the second basement, and is home to a Blue Stalfos, whose magical abilities can [[ForcedTransformation turn Link]] [[FountainOfYouth into a baby]] for a short time, and Ramrock, who guards the final Essence of Time, the Falling Star.



** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Valley is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Valley is a haunted location north of Triby Trilby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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