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* ''VideoGame/EdgeOfEternity'' has a damage bonus for attacks from behind.
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* All melee weapons in ''VideoGame/EYEDivineCybermancy'' can stealthily one-hit-kill any enemy (besides the [[FutureCopter Interceptor]]) with a back stab. On the other hand, most weapons don't particularly ''need'' the damage - the [[{{BFS}} Damocles]] sets enemies on fire and [[LudicrousGibs gibs them]], and the [[DropTheHammer Arrancadora De Tripas]] (Gut Ripper) creates warp distortions and lightning upon contact with flesh, ''then'' [[LudicrousGibs gibs them]]. Both weapons make a ton of noise when doing special damage, which has [[FailedASpotCheck no effect on their stealthiness]].

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* All melee weapons in ''VideoGame/EYEDivineCybermancy'' can stealthily one-hit-kill any enemy (besides the [[FutureCopter Interceptor]]) with a back stab. On the other hand, most weapons don't particularly ''need'' the damage - the [[{{BFS}} Damocles]] sets enemies on fire and [[LudicrousGibs gibs them]], and the [[DropTheHammer Arrancadora De Tripas]] Tripas (Gut Ripper) creates warp distortions and lightning upon contact with flesh, ''then'' [[LudicrousGibs gibs them]]. Both weapons make a ton of noise when doing special damage, which has [[FailedASpotCheck no effect on their stealthiness]].



** Swinging your [[DropTheHammer sledgehammer]] above your head and smashing your enemy's head into tiny little pieces. No kidding.

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** Swinging your [[DropTheHammer sledgehammer]] sledgehammer above your head and smashing your enemy's head into tiny little pieces. No kidding.

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The appearance of Back Slash in SSB is already noted in "Fighting Games" folder, no need to list it twice.


* In ''VideoGame/XenobladeChronicles1'', Shulk, Fiora, and Riki all have arts that cause a significantly greater amount of damage when hitting from behind. There's also a gem that boosts the damage of all attacks that strike from behind by a large degree (Including the aforementioned arts), which can effectively make ''everything'' into a backstab. Shulk's art, Back Slash also appears in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', with similar effects.
* ''VideoGame/XenobladeChroniclesX'': Back Slash returns after debuting in its predecessor, along with Ultraslash which also deals bonus damage from behind.

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* In ''VideoGame/XenobladeChronicles1'', Shulk, Fiora, and Riki all have ''VideoGame/XenobladeChronicles'' series there's plenty of combat arts that cause a significantly greater amount of deal more damage and[=/=]or provide additional bonuses when used from enemy's back or side.
** In the [[VideoGame/XenobladeChronicles1 first game]] every such art has unique properties. For example, Shulk's Back Slash merely deals double
damage when hitting used from behind. behind, while Riki's Bitey Bitey deals no additional damage, but fills the Party Gauge and doubles [[DamageOverTime Bleed]] duration. There's also a gem type that boosts the damage of all attacks that strike increases damage, inflicted from behind by a large degree (Including the aforementioned arts), which can behind, effectively make turning ''everything'' into a backstab. Shulk's art, Back Slash also appears in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', with similar effects.
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backstab.
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''VideoGame/XenobladeChroniclesX'': Positional arts are largely the same as in the first game, but it also introduces an inversion - an art that provides bonuses when used from the front.
** ''VideoGame/XenobladeChronicles2'' streamlines the system, equalizing positional bonuses for all combat arts. Arts with "Back attack ↑" property deal 100-150% more damage, while similar properties for side and front attacks provide smaller bounses, making backstabs generally stronger.
** ''VideoGame/XenobladeChronicles3'' makes positional arts an integral part of its combat system. When an Attacker character correctly uses one, it charges their [[LimitBreak Talent Art]].
Back Slash returns after debuting in its predecessor, along with Ultraslash which also deals bonus and side attacks now have equal damage multipliers, which is still larger than that of "Front Attack Up" arts. Positional attacks with special effects also return, now able to inflict StatusEffects only from behind.certain positions, most commonly from the enemy's back.
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* The ''VideoGame/EndlessNightmare'' sequels allows you to do this, provided if the zombies, ghouls, or demons have their backs facing you. A green indicator will appear on a target's back to notify when you can execute the attack, depending on the entries you either stab them literally in the backs (''Hospital''), deliver a NeckSnap (''Shrine'') or bludgeon their skulls with a brick (''Prison'').

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