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* ''Film/{{Gerry}}'' (2002) is just two men lost in the New Mexico desert.

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* %%* ''Film/{{Gerry}}'' (2002) is just two men lost in the New Mexico desert.



* ''VideoGame/ANNOMutationem'': The Halls of Ritual, an atavistic area located within the deepest part of The Consortium's facility. It is fully ambient in silence that takes place across a very large room, detailed in prismatic structures to display what it entails, and filled with artifacts that illuminate the setting to give wondrous phenomena.



* The dungeons for the first ''[[VideoGame/FinalFantasyCrystalChronicles FFCC]]'' game. Gorgeous rivers, lakes, forests, and ruins. But the whole world is covered in poisonous gas so there really are just ''very'' few people outside of the sheltered towns.

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* The dungeons for the first ''[[VideoGame/FinalFantasyCrystalChronicles FFCC]]'' ''VideoGame/FinalFantasyCrystalChronicles'' game. Gorgeous rivers, lakes, forests, and ruins. But the whole world is covered in poisonous gas so there really are just ''very'' few people outside of the sheltered towns.



* This is a logical outcome of Fumito Ueda and his VideoGame/{{Team Ico|Series}}'s [[https://www.youtube.com/watch?v=AmSBIyT0ih0 "design by subtraction"]] philosophy:

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* This is a logical outcome of Fumito Ueda and his VideoGame/{{Team Ico|Series}}'s [[https://www."[[https://www.youtube.com/watch?v=AmSBIyT0ih0 "design design by subtraction"]] subtraction]]" philosophy:



* Played with in ''VideoGame/{{Knytt}}''; there are people and other creatures, but you can't interact with them.

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* %%* Played with in ''VideoGame/{{Knytt}}''; there are people and other creatures, but you can't interact with them.



** ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses this trope to really sell the story of what happened [[AfterTheEnd after the Hero of Time departed Hyrule.]] The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring. And it's gorgeous.
*** Special mention to [[spoiler: the sunken Hyrule Castle which, after the MultiMookMelee, is completely empty but is very peaceful.]]

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses this trope to really sell the story of what happened [[AfterTheEnd after the Hero of Time departed Hyrule.]] The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring. And exploring, and it's gorgeous.
***
gorgeous. Special mention to [[spoiler: the [[spoiler:the sunken Hyrule Castle which, after the MultiMookMelee, is completely empty but is very peaceful.]]



* ''VideoGame/SuperMetroid'' - the opening sees you traverse an otherwise empty area, discover something, then backtrack through the same, now populated, area.

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* ''VideoGame/SuperMetroid'' - the ''VideoGame/SuperMetroid'': The opening sees you traverse an otherwise empty area, discover something, then backtrack through the same, now populated, area.



* ''VideoGame/ManifoldGarden'': Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each individual loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.

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* ''VideoGame/ManifoldGarden'': Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each individual loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.



* ''VideoGame/{{Naissancee}}'': Angular, stark, brutalist, inhospitable architecture as far as the eye can see. No living inhabitants may be found.
** WordOfGod states that the game's visual inspiration is the manga ''Manga/{{Blame}}''.
* ''VideoGame/TheNeverhood'' is a half-sculpted and barely-populated world.

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* ''VideoGame/{{Naissancee}}'': Angular, stark, brutalist, inhospitable architecture as far as the eye can see. No living inhabitants may be found.
**
found as WordOfGod states that the game's visual inspiration is the manga ''Manga/{{Blame}}''.
* ''VideoGame/TheNeverhood'' is a half-sculpted and barely-populated world.world that consists mainly of eerie ambient stuff in the first-person areas (it's more tuneful in third-person areas and cutscenes) and the sky is a featureless black nothingness, for that extra touch.



* ''VideoGame/{{Portal}}'': Just [[HeroicMime you]] and a [[AIIsACrapshoot lying computer voice]] in a starkly-designed testing centre, with windows to empty offices and implications that something really went wrong.
** ''VideoGame/{{Portal 2}}'' adds precisely ''one'' more major character to the cast, not counting the three personality spheres that show up only for the last chapter, and not counting [[PosthumousCharacter the long-deceased Cave Johnson]], who shows up only in pre-recorded messages. Plus there's the heavy implications that the game, set an unknown (but probably very long) time after its predecessor, takes place AfterTheEnd, which was really plausible in the first game, as ''Portal'' is set in the ''VideoGame/HalfLife'' universe and as such would be affected by the Combine invasion of Earth - however, the ending of ''Portal 2'' shows Earth with normal shorelines (the Combine drained the oceans) and [[spoiler:after exiting Aperture, Chell emerges into a crop field,]] so perhaps some civilization survived in the USA.

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* ''VideoGame/{{Portal}}'': ''VideoGame/{{Portal}}'':
** ''VideoGame/Portal1'':
Just [[HeroicMime you]] and a [[AIIsACrapshoot lying computer voice]] in a starkly-designed testing centre, with windows to empty offices and implications that something really went wrong.
** ''VideoGame/{{Portal 2}}'' ''VideoGame/Portal2'' adds precisely ''one'' more major character to the cast, not counting the three personality spheres that show up only for the last chapter, and not counting [[PosthumousCharacter the long-deceased Cave Johnson]], who shows up only in pre-recorded messages. Plus there's the heavy implications that the game, set an unknown (but probably very long) time after its predecessor, takes place AfterTheEnd, which was really plausible in the first game, as ''Portal'' is set in the ''VideoGame/HalfLife'' universe and as such would be affected by the Combine invasion of Earth - however, the ending of ''Portal 2'' shows Earth with normal shorelines (the Combine drained the oceans) and [[spoiler:after exiting Aperture, Chell emerges into a crop field,]] so perhaps some civilization survived in the USA.



* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'': Shooting Star Summit. There aren't any enemies, merely the falling stars accompanied by the calm night sky.
*** ''VideoGame/PaperMarioTheThousandYearDoor'': The Riddle Tower's plaza is founded in a quiet center with a small river encompassing it, and accompanied by the sounds of moving streams.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]


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* ''WesternAnimation/SonicTheHedgehogSatAM'': The Void is a vast, empty dimension. When inside it, a person can see everything on Mobius, and magic can allow a person to do quite literally anything except escape or interact with the outside world. Robotnik used it to exile the wizard Naugus, who used his magic to shape the Void into a beautiful crystalline city designed to resemble Mobitropolis.

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* ''VideoGame/DarkSouls'': Lordran, aside from all of the undead nasties, is all but devoid of actual life.
** This is a running theme with the Dark Souls Series of games. In each one, the world is dying slowly. The only hope is someone like the player character continuing the age of fire by offering themselves up as kindling. There are some NPC's around, sometimes in dark dingy dungeons, sometimes just in the middle of nowhere, but generally, it's all empty and dead, save for the undead that are running around. And it is all amazingly gorgeous.

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* ''VideoGame/DarkSouls'': Lordran, aside from all of the undead nasties, is all but devoid of actual life.
**
This is a running theme with in the Dark Souls Series of games. series. In each one, title, the world is dying slowly. The only hope is someone like the player character continuing the age Age of fire Fire by offering themselves up as kindling. There are some NPC's [=NPCs=] around, sometimes in dark dingy dungeons, sometimes just in the middle of nowhere, but generally, it's all empty and dead, save for the undead that are running around. And it is all amazingly gorgeous.
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Displaying the work name for the page quote so it isn't potholed.


-->-- '''[[VideoGame/SidMeiersAlphaCentauri Sister Miriam Godwinson]]''', “We Must Dissent”

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-->-- '''[[VideoGame/SidMeiersAlphaCentauri Sister '''Sister Miriam Godwinson]]''', “We Godwinson''', "We Must Dissent”
Dissent", ''VideoGame/SidMeiersAlphaCentauri''
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There are far more than thousands of stars in the universe.


* The Universe has thousands of stars, but mostly it's a black abyss, staring into our eyes. Then again, the Hubble Ultra Deep Field image has shown that even that "darkness" is ''full'' of light from distant galaxies - human eyes just aren't sensitive enough to see it unaided.

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* The Universe has thousands an untold billions of stars, but mostly it's a black abyss, staring into our eyes. Then again, the Hubble Ultra Deep Field image has shown that even that "darkness" is ''full'' of light from distant galaxies - human eyes just aren't sensitive enough to see it unaided.
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Renamed trope


%%* The pristine forest surrounding ''Film/TheVillage'' works this way, and is critical to TheReveal.

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%%* The pristine forest surrounding ''Film/TheVillage'' ''Film/TheVillage2004'' works this way, and is critical to TheReveal.
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%%* ''VideoGame/TheDig'' - actually a double example, with both Cocytus '''and''' [[spoiler:Spacetime Six]].

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%%* ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' - actually a double example, with both Cocytus '''and''' [[spoiler:Spacetime Six]].

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* The song "Connection" by "Double Echo" is about a desert-like place the singer feels an intimate connection with.

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* The song "Connection" ''Connection'' by "Double Echo" Double Echo is about a desert-like place the singer feels an intimate connection with.with.
* The song ''Talk About the Past'' created by The Wake and covered by Craft Spells, has the lyrics "I believe you always wanted emptiness".
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* ''VideoGame/{{Trace}}'', being a RoomEscapeGame, or a bungalow-on-another-planet escape game. You never learn why you're in the bungalow on another planet in the first place, the only life there besides you is plants, and, despite there being books and a computer to play with, you never learn anything about whoever lives (lived?) there.
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* Sunyata concept in buddhism. Nagarjuna in his treatise on the great virtue of wisdom wrote about 18 kinds of emptiness. Now, honestly, one must really love void stuff to make up something like this, discerning various sorts of nothingness and creating a whole separate flow of philosophy around it. And as there are different branches of buddhism, each buddhist will have his own understanding of void, thus if you ask many of them about sunyata you will accumulate a very elegant and beautiful description of it.
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* The song "Connection" by "Double Echo" is about a desert-like place the singer feels an intimate connection with.
Is there an issue? Send a MessageReason:
None

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* In ''Film/EverythingEverywhereAllAtOnce'', one of the AlternateUniverses within TheMultiverse is one where life never existed. [[TheHero Evelyn]] and [[StrawNihilist Jobu Tupaki]] end up going to this universe. The SceneryPorn is astounding, and Jobu Tupaki states that this universe is one she visits to relax while having a conversation with Evelyn, entirely in ColorCodedSpeech [[SilenceIsGolden with no audible voices]].
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* The ''LightNovel/{{Bakemonogatari}}'' series is nominally an UrbanFantasy set in a modern city. Yet it adheres to this trope in how it presents the characters: a dozen named characters are ''the only people seen'', and the urban landscape is entirely immobile and deserted (except for ''identical'' cars passing by). The nearest it comes to acknowledging others is a crowd in episode 14 that is rendered by something resembling pop-up figurines.

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* The ''LightNovel/{{Bakemonogatari}}'' ''Literature/{{Bakemonogatari}}'' series is nominally an UrbanFantasy set in a modern city. Yet it adheres to this trope in how it presents the characters: a dozen named characters are ''the only people seen'', and the urban landscape is entirely immobile and deserted (except for ''identical'' cars passing by). The nearest it comes to acknowledging others is a crowd in episode 14 that is rendered by something resembling pop-up figurines.
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* All the non flashback locations that Rin creates in ''Anime/{{Shelter}}'', [[spoiler: as she is living in a life support machine with her mind linked to a virtual reality generator]], so she can create any landscape she wants, only she is the only person in it.

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* All the non flashback locations that Rin creates in ''Anime/{{Shelter}}'', ''Anime/{{Shelter|2016}}'', [[spoiler: as she is living in a life support machine with her mind linked to a virtual reality generator]], so she can create any landscape she wants, only she is the only person in it.
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* This feeling seems to be evoked in ''Film/MaryPoppins'' as Mr Banks walks alone through the deserted, sodden streets of London to the bank even if it's only because it's night-time. Especially to modern viewers for whom London is rarely completely deserted ever. The gorgeous instrumental version of 'Feed the Birds' helps.

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* This feeling seems to be evoked in ''Film/MaryPoppins'' as Mr Banks walks alone through the deserted, sodden streets of London to the bank even if it's only because it's night-time. Especially to modern viewers for whom London is rarely completely deserted ever. The absence of the Bird Lady is all the starker for it as well. The gorgeous instrumental version of 'Feed the Birds' helps.

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