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The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.39:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most silent films used the 4:3 aspect ratio, whereas "talkies" used "Academy" ratio of 1.375:1. The latter is the one the UsefulNotes/{{Academy Award}}s, set as the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in TheFifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily largest. Creator/{{IMAX}} Grand Theatres (GT), also known as "true" IMAX theaters, have the largest screens in the world, but only has a ratio of 1.43:1.

Another aspect ratio that's becomming more common is 18:9, or 2:1, also known as Univisium. This aspect ratio was first seen all the way in the 1950s, although it wasn't until a proposal in 1998 that this could be adopted as a good compromise between the other ratios in use[[note]]Rather ironic as 16:9 was a similar compromise proposal, chosen so [=CinemaScope=] and 4:3, the two most common extremes in aspect ratio, both take up 75% of the screen[[/note]] that it started to be more common. Arguably it took another two decades until the mid-2010s though for 18:9 to really start becoming a thing, as both content producers and smartphone manufacturers both took to it (although for different reasons - TV started using 18:9 as it made content feel more cinematic while avoiding too much letterboxing as would occur with a jump to 2.39:1, while smartphones started using 18:9 as companies realized it would make the phone bigger without making it too large to hold. Some phones even go a step further with 19:9 displays).

to:

The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.39:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most silent films used the 4:3 aspect ratio, whereas "talkies" used "Academy" ratio of 1.375:1. The latter is the one the UsefulNotes/{{Academy Award}}s, Award}}s set as the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years. Another was the 1927 film ''Film/{{Napoleon}}'', whose climax used three projectors side by side in a 4:1 aspect ratio, much like Cinerama would use 25 years later.[[/note]] It was the uprising of television in TheFifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation synchronization of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily largest. Creator/{{IMAX}} Grand Theatres (GT), also known by movie buffs as "true" IMAX theaters, have the largest screens in the world, but only has a ratio of 1.43:1.

43:1. Think of it as being both taller and wider.

Another aspect ratio that's becomming becoming more common is 18:9, or 2:1, also known as Univisium. This aspect ratio was first seen all the way in the 1950s, although it wasn't until a proposal in 1998 that this could be adopted as a good compromise between the other ratios in use[[note]]Rather ironic as 16:9 was a similar compromise proposal, chosen so [=CinemaScope=] and 4:3, the two most common extremes in aspect ratio, both take up 75% of the screen[[/note]] that it started to be more common. Arguably it took another two decades until the mid-2010s though for 18:9 to really start becoming a thing, as both content producers and smartphone manufacturers both took to it (although for different reasons - TV started using 18:9 as it made content feel more cinematic while avoiding too much letterboxing as would occur with a jump to 2.39:1, while smartphones started using 18:9 as companies realized it would make the phone bigger without making it too large to hold. Some phones even go a step further with 19:9 displays).

Added: 1975

Changed: 3471

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Made various terminology more precise. Also updated the link to the Glove And Boots PSA


Aspect Ratio describes the visual size of an entertainment medium such as television or film in terms of the image's width compared to its height.

For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on in the USA until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.39:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.43:1.

Another aspect ratio that's becomming more common is 18:9, or 2:1, also known as Univisium. This aspect ratio was first seen all the way in the 1950s, although it wasn't until a proposal in 1998 that this could be adopted as a good compromise between the other ratios in use[[note]]Rather ironic as 16:9 was a similar compromise proposal[[/note]] that it started to be more common. Arguably it took another two decades until the mid-2010s though for 18:9 to really start becoming a thing, as both content producers and smartphone manufacturers both took to it (although for different reasons - TV started using 18:9 as it made content feel more cinematic while avoiding too much letterboxing as would occur with a jump to 2.39:1, while smartphones started using 18:9 as companies realized it would make the phone bigger without making it too large to hold).

Because the WidescreenShot of a feature film is so often different from that of a television screen, a movie image will not fit squarely within a TV screen when released for home video or shown on broadcast television. In order to get around this problem, the aspect ratio of the film must be altered. There are a few common methods for doing this: PanAndScan, {{Letterbox}}, and VisualCompression.

As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.

[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.39:1). There are a couple of reasons to do this; first, changing the aspect ratio alerts the player that they are no longer in control of what is happening and can just watch the story; second, if the cutscene is pre-rendered, the black bars compress down to almost zero (or can be omitted from the encode and added in again at playback), letting you drop the bitrate on the compression slightly, shaving a small amount off the overall file size - which, if you have many hours of cutscenes, can add up to a significant space saving.

Aspect Ratio can also be an issue with cameraphone footage. Creator/CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio.[[note]]Not all cameraphones actually shoot in 16:9 widescreen--depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond.[[/note]] WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you want to learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].

to:

Aspect Ratio describes the visual size shape of an entertainment medium such as television or film in terms of the image's width compared to its height.

For example, most older analog television sets in formats around the United States world have a ratio of 4:3 4:3[[note]]Some standards used 5:4 (1.25:1) aspect ratio. This included UsefulNotes/{{Britain}}'s 405 line TV and some computer monitors with 1280x1024 resolution[[/note]] (1.33:1, known as very close to cinema's "Academy Ratio"), Ratio" of 1.375:1), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on in the USA until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.39:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older silent films used the 4:3 aspect ratio; the ratio, whereas "talkies" used "Academy" in Academy Ratio ratio of 1.375:1. The latter is the same one as in the UsefulNotes/{{Academy Award}}s, and they set as the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties TheFifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper largest. Creator/{{IMAX}} Grand Theatres (GT), also known as "true" IMAX is theaters, have the largest screen screens in the world, but only has a ratio of 1.43:1.

Another aspect ratio that's becomming more common is 18:9, or 2:1, also known as Univisium. This aspect ratio was first seen all the way in the 1950s, although it wasn't until a proposal in 1998 that this could be adopted as a good compromise between the other ratios in use[[note]]Rather ironic as 16:9 was a similar compromise proposal[[/note]] proposal, chosen so [=CinemaScope=] and 4:3, the two most common extremes in aspect ratio, both take up 75% of the screen[[/note]] that it started to be more common. Arguably it took another two decades until the mid-2010s though for 18:9 to really start becoming a thing, as both content producers and smartphone manufacturers both took to it (although for different reasons - TV started using 18:9 as it made content feel more cinematic while avoiding too much letterboxing as would occur with a jump to 2.39:1, while smartphones started using 18:9 as companies realized it would make the phone bigger without making it too large to hold).

hold. Some phones even go a step further with 19:9 displays).

Because the WidescreenShot of a feature film is so often different from that of a television screen, a movie image will not fit squarely within a TV screen when released for home video or shown on broadcast television. In order to get around this problem, the aspect ratio of the film must be altered. There are a few common methods for doing this: PanAndScan, {{Letterbox}}, open matte, and VisualCompression.

As people still hold onto earlier media [[UsefulNotes/{{VCR}} VHS and Betamax]] releases typically used open matte when possible, and pan and scan when it isn't. Some letterboxed VHS tapes exist, but are uncommon. UsefulNotes/LaserDisc was similar in this regard, but adopted letterbox formats more commonly in TheNineties, as TechnologyMarchesOn, it was seen as the format of film buffs and A/V geeks.

While pan and scan, and open matte UsefulNotes/{{DVD}}s exist, they are uncommon. DVD was credited with killing pan and scan and popularizing letterbox, to the delight of film buffs and directors. DVD had an anamorphic widescreen functionality, which squeezed a 16:9 image into a resolution of 720x480, allowing widescreen images to get more pixels and the letterbox to be smaller. 4:3 content was squished into the same resolution.

Unfortunately,
some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when [[TheNineties 90's]] and almost every no one had a widescreen computer monitor and or TV screen was 4:3. screen. Some newer widescreen televisions have a zoom function for this, though the zoomed image may seem pixelated.

pixelated or blurry.

[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 Academy Ratio is used for some scenes to convey it's the olden days (since 4:3 in cinema it has started to fall into disuse in favor of 16:9), widescreen in TheFifties), and video games might have cutscenes in 21:9 21:9[[note]]21:9 is an approximation of ultrawide aspect ratios.
Almost no monitor, movie or video has that ratio precisely (2.33:1). They may be 64:27 (4^3:3^3, 2.37:1), the mathematical third step in TV aspect ratios, 2.40:1 (12:5), or anything in between.[[/note]]
to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.39:1). There are a couple of reasons to do this; first, changing the aspect ratio alerts the player that they are no longer in control of what is happening and can just watch the story; second, if the cutscene is pre-rendered, the black bars compress down to almost zero (or can be omitted from the encode and added in again at playback), letting you drop the bitrate on the compression slightly, shaving a small amount off the overall file size - which, if you have many hours of cutscenes, can add up to a significant space saving.

Aspect Ratio can also be an issue with cameraphone footage. Creator/CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio.[[note]]Not all cameraphones actually shoot in 16:9 widescreen--depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond.[[/note]] WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA [[https://youtu.be/dechvhb0Meo here]]. If you want to learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].
Is there an issue? Send a MessageReason:
None


[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.39:1).

to:

[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.39:1).
39:1). There are a couple of reasons to do this; first, changing the aspect ratio alerts the player that they are no longer in control of what is happening and can just watch the story; second, if the cutscene is pre-rendered, the black bars compress down to almost zero (or can be omitted from the encode and added in again at playback), letting you drop the bitrate on the compression slightly, shaving a small amount off the overall file size - which, if you have many hours of cutscenes, can add up to a significant space saving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Another aspect ratio that's becomming more common is 18:9, or 2:1, also known as Univisium. This aspect ratio was first seen all the way in the 1950s, although it wasn't until a proposal in 1998 that this could be adopted as a good compromise between the other ratios in use[[note]]Rather ironic as 16:9 was a similar compromise proposal[[/note]] that it started to be more common. Arguably it took another two decades until the mid-2010s though for 18:9 to really start becoming a thing, as both content producers and smartphone manufacturers both took to it (although for different reasons - TV started using 18:9 as it made content feel more cinematic while avoiding too much letterboxing as would occur with a jump to 2.39:1, while smartphones started using 18:9 as companies realized it would make the phone bigger without making it too large to hold).
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Corrected information.


The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.43:1.

to:

The most common aspect ratios for feature films today are 1.85:1 (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 39:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.43:1.



[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.35:1).

to:

[[AspectRatioSwitch Multiple aspect ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.35:1).
39:1).
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.43:1.

to:

The most common aspect ratios for feature films today are 1.85:1 (generally (sometimes mistakenly called "16:9"; generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.43:1.
Is there an issue? Send a MessageReason:
None


Multiple aspect ratios have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.35:1).

to:

[[AspectRatioSwitch Multiple aspect ratios ratios]] have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being the closest aspect ratio to 2.35:1).
Is there an issue? Send a MessageReason:
None


For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on in the USA until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film production shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on in the USA until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film production shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally (also known as [=CinemaScope=] or "Scope"; generally used for action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932.[[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive.competitive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).
43:1.



Multiple aspect ratios have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being an aspect ratio you see most often on the big screen).

to:

Multiple aspect ratios have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being an the closest aspect ratio you see most often on the big screen).
to 2.35:1).
Is there an issue? Send a MessageReason:
Please don't fill the article with judgemental stuff telling people how they should or shouldn't enjoy their content.


As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated. There's also the reverse problem, where people set their [=TVs=] to stretch old 4:3 content to fill a 16:9 screen - instantly making everyone on-screen fat and doing Dali-esque things to tyres, clocks, and other traditionally circular objects - because they paid for that big screen and ''they're going to use all of it'', no matter how much it offends the eye.[[note]]Please don't do this. Please. ''Please''.[[/note]]

to:

As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated. There's also the reverse problem, where people set their [=TVs=] to stretch old 4:3 content to fill a 16:9 screen - instantly making everyone on-screen fat and doing Dali-esque things to tyres, clocks, and other traditionally circular objects - because they paid for that big screen and ''they're going to use all of it'', no matter how much it offends the eye.[[note]]Please don't do this. Please. ''Please''.[[/note]]
pixelated.
Is there an issue? Send a MessageReason:
None


As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.

to:

As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.
pixelated. There's also the reverse problem, where people set their [=TVs=] to stretch old 4:3 content to fill a 16:9 screen - instantly making everyone on-screen fat and doing Dali-esque things to tyres, clocks, and other traditionally circular objects - because they paid for that big screen and ''they're going to use all of it'', no matter how much it offends the eye.[[note]]Please don't do this. Please. ''Please''.[[/note]]
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932. [[note]]There were scattered examples of films from the dawn of the talkie era shot in widescreen. One is ''Film/TheBigTrail'' with Creator/JohnWayne from way back in 1930. It bombed at the box office and helped kill the widescreen format for 20 years.[[/note]] It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long--the first round of 3D, for instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Multiple aspect ratios have been occasionally used by directors and game designers and like for cinematic reasons. For example, in ''Film/TheGrandBudapestHotel'' 4:3 is used for some scenes to convey it's the olden days (since 4:3 has started to fall into disuse in favor of 16:9), and video games might have cutscenes in 21:9 to give the appearance of being a movie (21:9 being an aspect ratio you see most often on the big screen).
Is there an issue? Send a MessageReason:
Not all of us live in America. The BBC and ITV did widescreen as standard basically since the turn of the century.


For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film production shoot at a 16:9 ratio.

to:

For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on in the USA until UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) UsefulNotes/HighDefinition cameras used for film production shoot at a 16:9 ratio.
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[note]] problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the long--the first round of 3D, for instance - but instance--but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[note]] problems image.[[note]]Problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]]. [[/note]] One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).



Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you want to learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].

to:

Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker Creator/CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not ratio.[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending widescreen--depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. beyond.[[/note]] WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you want to learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].
Is there an issue? Send a MessageReason:
None


Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you wonna learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].

to:

Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you wonna want to learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the AcademyAwards, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[note]] problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the AcademyAwards, UsefulNotes/{{Academy Award}}s, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[note]] problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.[[/note]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).
Is there an issue? Send a MessageReason:
None


For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition cameras used for film production shoot at a 16:9 ratio.

to:

For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until HighDefinition UsefulNotes/HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition UsefulNotes/HighDefinition cameras used for film production shoot at a 16:9 ratio.
Is there an issue? Send a MessageReason:
None


Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]].

to:

Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]]. If you wonna learn more about the evolution of the Aspect Ratio in movie history, check out [[https://vimeo.com/68830569 this webcast]].
Is there an issue? Send a MessageReason:
None


http://static.tvtropes.org/pmwiki/pub/images/aspectratio.jpg

to:

http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/aspectratio.jpgorg/pmwiki/pub/images/133ca62b9f200cf51104c19a1804f17e.png]]
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the AcademyAwards, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[hottip:*: problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the AcademyAwards, and they set the standard ratio back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image[[hottip:*: image[[note]] problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.]].[[/note]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).
Is there an issue? Send a MessageReason:
None


Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]].

to:

Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. GloveAndBoots WebVideo/GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]].
Is there an issue? Send a MessageReason:
None


Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio.

to:

Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio.ratio[[note]]Not all cameraphones actually shoot in 16:9 widescreen - depending on the camera component, the screen dimensions, and the software, ratios can vary from 1.33:1 all the way up to 1.77:1 and beyond[[/note]]. GloveAndBoots would like you to take three minutes to watch their PSA on the subject [[https://www.youtube.com/watch?v=Bt9zSfinwFA here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Aspect Ratio can also be an issue with cameraphone footage. CharlieBrooker has complained about people filming with their phones held upright, producing a tall, narrow image instead of the "correct" widescreen ratio.
Is there an issue? Send a MessageReason:


For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until recent HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition cameras used for film production shoot at a 16:9 ratio.

to:

For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until recent until HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition cameras used for film production shoot at a 16:9 ratio.
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio until the uprising of television in the fifties led to the film industry seeking out methods of innovation to stay competitive. The widest ratio was Cinerama, which used three projectors to display a 2.89:1 image. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio; the "Academy" in Academy Ratio is the same one as in the AcademyAwards, and they set the standard ratio until back in 1932. It was the uprising of television in the fifties that led to the film industry seeking out methods of innovation to stay competitive. The competetive. A lot of attempts at innovation were gimmicky and didn't last long - the first round of 3D, for instance - but two, the increased use of Color film and wider aspect ratios, proved enduring. Various ratios were tried; the widest ratio of all was Cinerama, which used three projectors to display a 2.89:1 image.image[[hottip:*: problems with the synchronisation of the three projectors doomed Cinerama as a serious production format, but in terms of sheer spectacle, it was a precursor to IMAX.]]. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1 (13:9).
Is there an issue? Send a MessageReason:
None


The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio until the uprising of television in the fifties led to the film industry seeking out methods of innovation to stay competitive. The widest ratio was Cinerama, which used three projectors to display a 2.89:1 image. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1.

to:

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio until the uprising of television in the fifties led to the film industry seeking out methods of innovation to stay competitive. The widest ratio was Cinerama, which used three projectors to display a 2.89:1 image. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1.
44:1 (13:9).
Is there an issue? Send a MessageReason:
None


As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older DVDs that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.

to:

As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older DVDs [=DVDs=] that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


As people still hold onto earlier media as TechnologyMarchesOn, some have noticed that older DVDs that advertise themselves as {{Letterbox}} are actually designed for 4:3 screens and will not "fill" newer TV sets, despite matching the aspect ratio on a smaller scale. This is because they were released when DVD was taking off in the late 90's when almost every computer monitor and TV screen was 4:3. Some newer televisions have a zoom function for this, though the zoomed image may seem pixelated.
Is there an issue? Send a MessageReason:
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For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until recent HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition cameras used for film production shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio until the uprising of television in the fifties led to the film industry seeking out methods of innovation to stay competitive. The widest ratio was Cinerama, which used three projectors to display a 2.89:1 image. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1.

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For example, most older television sets in the United States have a ratio of 4:3 (1.33:1, known as "Academy Ratio"), meaning that the image you see is four units wide and three units tall. Widescreen televisions use 16:9 (1.78:1), but this format didn't really catch on until recent HighDefinition television broadcasts caught on. Interestingly, most (but not all) HighDefinition cameras used for film production shoot at a 16:9 ratio.

The most common aspect ratios for feature films today are 1.85:1 (generally used for comedy, drama, or other small scale projects without much emphasis on set design or scenery) or 2.35:1 (generally action, science fiction, "epic scope", and other large scale projects). Most older films used the 4:3 aspect ratio until the uprising of television in the fifties led to the film industry seeking out methods of innovation to stay competitive. The widest ratio was Cinerama, which used three projectors to display a 2.89:1 image. One should keep in mind that wider aspect ratio is not necessarily larger; proper IMAX is the largest screen in the world, but only has a ratio of 1.44:1.

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Because the aspect ratio of a feature film is so often different from that of a television screen, a movie image will not fit squarely within a TV screen when released for home video or shown on broadcast television. In order to get around this problem, the aspect ratio of the film must be altered. There are a few common methods for doing this: PanAndScan, {{Letterbox}}, and VisualCompression.
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<<|CameraTricks|>>

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Because the aspect ratio WidescreenShot of a feature film is so often different from that of a television screen, a movie image will not fit squarely within a TV screen when released for home video or shown on broadcast television. In order to get around this problem, the aspect ratio of the film must be altered. There are a few common methods for doing this: PanAndScan, {{Letterbox}}, and VisualCompression.
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<<|CameraTricks|>>
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