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Alphabetizing example(s), Crosswicking (Luck be a Landlord), Example does not sufficiently explain how it applies
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* ''VideoGame/TheLegendOfZeldaMajorasMask'' was stated to be based on the series director's dream of the moon falling and crashing on Earth.
* ''VideoGame/LSDDreamEmulator'' is based on a developer's dream diary.
* ''VideoGame/LSDDreamEmulator'' is based on a developer's dream diary.
* Two of the hidden {{Optional Boss}}es in ''VideoGame/BoxxyQuestTheGatheringStorm'', ORDERHEAD and Lady Ny'agai, were based on nightmares the lead developer and his sister had, respectively.
* ''VideoGame/{{Deltarune}}'' was inspired by a fever dream Creator/TobyFox had, before the creation of ''VideoGame/{{Undertale}}'', about a retro game with an emotional ending; after a failed attempt to turn this into a game, he created ''Undertale'', and then decided to fuse it with his dream, creating ''Deltarune''.
%%* The 14th level of the ''VideoGame/DoomII'' megawad ''Hell Revealed'' ("City in the Clouds").
* The original ''VideoGame/FiveNightsAtFreddys'' features a mechanic where if an animatronic has already sneaked into the office, the door/light switches will no longer work (as that animatronic has disconnected them). The game's developer, Scott Cawthon, says this idea came to him in a nightmare he had about Bonnie chasing him and doing that very thing.
* ''VideoGame/{{Deltarune}}'' was inspired by a fever dream Creator/TobyFox had, before the creation of ''VideoGame/{{Undertale}}'', about a retro game with an emotional ending; after a failed attempt to turn this into a game, he created ''Undertale'', and then decided to fuse it with his dream, creating ''Deltarune''.
%%* The 14th level of the ''VideoGame/DoomII'' megawad ''Hell Revealed'' ("City in the Clouds").
* The original ''VideoGame/FiveNightsAtFreddys'' features a mechanic where if an animatronic has already sneaked into the office, the door/light switches will no longer work (as that animatronic has disconnected them). The game's developer, Scott Cawthon, says this idea came to him in a nightmare he had about Bonnie chasing him and doing that very thing.
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* The 14th level of the ''Doom II'' megawad ''Hell Revealed'' ("City in the Clouds").
* The original ''VideoGame/FiveNightsAtFreddys'' features a mechanic where if an animatronic has already sneaked into the office, the door/light switches will no longer work (as that animatronic has disconnected them). The game's developer, Scott Cawthon, says this idea came to him in a nightmare he had about Bonnie chasing him and doing that very thing.
* The original ''VideoGame/FiveNightsAtFreddys'' features a mechanic where if an animatronic has already sneaked into the office, the door/light switches will no longer work (as that animatronic has disconnected them). The game's developer, Scott Cawthon, says this idea came to him in a nightmare he had about Bonnie chasing him and doing that very thing.
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* The 14th level ''VideoGame/{{Hypnagogia}}'' and its sequel ''Boundless Dreams'' are made up of several dream worlds based on the ''Doom II'' megawad ''Hell Revealed'' ("City in the Clouds").
*creator's various dreams. The original ''VideoGame/FiveNightsAtFreddys'' features comes with a mechanic where if an animatronic text file explaining the inspiration for each world, while the sequel has already sneaked into the office, explanations in the door/light switches will no longer work (as that animatronic has disconnected them). The game's developer, Scott Cawthon, says this idea optional Dream Hub unlocked after beating the game, along with passages from the creator's dream journal.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' was stated to be based on the series director's dream of the moon falling and crashing on Earth.
* ''VideoGame/LSDDreamEmulator'' is based on a developer's dream diary.
* According to [[https://blog.trampolinetales.com/dans-devlog-april-2024/ Dan DiIorio's April 2024 Devlog]], parts of ''VideoGame/LuckBeALandlord'' came to himin from a nightmare he had about Bonnie chasing him and doing that very thing.recurring casino dream.
*
* ''VideoGame/TheLegendOfZeldaMajorasMask'' was stated to be based on the series director's dream of the moon falling and crashing on Earth.
* ''VideoGame/LSDDreamEmulator'' is based on a developer's dream diary.
* According to [[https://blog.trampolinetales.com/dans-devlog-april-2024/ Dan DiIorio's April 2024 Devlog]], parts of ''VideoGame/LuckBeALandlord'' came to him
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* Two of the hidden [[OptionalBoss Optional Bosses]] in ''VideoGame/BoxxyQuestTheGatheringStorm'', ORDERHEAD and Lady Ny'agai, were based on nightmares the lead developer and his sister had, respectively.
* ''VideoGame/TaikoNoTatsujin''. The song titled "3Q-4U-[=AC00=]" came up from the song creator's dream, about a Taiko arcade machine becomes alive and communicate to him.
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* ''VideoGame/TaikoNoTatsujin''. The song titled "3Q-4U-[=AC00=]" came up from the song creator's dream, about a Taiko arcade machine becomes alive and communicate to him.
* ''{{VideoGame/Deltarune}}'' was inspired by a fever dream Creator/TobyFox had, before the creation of ''{{VideoGame/Undertale}}'', about a retro game with an emotional ending; after a failed attempt to turn this into a game, he created ''Undertale'', and then decided to fuse it with his dream, creating ''Deltarune''.
* ''VideoGame/{{Hypnagogia}}'' and its sequel ''Boundless Dreams'' are made up of several dream worlds based on the creator's various dreams. The original comes with a text file explaining the inspiration for each world, while the sequel has the explanations in the optional Dream Hub unlocked after beating the game, along with passages from the creator's dream journal.
* ''{{VideoGame/Deltarune}}'' was inspired by a fever dream Creator/TobyFox had, before the creation of ''{{VideoGame/Undertale}}'', about a retro game with an emotional ending; after a failed attempt to turn this into a game, he created ''Undertale'', and then decided to fuse it with his dream, creating ''Deltarune''.
* ''VideoGame/{{Hypnagogia}}'' and its sequel ''Boundless Dreams'' are made up of several dream worlds based on the creator's various dreams. The original comes with a text file explaining the inspiration for each world, while the sequel has the explanations in the optional Dream Hub unlocked after beating the game, along with passages from the creator's dream journal.
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* In ''Webcomic/{{Goblins}}'' the horrible monster nicknamed [[http://www.goblinscomic.org/04262011/ Mr. Fingers]] is inspired by the author's childhood nightmare.
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* In ''Webcomic/{{Goblins}}'' the horrible monster nicknamed [[http://www.[[https://www.goblinscomic.org/04262011/ com/comic/04262011/ Mr. Fingers]] is inspired by the author's childhood nightmare.
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* VideoGame/MySingingMonsters features the Dreamythicals, monsters formed by the dreams of the Mythical monsters and Cataliszt, which coughs up hairballs infused with dream energy which bring the Mythical monsters' dreams to life.
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* VideoGame/MySingingMonsters ''VideoGame/MySingingMonsters'' features the Dreamythicals, monsters formed by the dreams of the Mythical monsters and Cataliszt, which coughs up hairballs infused with dream energy which bring the Mythical monsters' dreams to life.
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* This is how [[WesternAnimation/{{Futurama}} Professor Farnsworth]] gets the ideas for his inventions. "It came to me in a dream, and then I forgot it in another dream." Later, his clone Cubert learns how to fix the spaceship's engines the same way.
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* This In ''WesternAnimation/{{Futurama}}'', this is how [[WesternAnimation/{{Futurama}} Professor Farnsworth]] Farnsworth gets the ideas for his inventions. "It came to me in a dream, and then I forgot it in another dream." Later, his clone Cubert learns how to fix the spaceship's engines the same way.
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* VideoGame/MySingingMonsters features the Dreamythicals, monsters formed by the dreams of the Mythical monsters and Cataliszt, which coughs up hairballs infused with dream energy which bring the Mythical monsters' dreams to life.
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* One ''[[ComicStrip/TheFarSide Far Side]]'' comic showed a boy using a "monster snorkel" to breathe comfortably while hiding under the covers of his bed from a pair of [[ThingsThatGoBumpInTheNight monsters]], including a bidepal wolf with pure white eyes. This monster was taken from a vividly-described children nightmare that Gary Larson's brother had. In ''The Prehistory of the Far Side'', Gary speculates that this dream stuck with him far more than it did with his brother.
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* One ''[[ComicStrip/TheFarSide Far Side]]'' comic showed a boy using a "monster snorkel" to breathe comfortably while hiding under the covers of his bed from a pair of [[ThingsThatGoBumpInTheNight monsters]], including a bidepal wolf with pure white eyes. This monster was taken from a vividly-described children childhood nightmare that Gary Larson's brother had. In ''The Prehistory of the Far Side'', Gary speculates that this dream stuck with him far more than it did with his brother.
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* ''WesternAnimation/BobsBurgers'': In "Running on a Gene", Gene has a dream where he writes the perfect song, but can't remember it afterwards. After some practice, he manages to recreate the dream and write it down, [[spoiler:but when he performs it for the family, their response is disappointing. Later, however, Gene writes a much better song based on the experience.]]
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Per TRS.
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Works based on dreams can be a bit [[WhatDoYouMeanItWasntMadeOnDrugs trippy]] if the dream logic is retained. They also have a tendency to be horror... or occasionally WishFulfillment.
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Works based on dreams can be a bit [[WhatDoYouMeanItWasntMadeOnDrugs trippy]] trippy if the dream logic is retained. They also have a tendency to be horror... or occasionally WishFulfillment.
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* ''VideoGame/PencilWhipped'', a weird 2001 game whose graphics resemble pencil drawings, is based on a bad dream from it's designer, Lonnie Flickinger, who is then the ''sole'' graphics developer of Chiselbrain Software.
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* ''VideoGame/PencilWhipped'', a weird 2001 game whose graphics resemble pencil drawings, is based on a bad dream from it's its designer, Lonnie Flickinger, who is then the ''sole'' graphics developer of Chiselbrain Software.
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* [[WebVideo/{{Vinesauce}} Vinny]] has stated that numerous Music/{{Redvox}} songs came to him in dreams, most notably "In the Garden".
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* [[WebVideo/{{Vinesauce}} Vinny]] has stated that numerous Music/{{Redvox}} Music/RedVox songs came to him in dreams, most notably "In the Garden".
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* [[WebVideo/{{Vinesauce}} Vinny]] has stated that numerous ''Music/{{Redvox}}'' songs came to him in dreams, most notably "In the Garden".
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* [[WebVideo/{{Vinesauce}} Vinny]] has stated that numerous ''Music/{{Redvox}}'' Music/{{Redvox}} songs came to him in dreams, most notably "In the Garden".
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* [[WebVideo/{{Vinesauce}} Vinny]] has stated that numerous ''Music/{{Redvox}}'' songs came to him in dreams, most notably "In the Garden".
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* ''Film/DiamondsAreForever''. Creator/AlbertRBroccoli had a dream where he went visiting his friend Creator/HowardHughes and an impostor was there instead. This inspired the EvilPlan where Blofeld secretly abducts a HowardHughesHomage so he can take over his empire.
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The more general film theory term for a creative work being dreamlike is "oeneric". Art films and experimental films may have oeneric sequences.
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We all know that dreams are weird. They're also (usually) rather interesting. Your subconscious can come up with some pretty unusual imagery and concepts when left to its own devices. So it's not surprising that writers, artists, and other creative types sometimes use their dreams as inspiration for their work.
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