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** ''VideoGame/{{Battlefield 4}}'' re-introduces the commander role, but removes the player from the battlefield entirely, while also giving the ability to drop supplies, order troops, and other tactical advantages.

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** * ''VideoGame/{{Battlefield 4}}'' re-introduces the commander role, but removes the player from the battlefield entirely, while also giving the ability to drop supplies, order troops, and other tactical advantages.

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* ''VideoGame/{{Battlefield 2}}'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.

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* ''VideoGame/{{Battlefield 2}}'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.artillery, though they also exist as a soldier and can take personal action as well (and of course be killed).
** ''VideoGame/{{Battlefield 4}}'' re-introduces the commander role, but removes the player from the battlefield entirely, while also giving the ability to drop supplies, order troops, and other tactical advantages.

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* ''Artemis'' simulates a Star Trek style space ship bridge. Each player controls a different aspect of the ship, leading to very different play-styles; the captain is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.

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* ''Artemis'' The ''VideoGame/ArtemisSpaceshipBridgeSimulator'' simulates a Star Trek ''Franchise/StarTrek'' style space ship spaceship bridge. Each player controls a different aspect of the ship, leading to very different play-styles; the captain is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.


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* ''VideoGame/{{Evolve}}'' pits four hunters against one alien, and each of the five players has their own unique abilities.
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* ''Artemis'' simulates a Star Trek style space ship bridge. Each player controls a different aspect of the ship, leading to very different play-styles; the captain is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.
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Adding a new folder and example.

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[[folder:Sega Genesis]]
* ''VideoGame/ThunderForce IV'' had a two-player option, with one player piloting Rynex and the other aiming the weapons.
[[/folder]]
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* ''Island Defense'', a popular custom map for Warcraft3, had 10 players controlling builders that need to collect resources and build a fortified base to hold of the Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.
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* The Metamortex sections of ''VideoGame/KirbysEpicYarn'' work this way, with the first player controlling movement while the second player handles a secondary aspect of whatever the two transform into. (Everywhere else, gameplay is identical for both players.)
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Compare VariablePlayerGoals, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics).
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* Pen and paper roleplaying games are essentially this in analogue form. The Game Master has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them. Several board games (such as Hero Quest or Descent: Journey in the Dark) are like this as well.

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* Pen and paper roleplaying games are essentially this in analogue form. The Game Master has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them. Several board games (such as Hero Quest ''TabletopGame/HeroQuest'' or Descent: Journey in the Dark) ''TabletopGame/DescentJourneyInTheDark'') are like this as well.
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* Pen and paper roleplaying games are essentially this in analogue form. The Game Master has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them. Several board games (such as Hero Quest or Descent: Journey in the Dark) are like this as well.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a co-op mode where one player controls Link and the other uses a GameBoyAdvance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a co-op mode where one player controls Link and the other uses a GameBoyAdvance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item. (This doesn't apply to the [=WiiU=] remake - ironic in light of the [=WiiU=] Game Pad that can replicate the GBA functionality - instead having been replaced with Miiverse message sharing in the form of the Tingle Bottle.)
* ''VideoGame/PacMan Vs.'' also uses a connected GameBoyAdvance. The player using the GBA is Pac-Man and gets a full view of the maze, while up to three other players are ghosts and only given limited visibility on a TV split-screen.












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* ''VideoGame/RaymanLegends'' lets player 1 do this with the [=GamePad=], using the touchscreen to control Murphy in order to clear obstacles and tickle enemies while letting the other players run and jump as usual. Certain levels require player 1 to do this; when playing solo, these segments skew more toward UnexpectedGameplayChange.

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* The WiiU version of ''VideoGame/RaymanLegends'' lets player 1 do this with the [=GamePad=], using the touchscreen to control Murphy in order to clear obstacles and tickle enemies while letting the other players run and jump as usual. Certain levels require player 1 to do this; when playing solo, these segments skew more toward UnexpectedGameplayChange.
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* ''VideoGame/RaymanLegends'' lets player 1 do this with the [=GamePad=], using the touchscreen to control Murphy in order to clear obstacles and tickle enemies while letting the other players run and jump as usual. Certain levels require player 1 to do this; when playing solo, these segments skew more toward UnexpectedGameplayChange.
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* ''VideoGame/SuperMarioGalaxy'' allows the second player to point at [[FollowTheMoney collectibles]] with the wiimote to pick them up.

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* ''VideoGame/SuperMarioGalaxy'' allows and ''VideoGame/SuperMarioGalaxy2'' allow the second player to point at [[FollowTheMoney collectibles]] with the wiimote Wiimote to pick them up.
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* ''Videogame/{{Splinter Cell}}'': Double Agent has a mode in which a team of players fight as mercs against a single player playing as Sam Fischer.

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* ''Videogame/{{Splinter Cell}}'': Double Agent has a mode in which a team of players fight as mercs against a single player playing as Sam Fischer.Fischer, who has his spy abilities.
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* ''Videogame/{{Splinter Cell}}'': Double Agent has a mode in which a team of players fight as mercs against a single player playing as Sam Fischer.
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[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/Nautilus_-_cropped_7520.jpg]]

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[[quoteright:332:http://static.[[quoteright:332:[[VideoGame/{{Nautilus}} http://static.tvtropes.org/pmwiki/pub/images/Nautilus_-_cropped_7520.jpg]]jpg]]]]
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Typo


* ''VideoGame/Battlefield2'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.

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* ''VideoGame/Battlefield2'' ''VideoGame/{{Battlefield 2}}'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.

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[[folder:[=GameCube=]]]

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[[folder:[=GameCube=]]][[folder:Gamecube]]


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[[folder:Wii]]
* ''VideoGame/SuperMarioGalaxy'' allows the second player to point at [[FollowTheMoney collectibles]] with the wiimote to pick them up.
[[/folder]]

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If you\'re gonna sort by console, let\'s sort by console.


[[folder: Wii U games ]]

* ''VideoGame/NintendoLand'' is all about this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others. The cooperative games do involve players working towards a common goal, but with very different abilities. The competitive games, however, involve the players having totally different goals in addition to completely different abilities.
** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost with the use of flashlights.
** ''Mario Chase'' has one player view the entire playfield on the [=GamePad=] while the others, using split-screen views on the TV, attempt to chase and catch Mario.
** ''Animal Crossing: Sweet Day'' has one player control two guards on the [=GamePad=] to try to catch the other players, who are viewing the TV and trying to steal candy.
** ''Pikmin Adventures'' has one player using the [=GamePad=] control Captain Olimar, and can fight by throwing Pikmin at enemies and objects by touching them on the screen, while up to four other players control giant Pikmin on the TV and fight enemies directly.
** ''Legend of Zelda: Battle Quest'' has one player on the [=GamePad=] as an archer shooting enemies with a bow and arrows, including at a distance, while up to four other players use Wii Remotes to fight enemies up close with a sword.
** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a gunship that has full freedom of movement and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters who can run, roll into balls, and use grappling beams, but lack the freedom of the gunship.
* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
* The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

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[[folder: Wii U games ]]

[[folder:Atari]]
* ''VideoGame/NintendoLand'' is all about this. Many Possibly [[OlderThanTheNES one of the games have multiplayer modes oldest examples]], ''VideoGame/{{Nautilus}}'' for the Atari8BitComputers was a two-player game in which one player's view of the action player controlled a submarine and role is different from the others. The cooperative games do involve players working towards a common goal, but with very different abilities. The competitive games, however, involve the players having totally different goals in addition had to completely different abilities.
** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters,
destroy underwater buildings, while the ghost hunters view the TV and try to stop the invisible ghost with the use of flashlights.
** ''Mario Chase'' has one player view the entire playfield on the [=GamePad=] while the others, using split-screen views on the TV, attempt to chase and catch Mario.
** ''Animal Crossing: Sweet Day'' has one player control two guards on the [=GamePad=] to try to catch the
other players, who are viewing controlled a ship which dropped mines and depth charges and attempted to repair the TV and trying buildings, but was unable to steal candy.
** ''Pikmin Adventures'' has one player using
go underwater. (Fun trivia fact: according to Wikipedia, it's also the [=GamePad=] control Captain Olimar, and can fight by throwing Pikmin at enemies and objects by touching them on the screen, while up to four other players control giant Pikmin on the TV and fight enemies directly.
** ''Legend of Zelda: Battle Quest'' has one player on the [=GamePad=] as an archer shooting enemies with a bow and arrows, including at a distance, while up to four other players use Wii Remotes to fight enemies up close with a sword.
** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a gunship that has full freedom of movement and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters who can run, roll into balls, and use grappling beams, but lack the freedom of the gunship.
* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies
very first SplitScreen game in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
* The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.
existence!)



[[folder: Other platforms ]]

* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, it's also the very first SplitScreen game in existence!)
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
* In the ''VideoGame/HalfLife2'' mod ''Overwatch'', one player controls Combine forces from an RTS point of view, while all the other players are on the opposing team and control an individual resistance fighter in typical FPS gameplay.
* In ''DuckHunt'' "Game A", the first player shoots ducks with the light gun and the second player can control the ducks with the normal gamepad.

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[[folder: Other platforms ]]

* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, it's also the very first SplitScreen game in existence!)
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
* In the ''VideoGame/HalfLife2'' mod ''Overwatch'', one player controls Combine forces from an RTS point of view, while all the other players are on the opposing team and control an individual resistance fighter in typical FPS gameplay.
* In ''DuckHunt'' "Game A", the first player shoots ducks with the light gun and the second player can control the ducks with the normal gamepad.
[[folder:[=GameCube=]]]



* ''VideoGame/Left4Dead'' has zombies vs. human survivors with completely different gameplay styles. The humans can revive downed teammates, and their goal is to reach the end of the level. Player-controlled zombies instead choose where to spawn, and must prevent the human players from reaching the end of the level by killing them. Their capabilities are also vastly different. Dead humans stay dead for a very long time, whereas dead zombie players revive shortly afterward to keep trying to stop the humans.
* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (generally melee- and ambush-focused) vs. SpaceMarines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
* ''[[http://www.hidden-source.com/ The Hidden]]'' is a [[VideoGame/{{Half-Life2}} source engine]] mod where '''one''' person with ''invisibility and a knife'' faces off against a heavily armed '''team''' of SWAT-type police with techno-gadgets.
* This applies any time a 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.
* ''VideoGame/Battlefield2'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.


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[[folder:NES]]
* In ''VideoGame/DuckHunt'' "Game A", the first player shoots ducks with the light gun and the second player can control the ducks with the normal gamepad.
[[/folder]]

[[folder:PC]]
* ''VideoGame/{{Savage}}'', for the PC, is a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
* In the ''VideoGame/HalfLife2'' mod ''Overwatch'', one player controls Combine forces from an RTS point of view, while all the other players are on the opposing team and control an individual resistance fighter in typical FPS gameplay.
* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (generally melee- and ambush-focused) vs. SpaceMarines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
* ''[[http://www.hidden-source.com/ The Hidden]]'' is a [[VideoGame/{{Half-Life2}} source engine]] mod where '''one''' person with ''invisibility and a knife'' faces off against a heavily armed '''team''' of SWAT-type police with techno-gadgets.
* ''VideoGame/Left4Dead'' has zombies vs. human survivors with completely different gameplay styles. The humans can revive downed teammates, and their goal is to reach the end of the level. Player-controlled zombies instead choose where to spawn, and must prevent the human players from reaching the end of the level by killing them. Their capabilities are also vastly different. Dead humans stay dead for a very long time, whereas dead zombie players revive shortly afterward to keep trying to stop the humans.

[[/folder]]

[[folder: Wii U]]

* ''VideoGame/NintendoLand'' is all about this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others. The cooperative games do involve players working towards a common goal, but with very different abilities. The competitive games, however, involve the players having totally different goals in addition to completely different abilities.
** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost with the use of flashlights.
** ''Mario Chase'' has one player view the entire playfield on the [=GamePad=] while the others, using split-screen views on the TV, attempt to chase and catch Mario.
** ''Animal Crossing: Sweet Day'' has one player control two guards on the [=GamePad=] to try to catch the other players, who are viewing the TV and trying to steal candy.
** ''Pikmin Adventures'' has one player using the [=GamePad=] control Captain Olimar, and can fight by throwing Pikmin at enemies and objects by touching them on the screen, while up to four other players control giant Pikmin on the TV and fight enemies directly.
** ''Legend of Zelda: Battle Quest'' has one player on the [=GamePad=] as an archer shooting enemies with a bow and arrows, including at a distance, while up to four other players use Wii Remotes to fight enemies up close with a sword.
** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a gunship that has full freedom of movement and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters who can run, roll into balls, and use grappling beams, but lack the freedom of the gunship.
* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
* The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

[[/folder]]

[[folder: Other/Cross-Platform]]

* This applies any time a 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.
* ''VideoGame/Battlefield2'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.

[[/folder]]

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Folderizing


[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/Nautilus_-_cropped_7520.jpg]]

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[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/Nautilus_-_cropped_7520.jpg]]



[[AC:WiiU games]]

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[[AC:WiiU games]][[foldercontrol]]

[[folder: Wii U games ]]



[[AC:Other platforms]]

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[[AC:Other platforms]][[/folder]]

[[folder: Other platforms ]]



----

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[[/folder]]
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Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. An example is ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.

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Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] Wii U]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. An example is ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.



This does '''not''' refer to such things as games where players can be different characters (e.g., a magic user and a sword user) but carry out essentially the same goal. This instead refers to games where the roles, abilities and gameplay experience are '''drastically''' different. To see whether an example fits, think of the question "Does each player have a totally different experience from the others?" If the answer is yes, it's probably Asymmetric Multiplayer.

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This does '''not''' refer to such things as games where players can be different characters (e.g., a magic user and a sword user) with slightly different abilities but carry out essentially the same goal.goal in the same way. This instead refers to games where the roles, abilities and gameplay experience are '''drastically''' different. To see whether an example fits, think of the question "Does each player have a totally different experience from the others?" If the answer is yes, it's probably Asymmetric Multiplayer.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/Battlefield2'' has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.
Is there an issue? Send a MessageReason:
None


** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost.

to:

** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost.ghost with the use of flashlights.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NintendoLand'' is all about this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others.

to:

* ''VideoGame/NintendoLand'' is all about this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others. The cooperative games do involve players working towards a common goal, but with very different abilities. The competitive games, however, involve the players having totally different goals in addition to completely different abilities.



** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a spaceship and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters.

to:

** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a spaceship gunship that has full freedom of movement and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters.fighters who can run, roll into balls, and use grappling beams, but lack the freedom of the gunship.



* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.

to:

* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, it's also the very first SplitScreen game in existence!)
Is there an issue? Send a MessageReason:
None

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[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/Nautilus_-_cropped_7520.jpg]]
[[caption-width-right:332:A ship that can only move left and right and drop depth charges and homing mines, vs. a submarine that can go anywhere and has to destroy underwater buildings. Totally different experiences.]]

Changed: 102

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Marines respawn from infantry portals


* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (who can respawn, but don't have guns) vs. SpaceMarines (who cannot respawn, but have a Commander with an RTS perspective).

to:

* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (who can respawn, but don't have guns) (generally melee- and ambush-focused) vs. SpaceMarines (who cannot respawn, but have (standard FPS gameplay and guns, and a Commander with an RTS perspective).

Added: 1074

Changed: 704

Removed: 478

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None


Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. A perfect example might be ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.

to:

Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. A perfect An example might be is ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.



* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
* ''VideoGame/NintendoLand'' on the WiiU is all about this, and is the TropeNamer, as Nintendo created the term Asymmetric Multiplayer. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others.

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* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.

[[AC:WiiU games]]
* ''VideoGame/NintendoLand'' on the WiiU is all about this, and is the TropeNamer, as Nintendo created the term Asymmetric Multiplayer.this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others.



* The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

[[AC:Other platforms]]
* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari8BitComputers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.



* Another Wii U example: The Wii U version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

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AsymmetricMultiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. A perfect example might be ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.

to:

AsymmetricMultiplayer Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. A perfect example might be ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.



This does '''not''' refer to such things as games where players can be different characters (e.g. a magic-user and a sword-user) but carry out essentially the same goal. This instead refers to games where the roles, abilities and gameplay experience are '''drastically''' different. To see if an example fits, think of the question "Do the players have a totally different experience than each other?" If the answer is "yes", it's probably AsymmetricMultiplayer.

to:

This does '''not''' refer to such things as games where players can be different characters (e.g. , a magic-user magic user and a sword-user) sword user) but carry out essentially the same goal. This instead refers to games where the roles, abilities and gameplay experience are '''drastically''' different. To see if whether an example fits, think of the question "Do the players "Does each player have a totally different experience than each other?" from the others?" If the answer is "yes", yes, it's probably AsymmetricMultiplayer.Asymmetric Multiplayer.




* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari800 computer, was a 2-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.

to:

\n* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari800 computer, Atari8BitComputers was a 2-player two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.



* ''VideoGame/NintendoLand'' on the WiiU is all about this, and is the TropeNamer, as Nintendo were the ones to use the term AsymmetricMultiplayer. Many of the games have multiplayer modes in which one player has a vey different view of the action and role than the others.

to:

* ''VideoGame/NintendoLand'' on the WiiU is all about this, and is the TropeNamer, as Nintendo were the ones to use created the term AsymmetricMultiplayer. Asymmetric Multiplayer. Many of the games have multiplayer modes in which one player has a vey different player's view of the action and role than is different from the others.



* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and/or two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV and can be jumped on or interacted with by players and/or enemies. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.

to:

* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and/or and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV and can be jumped on or interacted with by TV. Both players and/or enemies.and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.



* In ''Duck Hunt'' "Game A", the first player shots ducks with the light gun and the second player can control the ducks with the normal gamepad.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a co-op mode where one player controls Link and the other used a GameBoyAdvance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item.

to:

* In ''Duck Hunt'' ''DuckHunt'' "Game A", the first player shots shoots ducks with the light gun and the second player can control the ducks with the normal gamepad.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a co-op mode where one player controls Link and the other used uses a GameBoyAdvance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item.



* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (who can respawn, but don't have guns) vs SpaceMarines (who cannot respawn, but have a Commander with a {{RTS}} perspective).
* ''[[http://www.hidden-source.com/ The Hidden]]'' is a [[VideoGame/{{Half-Life2}} source engine]] mod where '''one''' person with ''invisibility and a knife'' faces of against a heavily armed '''team''' of SWAT-type police with techno-gadgets.
* This applies any time a 1 versus 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.
* Another WiiU example: The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

to:

* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (who can respawn, but don't have guns) vs vs. SpaceMarines (who cannot respawn, but have a Commander with a {{RTS}} an RTS perspective).
* ''[[http://www.hidden-source.com/ The Hidden]]'' is a [[VideoGame/{{Half-Life2}} source engine]] mod where '''one''' person with ''invisibility and a knife'' faces of off against a heavily armed '''team''' of SWAT-type police with techno-gadgets.
* This applies any time a 1 versus vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.
* Another WiiU Wii U example: The WiiU Wii U version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.themselves.
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Starting this article. Video gameplay trope.

Added DiffLines:

AsymmetricMultiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The [[WiiU Nintendo WiiU]] popularized the term as a way to describe how one player could play the game using the touchscreen-equipped [=GamePad=] controller, while others play on the TV, and the two groups have very different goals and even game mechanics. A perfect example might be ''VideoGame/NewSuperMarioBrosU'', where players who use traditional controllers control characters who run and jump on the TV, while the [=GamePad=] player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.

However, the concept has been around since ancient ([[OlderThanTheNES by video game standards]]) times. Generally, it is quite rare in games, as creating two completely different gameplay experiences for two different players requires a great deal of balance.

This does '''not''' refer to such things as games where players can be different characters (e.g. a magic-user and a sword-user) but carry out essentially the same goal. This instead refers to games where the roles, abilities and gameplay experience are '''drastically''' different. To see if an example fits, think of the question "Do the players have a totally different experience than each other?" If the answer is "yes", it's probably AsymmetricMultiplayer.
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!!Examples:

* Possibly [[OlderThanTheNES one of the oldest examples]], ''Nautilus'' for the Atari800 computer, was a 2-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater.
* ''Savage'', for the PC, was a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
* ''VideoGame/NintendoLand'' on the WiiU is all about this, and is the TropeNamer, as Nintendo were the ones to use the term AsymmetricMultiplayer. Many of the games have multiplayer modes in which one player has a vey different view of the action and role than the others.
** ''Luigi's Ghost Mansion'' has an invisible ghost, playing on the touch-screen [=GamePad=], try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost.
** ''Mario Chase'' has one player view the entire playfield on the [=GamePad=] while the others, using split-screen views on the TV, attempt to chase and catch Mario.
** ''Animal Crossing: Sweet Day'' has one player control two guards on the [=GamePad=] to try to catch the other players, who are viewing the TV and trying to steal candy.
** ''Pikmin Adventures'' has one player using the [=GamePad=] control Captain Olimar, and can fight by throwing Pikmin at enemies and objects by touching them on the screen, while up to four other players control giant Pikmin on the TV and fight enemies directly.
** ''Legend of Zelda: Battle Quest'' has one player on the [=GamePad=] as an archer shooting enemies with a bow and arrows, including at a distance, while up to four other players use Wii Remotes to fight enemies up close with a sword.
** ''Metroid Blast'' allows a player using the [=GamePad=] to fly a spaceship and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters.
* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and/or two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV and can be jumped on or interacted with by players and/or enemies. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
* In the ''VideoGame/HalfLife2'' mod ''Overwatch'', one player controls Combine forces from an RTS point of view, while all the other players are on the opposing team and control an individual resistance fighter in typical FPS gameplay.
* In ''Duck Hunt'' "Game A", the first player shots ducks with the light gun and the second player can control the ducks with the normal gamepad.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a co-op mode where one player controls Link and the other used a GameBoyAdvance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item.
* ''VideoGame/Left4Dead'' has zombies vs. human survivors with completely different gameplay styles. The humans can revive downed teammates, and their goal is to reach the end of the level. Player-controlled zombies instead choose where to spawn, and must prevent the human players from reaching the end of the level by killing them. Their capabilities are also vastly different. Dead humans stay dead for a very long time, whereas dead zombie players revive shortly afterward to keep trying to stop the humans.
* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/{{Half-Life}}'' mod with Aliens (who can respawn, but don't have guns) vs SpaceMarines (who cannot respawn, but have a Commander with a {{RTS}} perspective).
* ''[[http://www.hidden-source.com/ The Hidden]]'' is a [[VideoGame/{{Half-Life2}} source engine]] mod where '''one''' person with ''invisibility and a knife'' faces of against a heavily armed '''team''' of SWAT-type police with techno-gadgets.
* This applies any time a 1 versus 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.
* Another WiiU example: The WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.

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