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* All four films in ''Animation/TheMindsEye'' series have a default aspect ratio of 4:3, as they were made to be viewed on [=TVs=] of the time. But some parts of the latter two {{Letterbox}} the video to widescreen.
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* All four films in ''Animation/TheMindsEye'' ''WesternAnimation/TheMindsEye'' series have a default aspect ratio of 4:3, as they were made to be viewed on [=TVs=] of the time. But some parts of the latter two {{Letterbox}} the video to widescreen.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out to 4:3 ratio just as it ends, so it can switch to the two of them watching it in-universe on a 4:3 TV.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches is shown in 16:9, then pulls out to 4:3 ratio just 2.39:1 as it ends, so it can switch to we see the two of them brothers watching it in-universe on a 4:3 16:9 TV.
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* ''Series/AmericanBornChinese2023'': In the first episode, the Heavenly Realm is portrayed in 2:35:1, Earth is in 1:85:1, and the in universe series Beyond Repair is in 4:3.
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* In is original 4:3 broadcast, the ''WesternAnimation/SouthPark'' episode "Good Times With Weapons" switches to a letterboxed 2.39:1 ratio when the boys are engaged in their anime fantasy. When the episode was remastered for HDTV, the switch was eliminated.
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* In is its original 4:3 broadcast, the ''WesternAnimation/SouthPark'' episode "Good Times With Weapons" switches to a letterboxed 2.39:1 ratio when the boys are engaged in their anime fantasy. When the episode was remastered for HDTV, the switch was eliminated.
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* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are PreRenderedGraphics that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do the inverse if they are played on a non-16:9 display; gameplay is cropped accordingly, but cutscenes are {{letterbox}}ed.
to:
* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are PreRenderedGraphics that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do the inverse same thing if they are played on a non-16:9 display; gameplay is cropped accordingly, but cutscenes are {{letterbox}}ed.display, such as an ultra-wide display.
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* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are FullMotionVideo that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do this as well if they are played on a non 16:9 display.
to:
* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are FullMotionVideo PreRenderedGraphics that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do this as well the inverse if they are played on a non 16:9 display.non-16:9 display; gameplay is cropped accordingly, but cutscenes are {{letterbox}}ed.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out to 4:3 ratio just as it ends, so it can switch to the two of them watching it in-universe on a 4:3 TV.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out to 4:3 ratio just as it ends, so it can switch to the two of them watching it in-universe on a 4:3 TV.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out into a full ratio just as it ends.
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* ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out to 4:3 ratio just as it ends, so it can switch to the two of them watching it in-universe on a 4:3 TV.
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* The IMAX version of ''WesternAnimation/{{Lightyear}}'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film. It's also the very first animated feature film to utilize virtual IMAX cameras in its progress. It's also available on Creator/DisneyPlus with the option of streaming with these scenes and the ratio switches intact.
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* The IMAX version of ''WesternAnimation/{{Lightyear}}'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film, to emulate the look of a live-action film. It's also the very first animated feature film to utilize virtual IMAX cameras in its progress. It's also creation. The version available on Creator/DisneyPlus with has the option of streaming with these scenes and the ratio switches intact.
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* A couple scenes in ''WesternAnimation/TurningRed'' are in 4:3 instead of 1.85:1 in order to look like footage from a camcorder made in the TheNineties as it is meant to show what Mei and her friends recorded during their fundraising for 4*Town tickets.
to:
* A couple scenes in ''WesternAnimation/TurningRed'' are in 4:3 instead of 1.85:1 in order to look like footage from a camcorder made in the TheNineties TheNineties, as the film is set in 2001 and it is meant to show what Mei and her friends recorded during their fundraising for 4*Town tickets.
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* Music/{{Queen|Band}} Most of the music video for [[Music/TheWorks "Radio Ga Ga"]] is in 4:3, but the crowd scenes during the choruses are in Cinemascope, with the bars at the sides of the screen moving back into the frame at the end of them. The aspect ratio also warps around during the bomb strike at the end of the video.
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* Music/{{Queen|Band}} Music/{{Queen|Band}}: Most of the music video for [[Music/TheWorks "Radio Ga Ga"]] is in 4:3, but the crowd scenes during the choruses are in Cinemascope, with the bars at the sides of the screen moving back into the frame at the end of them. The aspect ratio also warps around during the bomb strike at the end of the video.
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[[quoteright:350:[[WesternAnimation/TheIncredibles https://static.tvtropes.org/pmwiki/pub/images/mrincredible_3.png]]]]
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[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]
* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': When agreeing to a game of poker, Jotaro and D'Arby glance at each other as the ratio swaps to a letterbox.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': In Weather Report's battle with Pucci, the ratio briefly becomes a cinemascope as Weather charges towards Pucci.
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': When agreeing to a game of poker, Jotaro and D'Arby glance at each other as the ratio swaps to a letterbox.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': In Weather Report's battle with Pucci, the ratio briefly becomes a cinemascope as Weather charges towards Pucci.
* ''Webcomic/MobPsycho100'': Mob's experience in Keiji Mogami's LotusEaterMachine is depicted with a widescreen ratio.
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* ''WesternAnimation/TheIncredibles'': The superhero interviews in the beginning are in 4:3 to show that they're in the past. The rest of the film is in 2.35:1.
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* ''WesternAnimation/TheIncredibles'': ''WesternAnimation/TheSuperMarioBrosMovie'': Mario and Luigi's plumbing advertisement switches out into a full ratio just as it ends.
* ''WesternAnimation/TheIncredibles1'': The superhero interviews in the beginning are in 4:3 to show that they're in the past. The rest of the film is in 2.35:1.
* ''WesternAnimation/TheIncredibles1'': The superhero interviews in the beginning are in 4:3 to show that they're in the past. The rest of the film is in 2.35:1.
* ''VideoGame/ANNOMutationem'': Cutscenes are shown in a transition to letterboxed cinemascope ratio.
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* ''Franchise/TheLegendOfZelda'' games, beginning with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', use a letterboxed aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen. The game also narrows the screen when L-Targeting is used, but this is closer to {{Eyedscreen}}. Averted by starting with the Wii version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where the games added support for widescreen displays and started showing cutscenes at native aspect ratio.
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* ''Franchise/TheLegendOfZelda'' games, beginning ''Franchise/TheLegendOfZelda'': Beginning with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', use a letterboxed aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen. The game also narrows the screen when L-Targeting is used, but this is closer to {{Eyedscreen}}. Averted by starting with the Wii version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', where the games added support for widescreen displays and started showing cutscenes at native aspect ratio.
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* Pretty much almost all of ''[[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4s]]'' videos since 2018 have aspect ratio changes in them at some point. You see most of them in story arcs he has. 2018 was the most experimental year with aspect ratios, since they constantly changed over and over again. But after the Anime Arc, the aspect ratio will change, but not constantly in a video. It just goes to whatever aspect ratio is appropriate, and stays there with no other sudden changes.
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* Pretty much almost all of ''[[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4s]]'' SMG4's Mario Bloopers]]'' videos since 2018 have aspect ratio changes in them at some point. You see most of them in story arcs he has. 2018 was the most experimental year with aspect ratios, since they constantly changed over and over again. But after the Anime Arc, the aspect ratio will change, but not constantly in a video. It just goes to whatever aspect ratio is appropriate, and stays there with no other sudden changes.
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[[folder:Webcomics]]
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* Whenever ''WesternAnimation/AmericanDad'' switches to the story arc involving Roger's golden turd, black bars appear above and below the screen to give it a cinematic widescreen feel (this was before the show switched to HD).
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* ''WesternAnimation/AmericanDad'':
** Whenever''WesternAnimation/AmericanDad'' switches some episodes switche to the story arc involving Roger's golden turd, black bars appear above and below the screen to give it a cinematic widescreen feel (this was before the show switched to HD).
** Whenever
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* ''WesternAnimation/{{Amphibia}}'': In "Little Frogtown", Whenever Hop Pop begins his PrivateEyeMonologue narration, the screen narrows to a cinematic 2.35:1.
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* ''Franchise/TheLegendOfZelda'' games, beginning with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', use a letterboxed aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen. The game also narrows the screen when L-Targeting is used, but this is closer to {{Eyedscreen}}. Averted by starting with the Wii version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where the games added support for widescreen displays and shows cutscenes at native aspect ratio.
to:
* ''Franchise/TheLegendOfZelda'' games, beginning with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', use a letterboxed aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen. The game also narrows the screen when L-Targeting is used, but this is closer to {{Eyedscreen}}. Averted by starting with the Wii version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where the games added support for widescreen displays and shows started showing cutscenes at native aspect ratio.
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Changed line(s) 142 (click to see context) from:
* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are FullMotionVideo that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do this as well if they are played on an ultrawide display.
to:
* This is common in remasters and rereleases of older games that were originally designed for 4:3 displays. Oftentimes they will present gameplay in widescreen, but cutscenes in 4:3. This is because cutscenes, like movies, are built with a certain aspect ratio in mind, or are FullMotionVideo that can't be easily remade, making it infeasible to adjust the aspect ratio. Many modern games do this as well if they are played on an ultrawide a non 16:9 display.
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* One of the first uses of this trope was an after-the-fact version: in the late 1980s, long before letterboxing was in-fashion, TNT created a version of ''Film/BenHur1959'' for television and home video in which the epic ChariotRace sequence was presented in the original 2.75:1 aspect ratio, although the rest of the film was shown in a pan-and-scanned 4:3 aspect ratio.
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* The first 12 minutes of ''Film/ThisIsCinerama'' are in a 1.37 aspect ratio, as Lowell Thomas describes the history of motion pictures. When he pronounces "ladies and gentlemen, this is Cinerama!" it cuts to footage of a rollercoaster in Cinerama's 2.59 aspect ratio, and stays there for the rest of the film.
* ''Film/TopGunMaverick'' opens up to 1.90:1 for the aerial sequences in the film's IMAX release.
* ''Film/TopGunMaverick'' opens up to 1.90:1 for the aerial sequences in the film's IMAX release.
* The IMAX version of ''Film/Uncharted2022'' opens up to 1.90:1 during the cargo drop (including the cold-opening) and the airlifted Magellan ships sequence. The opening logos are also opened up as well, except for the ''Sony''/''Creator/ColumbiaPictures'' logo which uses the 1.85:1 variant of the logo instead.
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* The first 12 minutes of ''Film/ThisIsCinerama'' are in a 1.37 aspect ratio, as Lowell Thomas describes the history of motion pictures. When he pronounces "ladies and gentlemen, this is Cinerama!" it cuts to footage of a rollercoaster in Cinerama's 2.59 aspect ratio, and stays there for the rest of the film.
* The IMAX version of ''Film/Uncharted2022'' opens up to 1.90:1 during the cargo drop (including the cold-opening) and the airlifted Magellan ships sequence. The opening logos are also opened up as well, except for the ''Sony''/''Creator/ColumbiaPictures'' logo which uses the 1.85:1 variant of the logo instead.
* ''Film/TopGunMaverick'' opens up to 1.90:1 for the aerial sequences in the film's IMAX release.
* The IMAX version of ''Film/Uncharted2022'' opens up to 1.90:1 during the cargo drop (including the cold-opening) and the airlifted Magellan ships sequence. The opening logos are also opened up as well, except for the ''Sony''/''Creator/ColumbiaPictures'' logo which uses the 1.85:1 variant of the logo instead.
* ''Film/TopGunMaverick'' opens up to 1.90:1 for the aerial sequences in the film's IMAX release.
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* ''Film/TheHindenburg1975'' opens with a vintage newsreel covering the history of rigid-body airships, displayed in the original Academy-standard aspect ratio before segueing to widescreen for the film proper.
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* Level 2-S in ''VideoGame/{{Ultrakill}}'' starts at 4:3 ratio. In the middle, it starts to shrink to 1:1 ratio but at the end, it switches to 16:9 ratio.
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* ''Film/ItComesAtNight'' has scenes in the real world take place in a 2.40:1 ratio, and every NightmareSequence is shown in the wider (and more claustrophobic) 2.75:1. The last 20 minutes of the film have a very slow, almost imperceptible shrinking of the 2.40:1 ratio to an hyper-wide 3:1 ratio, signifying how Travis' reality has become his nightmare.
to:
* ''Film/ItComesAtNight'' has scenes in the real world take place in a 2.40:1 ratio, and every NightmareSequence is shown in the wider (and more claustrophobic) 2.75:1. The last 20 minutes of the film have a very slow, almost imperceptible shrinking of the 2.40:1 ratio to an a hyper-wide 3:1 ratio, signifying how Travis' reality has become his nightmare.
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* ''WesternAnimation/TheIncredibles'' (pictured above): The superhero interviews in the beginning are in 4:3 to show that they're in the past. The rest of the film is in 2.35:1.
to:
* ''WesternAnimation/TheIncredibles'' (pictured above): ''WesternAnimation/TheIncredibles'': The superhero interviews in the beginning are in 4:3 to show that they're in the past. The rest of the film is in 2.35:1.
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* The 2013 MickeyMouse short ''WesternAnimation/GetAHorse'' starts out on a small screen on black. When Mickey breaks through the screen, the rest of the wide area lights up to reveal the theater the cartoon is playing in. Afterwards, Mickey pulls back the curtains on the theater stage to reveal a wider animated screen underneath.
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* The 2013 MickeyMouse Franchise/MickeyMouse short ''WesternAnimation/GetAHorse'' starts out on a small screen on black. When Mickey breaks through the screen, the rest of the wide area lights up to reveal the theater the cartoon is playing in. Afterwards, Mickey pulls back the curtains on the theater stage to reveal a wider animated screen underneath.
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** The notorious [[PanAndScan 16:9 versions of pre-Season 20 episodes]] briefly switch to 4:3 whenever a TV monitor is shown.
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** The notorious [[PanAndScan 16:9 versions of pre-Season 20 pre-HD episodes]] briefly switch to 4:3 whenever a TV monitor is shown.
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* Music/{{Queen|Band}} Most of the music video for [[Music/TheWorks "Radio Ga Ga"]] is in 4:3, but the crowd scenes during the choruses are in Cinemascope, with the bars at the sides of the screen moving back into the frame at the end of them. The aspect ratio also warps around during the bomb strike at the end of the video.
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Added DiffLines:
* A couple scenes in ''WesternAnimation/TurningRed'' are in 4:3 instead of 1.85:1 in order to look like footage from a camcorder made in the TheNineties as it is meant to show what Mei and her friends recorded during their fundraising for 4*Town tickets.
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* Done at the beginning of ''WesternAnimation/TheTripletsOfBelleville'', where the "Belleville Rendezvous" sequence is a 1930's TV broadcast.
* ''WesternAnimation/TheSimpsonsMovie'' begins in 1.85:1. When the movie title appears, Professor Frink [[https://frinkiac.com/caption/Movie/146730 pushes the frame aside]], converting the rest of the movie to 2.39:1.
* ''WesternAnimation/TheSimpsonsMovie'' begins in 1.85:1. When the movie title appears, Professor Frink [[https://frinkiac.com/caption/Movie/146730 pushes the frame aside]], converting the rest of the movie to 2.39:1.
* The IMAX version of ''WesternAnimation/{{Lightyear}}'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film. It's also the very first animated feature film to utilize virtual IMAX cameras in its progress. It's also available on Creator/DisneyPlus with the option of streaming with these scenes and the ratio switches intact.
* ''WesternAnimation/TheSimpsonsMovie'' begins in 1.85:1. When the movie title appears, Professor Frink [[https://frinkiac.com/caption/Movie/146730 pushes the frame aside]], converting the rest of the movie to 2.39:1.
* Done at the beginning of ''WesternAnimation/TheTripletsOfBelleville'', where the "Belleville Rendezvous" sequence is a 1930's TV broadcast.
* Done at the beginning of ''WesternAnimation/TheTripletsOfBelleville'', where the "Belleville Rendezvous" sequence is a 1930's TV broadcast.
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* The IMAX version of ''WesternAnimation/{{Lightyear}}'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film. It's also the very first animated feature film to utilize virtual IMAX cameras in its progress. It's also available on Creator/DisneyPlus with the option of streaming with these scenes and the ratio switches intact.
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* ''WesternAnimation/TransformersEarthspark'': During Dr. Alex Malto’s explanation of the Transformers War in episode one, the art style switches from a modern CG animated series to a hand-drawn cell animated show resembling [[WesternAnimation/TheTransformers the classic series]] from the eighties. The aspect ratio even switches to 4:3, much like analog televisions of the era.
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* In the ''WesternAnimation/StevenUniverse'' episode "Joking Victim", the Big Donut InstructionalFilm VHS is in a 4:3 ratio.
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* ''WesternAnimation/StarTrekLowerDecks'': In "[[Recap/StarTrekLowerDecksS1E09CrisisPoint Crisis Point]]", the ''WesternAnimation/StevenUniverse'' episode ShowWithinAShow is in a wide aspect ratio to make it look cinematic.
* ''WesternAnimation/StevenUniverse'': In "Joking Victim", the Big Donut InstructionalFilm VHS is in a 4:3 ratio.
* ''WesternAnimation/StevenUniverse'': In "Joking Victim", the Big Donut InstructionalFilm VHS is in a 4:3 ratio.
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Changed line(s) 197 (click to see context) from:
* The IMAX version of ''WesternAnimation/Lightyear'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film. It's also the very first animated feature film to have virtual IMAX cameras in its progress. It's also available on Creator/DisneyPlus with the option of streaming with these scenes and the ratio switches intact.
to:
* The IMAX version of ''WesternAnimation/Lightyear'' ''WesternAnimation/{{Lightyear}}'' switches from 2.39:1 to 1.90:1/1.43:1 for big sequences in the film. It's also the very first animated feature film to have utilize virtual IMAX cameras in its progress. It's also available on Creator/DisneyPlus with the option of streaming with these scenes and the ratio switches intact.
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* In a similar fashion to ''Film/{{Censor}}'', described above, ''Film/ItComesAtNight'' has scenes in the real world take place in a 2.40:1 ratio, and every NightmareSequence is shown in the wider (and more claustrophobic) 2.75:1. The last 20 minutes of the film have a very slow, almost imperceptible shrinking of the 2.40:1 ratio to an hyper-wide 3:1 ratio, signifying how Travis' reality has become his nightmare.
to:
* In a similar fashion to ''Film/{{Censor}}'', described above, ''Film/ItComesAtNight'' has scenes in the real world take place in a 2.40:1 ratio, and every NightmareSequence is shown in the wider (and more claustrophobic) 2.75:1. The last 20 minutes of the film have a very slow, almost imperceptible shrinking of the 2.40:1 ratio to an hyper-wide 3:1 ratio, signifying how Travis' reality has become his nightmare.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The first 12 minutes of ''Film/ThisIsCinerama'' are in a 1.37 aspect ratio, as Lowell Thomas describes the history of motion pictures. When he pronounces "ladies and gentlemen, this is Cinerama!" it cuts to footage of a rollercoaster in Cinerama's 2.59 aspect ratio, and stays there for the rest of the film.
Is there an issue? Send a MessageReason:
Corrected information.
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* The IMAX version of ''Film/Uncharted2022'' opens up to 1.90:1 during thei cargo drop (including the cold-opening) and the airlifted Magellan ships sequence. The opening logos are also opened up as well, except for the ''Sony''/''Creator/ColumbiaPictures'' logo which uses the 1.85:1 variant of the logo instead.
to:
* The IMAX version of ''Film/Uncharted2022'' opens up to 1.90:1 during thei the cargo drop (including the cold-opening) and the airlifted Magellan ships sequence. The opening logos are also opened up as well, except for the ''Sony''/''Creator/ColumbiaPictures'' logo which uses the 1.85:1 variant of the logo instead.