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** Also in ''GX'', Doctor Collector versus DD. The Doctor uses a clever combo involving banishment-based cards to bring out five strong Spellcasters on his first turn, creating a field that will block all attacks, give him a sizeable amount of offense, and burn the opponent considerably with each turn, complete with a strong Trap for insurance. DD brings out Plasma--we don't see the resolution, but it's clear he won immediately after. We get another taste of this when Edo fights DD: Edo brings out his own ace monster, Dogma, which is immediately consumed by Plasma on the next turn, showing he'll be in for a rough match.

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** Also in ''GX'', Doctor Collector versus DD. The Doctor uses a clever combo involving banishment-based cards to bring out five strong Spellcasters on his first turn, creating a field that will block all attacks, give him a sizeable amount of offense, and burn the opponent considerably with each turn, complete with a strong Trap for insurance. DD brings out Plasma--we Bloo-D--we don't see the resolution, but it's clear he won immediately after. We get another taste of this when Edo fights DD: Edo brings out his own ace monster, Dogma, Dogma Guy, which is immediately consumed by Plasma Bloo-D on the next turn, showing he'll be in for a rough match.
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* ''Manga/{{Bleach}}'': Sorta. Ichigo, Hitsugaya and especially Komamura often tend to activate their Bankai from the get-go, so it's more like a "Begin with SuperMode". Depending on the opponent, that's more than enough. Ichigo later gains the ability to strengthen his power via his Hollow Mask, but because of his time limit, he normally doesn't wear it right away. There are three battles which he begins with his Bankai and his Hollow Mask[[note]]His second match battle with Grimmjow, his first battle with Ulquiorra, and his battle with Aizen in Fake Karakura.[[/note]], but ironically enough, he doesn't win any of them. After the TimeSkip after regaining his Shinigami powers, Ichigo makes less use of this trope and actually saves his Bankai for later.
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* ''Manga/HajimeNoIppo'' has the titular character do this to [[TheRival Takeshi Sendo]] in the rematch, as Ippo charges out of his corner within the first seconds of the match and hits the [[RapidFireFisticuffs Dempsey]] [[MegatonPunch Roll]] as soon as possible. Sendo was able to get back from it, though.
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* ''Manga/OnePiece'': King Elizabello II has a move called the King Punch, whose mere shockwave is enough to defeat anybody who comes in contact with it and cannot be dodged, so he will always begin any fight with it. [[PlayingWithATrope Played with]], however, in that the King Punch needs a charge time of at least one hour during which he can't defend or move from his spot, and he literally knows no other moves, requiring his retainer Dagama to find ways to not let Elizabello get interrupted during that time. Hence, while he begins with a finishing move, said move takes a little over one hour to play out.
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* ''Manga/JujutsuKaisen'': [[spoiler:Satoru Gojo takes the first shot in his duel against Sukuna by having Utahime [[StatusBuff buff him up]] before firing a 200% [[DisintegratorRay Hollow Purple]] from [[CombatPragmatist behind a Curtain]], leaving the King of Curses with ''very'' little time to dodge and not get anything beyond [[AnArmAndALeg his right arm]] utterly disintegrated.]]

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Crosswicking examples from work pages.


In anime, this is either one of the coolest things you'll ever see or an {{Epic Fail}}ure to kill the opponent. The latter case might be one of the [[PlayedForLaughs most hilarious parts]] of the show... unless it's PlayedForDrama. VideoGames can have this if the player saves their best attack for an incoming boss battle, and then uses it straight away; an enemy might also use this tactic, in which case it often overlaps with PressXToNotDie. In ProfessionalWrestling, this is referred to as a SquashMatch.

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In anime, this is either one of the coolest things you'll ever see or an {{Epic Fail}}ure to kill the opponent. The latter case might be one of the [[PlayedForLaughs most hilarious parts]] of the show... unless it's PlayedForDrama. VideoGames can have this if the player saves their best attack for an incoming boss battle, and then uses it straight away; an enemy might also use this tactic, in which case it often overlaps with PressXToNotDie. In ProfessionalWrestling, this is referred to as a SquashMatch.
SquashMatch. TabletopRPG communities call the tactic a "nova", likening it to a star going supernova and burning itself out.



* ''Fanfic/AshikabiOfThunderAndLightning'': Amebane uses his LimitBreak technique at the beginning of his fight with Shiina. He [[SmallNameBigEgo drastically overestimates]] his place on the power spectrum, so is hopelessly outclassed despite this.
* ''Fanfic/CloneStory'': Hikari's first move during her encounter with [[spoiler:Orochimaru]] is to spawn shuriken inside of his ''heart''. To her [[YouHaveGotToBeKiddingMe disbelief]], he has the HealingFactor to shrug it off.
* ''Fanfic/CompulsionLeadZeppelin'': One of [[VillainProtagonist Alex]]'s most consistent lessons to the new superhero Taylor is to hit as hard as possible with the opening attack.



* ''Fanfic/EnneaSeries'': Hawks' first move when facing Overhaul is to throw a feather straight into his eye. It doesn't work because of his HealingFactor but points for trying.



* ''Film/{{Snatch}}'': Mickey likes to open his boxing matches with devastating haymakers to the face. In his first two bouts, this results in him knocking down his opponent on the first swing, which is a problem when he's supposed to throw the match.



* ''Literature/TheCourtshipOfPrincessLeia'': Early in his efforts to restore the Jedi Order, Luke Skywalker faces off against Gethzerion, a powerful [[TheDarkSide Dark Side]] user who, unlike the Empire, has no interest in capturing or [[WeCanRuleTogether turning]] him. She immediately gives him a massive brain aneurysm and leaves him for dead.



* ''Literature/TheHeroIsOverpoweredButOverlyCautious'': {{Parodied|Trope}} when the ImproperlyParanoid title character uses a ThereIsNoKillLikeOverkill special attack as soon as he sees a low-level slime in the starter town, then firebombs the [[NotEnoughToBury empty ground where it used to be]] for good measure.



* ''Literature/TheCourtshipOfPrincessLeia'': Early in his efforts to restore the Jedi Order, Luke Skywalker faces off against Gethzerion, a powerful [[TheDarkSide Dark Side]] user who, unlike the Empire, has no interest in capturing or [[WeCanRuleTogether turning]] him. She immediately gives him a massive brain aneurysm and leaves him for dead.



* Wrestling/ShawnMichaels started his match at ''Survivor Series 2009'' with a Sweet Chin Music to Wrestling/TripleH, to send a message to their other opponent, Wrestling/JohnCena. To make things more interesting, Triple H was Michaels' tag partner at the time

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* Wrestling/ShawnMichaels started his match at ''Survivor Series 2009'' with a Sweet Chin Music to Wrestling/TripleH, to send a message to their other opponent, Wrestling/JohnCena. To make things more interesting, Triple H was Michaels' tag partner at the timetime.



* In many tabletop game communities, the slang for this strategy is 'nova' (usually used as a verb; "I'm gonna nova the dragon"). It compares the swift use of your most powerful abilities to a star going supernova and then burning itself out.



* ''VideoGame/DeadAheadZombieWarfare'': The Mechanic opens his fight with a sledgehammer attack that does a triple-damage CriticalHit, then switches to a wrench. At Level 13, he gains a ChainLethalityEnabler that lets him reuse the sledgehammer attack as long as he kills his target with it, allowing him to go on massive kill sprees.



* In ''VideoGame/DOTA2'' and other MultiplayerOnlineBattleArena games, the entire point of the "Initiator" character type is to do this as a DynamicEntry. Their job is to open a fight by jumping into the enemy team and firing off the biggest spell they have, aiming to incapacitate all (or at least most) of them for their teammates to clean up. Also common practice for most other character types, since if you don't use your best ability right away you might die before getting a chance to.



* ''VideoGame/GranblueFantasy'': Characters with "C.A. Instant Standby" skills can have a full Charge Bar right at Turn 1, ready to unleash a Charged Attack.



* ''VideoGame/HonkaiStarRail'': Any accumulated [[LimitBreak Ultimate]] energy is carried over in between battles, so it's possible for a party member to enter a new fight with a readily-available Ultimate on their first turn. There's even an {{achievement|System}} to have all four current party members unleash their Ultimates on the first turn.
* ''VideoGame/IronMarines'': TheDreaded BigBad Nexus has a MeteorSummoningAttack that causes a OneHitKill if any of the meteors hit [[HeroMustSurvive your Tortugon]]. He attempts to use it at the very start of battle.
* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': [[EnfantTerrible Renne, Angel of Slaughter]] is quick to use her [[LimitBreak S-Craft]] in her boss fights in ''The Second Chapter'', which can cause a TotalPartyKill due to its high chance to inflict [[OneHitKill Deathblow]].



* ''VideoGame/LordsOfMagic'': Once a player using the Fire Faith learns Fire's ultimate attack spell, "Inferno", he'll most likely start every fight with it. Inferno does 2 times the spellcaster's Level Fire [[SymmetricEffect damage to EVERY unit on the combat map.]] A Level 6 or higher mage can kill just about anything besides warrior champions in 2 casts of Inferno. Sure the mage [[SuicideAttack will die with the second cast]] but you'll usually kill far more than their value in enemy units. Plus Fire has the benefit of relatively cheap Sorceresses [[ExploitedImmunity and magic creatures that have 100% Fire Resist.]]



* ''VideoGame/MedabotsMetabeeAndRokusho'': A troublesome issue with the FinalBoss. [[spoiler:Since all three of the Mega Emperors start with full MF Gauge they'll blast both Ultra Shot and Spiral Bolt on their first turn if you don't block it.]]
* ''VideoGame/MetroidDread'': Many major enemies and bosses can be dealt tremendous damage or [[OneHitKill killed outright]] if you slam into them with the Shinespark. There are ways to charge a Shinespark during or even ''right before'' some boss fights, causing extreme pain or skipping a [[MultiStageBattle phase]] entirely.



* In the MultiplayerOnlineBattleArena genre, the entire point of the "Initiator" character type is to do this as a DynamicEntry. Their job is to open a fight by jumping into the enemy team and firing off the biggest spell they have, aiming to incapacitate all (or at least most) of them for their teammates to clean up. Also common practice for most other character types, since if you don't use your best ability right away you might die before getting a chance to.

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* ''VideoGame/NarutoShippudenUltimateNinjaStormRevolution'': Downplayed in some game modes.
**
In Ultimate Jutsu mode, it's entirely possible to attempt an Ultimate Jutsu from the MultiplayerOnlineBattleArena genre, word go, but using it at the entire point of the "Initiator" ''very'' start isn't likely to work; a character type is to do this as a DynamicEntry. Their job is to open a fight by jumping into the enemy team and firing off the biggest spell they have, aiming to incapacitate all (or at least most) of them for their teammates to clean up. Also common practice for most not caught in any other character types, since if you don't use your best ability right away you might die before getting animation (or merely moving) can simply [[NoSell block it]].
** [[SuperMode Instant Awakenings]] can be used from the get-go when playing in Awakening Mode, but the ''much'' more powerful True Awakenings require filling
a chance to.LimitBreak gauge.



* ''VideoGame/SmallSaga'': The second fight against the Royal Blademaster has him use Fleche Fatale on his first turn, the same OneHitKill move he used on the player character Verm in their first duel. [[TookALevelInBadass This time]], Verm can either attack and fatally wound him before he gets the chance, or use Nimblefoot to dodge the attack entirely.



* ''VideoGame/TimeKillers'': The player can attempt a [[FinishingMove Death Move]] at any time, so they have a chance to decapitate their opponent with their opening move.



* ''Webcomic/TheOrderOfTheStick'': When Redcloak decides to kill [[spoiler:Durkon Thundershield]] during parley, he [[https://www.giantitp.com/comics/oots1209.html starts the fight]] with a surprise Implosion, a [[SpellLevels top-level]] save-or-die spell that would deny the enemy a chance to retaliate, prevent [[DeathIsCheap resurrection]], and [[NeverFoundTheBody destroy the evidence]]. [[spoiler:Durkon resists the spell long enough to escape.]]

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* ''Webcomic/TheOrderOfTheStick'': ''Webcomic/TheOrderOfTheStick'':
**
When Redcloak decides to kill [[spoiler:Durkon Thundershield]] during parley, he [[https://www.giantitp.com/comics/oots1209.html starts the fight]] with a surprise Implosion, a [[SpellLevels top-level]] save-or-die spell that would deny the enemy a chance to retaliate, prevent [[DeathIsCheap resurrection]], and [[NeverFoundTheBody destroy the evidence]]. [[spoiler:Durkon resists the spell long enough to escape.]]


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* ''Franchise/TransformersGeneration1'': Computron is aware of his own stunted reaction time due to his immense processing power. Thus, when he does make his move, it's often a very decisive one based on a FatalFlaw he notices in his opponents. For example, when he finds Abominus physically stronger than him in a direct grapple, his solution is to grab Abominus by the shoulders and vibrate him so hard his joints give out and forcibly disengage the Terrorcons.
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** The first thing Zodiark from ''VideoGame/FinalFantasyXII'' will do is using Darkja, a powerful [[CastingAShadow dark-elemental]] attack that hits whole party and has substantial chance to inflict Blindness and ''Instant Death''. This is why players usually start fight with single party member, calling others in once this attack is over.
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* ''Literature/{{Overlord|2012}}'': [[BareFistedMonk Zero]], the leader of the Six Arms, starts his fight with Sebas by using up all of his buffs at once before charging up his strongest attack and punching Sebas with all of his might. [[TheWorfBarrage Sebas doesn't even bother putting up his guard, and the attack still fails to deal any damage]]. It's not that Zero is weak ([[NormalFishInATinyPond not by New World standards]], at least): it's just that [[OneManArmy Sebas]] is [[OutsideContextProblem beyond the standards of the New World]].
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Compare and contrast the SingleStrokeBattle, in which the decisive blow needn't be an especially powerful attack; RocketTagGameplay, a gameplay trope where characters' offensive powers are so great that any attack is either this trope or a NoSell; and CurbStompBattle, where the opponent doesn't really need to use their best attack to kick someone out of the atmosphere.

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Compare and contrast the SingleStrokeBattle, in which the decisive blow needn't be an especially powerful attack; RocketTagGameplay, a gameplay trope where characters' offensive powers are so great that any attack is either this trope or a NoSell; and CurbStompBattle, where the opponent doesn't really need to use their best attack to kick someone out of the atmosphere.
atmosphere; and CombatPragmatist, a character who typically resorts to this.
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In {{Toku}} however, it’s a general convention for heroes and mechs to never use a finishing move as their first strike against the opponent.
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** A moment later, when Vanko arrives, Rhodey decides to use his most powerful weapon immediately: the bunker buster missile "the Ex-Wife". [[spoiler:It completely fails, bouncing off without exploding.]]

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** A moment later, when Vanko arrives, Rhodey decides to use his most powerful weapon immediately: the bunker buster missile "the Ex-Wife". [[spoiler:It completely fails, bouncing off without exploding. When Tony asks if he got it from [[BigBadWannabe Hammer]], Rhodey sheepishly admits that he did.]]
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* ''Manga/MyHeroAcademia'': [[BigBad All For One's]] standard tactic in a fight is to crush his opponents with one overwhelming attack before moving in to [[PowerParasite steal their Quirks while they're down]]. [[spoiler:All Might {{exploit|edTrope}}s this in their final rematch by having no Quirks to steal and by surviving his initial attack, after which he moves closer to counterattack with a suit of PowerArmor.]]

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* ''Manga/MyHeroAcademia'': [[BigBad All For One's]] standard tactic in a fight is to crush his opponents with one overwhelming attack before moving in to [[PowerParasite steal their Quirks while they're down]]. [[spoiler:All Might {{exploit|edTrope}}s this in their final rematch by [[BroughtDownToNormal having no Quirks to steal steal]] and by surviving his initial attack, after which he moves closer to counterattack with a suit of PowerArmor.]]
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* ''Manga/MyHeroAcademia'': [[BigBad All For One's]] standard tactic in a fight is to crush his opponents with one overwhelming attack before moving in to [[PowerParasite steal their Quirks while they're down]]. [[spoiler:All Might {{exploit|edTrope}}s this in their final rematch by having no Quirks to steal and by surviving his initial attack, after which he moves closer to counterattack with a suit of PowerArmor.]]
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* Wrestling/ShawnMichaels started his match at ''Survivor Series 2009'' with a Sweet Chin Music to Wrestling/TripleH, to send a message to their other opponent, Wrestling/JohnCena. To make things more interesting, Triple H was Michaels' tag partner at the time
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* In ''Film/DungeonsAndDragonsHonorAmongThieves'', [[spoiler:[[BigBad Sofina]]]] begins the FinalBattle by casting the 9th level spell [[MeteorSummoningAttack Meteor Swarm]]. [[spoiler:While the heroes are able to completely avoid the spell's effect, it shows how utterly furious she is at them for ruining her plan to turn Neverwinter's population into an army uf undead thralls.]]

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* In ''Film/DungeonsAndDragonsHonorAmongThieves'', [[spoiler:[[BigBad Sofina]]]] begins the FinalBattle by casting the 9th level spell [[MeteorSummoningAttack Meteor Swarm]]. [[spoiler:While the heroes are able to completely avoid the spell's effect, it shows how utterly furious she is at them for ruining her plan to turn Neverwinter's population into an army uf of undead thralls.]]
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* In ''Film/DungeonsAndDragonsHonorAmongThieves'', [[spoiler:[[BigBad Sofina]]]] begins the FinalBattle by casting the 9th level spell [[MeteorSummoningAttack Meteor Swarm]]. [[spoiler:While the heroes are able to completely avoid the spell's effect, it shows how utterly furious she is at them for ruining her plan to turn Neverwinter's population into an army uf undead thralls.]]
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* ''Fanfic/VowOfTheKing'': Ichigo's "fight" against Cirucci starts and ends with him impaling her and immediately blasting her with his SwordBeam.
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* ''VideoGame/BaldursGateIII'': If the player character [[PressXToDie persists]] in [[DoNotTauntCthulhu taunting]] [[spoiler:the [[ImmortalRuler eternal god-queen]] Vlaakith]], she uses a Wish -- the setting's most powerful {{Reality Warp|er}}ing spell -- to strike down the entire party in a NonStandardGameOver.
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* Wrestling/Sting was ''forced'' to do this to Wrestling/JeffHardy at [[Wrestling/ImpactWrestling TNA Victory Road 2011]] due to Hardy showing up intoxicated on muscle relaxers and in no shape to compete.

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* Wrestling/Sting Wrestling/{{Sting}} was ''forced'' to do this to Wrestling/JeffHardy at [[Wrestling/ImpactWrestling TNA Victory Road 2011]] due to Hardy showing up intoxicated on muscle relaxers and in no shape to compete. compete: he pinned Hardy with his signature FinishingMove after one minute and 28 seconds.
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* Wrestling/Sting was ''forced'' to do this to Wrestling/JeffHardy at [[Wrestling/ImpactWrestling TNA Victory Road 2011]] due to Hardy showing up intoxicated on muscle relaxers and in no shape to compete.
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** ''VideoGame/FinalFantasyXIV'': the optional DuelBoss Menenius sas Lanatus begins his fight by summoning four invincible[[AttackDrone magitek bits]] which will open fire after a short delay, catching the player in a deadly crossfire. This attack is a OneHitKill unless the player uses a [[AttackReflector Light Curtain]] to reflect the shots back at the bits and destroy them, at which point Menenius decides to take the fight seriously.

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** ''VideoGame/FinalFantasyXIV'': the optional DuelBoss Menenius sas Lanatus begins his fight by summoning four invincible[[AttackDrone invincible [[AttackDrone magitek bits]] which will open fire after a short delay, catching the player in a deadly crossfire. This attack is a OneHitKill unless the player uses a [[AttackReflector Light Curtain]] to reflect the shots back at the bits and destroy them, at which point Menenius decides to take the fight seriously.
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** ''VideoGame/FinalFantasyXIV'': the optional DuelBoss Menenius sas Lanatus begins his fight by summoning four invincible[[AttackDrone magitek bits]] which will open fire after a short delay, catching the player in a deadly crossfire. This attack is a OneHitKill unless the player uses a [[AttackReflector Light Curtain]] to reflect the shots back at the bits and destroy them, at which point Menenius decides to take the fight seriously.
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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Ludwig von Koopa [[InvokedTrope explicitly states]] that he's going all-out right from the start. Unlike most enemies, he gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].

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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Ludwig von Koopa [[InvokedTrope explicitly states]] that he's going all-out right from the start. Unlike most enemies, he He gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].
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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Ludwig von Koopa explicitly states that he's going all-out right from the start. Unlike most enemies, he gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].

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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Ludwig von Koopa [[InvokedTrope explicitly states states]] that he's going all-out right from the start. Unlike most enemies, he gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].
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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Ludwig von Koopa explicitly states that he's going all-out right from the start. Unlike most enemies, he gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].
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* In both ''VideoGame/TouhouLabyrinth'' games, Yuyuko has a nasty tendency to open the fight with Saigyouji Flawless Nirvana, a massive teamwide nuke that also carries a high chance of Instant Death, should you neglect your Death resist while gearing to tank the actual damage.
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Spelling.


* In ''VideoGame/XenobladeChronicles3'', the Flash Fencer skill Capable Hands fully charges the user's [[LimitBreak Talent Art]] gauge at the start of the battle once you've mastered the class[[labelnote:*]](before that, it only fills the gauge partially, but this is still useful)[[/labelnote]]. This is particularly [[GameBreaker game-breaking]] on [[TheHero Noah]] because of his unique Talent Arts, especially [[spoiler: [[EleventhHourSuperPower Unlimited Sword]], which lets him use [[SwordOfPlotAdvancement Lucky Seven]] as basically a mini-Monado, complete with new Arts and passive effects that adapt to Noah's class role, which can include [[NighInvulnerable Invincibility]] and applying [[OneHitKill Doom]] with his normal attacks.]] While normally [[spoiler:Unlimited Sword]] is balanced by its [[NecessaryDrawback long charge up time,]] Capable Hands lets you use it immediately at the start of a fight and tear through most enemies (even those [[BossInMookClothing way above your level]] if they don't have ContractualBossImmunity) in seconds. And conveniently, Noah just happens to be Flash Fencer's class inheritor, so the skill was practiaclly designed with him in mind.

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* In ''VideoGame/XenobladeChronicles3'', the Flash Fencer skill Capable Hands fully charges the user's [[LimitBreak Talent Art]] gauge at the start of the battle once you've mastered the class[[labelnote:*]](before that, it only fills the gauge partially, but this is still useful)[[/labelnote]]. This is particularly [[GameBreaker game-breaking]] on [[TheHero Noah]] because of his unique Talent Arts, especially [[spoiler: [[EleventhHourSuperPower Unlimited Sword]], which lets him use [[SwordOfPlotAdvancement Lucky Seven]] as basically a mini-Monado, complete with new Arts and passive effects that adapt to Noah's class role, which can include [[NighInvulnerable Invincibility]] and applying [[OneHitKill Doom]] with his normal attacks.]] While normally [[spoiler:Unlimited Sword]] is balanced by its [[NecessaryDrawback long charge up time,]] Capable Hands lets you use it immediately at the start of a fight and tear through most enemies (even those [[BossInMookClothing way above your level]] if they don't have ContractualBossImmunity) in seconds. And conveniently, Noah just happens to be Flash Fencer's class inheritor, so the skill was practiaclly practically designed with him in mind.
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* In ''VideoGame/XenobladeChronicles3'', the Flash Fencer skill Capable Hands fully charges the user's [[LimitBreak Talent Art]] gauge at the start of the battle once you've mastered the class[[labelnote:*]](before that, it only fills the gauge partially, but this is still useful)[[/labelnote]]. This is particularly [[GameBreaker game-breaking]] on [[TheHero Noah]] because of his unique Talent Arts, especially [[spoiler: [[EleventhHourSuperPower Unlimited Sword]], which lets him use [[SwordOfPlotAdvancement Lucky Seven]] as basically a mini-Monado, complete with new Arts and passive effects that adapt to Noah's class role, which can include [[NighInvulnerable Invincibility]] and applying [[OneHitKill Doom]] with his normal attacks.]] While normally [[spoiler:Unlimited Sword]] is balanced by its [[NecessaryDrawback long charge up time,]] Capable Hands lets you use it immediately at the start of a fight and tear through most enemies (even those [[BossInMookClothing way above your level]] if they don't have ContractualBossImmunity) in seconds. And conveniently, Noah just happens to be Flash Fencer's class inheritor, so the skill was practiaclly designed with him in mind.

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In Anime, this is either one of the coolest things you'll ever see or an {{Epic Fail}}ure to kill the opponent. The latter case might be one of the [[PlayedForLaughs most hilarious parts]] of the show... unless it's PlayedForDrama. VideoGames can have this if the player saves their best attack for an incoming boss battle, and then uses it straight away; an enemy might also use this tactic, in which case it often overlaps with PressXToNotDie. In ProfessionalWrestling, this is referred to as a SquashMatch.

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In Anime, anime, this is either one of the coolest things you'll ever see or an {{Epic Fail}}ure to kill the opponent. The latter case might be one of the [[PlayedForLaughs most hilarious parts]] of the show... unless it's PlayedForDrama. VideoGames can have this if the player saves their best attack for an incoming boss battle, and then uses it straight away; an enemy might also use this tactic, in which case it often overlaps with PressXToNotDie. In ProfessionalWrestling, this is referred to as a SquashMatch.



Compare and contrast the SingleStrokeBattle, in which the decisive blow needn't be an especially powerful attack; RocketTagGameplay, a gameplay trope where characters' offensive powers are so great that any fight is either this trope or a NoSell; and CurbStompBattle, where the opponent doesn't really need to use their best attack all the time to kick someone out of the atmosphere.

See also AlphaStrike and DeathOrGloryAttack, which needn't be the first attack; and HPTo1, which doesn't quite finish off the opponent on its own. Related to TheWorfEffect and TheWorfBarrage. NoSell is what happens when any attack completely fails to work on the other guy.

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Compare and contrast the SingleStrokeBattle, in which the decisive blow needn't be an especially powerful attack; RocketTagGameplay, a gameplay trope where characters' offensive powers are so great that any fight attack is either this trope or a NoSell; and CurbStompBattle, where the opponent doesn't really need to use their best attack all the time to kick someone out of the atmosphere.

See also AlphaStrike and DeathOrGloryAttack, which needn't be the first attack; and HPTo1, which doesn't quite finish off the opponent on its own. Related to TheWorfEffect and TheWorfBarrage. NoSell is what happens when any attack completely fails to work on the other guy.
TheWorfBarrage.



* In many tabletop game communities, the slang for this strategy is 'nova' (usually used as a verb; "I'm gonna nova the dragon"). It compares the swift use of your most powerful abilities to a star going supernova and then burning itself out.



* The recharge system in TabletopGame/DungeonsAndDragons Fifth Edition encourages this by giving certain powerful attacks (such as a dragon's breath weapon) a single use, with a chance (usually one in six or two in six) to recharge each turn. Using it immediately makes it more likely for the attack to recharge before the fight ends. Additionally, challenge ratings are calculated with the assumption that a creature will always use the most damaging attack it has, meaning a lich is expected to open with finger of death or disintegrate, not magic missile or ray of frost.

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* The recharge system in TabletopGame/DungeonsAndDragons Fifth Edition ''TabletopGame/DungeonsAndDragonsFifthEdition'' encourages this by giving certain powerful attacks (such as a dragon's breath weapon) BreathWeapon) a single use, with a chance (usually one in six 1/6 or two in six) 1/3) for the use to recharge each turn. Using it immediately makes it more likely for Since you can't 'store' multiple uses, you're best off using the attack to recharge ability in the first round of combat since that gives you the highest chance of getting it again before the fight ends. Additionally, creatures' challenge ratings are calculated with the assumption that a creature they will always use the most damaging powerful attack it has, available, meaning a lich is expected to open with finger ''finger of death death'' or disintegrate, ''disintegrate'', not magic missile ''magic missile'' or ray ''ray of frost.frost''.



* ''Webcomic/TheOrderOfTheStick'': When Redcloak decides to kill [[spoiler:Durkon Thundershield]] during parley, he [[https://www.giantitp.com/comics/oots1209.html opens]] with a surprise Implosion, a [[SpellLevels top-level]] save-or-die spell that would deny a powerful enemy a chance to retaliate, prevent [[DeathIsCheap resurrection]], and [[NeverFoundTheBody destroy the evidence]]. [[spoiler:Durkon resists the spell long enough to escape.]]

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* ''Webcomic/TheOrderOfTheStick'': When Redcloak decides to kill [[spoiler:Durkon Thundershield]] during parley, he [[https://www.giantitp.com/comics/oots1209.html opens]] starts the fight]] with a surprise Implosion, a [[SpellLevels top-level]] save-or-die spell that would deny a powerful the enemy a chance to retaliate, prevent [[DeathIsCheap resurrection]], and [[NeverFoundTheBody destroy the evidence]]. [[spoiler:Durkon resists the spell long enough to escape.]]]]
** This trope is exploited by Vaarsuvius when [[https://www.giantitp.com/comics/oots0935.html they fight the psion Laurin]]. V opens with a set of powerful attacks that Laurin [[{{Counterspell}} psionically interrupts]]. Laurin boasts she can stop any of V's attacks, but V replies that they have [[VancianMagic over 25 spells remaining for the day]]. Laurin realizes she is very low on [[ManaMeter psionic energy]] and [[VictoryByEndurance flees the scene]].
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* ''Film/GuardiansOfTheGalaxy'': When the Guardians confront BigBad Ronan on his flagship, they immediately hit him with a missile from a {{BFG}} said to be capable of destroying moons. [[spoiler:He emerges from the SmokeShield completely [[NoSell unscathed]], forcing them to use more creative measures.]]

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* ''Film/GuardiansOfTheGalaxy'': ''Film/GuardiansOfTheGalaxy2014'': When the Guardians confront BigBad Ronan on his flagship, they immediately hit him with a missile from a {{BFG}} said to be capable of destroying moons. [[spoiler:He emerges from the SmokeShield completely [[NoSell unscathed]], forcing them to use more creative measures.]]



* ''VideoGame/GoldenSun'': By holding enough un-equipped Djinn, a character can unleash a powerful Summon attack, at the cost of those Djinn becoming unusable for several turns. An effective strategy for bosses throughout the series, up to and including [[OptionalBoss Optional Bosses]], is to un-equip all the party's Djinn before the battle and fire off every Summon available to take the boss down on the first turn. (However, since equipped Djinn provide stat boosts and abilities, any boss that isn't overwhelmed by the Summon barrage can easily take down the weakened party - and the final bosses of each game have multiple stages specifically to block this strategy.)

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* ''VideoGame/GoldenSun'': By holding enough un-equipped Djinn, a character can unleash a powerful Summon attack, at the cost of those Djinn becoming unusable for several turns. An effective strategy for bosses throughout the series, up to and including [[OptionalBoss Optional Bosses]], {{Optional Boss}}es, is to un-equip all the party's Djinn before the battle and fire off every Summon available to take the boss down on the first turn. (However, since equipped Djinn provide stat boosts and abilities, any boss that isn't overwhelmed by the Summon barrage can easily take down the weakened party - and the final bosses of each game have multiple stages specifically to block this strategy.)

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