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*** ''VideoGame/WarioLand4'' has the entire Sapphire Passage and all levels within except for [[LethalLavaLand Fiery Cavern]].

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*** ''VideoGame/WarioLand4'' has the entire Sapphire Passage and all levels within except for [[LethalLavaLand Fiery Cavern]].Cavern]]


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* ''VideoGame/PizzaTower'' have the Gabaghoul enemies, they can be found only in Wasteyard and Pizzascare.

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* ''VideoGame/EdEddNEddyTheMisEdventures'': Level 5, "Nightmare on Ed Street", takes place in a HauntedHouse which the Eds must navigate to find items, and while there are no actual ghosts, the atmosphere is still dark and spooky.



* ''VideoGame/LuigisMansion'': Much of the series takes place in a haunted setting, especially the [[VideoGame/LuigisMansion1 first game]], but the sequels play with it:

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* ''VideoGame/LuigisMansion'': ''VideoGame/LuigisMansionSeries'': Much of the series takes place in a haunted setting, especially the [[VideoGame/LuigisMansion1 [[VideoGame/LuigisMansion first game]], but the sequels play with it:



* Stage 3, the Pirate Fortress in ''VideoGame/GoofTroop''.

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%% Needs Context * Stage 3, the Pirate Fortress in ''VideoGame/GoofTroop''.



* ''VideoGame/NoMoreHeroes2DesperateStruggle'': The Rank 24 stage is set in an abandoned cemetery, while the boss (an undead creature called Matt Helms) is fought inside a decrepit house.
* ''VideoGame/NoMoreHeroesIII'' has the Rank 5 stage. Travis goes to an old, decrepit school with bloodstains and other debris in the halls; many classrooms have headless mannequins standing in for students (though some of them are actually living enemies in disguise). The boss is Midori Midorikawa, who appears to be a psychotic schoolgirl, but is actually not evil (after the boss battle, she's revealed to be [[spoiler:the girlfriend of Kamui Uehara, a young friend Travis met in ''[[VideoGame/TravisStrikesAgainNoMoreHeroes Travis Strikes Again]]'') so she's spared]].

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* ''VideoGame/NoMoreHeroes'':
**
''VideoGame/NoMoreHeroes2DesperateStruggle'': The Rank 24 stage is set in an abandoned cemetery, while the boss (an undead creature called Matt Helms) is fought inside a decrepit house.
* ** ''VideoGame/NoMoreHeroesIII'' has the Rank 5 stage. Travis goes to an old, decrepit school with bloodstains and other debris in the halls; many classrooms have headless mannequins standing in for students (though some of them are actually living enemies in disguise). The boss is Midori Midorikawa, who appears to be a psychotic schoolgirl, but is actually not evil (after the boss battle, she's revealed to be [[spoiler:the girlfriend of Kamui Uehara, a young friend Travis met in ''[[VideoGame/TravisStrikesAgainNoMoreHeroes Travis Strikes Again]]'') so she's spared]].



** ''VideoGame/SuperMarioWorld2YoshisIsland'' has Bigger Boo's Fort, which introduces several ghost enemies including the typical Boos, and itself has a KingMook Boo as its boss.



** ''VideoGame/HotelMario'': Ludwig's Thump Castle Hotel is a haunted castle that's filled with Dry Bones and Boos.
** ''VideoGame/YoshisIsland'':
*** The third level of page six of ''VideoGame/YoshisStory'' is Ghost Castle.
*** ''VideoGame/YoshisIslandDS'' has Hector the Reflector's Haunted House. It is overrun by Boo Guys and two new ghostly enemies: The Polterpiranha (an undead Piranha Plant with wings and no stem) and the Invisighoul (invisible ghosts that take flower pots and furniture to throw them at Yoshi). Related to the latter one, Hector the Reflector is their KingMook.
*** ''VideoGame/YoshisWoollyWorld'' has stage 6-5 entitled "Yoshi, the Terror of All Boos".
*** ''VideoGame/YoshisCraftedWorld'' has Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, Chompagobblers, and Shy Guy Reapers.



** Scotland from ''Ducktales 2''.

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** Scotland from ''Ducktales ''[=DuckTales=] 2''.



* ''VideoGame/YoshisIsland'':
** ''VideoGame/SuperMarioWorld2YoshisIsland'' has Bigger Boo's Fort, which introduces several ghost enemies including the typical Boos, and itself has a KingMook Boo as its boss.
** The third level of page six of ''VideoGame/YoshisStory'' is Ghost Castle.
** ''VideoGame/YoshisIslandDS'' has Hector the Reflector's Haunted House. It is overrun by Boo Guys and two new ghostly enemies: The Polterpiranha (an undead Piranha Plant with wings and no stem) and the Invisighoul (invisible ghosts that take flower pots and furniture to throw them at Yoshi). Related to the latter one, Hector the Reflector is their KingMook.
** ''VideoGame/YoshisWoollyWorld'' has stage 6-5 entitled "Yoshi, the Terror of All Boos".
** ''VideoGame/YoshisCraftedWorld'' has Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, Chompagobblers, and Shy Guy Reapers.



* ''VideoGame/FinalFantasy'':

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* ''VideoGame/FinalFantasy'':''Franchise/FinalFantasy'':



* ''VideoGame/MegaManBattleNetwork 2'' has Netopia Castle, which has ghosts that ran around and brought death to you. Or brought you to death, bringing you to a gravesite. IFL Tower from ''VideoGame/MegaManStarForce 2'' also qualifies.

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* ''VideoGame/MegaManBattleNetwork 2'' ''VideoGame/MegaManBattleNetwork2'' has Netopia Castle, which has ghosts that ran around and brought death to you. Or brought you to death, bringing you to a gravesite. IFL Tower from ''VideoGame/MegaManStarForce 2'' also qualifies.



* The ''VideoGame/{{Mother}}'' series:

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* The ''VideoGame/{{Mother}}'' series:''[[VideoGame/{{Mother}} EarthBound Series]]'':

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[[caption-width-right:349:[[labelnote:Clockwise from top left]]''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Medievil}}'', ''Videogame/Spyro2SeasonOfFlame'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/{{Terraria}}'' and ''Videogame/SuperMarioGalaxy2''[[/labelnote]]]]

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[[caption-width-right:349:[[labelnote:Clockwise [[caption-width-right:349:[[Film/Ghostbusters1984 Who ya gonna call?]]\\
[[labelnote:Clockwise
from top left]]''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Medievil}}'', ''Videogame/Spyro2SeasonOfFlame'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/{{Terraria}}'' and ''Videogame/SuperMarioGalaxy2''[[/labelnote]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/space_1.jpg]]
[[caption-width-right:350:[[labelnote:Clockwise from top left]]''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Medievil}}'', ''Videogame/Spyro2SeasonOfFlame'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/{{Terraria}}'' and ''Videogame/SuperMarioGalaxy2''[[/labelnote]]]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/space_1.jpg]]
[[caption-width-right:350:[[labelnote:Clockwise [[caption-width-right:349:[[labelnote:Clockwise from top left]]''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Medievil}}'', ''Videogame/Spyro2SeasonOfFlame'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/{{Terraria}}'' and ''Videogame/SuperMarioGalaxy2''[[/labelnote]]]]
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[[caption-width-right:350:[[labelnote:Clockwise from top left]]''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/{{Medievil}}'', ''Videogame/Spyro2SeasonOfFlame'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/{{Terraria}}'' and ''Videogame/SuperMarioGalaxy2''[[/labelnote]]]]

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%% Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1328921557094321200
%% Please do not replace or remove without starting a new thread.



[[quoteright:256:[[VideoGame/SuperMarioWorld https://static.tvtropes.org/pmwiki/pub/images/bigbooshaunt.png]]]]
[[caption-width-right:256:[[WhoYouGonnaCall Who ya]] [[Film/Ghostbusters1984 gonna call?]] ]]

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[[quoteright:256:[[VideoGame/SuperMarioWorld https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16894752230.66263500
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1328921557094321200
%% Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bigbooshaunt.png]]]]
[[caption-width-right:256:[[WhoYouGonnaCall Who ya]] [[Film/Ghostbusters1984 gonna call?]] ]]
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* ''WesternAnimation/KampKoral'': The Trawler cabin is home to creepy characters who are based on deep-sea animals, like blobfish and anglerfish. Sandy finds herself very unsettled when she has to spend the night there -- while most of it's due to her paranoia, there ''are'' genuinely creepy things like bats, a dirty slime bath, and a spider camper having kidnapped someone.

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* ''VideoGame/FirstEncounterAssaultRecon'':
** The [[UndergroundLevel Old Underground Metro Area]] in ''Perseus Mandate'', the only location in the series where you are attacked ''exclusively'' by paranormal beings. Until you find your way back up to the subway, you won't be met with a single human enemy.
** To a lesser extent, the Wade Elementary School and Auburn Memorial Hospital in ''FEAR 2: Project Origin''.

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* ''VideoGame/FirstEncounterAssaultRecon'':
**
''VideoGame/FirstEncounterAssaultRecon'': The [[UndergroundLevel Old Underground Metro Area]] in ''Perseus Mandate'', the only location in the series where you are attacked ''exclusively'' by paranormal beings. Until you find your way back up to the subway, you won't be met with a single human enemy.
** %%(ZCE)** To a lesser extent, the Wade Elementary School and Auburn Memorial Hospital in ''FEAR 2: Project Origin''.
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*** The Arbiter's Grounds [[HailfirePeaks combine it]] with ShiftingSandLand and features undead enemies (like [=ReDead=] Knights and Stalfos and the boss, Stallord) and spectral enemies like the Poes and the MiniBoss Death Sword.

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*** The Arbiter's Grounds [[HailfirePeaks combine it]] this]] with ShiftingSandLand ShiftingSandLand. They're the ruins of an ancient desert prison complex, and features undead enemies (like [=ReDead=] Knights and Stalfos and are haunted by the boss, Stallord) remains of their long-dead inmates in the form of hordes of skeletons, flying skulls, mummified warriors, ghosts, and spectral enemies like the Poes rats, with a miniboss battle against a sword-wielding specter and the MiniBoss Death Sword.culminating in a boss fight against a huge draconic skeleton.
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The place where the [[TheUndead dead come back to annoy you.]] This is the haunted area in the game with [[NightOfTheLivingMooks unconventional, undead enemies]] that can only be defeated through certain means. With ghosts, they might not be beatable at all. With zombies and vampires, it might require exposure to reflective sunlight or [[ReviveKillsZombie casting healing spells]] or [[TurnUndead special spells]] in {{R|olePlayingGame}}PGs. May be a depiction of {{Uberwald}}, or a HauntedHouse. It'll probably [[AlwaysNight always be nighttime in this level]].

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The place where the [[TheUndead dead come back to annoy you.]] This is the haunted area in the game with [[NightOfTheLivingMooks unconventional, undead enemies]] that can only be defeated through certain means. With ghosts, they might not be beatable at all. With zombies and vampires, it might require exposure to reflective sunlight or [[ReviveKillsZombie casting healing spells]] or [[TurnUndead special spells]] in {{R|olePlayingGame}}PGs. May It may be a depiction of set in {{Uberwald}}, or in a HauntedHouse. It'll probably [[AlwaysNight always be nighttime in this level]].
level]]. The background ambience will often make generous use of SpookyAnimalSounds, such as hooting owls and howling wolves.



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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s, while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies (both are also {{Underground Level}}s, Level}}s), while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].
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** ''Repentance'' has the Ashpit, an alternative form of the Mines that is littered with not only [[ExactlyWhatItSaysOnTheTin ashes]], but also a handful of unique ghostly and/or [[DemBones skeletal]] enemies. Most notably, this is home to Clutch, a mischievous ghost who spends a lot of his time [[DemonicPossession possessing any dead skeleton he can find]].
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** The [[UndergroundLevel Old Underground Metro Area]] in ''Perseus Mandate'', the only location in the series where you are attacked ''exclusively'' by paranormal beings. The Nightcrawler encounter doesn't count, as it's pulled off in a very modern subway system that marks the "end" of the paranormal attacks.

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** The [[UndergroundLevel Old Underground Metro Area]] in ''Perseus Mandate'', the only location in the series where you are attacked ''exclusively'' by paranormal beings. The Nightcrawler encounter doesn't count, as it's pulled off in a very modern subway system that marks Until you find your way back up to the "end" of the paranormal attacks. subway, you won't be met with a single human enemy.
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* ''VideoGame/KuruKuruKururin'': The levels in World 9 (Ghost Castle), as its name hints, take place inside a haunted castle filled with ghosts, sarcophages, chalices with creepily-colored flames, and fountains of lava in the background. Since this is the final world, the levels require mastery in regards of controlling Kururin's ship, and avoiding once again all the types of hazards and tricky layouts that appeared in the previous worlds.
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Crypt is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Crypt Valley is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Crypt is a haunted location that plays this role, but there are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Royal Crypt is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that plays this role, but there can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.



*** ''VideoGame/PaperMarioTheThousandYearDoor'' provides the page quote. The Creepy Steeple is a dark, creaky old manor inhabited by Boos and by the shape-stealing ghost Doopliss. [[UndergroundLevel Pirate's Grotto]] in Keelhaul Key is haunted by Cortez's pirate crew consisting of [[HitodamaLight ghostly flames]], not to mention [[GhostPirate Cortez himself]]. There is also Poshley Sanctum, a temple inhabited by Dark Boos.

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*** ''VideoGame/PaperMarioTheThousandYearDoor'' provides the page quote. The Creepy Steeple is a dark, creaky old manor inhabited by Boos and by the shape-stealing ghost Doopliss. [[UndergroundLevel Pirate's Grotto]] in Keelhaul Key is haunted by Cortez's pirate crew consisting of [[HitodamaLight ghostly flames]], not to mention and there's [[GhostPirate Cortez himself]]. There is also Poshley Sanctum, a temple inhabited by Dark Boos.
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** ''VideoGame/MarioPartyStarRush'':
*** The World 2 boards in Toad Scramble take place inside a dark haunted mansion illuminated by candlelight. These boards are inhabited by ghostly Peepas that take on the appearance of ally characters, and haunt any players unlucky enough to recruit them.
*** Haunted Hallways challenges players to navigate the maze-like halls of a haunted mansion and locate the goal before anyone else. The layout of the mansion is random every time the minigame is played, as is the location of the room containing the goal. Players must also take care to avoid Boos, as they will take them back to start if they get caught.

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** ''VideoGame/MarioParty10'': Haunted Trail is a forested board which goes through a town, a graveyard, and a poisonous swamp. Mega Sledge Bro and King Boo serve as bosses, and Boos will hop on and haunt players by steal their Mini-Stars until they're passed onto a different player at certain spaces.

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** ''VideoGame/MarioParty10'': ''VideoGame/MarioParty10'':
***
Haunted Trail is a forested board which goes through a town, a graveyard, and a poisonous swamp. Mega Sledge Bro and King Boo serve as bosses, and Boos will hop on and haunt players by steal their Mini-Stars until they're passed onto a different player at certain spaces.spaces.
*** Peepa Panic is a minigame located in the haunted hallways of a ghost house, where the players must avoid getting caught by the ghostly Peepas.
*** The Luigi board in amiibo party is designed to bring to mind the ''VideoGame/LuigisMansion'' series, resembling a dark forest with models of Boos surrounding, and a giant Poltergust that can be used to steal Coins and Stars from other players.
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* Many ''VideoGame/SonicTheHedgehog'' games have at least one level with unbeatable ghostly enemies.

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* Many ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have at least one level with unbeatable ghostly enemies.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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*** ''VideoGame/PaperMarioTheThousandYearDoor'': The Creepy Steeple is a dark, creaky old manor inhabited by Boos and by the shape-stealing ghost Doopliss. [[UndergroundLevel Pirate's Grotto]] in Keelhaul Key is haunted by Cortez's pirate crew consisting of [[HitodamaLight ghostly flames]], not to mention [[GhostPirate Cortez himself]]. There is also Poshley Sanctum, a temple inhabited by Dark Boos.

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*** ''VideoGame/PaperMarioTheThousandYearDoor'': ''VideoGame/PaperMarioTheThousandYearDoor'' provides the page quote. The Creepy Steeple is a dark, creaky old manor inhabited by Boos and by the shape-stealing ghost Doopliss. [[UndergroundLevel Pirate's Grotto]] in Keelhaul Key is haunted by Cortez's pirate crew consisting of [[HitodamaLight ghostly flames]], not to mention [[GhostPirate Cortez himself]]. There is also Poshley Sanctum, a temple inhabited by Dark Boos.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies, while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies, enemies (both are also {{Underground Level}}s, while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] HailfirePeaks due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies, while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] HailfirePeaks GustyGlade due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies, while the fourth dungeon, the Forest Temple (adult era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon) play this trope straight in regards of their settings and enemies, while the fourth dungeon, the Forest Temple (adult era), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Bottom of the Well (child era, MiniDungeon) and Shadow Temple (adult era, proper dungeon, [[HailfirePeaks meeting at the intersection of]] HailfirePeaks due to the active fans in one of the final corridors of the dungeon) play this trope straight in regards of their settings and enemies, while the fourth dungeon, the Forest Temple (adult era), era, combined with LostWoods), plays it more subtly with the hazy, haunted atmosphere of its rooms. The overworld is infested with Stalchildren (child, only at night) or Poes in normal and big sizes (adult), and Hyrule Castle Town as Adult Link is filled with zombie-like [=ReDeads=].
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* ''VideoGame/LuigisMansionSeries'': Much of the series takes place in a haunted setting, especially the first game, but the sequels play with it:

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* ''VideoGame/LuigisMansionSeries'': ''VideoGame/LuigisMansion'': Much of the series takes place in a haunted setting, especially the [[VideoGame/LuigisMansion1 first game, game]], but the sequels play with it:

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* The ''VideoGame/MarioKart'' series has several racetracks set within either haunted piers or Ghost Houses. In piers, the tracks are made of wood and lack railings, so all drivers must tackle the corners with extreme caution to avoid falling into the water. The spooky tracks that have appeared in the series are:

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* The ''VideoGame/MarioKart'' series has several racetracks set within either haunted piers or Ghost Houses. In piers, the tracks are made of wood and lack railings, so all drivers must tackle the corners with extreme caution to avoid falling into the water.water; and in some cases, the night's darkness also makes visibility more difficult. The spooky tracks that have appeared in the series are:



** ''VideoGame/MarioKartSuperCircuit'' - Boo Lake and Broken Pier.

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** ''VideoGame/MarioKartSuperCircuit'' - Boo Lake and Lake, Broken Pier.Pier, and all three SNES Ghost Valleys.



** ''VideoGame/MarioKartDS'' - Luigi's Mansion (race track) and Twilight House (battle course).

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** ''VideoGame/MarioKartDS'' - Luigi's Mansion (race track) track), [=N64=] Banshee Boardwalk, and Twilight House (battle course).



** ''VideoGame/MarioKart8'' - Twisted Mansion. The Switch version brings back Luigi's Mansion from ''Double Dash!!''.

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** ''VideoGame/MarioKart8'' - Twisted Mansion. The Switch version brings back Luigi's Mansion from ''Double Dash!!''.Dash!!'' since day one, as well as GBA Boo Lake as DLC.
** ''VideoGame/MarioKartTour'' - reuses SNES Ghost Valley 1 and 2, GBA Boo Lake, and DS Luigi's Mansion.
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** In ''VideoGame/TheLuckyDimeCaper'', the seventh and final level takes place in Magica De Spell's castle, where Magica is in possession of Scrooge [=McDuck's=] NumberOneDime. Enemies include ghosts, skeletons, knights, and paintings of Magica. The FinalBoss is Magica herself.

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[[folder:MultipleGenres]]

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[[folder:MultipleGenres]][[folder:Wide-Open Sandbox]]
* ''VideoGame/TheSimpsonsHitAndRun'': All of Level 7, which sees the suburbs from Levels 1 and 4 getting a Treehouse of Horror-themed makeover as a result of [[spoiler:the alien Buzz Cola's ability to raise the dead]]. Zombies roam the streets and traffic vehicles include coffins driven by skeletons and ghost boats. Gameplay-wise, the undead beings are harmless, with the main threat being the BigBad of the story.
* ''VideoGame/{{Terraria}}'':
** The Dungeon is a massive fortress populated almost entirely by an army of elite undead skeletons. Even when "killed," a ghostly being called a Dungeon Phantom has a chance to drop from the enemies and still try to pursue the Terrarian.
** If enough graves are in one location, the surrounding area becomes a Graveyard mini-biome, which has a gloomy gray filter over the screen and features undead enemies spawning in the middle of the day.
[[/folder]]

[[folder:Multiple Genres]]
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Graveyard, if anything, is more of a "town" location. There are no encounters, and all battles happen strictly on command.


* ''VideoGame/ShadowHearts'' has the only way to reduce the difficulty of the monsters you face outside of it (their "hate"): The Graveyard.

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* ''VideoGame/ShadowHearts'' has has... In fact, pretty much every dungeon. Owing to the only way to reduce the difficulty of the monsters you face outside of it (their "hate"): The Graveyard.game's SurvivalHorror roots, many dungeons have various ghosts and undeads as main enemies.
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Crosswicking

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** ''VideoGame/MarioPartySuperstars'': The board Horror Land from the series' second game makes a return. Like before, it's a spooky village with many branching paths where the flow of time is taken into account, shifting from night to day (or vice versa) every two turns. The main difference from its original version is that Big Boo (who is capable of stealing coins ans Stars from all rival players) has been replaced by King Boo.
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None


** The Wrecked Ship in ''VideoGame/SuperMetroid'' is a GhostShip version, filled with spectral creatures known as Coverns. The boss is the aptly-named Phantoon.
** The caverns at the beginning of ''VideoGame/MetroidPrime2Echoes'', where dead GF troopers are possessed by the Ing, forcing you to kill the very people Samus came to save.

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** ''VideoGame/SuperMetroid'': The Wrecked Ship in ''VideoGame/SuperMetroid'' is a GhostShip version, filled with spectral creatures known as Coverns. The boss is the aptly-named Phantoon.
** ''VideoGame/MetroidPrime2Echoes'': The caverns at the beginning of ''VideoGame/MetroidPrime2Echoes'', beginning, where dead GF troopers are possessed by the Ing, forcing you to kill the very people Samus came to save.

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