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* Possibly [[OlderThanTheNES one of the oldest examples]], ''VideoGame/{{Nautilus}}'' for the UsefulNotes/Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to TheOtherWiki, it's also the very first SplitScreen game in existence!)

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* Possibly [[OlderThanTheNES one of the oldest examples]], ''VideoGame/{{Nautilus}}'' for the UsefulNotes/Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to TheOtherWiki, Wikipedia, it's also the very first SplitScreen game in existence!)
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* Possibly [[OlderThanTheNES one of the oldest examples]], ''VideoGame/{{Nautilus}}'' for the UsefulNotes/Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, it's also the very first SplitScreen game in existence!)

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* Possibly [[OlderThanTheNES one of the oldest examples]], ''VideoGame/{{Nautilus}}'' for the UsefulNotes/Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, TheOtherWiki, it's also the very first SplitScreen game in existence!)
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* In ''Franchise/DragonBall: The Breakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".
** The Survivors are tasked with surviving against the Raider, a task made more challenging due to them being [[ActionSurvivor ordinary people without any super powers]]. As such, they are reliant on various tools and other abilities to hide from, evade, or otherwise fend off the Raider. By collecting enough "Change Power", they can temporarily draw on the powers of one of the heroes of ''Dragon Ball'' to fight off the Raider, escape to safety, or protect their allies. The victory conditions for Survivors is to activate the Super Time Machine to escape, or if the Super Time Machine's startup system is destroyed, summon an Emergency Time Machine and escape, either on their own or with any allies they can bring along.
** The Raider takes on the role of one of the villains of ''Dragon Ball''. Over time, they can evolve into stronger forms (such as Cell absorbing Survivors or NPC[=s=] to gain more power), becoming graver threats to the Survivors. With each new tier of power attained, Raiders can completely destroy a part of the map, restricting the playing field while also potentially destroying any keys for the Super Time Machine not yet found and activated. The Raider's goal is to kill as many Survivors as possible, and to that end, sabotage the Super Time Machine's startup system to prevent the Survivors from escaping all at once.
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* ''VideoGame/PlayerUnknownsBattlegrounds'' has the (unofficial) "Zombies" mode, where instead of everyone trying to kill everyone else to the last one standing, a large percentage of the players spawn as zombies, all trying to kill the few humans on the map. While humans play as normal, zombies cannot use weapons, armor, or vehicles, and thus rely on sheer numbers and swarming tactics to take down the humans.
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* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen trying to escape a failing outpost. One player is an alien trying to kill them all.
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* ''VideoGame/DoomEternal'': Multiplayer modes allows for a team of players to fight as demons against one single player fighting as the Doom Slayer. Invasions allow this to occur within one person's single player campaign provided the person playing has opted in, while Battlemode is a dedicated multiplayer version set up as a 2v1, best of 3 deathmatch.

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* ''VideoGame/DoomEternal'': Multiplayer modes allows for a team of players to fight as demons against one single player fighting as the Doom Slayer. Invasions allow this to occur within one person's single player campaign provided the person playing has opted in, in[[note]]Though Id Software announced in July 2021 that Invasions [[WhatCouldHaveBeen had ceased development]] and would be replaced with a single-player horde mode[[/note]], while Battlemode is a dedicated multiplayer version set up as a 2v1, best of 3 deathmatch.
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* ''Wizball'' included a second sphere (evidently piloted by the wizard's cat, if the laboratory cutscene was anything to go by) you needed to obtain in order to collect paint. It would stick by your side and could controlled by holding down the fire button, but if you had a friend or sibling available, they could play it on their own. Notably, it couldn't get hit by enemies but could fire shots of its own.
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* ''VideoGame/AWayToBeDead'': You can either play as a survivor trying to escape from August Valentine Hospital, a zombie trying to eat the survivors, or Dr. Riley [=McClein=] trying to kill the survivors.
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However, the concept has been around since ancient ([[OlderThanTheNES by video game standards]]) times. Generally, it is quite rare in games, as creating two completely different gameplay experiences for two different players requires a great deal of balance.

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However, the concept has been around since ancient ([[OlderThanTheNES by video game standards]]) times. Generally, it is quite rare in games, as creating two completely different gameplay experiences for two different players requires a great deal of balance.
balance, especially if the two are competing against each other.
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* The board game ''Thud'' (first mentioned as an in-universe game in the Literature/{{Discworld}} novel ''Literature/GoingPostal'' and subsequently {{Defictionalized}}) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.

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* The Literature/{{Discworld}} board game ''Thud'' (first mentioned as an in-universe game in (created by the Literature/{{Discworld}} novel mathematician Trevor Truran in 2002 and made part of the setting in ''Literature/GoingPostal'' and subsequently {{Defictionalized}}) a couple of years later) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.
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* ''VideoGame/InSilence'': Four people play as humans lost in [[DontGoInTheWoods the woods]] at [[AlwaysNight night]] trying to either fix their car or open an armory for guns. One person plays as a creature out to kill them, and can only track by sound.
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* In the Final Chase of "The Chase" ''Series/TheChase'', the players have their clock continue to run during their wrong answers, which the Chaser does not. To balance, the players get a chance to answer the Chaser's dropped questions, for a chance to reduce the Chaser's total.

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* In the Final Chase of "The Chase" ''Series/TheChase'', ''Series/{{The Chase|GameShow}}'', the players have their clock continue to run during their wrong answers, which the Chaser does not. To balance, the players get a chance to answer the Chaser's dropped questions, for a chance to reduce the Chaser's total.
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* ''TabletopGame/Root'': The game is essentially a WarGame, but the Marquise plays a {{Construction and Management|Games}} wargame, the Eyrie plays a {{Programming|Game}} wargame, the Alliance plays a {{Political Strategy|Game}} wargame, and the Vagabond plays an {{Adventure Board Game|s}} with EquipmentBasedProgression. That's just the basic factions; each additional faction plays some other method.

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* ''TabletopGame/Root'': ''TabletopGame/{{Root}}'': The game is essentially a WarGame, but the Marquise plays a {{Construction and Management|Games}} wargame, the Eyrie plays a {{Programming|Game}} wargame, the Alliance plays a {{Political Strategy|Game}} wargame, and the Vagabond plays an {{Adventure Board Game|s}} with EquipmentBasedProgression. That's just the basic factions; each additional faction plays some other method.
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* ''TabletopGame/Root'': The game is essentially a WarGame, but the Marquise plays a {{Construction and Management|Games}} wargame, the Eyrie plays a {{Programming|Game}} wargame, the Alliance plays a {{Political Strategy|Game}} wargame, and the Vagabond plays an {{Adventure Board Game|s}} with EquipmentBasedProgression. That's just the basic factions; each additional faction plays some other method.
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* ''VideoGame/{{Clockwords}}'' suggests that the other player who joins should move the mouse around to aim the gun. The first player would type in words, though the other player can brainstorm new ones.
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* ''VideoGame/DarkDeception: Monsters & Mortals'' offers a competitive mode which pits three "Mortals" against one "Monster"; the Mortals' goal is to collect enough soul shards to summon a portal and escape from the maze they're trapped in; the Monster just wants to kill all the Mortals.
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* ''VideoGame/HeroesAndGenerals'', like ''Red Orchestra'', gives each of the three factions different weapons and vehicles to choose from, giving each faction distinct advantages and disadvantages.
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* Co-op mode in ''VideoGame/TowerBloxx Deluxe'' has one player stack blocks and the other player prod low blocks to make the tower less shaky.
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Compare VariablePlayerGoals, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics). SocialDeductionGames are a type of asymmetric game where the goal of one group of players is to figure out which players are secretly part of the other group.

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Compare VariablePlayerGoals, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics). SocialDeductionGames are A SocialDeductionGame is a specific type of asymmetric game where the goal of one group of players is to figure out which players are secretly part of the other group.
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Compare VariablePlayerGoals, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics).

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Compare VariablePlayerGoals, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics). SocialDeductionGames are a type of asymmetric game where the goal of one group of players is to figure out which players are secretly part of the other group.
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** In the Final Chase of "The Chase" ''Series/TheChase'', the players have their clock continue to run during their wrong answers, which the Chaser does not. To balance, the players get a chance to answer the Chaser's dropped questions, for a chance to reduce the Chaser's total.
* ''{{Literature/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls.

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** * In the Final Chase of "The Chase" ''Series/TheChase'', the players have their clock continue to run during their wrong answers, which the Chaser does not. To balance, the players get a chance to answer the Chaser's dropped questions, for a chance to reduce the Chaser's total.
* ''{{Literature/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls. It's also explained that in tournament play every match is two games, one as each side, so a player must master both.
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* ''{{Discworld/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls.

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* ''{{Discworld/Thud}}'': ''{{Literature/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls.
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* ''{{Discworld/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls.
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* In ''VideoGame/EnemyOnBoard'', four players are the crew of the ship trying to find and kill the aliens, and two players are the aliens who are trying to kill the crew.
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* The board game ''Thud'' (first mentioned as an in-universe game in the Literature/{{Discworld}} novel ''Discworld/GoingPostal'' and subsequently {{Defictionalized}}) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.

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* The board game ''Thud'' (first mentioned as an in-universe game in the Literature/{{Discworld}} novel ''Discworld/GoingPostal'' ''Literature/GoingPostal'' and subsequently {{Defictionalized}}) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.
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* ''VideoGame/PredatorHuntingGrounds'': four players take on the role of Fireteam members, while a fifth player controls the Predator. The Fireteam must complete a series of objectives and escape, or killing the Predator. The Predator is tasked with killing the Fireteam members, and should they fall in battle, set off their SelfDestructMechanism to take out the Fireteam in one last-ditch effort.
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* ''VideoGame/LastYearTheNightmare'': five players take the role of students trapped in a high school with the sixth player, who controls one of three Killers. The students must complete objectives to escape from the school while the Killer must stop them. The students have a variety of gadgets and an advantage in numbers, while the Killer can spawn and de-spawn out of sight of the students, set up traps, and launch OneHitKill ambushes on unsuspecting victims.

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* ''VideoGame/LastYearTheNightmare'': ''VideoGame/LastYear'': five players take the role of students classmates trapped in a high school nightmare with the sixth player, who controls one of three Killers. Fiends per match. The students must complete objectives to escape from the school while the Killer Fiend must stop them. The students have a variety of gadgets and an advantage in numbers, while the Killer can spawn and de-spawn out of sight of the students, set up traps, and launch OneHitKill ambushes on unsuspecting victims.
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* In ''Clue: The Great Museum Caper'', one player plays the thief, who is invisible on the board, trying to steal artwork, while the other players play the detectives trying to catch the thief. This style is also used in games like ''TabletopGame/ScotlandYard'', or in the bio-terrorist challenge for ''TabletopGame/{{Pandemic}}: On The Brink''.

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* In ''Clue: The Great Museum Caper'', one player plays the thief, who is invisible on the board, trying to steal artwork, while the other players play the detectives trying to catch the thief. This style is also used in games like ''TabletopGame/ScotlandYard'', ''TabletopGame/ScotlandYard'' and ''Fury of Dracula'', or in the bio-terrorist challenge for ''TabletopGame/{{Pandemic}}: On The Brink''.



* A few Collectible/Constructed Card Games do this, most notably {{TabletopGame/Netrunner}}. In both the original version and the reboot, one player is the corp defending his servers, while the other is the runner trying to hack into those servers. Each side plays by different rules and has his own set of cards to use; the runner can't use corp cards and corp can't use runner cards.

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* A few Collectible/Constructed Collectable/Constructed Card Games do this, most notably {{TabletopGame/Netrunner}}. In both the original version and the reboot, one player is the corp defending his servers, while the other is the runner trying to hack into those servers. Each side plays by different rules and has his own set of cards to use; the runner can't use corp cards and corp can't use runner cards.
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* ''VideoGame/ResidentEvil3Remake'' comes with the GaidenGame ''Resident Evil: Resistance'', a 4-vs-1 game. Four players take on the role of survivors forced by the Umbrella Corporation to take part in a deadly experiment by the fifth player, who takes the role of the "Mastermind". The survivors control like the main characters in the single player game and must work together to escape from the map, with each survivor having unique abilities such as stronger melee attacks or better healing abilities. The Mastermind is tasked with preventing the survivors' escape by setting traps and summoning zombies and other monsters. Typically, the Mastermind can only see what is happening in the stage through surveillance cameras (which can also be modified with turrets), but they can also take control of a zombie in order to deal with the survivors personally, as well as summon boss monsters like Mr. X to overwhelm their opponents.
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** Tafl games themselves are a now-lost genre of board games in which the attacking player has numerous pieces and must attempt to capture the defending player's king, while the defending player is greatly outnumbered and must find a way for the king to escape the board. The first tafl games were played in the fourth century, making this video game trope OlderThanFeudalism.

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