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* ''WesternAnimation/GravityFalls'': The ''Dipper's Guide to the Unexplained'' short "Lefty" is about a person who has only ever been seen from the left by anyone. This means that his left side was always facing the camera, even though other people in the scene should have been able to see him from the right.

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* ''WesternAnimation/GravityFalls'': ''WesternAnimation/GravityFalls'':
** In "Little Dipper", Dipper and Mabel drop the shrinking flashlight and it rolls toward [[EnfantTerrible Gideon]], with the framing making it appear that there's some distance between them. Mabel talks about how the flashlight works, and then it's quickly revealed that Gideon is standing [[http://static.wikia.nocookie.net/gravityfalls/images/4/41/S1e11_dipper_really.png/revision/latest?cb=20130506014602 right next to the twins]] and thus easily heard everything.
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The ''Dipper's Guide to the Unexplained'' short "Lefty" is about a person who has only ever been seen from the left by anyone. This means that his left side was always facing the camera, even though other people in the scene should have been able to see him from the right.
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* ''Series/WhenDinosaursRoamedAmerica'': The ''Ceratosaurus'' doesn't notice the hulking huge, oncoming ''Allosaurus'' until it's within biting range, despite both of them being out in a wide, open field with no cover in the middle of the day.
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* ''Webcomic/{{Whomp}}'': [[https://www.whompcomic.com/comic/bon-sabotage Agrias tells Ronnie not to destroy the house while she's gone]]. After he assures her he won't, she gets a call from him and sees that the living room is in ruin despite him not having moved from his spot.
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* ''Series/{{Frasier}}'' frequently has characters running into Frasier's kitchen - which is right by his living room, with no door or anything in the way - and having highly private conversations (that sometimes involve outright ''yelling'') that should easily be overhead by everyone, yet never are.
** Subverted in one case, where Niles rings Frasier's doorbell, and Frasier insists to Martin and Daphne that he's not going to talk about [[spoiler: Maris serving Niles with divorce papers]]. Cue Niles speaking up from behind the door with "Would you mind not talking about it a little less loudly?"
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* ''VideoGame/TheWalkingDeadSeasonOne'': At one point in Episode 4, Lee and Co. are faced with an abandoned house whose locked back door they need to get open. As it happens, the house's backyard also has a shed, but because it is only visible in the foreground and its door is facing away from the camera, the option is not available to search it, nor does anyone suggest it. This oversight is particularly noticable because, one, sheds are a common place to store tools that might help them get inside (this one does not, it's revealed later, but of course they wouldn't have known this at the time), and two, the solution the group eventually must resort to is... gruesome, to say the least.
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* ''Series/TetanggaMasaGitu'': In the first episode, Adi, presumably still too miffed about Angel's anger towards him, enters Bastian's house, but doesn't notice the new ping pong table that they previously discussed and are right in the middle of the room, until Bastian points it out and the camera pans to it.
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* ''Machinima/RedVsBlue'':

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* ''Machinima/RedVsBlue'':''WebAnimation/RedVsBlue'':

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* Happens in an issue of ''Comicbook/NewXMen'', where someone is trying to assassinate [[Characters/MarvelComicsProfessorX Professor X]] in an airport. The assassin is covered in a shawl, and when some of the X-corp branch unmask the assassin, it is only then that the Professor, several yards away, tells [[Characters/MarvelComicsJeanGrey Jean Grey]] who it is. This is a telepath who should have been able to tell the other telepath who it was before the audience finds out.
* In pretty much every ''Comicbook/{{Asterix}}'' album featuring Queen Cleopatra, there will be a scene where Cleo shows up in a huge sphinx-shaped throne pulled by dozens of slaves ... and no-one notices her approach until she appears on panel.
* In ''Recap/TintinDestinationMoon'', Calculus drives Tintin and Haddock toward the Moon rocket standing in the middle of its take-off site, with the panels focusing only on the jeep they are in, carefully excluding the Moon rocket from the frame until the jeep stops at its foot (and at the bottom of a page), with Tintin and Haddock looking up in surprise, leaving the reveal of the rocket in its full glory for the heroes and the readers for the next page. In short, it seems as if Calculus drove all the way to the Moon rocket without either Tintin or Haddock apparently noticing it before they are parked almost below it.

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* Happens ''ComicBook/XMen'': It happens in an issue of ''Comicbook/NewXMen'', where someone is trying to assassinate [[Characters/MarvelComicsProfessorX Professor X]] in an airport. The assassin is covered in a shawl, and when some of the X-corp branch unmask the assassin, it is only then that the Professor, several yards away, tells [[Characters/MarvelComicsJeanGrey Jean Grey]] who it is. This is a telepath who should have been able to tell the other telepath who it was before the audience finds out.
* ''ComicBook/{{Asterix}}'': In pretty much every ''Comicbook/{{Asterix}}'' album most of albums featuring Queen Cleopatra, there will be a scene where Cleo shows up in a huge sphinx-shaped throne pulled by dozens of slaves ... and no-one notices her approach until she appears on panel.
* In ''ComicBook/{{Superman}}'' story ''ComicBook/TheLegionOfSuperHeroes'', when the the eponymous super-team ask ComicBook/{{Superboy}} to follow them back to the 30th century, the panel shows one corner of the Time Bubble, and the young Clark Kent suddenly notices the ten-meter diameter sphere which was lying two steps from him all along.
* ''Franchise/{{Tintin}}'':
In ''Recap/TintinDestinationMoon'', Calculus drives Tintin and Haddock toward the Moon rocket standing in the middle of its take-off site, with the panels focusing only on the jeep they are in, carefully excluding the Moon rocket from the frame until the jeep stops at its foot (and at the bottom of a page), with Tintin and Haddock looking up in surprise, leaving the reveal of the rocket in its full glory for the heroes and the readers for the next page. In short, it seems as if Calculus drove all the way to the Moon rocket without either Tintin or Haddock apparently noticing it before they are parked almost below it.
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* In ''Series/FawltyTowers'', this is used to conceal the walls of the set wobbling. In "The Psychiatrist", Sybil storms into the bedroom, and slams the door. The camera zooms in on Basil just before this, and the door is heard slamming. The outtakes video shows the wall wobbling considerably, followed by Basil (remaining in character) testing the wall, as he did earlier in the episode.
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* Several jokes in ''Series/MrBean'' work like this.
** One notable example is in "Room 426" when Bean attempts to get past an old woman walking down the stairs by [[ItMakesSenseInContext climbing through the outer side of the stairs]] and somehow doesn't notice an old man ahead until the old man is actually visible on the screen. This gets him [[HoistByHisOwnPetard trapped]] between the old man and the old woman, and while the gag works through a camera frame, it probably couldn't happen in real life.
** On two other occasions, a car is parked, but the audience cannot see that somebody is inside it. In "Mr Bean goes to Town", Mr Bean takes off his shoe and sock, and puts them on the roof of a parked car, which drives away. In "The Trouble with Mr Bean", he parks his car in an impossibly narrow space by getting out of the car, and pushing it into the space; then one of the adjacent cars drives away, the driver invisible to the audience.
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* ''WesternAnimation/WreckItRalph'': Ralph lives here when his game isn't being played. It consists of an absolutely massive garbage dump for all the wreckage Ralph creates.
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* ''VisualNovel/TheGreatAceAttorney'': Baked into some of the games key mechanics
** The "Dance of Deduction" involve Herlock Sholmes noting supposed "evidence" around the room and using it to make wild deductions, then the player has to find proper evidence to replace his "evidence" so he can make a proper deduction. Often, finding the proper evidence requires only moving the camera slightly or changing its angle, revealing things that should have required no detective skills to notice. This has included a "Man" having a couple feet of long luxurious blonde hair hanging down from beneath his black "hair", or a brilliant bejeweled tiara that was left completely out in the open, save for the one precise camera angle you start with
** GAA also adds the ability to more thoroughly examine evidence in the court record by manipulating it as a 3D model. Critical pieces of information are uncovered by doing things as simple as... flipping the evidence over. Apparently no one who handled it before was paying much attention.
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* ''WesternAnimation/ToyStory2'':
** In the opening scene, when Buzz Lightyear says that "there seems to be no sign of intelligent life anywhere", the scene pans out to show that he somehow failed to notice being surrounded by massive hordes of aliens who were just barely far enough for the audience not to see them until that point.
** In the actual movie, Woody doesn't notice any of the cheese puffs covering the floor near where Al is sleeping until the audience hears him stepping on one.
** After Woody decides he's going to return to Andy with them, he tells Buzz & co. to wait in the air vent they're in. Just moments later, Pete sneaks out of his box and screws the vent cover back on without anyone in the vent protesting.
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* ''VideoGame/TheCurseOfMonkeyIsland'': when Elaine is transformed back from her statue form, Guybrush embraces her and says, "Everything's going to be just fine." The words are barely out of his mouth before a ring of Le Chuck's minions closes on them. Even with how distracted the couple were, you'd think they'd notice a dozen skeleton pirates brandishing swords just out of arm's reach.
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* In ''Series/{{Blackadder}} II'' episode "Head", Blackadder ducks in and out of a prison cell to interrogate Lady Farrow about the distinguishing features of her husband so he can impersonate him (having beheaded him ahead of schedule). There's an open grille above the door and everyone inside is within view of the door, but somehow Lady Farrow doesn't overhear the frantic conversation within, nor do they hear what she's saying to Blackadder, even though that ''does'' seem to happen with Queenie at the end. (But who cares; it's still hilarious.)

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* In ''Series/{{Blackadder}} II'' episode "Head", Blackadder Percy ducks in and out of a prison cell to interrogate Lady Farrow about the distinguishing features of her husband so he Blackadder can impersonate him (having beheaded him ahead of schedule). There's an open grille above the door and everyone inside is within view of the door, but somehow Lady Farrow doesn't overhear the frantic conversation within, nor do they hear what she's saying to Blackadder, Percy, even though that ''does'' seem to happen with Queenie at the end.end, and Blackadder ''does'' hear Percy's half of the conversation, based on his comment about "gloaters". (But who cares; it's still hilarious.)
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* Near the beginning of Franchise/{{Disney|AnimatedCanon}}'s ''WesternAnimation/RobinHood'', Robin has the Prince distracted while Little John robs him blind. At one point, he cuts a hole in the bottom of a chest and drains its gold coins out. However, there are four guards holding the chest on their shoulders. Justified in that the guards are rhinos, and with their eyes set in the sides of their heads, their field of vision doesn't cover the area forward and down.
* Unintentionally hilarious example in the Rankin-Bass version of ''WesternAnimation/TheReturnOfTheKing''. When Gandalf introduces the Minstrel of Gondor (who is standing in the corner of a fairly small room), all of the other characters look surprised. Apparently he was standing there the entire time without being noticed or introduced, just waiting for a cue. He's notably absent in the wide shots.

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* Near the beginning of Franchise/{{Disney|AnimatedCanon}}'s ''WesternAnimation/RobinHood'', ''WesternAnimation/RobinHood1973'', Robin has the Prince distracted while Little John robs him blind. At one point, he cuts a hole in the bottom of a chest and drains its gold coins out. However, there are four guards holding the chest on their shoulders. Justified in that the guards are rhinos, and with their eyes set in the sides of their heads, their field of vision doesn't cover the area forward and down.
* Unintentionally hilarious example in the Rankin-Bass Creator/RankinBass version of ''WesternAnimation/TheReturnOfTheKing''. When Gandalf introduces the Minstrel of Gondor (who is standing in the corner of a fairly small room), all of the other characters look surprised. Apparently he was standing there the entire time without being noticed or introduced, just waiting for a cue. He's notably absent in the wide shots.
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** In ''[[Recap/MyLittlePonyFriendshipIsMagicS4E24EquestriaGames Equestria Games]]'', after melting the giant ice block, Spike pulls an umbrella from just below the bottom of the screen. He opens it to shield himself from the brief downpour, then puts it back where it was, below the bottom of the screen. The camera cuts to a wider shot of Spike in the middle of the field. There's no umbrella, and nothing it could possibly fit behind.

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** In ''[[Recap/MyLittlePonyFriendshipIsMagicS4E24EquestriaGames "[[Recap/MyLittlePonyFriendshipIsMagicS4E24EquestriaGames Equestria Games]]'', Games]]", after melting the giant ice block, Spike pulls an umbrella from just below the bottom of the screen. He opens it to shield himself from the brief downpour, then puts it back where it was, below the bottom of the screen. The camera cuts to a wider shot of Spike in the middle of the field. There's no umbrella, and nothing it could possibly fit behind.
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---> [[HelloInsertNameHere You]]: Yamato-san was right! There are alot of people out here! Except... you can't see any of them in this image because, um... because.

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---> --> [[HelloInsertNameHere You]]: Yamato-san was right! There are alot of people out here! Except... you can't see any of them in this image because, um... because.
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* ''LightNovel/ACertainScientificRailgun'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been mentioned.

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* ''LightNovel/ACertainScientificRailgun'' ''Manga/ACertainScientificRailgun'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been mentioned.
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* ''LightNovel/ACertainMagicalIndex'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been mentioned.

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* ''LightNovel/ACertainMagicalIndex'' ''LightNovel/ACertainScientificRailgun'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been mentioned.
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* ''LightNovel/ACertainMagicalIndex'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been seen or mentioned.

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* ''LightNovel/ACertainMagicalIndex'' hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city but had never before been seen or mentioned.
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* Hilariously lampshaded in a promo chapter for the ''LightNovel/ACertainMagicalIndex'' movie, which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city, that had never before been mentioned.

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* Hilariously lampshaded in a promo chapter for the ''LightNovel/ACertainMagicalIndex'' movie, hilariously lampshades this in a promo chapter for the movie ''Anime/ACertainMagicalIndexMiracleOfEndymion'', which concerned a SpaceElevator, which would logically be highly visible from anywhere in the city, that city but had never before been seen or mentioned.
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* In the 1998 thriller Seeds of Doubt, a serial killer had tied his victim to the bed and is brandishing a knife. As he prepares to strike, the camera pans over across the street to a concerned neighbor watching the proceedings through the window - she had to wait until the camera was on her to react and call the police.
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* Parodied in ''VideoGame/JennyLeClue''. As Jenny is saying goodbye to CJ, the camera is up close on her face. When it zooms out, CJ has disappeared, with the narration stating as such. Jenny immediately calls out that she knows CJ is behind the nearby phone booth because she clearly watched him walk there, [[ImplausibleDeniability which CJ denies]].

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** Gumball and Darwin try talking to Masami in ''The Gift'' to get an idea of a present she'd like without letting her know they don't have one. When she tells them and leaves, it's revealed that everyone else who was invited was eavesdropping when the camera pulls back and shows they were framing the screen.
** The most outstanding example has to be in ''The Factory''. It has the boys stowaway in Nicole's briefcase, which Gumball hands to her from ''within'' the briefcase, and somehow she didn't notice that her briefcase was floating to her carried by an arm sticking from inside it because the camera angle didn't show that [[OnceMoreWithClarity at first]].

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** Gumball and Darwin try talking to Masami in ''The Gift'' "The Gift" to get an idea of a present she'd like without letting her know they don't have one. When she tells them and leaves, it's revealed that everyone else who was invited was eavesdropping when the camera pulls back and shows they were framing the screen.
** The most outstanding example has to be in ''The Factory''."The Factory". It has the boys stowaway in Nicole's briefcase, which Gumball hands to her from ''within'' the briefcase, and somehow she didn't notice that her briefcase was floating to her carried by an arm sticking from inside it because the camera angle didn't show that [[OnceMoreWithClarity at first]].



** {{Lampshade|Hanging}}d when Stan and Steve talk about the current plot in the living room. Francine interjects with a comment as the camera zooms out to show her standing in the doorway. Stan questions how he was completely unaware she was there despite him having a perfect view of the doorway from his present position. When the camera zooms back in to Stan and Steve, Stan starts a sentence, but squints back towards the doorway, as though he's trying to tell if Francine is still there.

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** {{Lampshade|Hanging}}d when Stan and Steve talk about the current plot in the living room. Francine interjects with a comment as the camera zooms out to show her standing in the doorway. Stan questions how he was completely unaware she was there despite him having a perfect view of the doorway from his present position. When the camera zooms back in to on Stan and Steve, Stan starts a sentence, but squints back towards the doorway, as though he's trying to tell if Francine is still there.
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oops forgot to type the edit reason which is that Examples Are Not General
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* In modern 3D games, a common trick used to save processing power is to prevent the game from rendering anything the player cannot directly see. This can range from not rendering anything in the world the player isn't directly looking at, to simply not modeling the right side of the first-person model for a weapon (and using a noticeably lower-quality third-person model for other characters to hold).
* Some {{Beat Em Up}}s will hide extra lives and health pickups behind pipes. The character would clearly see it but the player's view is blocked by the pipe. ''VideoGame/FinalFight 3'' has a few.
* A great deal of {{isometric|Projection}} games, shot from a slightly slanted angle, will hide hidden characters or chests behind walls, staircases, or the like, waiting for an investigative player to find them.



* Many if not most light gun/rail gun shooters use this. No matter how well you're covering your position, mooks will appear right in your face and make it damned near impossible to avoid damage. VideoGame/LethalEnforcers is seemingly where this started, or at least became prominent.
* Inverted in some of the earlier {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPGs (notably ''VideoGame/EverQuest'' and ''VideoGame/DarkAgeOfCamelot'') where a target is clearly visible on screen yet when you try to cast a spell on them it will say the target is not visible, presumably due to bad programming. ''DAOC'' is in third person so you could HandWave it by saying just because the camera can see the target doesn't mean your character in game can see it from their POV; ''[=EverQuest=]'', however, is first person by default so has no such excuse. Most later [=MMOs=] with similar mechanics, like ''VideoGame/FinalFantasyXIV'', sidestep the issue by wording it as the target being out of your character's line of sight, such as the target slipping behind a large tree or other piece of scenery.
* A lot of {{Shoot Em Up}}s have the rule of "if it's off-screen, you can't shoot it". In other words, you could be firing everything when the boss is about 100 meters away, but until the boss appears on the screen you can't damage it. Similarly, your movement is limited to what's onscreen; if you're at the edge of the screen and cornered by bullets, you simply can't move further off to the side.
* Occurs with offscreen-spawning enemies in FPS games. Conversely, they probably [[TheAllSeeingAI already know your position.]] Some such games, such as the original ''VideoGame/CallOfDuty'', even complain in the console when the player can see where the enemies are trying to spawn from. More recent ones that don't eschew infinitely-respawning enemies entirely often add in obvious entrances for enemies to spawn in behind then leave to enter the playing field proper, such as a tunnel entrance or a door that refuses to open for you.
* This is {{averted|Trope}} in all third-person shooters where the player can rotate the camera around the character and zoom out. This allows the player to see around corners, over obstacles, and other impediments to line of sight without needing to expose the character. Until the game [[CameraScrew suddenly denies you camera control]].
** ''VideoGame/WorldOfWarcraft'' upgraded to a slightly more realistic form. You can still turn the camera around to look behind objects, but you can no longer scan for objects using your mouse (which used to show enemies even through solid stone walls). You can, however, still use a keyboard command to show the lifemeters of all hidden enemies around you, including those below the floor you're on and behind walls.
** ''VideoGame/GearsOfWar'' gives you the opportunity to not just look but shoot blind around corners and over obstacles. The flipside of being able to do this is that that you have no accuracy, so firing an automatic weapon in this manner is a case of spray-n-pray.
** In turn-based games that keep track of what your character can see using fog of war, a '''four dimensional''' version of this can occur. Characters with enough movement points can pop out from cover, catch a glimpse of something, and return to safety all in the same turn. This often makes it impossible for other entities to react to or even SEE your character.
*** An especially vicious abuse of turn-based games is to perform an action (like taking a potshot at somebody) when you do this. Some editions of ''TabletopGame/{{Shadowrun}}'' allowed heavily enhanced characters to open a door, run in, knife someone, run out, close the door, and lock it in a single turn.
*** Some turn-based games, usually based in some kind of action point model, mitigate this. They use a mechanic, sometimes called overwatch, that allows to use left over action points from your own turn during the enemy's turn, usually as a reaction from detecting an enemy character doing the above.
** The latest ''VideoGame/SyphonFilter'' installments take this to the logical next step. Aside from knowing what's around the corner without actually exposing Logan, you can now ''pre-aim'' shots from behind cover! This results in "peek-a-boo" headshots, where the agent will come out of cover, shoot the {{mook|s}} in the head, and duck behind cover in just half a second. Granted, this "pre-aiming" is only effective at close range and in a rather narrow angle of coverage - many situations need the manual aim which requires the player to come out of cover. Still, ''Dark Mirror'' and ''Logan's Shadow'' takes the omniscience of the third person camera to a whole new level. Also present in ''VideoGame/WinBack'', which - when you sidle up to a corner - allows you to queue up multiple headshots for button-press execution.
** Some games have very simple cameras. ''VideoGame/{{Oni}}'' did not push the camera in or clip outside walls, so you could swing it right through walls and see all kinds of things (or block your view with the other side of the wall Konoko's backed up against!). Since Creator/{{Bungie}} didn't fix this bug with ''VideoGame/HaloCombatEvolved'''s 3rd-person vehicle camera, it might be the reason why ''Franchise/{{Halo}}'' became an FPS.
** ''VideoGame/PerfectDark Zero'' and ''VideoGame/RainbowSix: Vegas'' switch to a third person view when you're in cover, and you can pre-aim from here. Like ''Syphon Filter'' above, however, you need to actually pop out of cover to properly aim and hit enemies; outside of abusing a glitch with sniper rifles in the second ''Vegas'', attempting to blind-fire from behind cover [[ATeamFiring only works at extreme close range]]. ''Vegas'' also has camera issues, since the game always wants to view the action when you're leaning up over low cover from a specific angle depending on which direction you're aiming from that cover - the problem being that whichever angle it wants is always the one that blocks your view of who you're actually trying to shoot at with your own body.
* Many games with top-down views, such as the older ''Franchise/TheLegendOfZelda'' games and ''VideoGame/GoldenSun'', have "secret doors" that are only not visible because of the bird's-eye view the player has.
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* Happens in an issue of ''Comicbook/NewXMen'', where someone is trying to assassinate Comicbook/ProfessorX in an airport. The assassin is covered in a shawl, and when some of the X-corp branch unmask the assassin, it is only then that the Professor, several yards away, tells Comicbook/JeanGrey who it is. This is a telepath who should have been able to tell the other telepath who it was before the audience finds out.

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* Happens in an issue of ''Comicbook/NewXMen'', where someone is trying to assassinate Comicbook/ProfessorX [[Characters/MarvelComicsProfessorX Professor X]] in an airport. The assassin is covered in a shawl, and when some of the X-corp branch unmask the assassin, it is only then that the Professor, several yards away, tells Comicbook/JeanGrey [[Characters/MarvelComicsJeanGrey Jean Grey]] who it is. This is a telepath who should have been able to tell the other telepath who it was before the audience finds out.



* In ''Film/TheDarkKnight'', Batman manages to hide from an entire dinner party (including ComicBook/TheJoker) until the camera pans slightly to the right and he's suddenly ''there''. (Of course, this is ''[[StealthHiBye Batman]]'' we're talking about here.)

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* In ''Film/TheDarkKnight'', Batman manages to hide from an entire dinner party (including ComicBook/TheJoker) [[Characters/BatmanTheJoker The Joker]]) until the camera pans slightly to the right and he's suddenly ''there''. (Of course, this is ''[[StealthHiBye Batman]]'' we're talking about here.)



** In ''Film/AvengersEndgame'', once the plot goes back to the opening of ''Film/GuardiansOfTheGalaxy'', the dancing Star-Lord manages to miss a fully-armored War Machine who appears from off-screen and then clonks him on the head.

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** In ''Film/AvengersEndgame'', once the plot goes back to the opening of ''Film/GuardiansOfTheGalaxy'', ''Film/{{Guardians of the Galaxy|2014}}'', the dancing Star-Lord manages to miss a fully-armored War Machine who appears from off-screen and then clonks him on the head.



** In "The Game," Wesley comes to Picard with his concerns about a mind-controlling game spreading through the crew. After Wesley leaves, Picard retrieves a game module from a shelf beside him that was just out frame, revealing that he's in the grips of the game as well. Wesley should have been able to see the game module from his position and be tipped off to Picard's compromised state.

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** In "The Game," Wesley comes to Picard with his concerns about a mind-controlling game spreading through the crew. After Wesley leaves, Picard retrieves a game module from a shelf beside him that was just out off frame, revealing that he's in the grips of the game as well. Wesley should have been able to see the game module from his position and be tipped off to Picard's compromised state.



* ''WesternAnimation/TeenTitans'' has an interesting example. In "Betrayal" Terra sees Slade's reflection on a mirror, but when she turns around she can't see any sign of him. We're probably meant to believe that Slade simply left the room during the time it took Terra to turn her head, except that there is a ''very'' clear shot of Terra looking behind her while the mirror in front of her still shows Slade's motionless reflection.

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* ''WesternAnimation/TeenTitans'' ''WesternAnimation/{{Teen Titans|2003}}'' has an interesting example. In "Betrayal" Terra sees Slade's reflection on a mirror, but when she turns around she can't see any sign of him. We're probably meant to believe that Slade simply left the room during the time it took Terra to turn her head, except that there is a ''very'' clear shot of Terra looking behind her while the mirror in front of her still shows Slade's motionless reflection.
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* ''VideoGame/MetroidDread'': Samus’s first encounter with Raven Beak comes just after she exits an elevator in the introductory cutscene. After the doors open, she spends a few seconds looking around her surroundings, and continues doing so as she steps out onto a long bridge, before suddenly startling and drawing on a looming figure standing on the other end — which has been directly in front of her from the moment she exited the elevator, and who by all indications has been there staring at her the entire time.
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* ''WebAnimation/HappyTreeFriends'' has three characters, [[IronicName Handy]] (who [[ArmlessBiped has no arms]]]], The Mole (who [[BlindMistake is blind]]), and Cro-Marmot (who is [[HumanPopsicle frozen in a block of ice]]]], doing normal actions off-screen while unable to perform those same actions on-screen.

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* ''WebAnimation/HappyTreeFriends'' has three characters, [[IronicName Handy]] (who [[ArmlessBiped has no arms]]]], arms]]), The Mole (who [[BlindMistake is blind]]), and Cro-Marmot (who is [[HumanPopsicle frozen in a block of ice]]]], ice]]), doing normal actions off-screen while unable to perform those same actions on-screen.

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