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-->-- '''Chuck Greene''', ''VideoGame/DeadRising2'''': Off the Record''

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-->-- '''Chuck Greene''', ''VideoGame/DeadRising2'''': Off the Record''
''VideoGame/DeadRising2OffTheRecord''
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--> I miss the internet.
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* Mocked in ''VideoGame/Left4Dead'', which features a piece of graffiti saying "WE ARE THE REAL MONSTERS"... and a bunch of graffiti under it harshly rebuking the writer.
--> No, that's the zombies
--> YOU ARE A REAL MORON
--> Moron.
--> IDIOT
--> I think it's them stupid
--> Have you been outside JACKASS!!!
--> I HOPE YOU ARE '''DEAD''' NOW
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[[folder:Anime]]

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[[folder:Anime]][[folder:Anime & Manga]]
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* While most of the survivors in ''VideoGame/DeadIsland'' are friendly and willing to help (provided ''you'' help them out in exchange), there are also human gangsters that players will encounter about mid-way through the game who are considerably more dangerous than the zombies due to being armed with guns, meaning they can kill you from a distance and they ''will'' shoot the moment you're in their range of sight.
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Eh let's be real, like half or more of the characters in zombie fiction still tend to die from zombies. But they are indeed not the most dangerous foe.


Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], [[DirtyCop whatever corrupt law enforcement was born of (or remains in the aftermath of) the disaster]] or even normal, everyday people who were either DrivenToMadness or [[IDidWhatIHadToDo ruthlessness born out of desperation]] by the horror going on around them.

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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are not the ''least'' of their problems.most dangerous thing they'll be facing. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], [[DirtyCop whatever corrupt law enforcement was born of (or remains in the aftermath of) the disaster]] or even normal, everyday people who were either DrivenToMadness or [[IDidWhatIHadToDo ruthlessness born out of desperation]] by the horror going on around them.
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** ''Film/DawnOfTheDead1978'' especially takes delight in pointing this out, there are several scenes where humans can simply walk through crowds of zombies, since their reaction time is so poor they're only dangerous if you get yourself trapped or act like an idiot... which of course is what tons of people do. The living are more interested in screaming at eachother, go on killing sprees or engage in looting while society is falling down around them, and letting the zombie apocalypse spiral out of control.

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** ''Film/DawnOfTheDead1978'' especially takes delight in pointing this out, there are several scenes where humans can simply walk through crowds of zombies, since their reaction time is so poor they're only dangerous if you get yourself trapped or act like an idiot... which of course is what tons of people do. The living are more interested in screaming at eachother, each other, go on killing sprees or engage in looting while society is falling down around them, and letting the zombie apocalypse spiral out of control.
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* ''Manga/HighschoolOfTheDead'': [[NotUsingTheZWord 'THEM']] are certainly very threatening, but the human [[EvilTeacher Koichi Shido]] is, in some ways, far more [[HateSink vile]] and [[TheSociopath horrifying]].
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* ''Film/Cargo2013'': Vic is willing to use other humans (albeit in protected cages) as bait to lure in zombies to kill, and is keeping a woman named Lorraine against her will (although whether as a Sex Slave or just to maintain some feeling of domestic normalcy in his home is unclear).
* ''Film/StakeLand'': While the film has vampires instead of zombies, the overall atmosphere is the same, and Jebedia Loven and his AxCrazy ApocalypseCult are just as dangerous to the characters as the vampires are.
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But in a ZombieApocalypse, you may find yourself face-to-face with monsters far more terrifying than the living dead. They're cunning, resilient, resourceful, and absolutely ruthless... and by now, you probably know where this is going.

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But in a ZombieApocalypse, you may find yourself face-to-face with monsters far more terrifying than the living dead. They're cunning, resilient, resourceful, and absolutely ruthless... and by now, you probably know where this is going.
going: HumansAreTheRealMonsters.
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[[folder:Anime]]
* Played for BlackComedy in the ''Manga/FrankenFran'' [[EpisodeOfTheDead chapter]] "Living Dead", where the "zombies" turn out to be alive in a more than [[TechnicallyLivingZombie semantic sense]]--they could all [[UndeathIsCheap easily be cured]]. Problem is, the uninfected [[WrongGenreSavvy quickly assumed they were zombies and started killing them]], and thus were responsible for most of the actual deaths.
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* Most of the conflict of ''Series/TheWalkingDead'' comes fron ''human threats'' rather than walkers. At the start of the series, the characters struggle against walkers, but as time goes on in the series the characters have adjusted to zombies as a reality, but the danger of humans becomes more and more severe as time passes.

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* Most of the conflict of ''Series/TheWalkingDead'' comes fron ''human threats'' rather than walkers. At the start of the series, the characters struggle against walkers, zombies, but as time goes on in the series the characters have adjusted to zombies as a reality, but yet the danger of humans becomes more and more severe as time passes.severe.
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* Most of the conflict of ''Series/TheWalkingDead'' comes fron ''human threats'' rather than walkers. At the start of the series, the characters struggle against walkers, but as time goes on in the series the characters have adjusted to zombies as a reality, but the danger of humans becomes more and more severe as time passes.
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** Lampshaded by one character who points out that the Crossed are doing nothing that normal humans can't do, and have been doing as long as our species has existed.


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** ''Film/DawnOfTheDead1978'' especially takes delight in pointing this out, there are several scenes where humans can simply walk through crowds of zombies, since their reaction time is so poor they're only dangerous if you get yourself trapped or act like an idiot... which of course is what tons of people do. The living are more interested in screaming at eachother, go on killing sprees or engage in looting while society is falling down around them, and letting the zombie apocalypse spiral out of control.
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* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This trope]] is discussed and subjected to a refreshigly optimistic {{Deconstruction}} by ''Website/{{Cracked}}''. As many RealLife survivors of disasters can attest, the first thing members of a community do when struck by one is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and go at each other's throats as order crumbles.

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* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This trope]] is discussed and subjected to a refreshigly refreshingly optimistic {{Deconstruction}} by ''Website/{{Cracked}}''. As many RealLife survivors of disasters can attest, the first thing members of a community do when struck by one is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and go at each other's throats as order crumbles.
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* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray that easily in the case of this situation is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.

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* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This trope]] is one of many apocalypse tropes]] discussed and deconstructed subjected to a refreshigly optimistic {{Deconstruction}} by ''Website/{{Cracked}}''. As Nick J. points out, many RealLife survivors of disasters can attest, the first thing members of a community do in real life when struck by disasters one is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and immediately hoard supplies and weapons once go at each other's throats as order collapses. The reason civilization won't be going into disarray that easily in the case of this situation is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.crumbles.
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* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray that easily is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.

to:

* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''[[RealityEnsues help]]'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray that easily in the case of this situation is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.
Is there an issue? Send a MessageReason:
None


* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''help'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray that easily is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.

to:

* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''help'' ''[[RealityEnsues help]]'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray that easily is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.
Is there an issue? Send a MessageReason:
None


* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''help'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray easily,is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.

to:

* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''help'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray easily,is that easily is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.return.
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[[folder:Web Original]]
* [[https://www.cracked.com/article_21251_5-things-every-movie-gets-wrong-about-apocalypse.html This is one of many apocalypse tropes]] discussed and deconstructed by ''Website/{{Cracked}}''. As Nick J. points out, the first thing members of a community do in real life when struck by disasters is to quickly seek out and ''help'' neighbors, not panic and immediately hoard supplies and weapons once order collapses. The reason civilization won't be going into disarray easily,is because humans are naturally cooperative, and will willingly offer assistance if it gets them something in return.
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* ''{{VideoGame/Rebuild}} 2'': While the zombies are the main threat, the vilest enemies are the Last Judgement gang, a religious cult insisting on killing anyone who doesn't follow their beliefs (and the less said about how they treat women the better). During the assault on their compound (one of the game's MultipleEndings) the attackers blow a hole in the LJ's walls, flooding them with zombies.
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->''"These zombies, they're annoying, sure, but they're easy to kill. Kinda fun, even. The real threat is the ''people''. An outbreak like this does things to men. All the violence...the death...seeing loved ones die...change...it makes people '''snap''', just like that."''

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->''"These zombies, they're annoying, sure, but they're easy to kill. Kinda fun, even. The real threat is the ''people''. An outbreak like this does things to men. All the violence...the death...seeing The death... Seeing loved ones die...change...it die... Change... It makes people '''snap''', just like that."''
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A SubTrope of HumansAreTheRealMonsters.

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A SubTrope of HumansAreTheRealMonsters. May overlap with FriendlyZombie, if the zombies turn out to be non-malevolent, and the only real threat comes from humans.
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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], [[DirtyCop whatever corrupt law enforcement was born of (or remains in the aftermath of) the disaster]] or even normal, everyday people who were DrivenToMadness by the horror going on around them.

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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], [[DirtyCop whatever corrupt law enforcement was born of (or remains in the aftermath of) the disaster]] or even normal, everyday people who were either DrivenToMadness or [[IDidWhatIHadToDo ruthlessness born out of desperation]] by the horror going on around them.
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* ''Series/ZNation'' has multiple examples, including a ZombieAdvocate cult that turns a refuge into a SafeZoneHopeSpot early on [[spoiler:(and kills the DecoyProtagonist leader of the survivors)]], TheRemnant of TheCartel (that is trying to take over what's left and using drugs boosted with ''zombie fertilizer'' as their personal BreadAndCircuses), [[spoiler:the man that caused the ZombieApocalypse and his minions and eventually members of an invading nation.]]

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* ''Series/ZNation'' has multiple examples, including a ZombieAdvocate cult that turns a refuge into a SafeZoneHopeSpot early on [[spoiler:(and kills the DecoyProtagonist leader of the survivors)]], TheRemnant of TheCartel (that is trying to take over what's left and using drugs boosted with ''zombie fertilizer'' as their personal BreadAndCircuses), [[spoiler:the man that caused the ZombieApocalypse and his minions and eventually members of an invading nation. And then there's the WildCard that is Murphy.]]

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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.

to:

Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], [[DirtyCop whatever corrupt law enforcement was born of (or remains in the aftermath of) the disaster]] or even normal, everyday people who were DrivenToMadness by the horror going on around them.



* The zombies in ''WesternAnimation/ScoobyDooOnZombieIsland'' never actually try to harm the protagonists. As revealed at the end of the film, the zombies are actually [[spoiler: victims of a life- draining curse cast by the main villains of the movie, Lena and Simone. Every harvest moon, the zombies rise to scare away visitors, keeping their operation secret.]]

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* The zombies in ''WesternAnimation/ScoobyDooOnZombieIsland'' never actually try to harm the protagonists. As revealed at the end of the film, the zombies are actually [[spoiler: victims [[spoiler:victims of a life- draining curse cast by the main villains of the movie, Lena and Simone. Every harvest moon, the zombies rise to scare away visitors, keeping their operation secret.]]


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* ''Series/ZNation'' has multiple examples, including a ZombieAdvocate cult that turns a refuge into a SafeZoneHopeSpot early on [[spoiler:(and kills the DecoyProtagonist leader of the survivors)]], TheRemnant of TheCartel (that is trying to take over what's left and using drugs boosted with ''zombie fertilizer'' as their personal BreadAndCircuses), [[spoiler:the man that caused the ZombieApocalypse and his minions and eventually members of an invading nation.]]


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* In ''TabletopGame/RedMarkets'', "the living" include the corrupt members of what remains of the government in the aftermath of the Zombie Apocalypse (who left pretty much anybody west of the Mississippi River to die, for starters), the vile corporations that hunt down the few people immune to the virus (or at least somewhat more resistant) in order to harvest them to sell off antiviral drugs (made of said people) to the masses and the ZombieAdvocate cults, as well as people who work to scavenge enough resources to pay for a better living who will do '''anything''' to achieve that OneLastJob.
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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.

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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[ArmiesAreEvil malicious military forces]], [[CrazySurvivalist overly paranoid survivalists who simply can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.
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* It shouldn't be a surprise to find Telltale's adaptation of ''VideoGame/TheWalkingDead'' on this page. When the main characters aren't fighting cannibals, bandits, kidnappers, and quasi-dictators, they're fighting [[WeAREStrugglingTogether each other]]. All things considered, walkers only serve as tools with which the characters can be killed off; the ''conflict'' comes from humans.

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* It shouldn't be a surprise to find Telltale's adaptation of ''VideoGame/TheWalkingDead'' on this page. When ''VideoGame/TheWalkingDead'': As in [[ComicBook/TheWalkingDead the comic series]], when the main characters aren't fighting cannibals, bandits, kidnappers, and quasi-dictators, they're fighting [[WeAREStrugglingTogether each other]]. All things considered, walkers only serve as tools with which the characters can be killed off; the ''conflict'' comes from humans.
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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[CrazySurvivalist overly paranoid survivalist who can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.

to:

Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], [[CrazySurvivalist overly paranoid survivalist survivalists who simply can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.
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Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], an [[CrazySurvivalist overly paranoid survivalist]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.

to:

Indeed, in zombie fiction, the protagonists will often come to realize that zombies are the ''least'' of their problems. The real threat will come from [[DisasterScavengers roaming gangs of bandits]], [[ColonelKilgore psychotic military officers determined to mow down everything in sight]], an [[CrazySurvivalist overly paranoid survivalist]], survivalist who can't trust anyone]], or even normal, everyday people who were DrivenToMadness by the horror going on around them.

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