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* The arcade version of ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' had a glitch where if your combo bonus exceeded [[UsefulNotes/PowersOfTwoMinusOne (2³

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* The arcade version of ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' had a glitch where if your combo bonus exceeded [[UsefulNotes/PowersOfTwoMinusOne (2³(2³¹
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* The arcade version of ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' had a glitch where if your combo bonus exceeded [[UsefulNotes/PowersOfTwoMinusOne (2^31 - 1)]]/100, it would turn into 999,999,999 because the programmers correctly detected the overflow but used 32-bit fixed-point signed integers instead of 64-bit ones in the intermediate calculations. This would then send your score through the roof. When the game was ported to Xbox 360, the glitch was fixed, but Arcade HD Mode contains an option to restore the original glitched behavior.

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* The arcade version of ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' had a glitch where if your combo bonus exceeded [[UsefulNotes/PowersOfTwoMinusOne (2^31 - 1)]]/100, it would turn into 999,999,999 because the programmers correctly detected the overflow but used 32-bit fixed-point signed integers instead of 64-bit ones in the intermediate calculations. This would then send your score through the roof. When the game was ported to Xbox 360, the glitch was fixed, but Arcade HD Mode contains an option to restore the original glitched behavior.(2³
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* This is essentially how evolution works. Random gene mutation may result in physical changes in descendants. If the mutations don't result in its death before it has a chance to breed, it will pass on its mutation to future generations, until eventually it's a standard feature of a breed.

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* This is essentially how evolution works. Random gene mutation may result in physical changes in descendants. If the mutations don't result in its death before it has a chance to breed, it will can pass on its this mutation to future generations, generations. If the mutation is beneficial, it makes the organism even ''more'' likely to survive and produce offspring, until eventually it's a standard feature of a breed.
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** In the original version of the ''Wrath of the Lamb'' expansion for the Flash original, a rare glitch could cause Daddy Long Legs to replace Isaac as the boss of the Cathedral. While this was fixed in ''Rebirth'', Daddy Long Legs is frequently encountered as a DegradedBoss in the Cathedral as a nod to the bug.

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** In the original version of the ''Wrath of the Lamb'' expansion for the Flash original, a rare glitch could cause Daddy Long Legs Triachnid to replace Isaac as the boss of the Cathedral. While this was fixed in ''Rebirth'', Daddy Long Legs Triachnid is frequently encountered as a DegradedBoss in the Cathedral as and his unlock method (defeat the boss of the Cathedral 10 times) is a nod to the bug.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** Although not any specific glitches, one of the first major content updates for the game acknowledged [[ObviousBeta the game's initial sorry state]] (so bad that they had to patch things daily for two weeks) by adding a Crash To Desktop spell, which randomly targets anything with less than 10,000 health - including [[HoistByHisOwnPetard the player who cast it]] - and instantly kills them, alongside several {{Visual Pun}}s in a new robe (an old patchwork of several different pieces of fabric), sword (one that's broken off a few inches past the hilt), and staff (one that summons bugs as its unique ability).

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** Although not any specific glitches, one of the first major content updates for the game acknowledged [[ObviousBeta the game's initial sorry state]] state (so bad that they had to patch things daily for two weeks) by adding a Crash To Desktop spell, which randomly targets anything with less than 10,000 health - including [[HoistByHisOwnPetard the player who cast it]] - and instantly kills them, alongside several {{Visual Pun}}s in a new robe (an old patchwork of several different pieces of fabric), sword (one that's broken off a few inches past the hilt), and staff (one that summons bugs as its unique ability).



* The ''VideoGame/PokemonScarletAndViolet'' fanfic ''Fanfic/PennySavesPaldea'' is based on the premise that [[ObviousBeta the game's numerous technical issues]] are the result of the Paldea region being in danger of being erased from reality.

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* The ''VideoGame/PokemonScarletAndViolet'' fanfic ''Fanfic/PennySavesPaldea'' is based on the premise that [[invoked]] [[ObviousBeta the game's numerous technical issues]] are the result of the Paldea region being in danger of being erased from reality.
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* ''VideoGame/FinalFantasyVII'': Tifa's famous BoobsOfSteel are a result of the [=PS1's=] rendering limitations; her concept art depicted her with a modest B- or C-cup at most and this was supposed to be reflected by her character model, but such detail simply didn't work with the technology of the time and the creators were forced to choose between modeling Tifa completely flat-chested (like they did with Aerith and most other female characters), or with [[MostCommonSuperpower an exaggerated chest to signify breasts]]. They chose the latter, and the results ended up becoming [[AmazonianBeauty such an iconic aspect of the character]] that all subsequent works set in the ''VII'' world very deliberately portray Tifa with a large bust, long after technology advanced enough to easily depict the originally intended size.

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* ''VideoGame/FinalFantasyVII'': Tifa's famous BoobsOfSteel famously huge breasts are a result of the [=PS1's=] rendering limitations; her concept art depicted her with a modest B- or C-cup at most and this was supposed to be reflected by her character model, but such detail simply didn't work with the technology of the time and the creators were forced to choose between modeling Tifa completely flat-chested (like they did with Aerith and most other female characters), or with [[MostCommonSuperpower an exaggerated chest to signify breasts]]. They chose the latter, and the results ended up becoming [[AmazonianBeauty such an iconic aspect of the character]] that all subsequent works set in the ''VII'' world very deliberately portray Tifa with a large bust, long after technology advanced enough to easily depict the originally intended size.
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* ''VideoGame/{{Prodigal}}'': The Flare Knuckle is supposed only move forward by 1 tile, but players found that if they charge the pickaxe and then press the Flare Knuckle's corresponding button, it not only lets them move 2 tiles instead but also allows them to go through certain obstacles and enemies without taking damage. It became popular with speedrunners and made some of the harder boss battles much easier. The developers decided to leave this feature in, and the Enlightenment dungeon actually ''requires'' it in order to travel over 2-tile gaps.

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* ''VideoGame/{{Prodigal}}'': The Flare Knuckle is supposed only move forward by 1 tile, but players found that if they charge the pickaxe and then press the Flare Knuckle's corresponding button, it not only lets them move 2 tiles instead but also allows them to go through certain obstacles and enemies without taking damage. It damage, as well as allowing movement while charging it. This became popular with speedrunners and made some of the harder boss battles much easier. The easier, and the developers decided to leave this feature in, and it in; in fact, the Enlightenment dungeon in the game's last content update actually ''requires'' it in order to travel over 2-tile gaps.
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* ''VideoGame/{{Prodigal}}: The Flare Knuckle is supposed only move forward by 1 tile, but players found that if they charge the pickaxe and then press the Flare Knuckle's corresponding button, it not only lets them move 2 tiles instead but also allows them to go through certain obstacles and enemies without taking damage. It became popular with speedrunners and made some of the harder boss battles much easier. The developers decided to leave this feature in, and the Enlightenment dungeon actually ''requires'' it in order to travel over 2-tile gaps.

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* ''VideoGame/{{Prodigal}}: ''VideoGame/{{Prodigal}}'': The Flare Knuckle is supposed only move forward by 1 tile, but players found that if they charge the pickaxe and then press the Flare Knuckle's corresponding button, it not only lets them move 2 tiles instead but also allows them to go through certain obstacles and enemies without taking damage. It became popular with speedrunners and made some of the harder boss battles much easier. The developers decided to leave this feature in, and the Enlightenment dungeon actually ''requires'' it in order to travel over 2-tile gaps.
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* ''VideoGame/{{Prodigal}}: The Flare Knuckle is supposed only move forward by 1 tile, but players found that if they charge the pickaxe and then press the Flare Knuckle's corresponding button, it not only lets them move 2 tiles instead but also allows them to go through certain obstacles and enemies without taking damage. It became popular with speedrunners and made some of the harder boss battles much easier. The developers decided to leave this feature in, and the Enlightenment dungeon actually ''requires'' it in order to travel over 2-tile gaps.
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* ''VideoGame/{{Civilization}}'' brings us an unusual example, as the supposed glitch was later proven to not exist at all. The "Nuclear Gandhi" urban legend states that all leaders in the game are given an "aggression" rating from 1 to 10[[note]]Or 1 to 12 in some versions of the story[[/note]], and Ghandi had the lowest starting aggression of 1 to reflect the leader's historically pacifist ways. However, when a nation adopts Democracy as their government, this reduces the aggression level by 2, which would underflow Ghandi's aggression so that it would loop back around to the ''highest aggression level possible'' and thus the erstwhile peace-loving Indian leader would suddenly become obsessed with building nukes and hucking them at anyone who so much sneezed at him wrong. In reality, Gandhi throwing around nukes had nothing to do with any underflow, but because it's such a {{memetic|Mutation}} part of the series (and because India has nukes in real life), ''VideoGame/CivilizationV'' recreated this behavior on purpose. He generally won't attack you first, but if you attack him then he'll happily nuke you in response.

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* ''VideoGame/{{Civilization}}'' brings us an unusual example, as the supposed glitch was later proven to not exist at all. The "Nuclear Gandhi" urban legend states that all leaders in the game are given an "aggression" rating from 1 to 10[[note]]Or 1 to 12 in some versions of the story[[/note]], and Ghandi [[UsefulNotes/MahatmaGandhi Gandhi]] had the lowest starting aggression of 1 to reflect the leader's historically pacifist ways. However, when a nation adopts Democracy as their government, this reduces the aggression level by 2, which would underflow Ghandi's Gandhi's aggression so that it would loop back around to the ''highest aggression level possible'' and thus the erstwhile peace-loving Indian leader would suddenly become obsessed with building nukes and hucking them at anyone who so much sneezed at him wrong. In reality, Gandhi throwing around nukes had nothing to do with any underflow, but because it's such a {{memetic|Mutation}} part of the series (and because India has nukes in real life), ''VideoGame/CivilizationV'' recreated this behavior on purpose. He generally won't attack you first, but if you attack him then he'll happily nuke you in response.

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franchise page entry already exists, deleted redundant wick


** ''VideoGame/SonicTheHedgehog'':
*** In ''VideoGame/SonicTheHedgehog2'', the flicky birds that appear when the player destroys a badnik share the same palette as Sonic, so when Sonic transforms into [[GoldenSuperMode Super Sonic]], any flickies on the screen become golden like him. While this extends to ''VideoGame/Sonic3AndKnuckles'' for the same reasons, it is acknowledged when Tails collects the seven Super Emeralds and becomes Super Tails. When he does so, four golden Super Flickies immediately appear onscreen and follow him everywhere, attack any enemy on screen, and turn back to their usual default blue when Tails loses his power.
*** There were glitches that let you turn Tails into Super Tails in ''Sonic 2'' and the first-released half of ''Sonic 3'' before the combined ''Sonic 3 & Knuckles'' added an official version of this form.

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** ''VideoGame/SonicTheHedgehog'':
***
In ''VideoGame/SonicTheHedgehog2'', the flicky birds that appear when the player destroys a badnik share the same palette as Sonic, so when Sonic transforms into [[GoldenSuperMode Super Sonic]], any flickies on the screen become golden like him. While this extends to ''VideoGame/Sonic3AndKnuckles'' for the same reasons, it is acknowledged when Tails collects the seven Super Emeralds and becomes Super Tails. When he does so, four golden Super Flickies immediately appear onscreen and follow him everywhere, attack any enemy on screen, and turn back to their usual default blue when Tails loses his power.
*** ** There were glitches that let you turn Tails into Super Tails in ''Sonic 2'' and the first-released half of ''Sonic 3'' before the combined ''Sonic 3 & Knuckles'' added an official version of this form.
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* ''VideoGame/{{Civilization}}'' brings us an unusual example, as the supposed glitch was later proven to not exist at all. The "Nuclear Gandhi" urban legend states that a glitch in the original game caused Gandhi's aggression to underflow if he adopted Democracy, which would cause him to spend all his time building nukes. In reality, Gandhi throwing around nukes had nothing to do with any underflow, but because it's such a {{memetic|Mutation}} part of the series (and because India has nukes in real life), ''VideoGame/CivilizationV'' recreated this behavior on purpose. He generally won't attack you first, but if you attack him then he'll happily nuke you in response.

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* ''VideoGame/{{Civilization}}'' brings us an unusual example, as the supposed glitch was later proven to not exist at all. The "Nuclear Gandhi" urban legend states that a glitch all leaders in the original game caused Gandhi's are given an "aggression" rating from 1 to 10[[note]]Or 1 to 12 in some versions of the story[[/note]], and Ghandi had the lowest starting aggression of 1 to underflow if he adopted Democracy, reflect the leader's historically pacifist ways. However, when a nation adopts Democracy as their government, this reduces the aggression level by 2, which would cause him underflow Ghandi's aggression so that it would loop back around to spend all his time the ''highest aggression level possible'' and thus the erstwhile peace-loving Indian leader would suddenly become obsessed with building nukes.nukes and hucking them at anyone who so much sneezed at him wrong. In reality, Gandhi throwing around nukes had nothing to do with any underflow, but because it's such a {{memetic|Mutation}} part of the series (and because India has nukes in real life), ''VideoGame/CivilizationV'' recreated this behavior on purpose. He generally won't attack you first, but if you attack him then he'll happily nuke you in response.
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** "Grenade jumping" is the only way to reach at least a couple of the unlockables in some of the later games, as well as the only way to get the "How Pedestrian" achievement in ''Halo CE: Anniversary''.

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** "Grenade jumping" was created by the fact that exploding frag grenades exert a physical push on its surroundings to simulate the concussive force of the explosion--this also happens to extend to players, who are subject to in-game physics (which is how one is able to be killed by debris flung by a grenade as well), and it was discovered that if a player is mid-jump above an exploding grenade, it can boost their jump significantly, to the point of possibly ''sending them across the map'' if done right. This was never patched out by Bungie, and it is in fact the only way to reach at least a couple of the unlockables in some of the later games, as well as the only way to get the "How Pedestrian" achievement in ''Halo CE: Anniversary''.
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* ''VideoGame/Hitman2'' was coded so that [[HomingBoulders throwing weapons will always hit their target]], and will steer themselves mid-flight to compensate for moving targets. Fans discovered that the ICA Briefcase was both very large and had a very slow travel speed, leading to surreal moments when it would float through the air and steer around corners in pursuit of targets. This glitch was fixed by increasing the travel speed of the briefcase. A later update added a new briefcase item that flew through the air ''slower'' than the original unpatched one, the ICA Executive Briefcase MKII, as a free unlock.

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* ''VideoGame/Hitman2'' was coded so that [[HomingBoulders throwing weapons will always hit their target]], and will steer themselves mid-flight to compensate for moving targets. Fans discovered that the ICA Briefcase was both very large and had a very slow travel speed, leading to surreal moments when it would [[https://youtu.be/6do1-cmcQHE float through the air and steer around corners in pursuit of targets.targets]]. This glitch was fixed by increasing the travel speed of the briefcase. A later update added a new briefcase item that flew through the air ''slower'' than the original unpatched one, the ICA Executive Briefcase MKII, as a free unlock.
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* In ''VideoGame/DragonAgeInquisition'', mercenary ally Krem spends his downtime in the local tavern, where his character model has a tendency of sitting on the back of his chair, standing around the chair, standing ''on'' the chair, everything except sitting neatly ''in'' his chair. The ''Trespasser'' DLC later canonized this by revealing he was trying to get a better view of the bard Maryden, who he had a crush on.

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* In ''VideoGame/DragonAgeInquisition'', mercenary ally Krem spends his downtime in the local tavern, where his character model has a tendency of sitting on the back of his chair, standing around the chair, standing ''on'' the chair, everything except sitting neatly ''in'' his chair. The ''Trespasser'' DLC later canonized this by revealing he was trying to get a better view of the bard via dialogue Krem has with Maryden, who whom he had a crush on.on, by admitting he would stand on his chair in an attempt to see Maryden better during her musical performances. Funny enough, Krem's location in the tavern actually ''supports'' this, as the view of Maryden from his usual location is blocked by a staircase.
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** Being able to avoid the self-damage from the Blast Mask (which creates an explosion centered on your face) [[BlockingStopsAllDamage by putting your shield up]] in ''VideoGame/TheLegendOfZeldaMajorasMask'' ''probably'' wasn't intentional, but it was kept in the remake because it was so iconic.

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** Being able to avoid the self-damage from the Blast Mask (which creates an explosion centered on your face) [[BlockingStopsAllDamage by putting your shield up]] in ''VideoGame/TheLegendOfZeldaMajorasMask'' ''probably'' wasn't intentional, but it was kept in the [=3DS=] remake because it was so iconic.iconic. The remake actually tells you how to do it upon obtaining the mask for the first time.
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* ''VideoGame/ResidentEvil4'' had the Striker Glitch, wherein if you carefully timed it so you paused on the ''instant'' before the Striker's laser sight appeared during aiming, and then swapped to another weapon, Leon would run at 1.5 times the speed. ''VideoGame/ResidentEvil4Remake'' has the "Striker Charm", a RareRandomDrop that makes Leon run 8% faster.

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* ''VideoGame/GearsOfWar'': The Boomshield first introduced in ''Gears of War 2'' only allowed you to use your pistol while holding it, but players discovered a glitch allowing them to use any weapon with it. It got patched out quickly, but two games later, ''Gears of War: Judgment'' allowed use of any weapon with the Boomshield with no glitch necessary.* ''Super VideoGame/MondayNightCombat'' has Rampage Jumping. One of the playable characters, Cheston, is capable of activating a skill that caused him to pound the ground in mid-air, causing him to rocket forward quickly. The developers liked it enough that instead of removing the glitch, they added additional skill drain when [=RJing=] to balance it out. A similar physics glitch results in incredibly fast movement speeds when moving off of ledges, over jump pads, or even using mobility skills in mid-air. Consequently, the old "low mobility" label on Enforcers was removed, since only the Gunner at the time really lacked a way to zoom across the arena.

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* ''VideoGame/GearsOfWar'': The Boomshield first introduced in ''Gears of War 2'' only allowed you to use your pistol while holding it, but players discovered a glitch allowing them to use any weapon with it. It got patched out quickly, but two games later, ''Gears of War: Judgment'' allowed use of any weapon with the Boomshield with no glitch necessary.necessary.
* ''Super VideoGame/MondayNightCombat'' has Rampage Jumping. One of the playable characters, Cheston, is capable of activating a skill that caused him to pound the ground in mid-air, causing him to rocket forward quickly. The developers liked it enough that instead of removing the glitch, they added additional skill drain when [=RJing=] to balance it out. A similar physics glitch results in incredibly fast movement speeds when moving off of ledges, over jump pads, or even using mobility skills in mid-air. Consequently, the old "low mobility" label on Enforcers was removed, since only the Gunner at the time really lacked a way to zoom across the arena.
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** In the original UsefulNotes/{{Wii}} version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', it was possible to get Green Chu Jelly if a Blue and Yellow Chu combined. Green Chu Jelly was (supposed to be) a DummiedOut leftover from earlier builds where the game still had a magic meter, but the developers forgot the possibility of a Blue and Yellow Chu combining and providing the item, which has no text when obtained and no effect when drunk. This was fixed for the UsefulNotes/GameCube version (Blue and Yellow Chus combine to make a Purple Chu instead), but in the UsefulNotes/WiiU HD edition the glitch was embraced instead: Green Chus are encounterable and the jelly's flavor text points "It does not look all that tasty and it doesn't look like it will do much".

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** In the original UsefulNotes/{{Wii}} version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', it was possible to get Green Chu Jelly if a Blue and Yellow Chu combined. Green Chu Jelly was (supposed to be) a DummiedOut leftover from earlier builds where the game still had a magic meter, but the developers forgot the possibility of a Blue and Yellow Chu combining and providing the item, which has no text when obtained and no effect when drunk. This was fixed for the UsefulNotes/GameCube version (Blue and Yellow Chus combine to make a Purple Chu instead), but in the UsefulNotes/WiiU HD edition the glitch was embraced instead: Green Chus are encounterable and the jelly's flavor text points "It does not out "it doesn't look all that tasty tasty" and it doesn't "doesn't look like it will do much".much."
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[[folder:Survival Horror]]
* ''VideoGame/FiveNightsAtFreddysSecurityBreach'' has Camera Canceling. Normally the Faz-Cam is used to temporarily stun animatronics in order to sneak by, but a well-timed flash of it can actually cancel their attack animation to prevent a GameOver. Rather than fix it, the developers have claimed it is an intentional EasterEgg.
[[/folder]]
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Fix typos


*** Glitterhoof can be imported, sort of, into ''VideoGame/EuropaUniversalis'' 4. If you import a save file of Crusader Kings 2 with the Sunset Invasion DLC enabled (which will create several powerful Native American nations) with the EU4 save converter, the Falkland islands will be controlled by the nation of Trapalanda, an equine nation ruled by Queen Lady Glitterhoof.

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*** Glitterhoof can be imported, sort of, into ''VideoGame/EuropaUniversalis'' 4. If you import a save file of Crusader Kings 2 with the Sunset Invasion DLC enabled (which will create several powerful Native American nations) with the EU4 [=EU4=] save converter, the Falkland islands will be controlled by the nation of Trapalanda, an equine nation ruled by Queen Lady Glitterhoof.



* ''VideoGame/EuropaUniversalis'' 4 early campaign converter to [[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]] would convert Greenland as "Secret Denmark." With the release of the Euorpa Universalis 4 DLC Conquest of Paradise, Secret Denmark is has a chance of being generated if the user makes a Random New World, which replaces the Americas with a random landmass and random nations. Secret Denmark has Danish culture but Zoroastrian religion.

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* ''VideoGame/EuropaUniversalis'' 4 early campaign converter to [[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]] would convert Greenland as "Secret Denmark." With the release of the Euorpa Europa Universalis 4 DLC Conquest of Paradise, Secret Denmark is has a chance of being generated if the user makes a Random New World, which replaces the Americas with a random landmass and random nations. Secret Denmark has Danish culture but Zoroastrian religion.
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* The ''VideoGame/FinalFantasyVI'' PeggySue fic ''[[https://www.fanfiction.net/s/12443942/1/Second-Chances Second Chances]]'' is based around an actual GameBreakingBug that reverts the world map if you die under specific circumstances in the Opera House.
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** In [[VideoGame/Splatoon1 the first game]], there was a movement exploit where if the player is swimming in ink, holding down the sub weapon button or using it to come out of swim form allows them to stop on a dime or rapidly change the direction they're moving in. This became known as sub strafing and could only be done with a handful of sub weapons. Starting in ''VideoGame/Splatoon2'' and continuing to subsequent games, all sub weapons are able to do this[[note]]with the exception of the Ink Mine, which explicitly received a patch in Version 3.0.0 of ''Splatoon 2'' to rectify this[[/note]], and is now considered one of the most basic movement techniques in the game by competitive players.

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** In [[VideoGame/Splatoon1 the first game]], there was a movement exploit where if the player is swimming in ink, holding down the sub weapon button or using it to come out of swim form allows them to stop on a dime or rapidly change the direction they're moving in. This became known as sub strafing "sub strafing" by the competitive community and could only be done with a handful of sub weapons. Starting in ''VideoGame/Splatoon2'' and continuing to In subsequent games, all sub weapons are able to do this[[note]]with this, with it even being mentioned in the exception of the Ink Mine, which explicitly received a patch in notes for ''VideoGame/Splatoon2'' Version 3.0.0 of ''Splatoon 2'' to rectify this[[/note]], and is now considered one of regarding Ink Mine (which until that update, was the most basic movement techniques only sub in the that game by competitive players.unable to do the technique).



--> '''Pearl:''' 'Member that one time you got splatted by a bomb through a wall here, Marina?
--> '''Marina:''' Me?! I'm pretty sure YOU'RE the one who got splatted!

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--> ---> '''Pearl:''' 'Member that one time you got splatted by a bomb through a wall here, Marina?
-->
Marina?\\
'''Marina:''' Me?! I'm pretty sure YOU'RE the one who got splatted!

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* A variant in ''Franchise/{{Splatoon}}'', where the first game allowed bombs to damage players through walls in Walleye Warehouse. While the glitch itself was of course removed, it received a nod in one of the conversations Off the Hook have about the stage in ''VideoGame/Splatoon2'':

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* A variant in ''Franchise/{{Splatoon}}'', where ''Franchise/{{Splatoon}}'':
** In [[VideoGame/Splatoon1
the first game]], there was a movement exploit where if the player is swimming in ink, holding down the sub weapon button or using it to come out of swim form allows them to stop on a dime or rapidly change the direction they're moving in. This became known as sub strafing and could only be done with a handful of sub weapons. Starting in ''VideoGame/Splatoon2'' and continuing to subsequent games, all sub weapons are able to do this[[note]]with the exception of the Ink Mine, which explicitly received a patch in Version 3.0.0 of ''Splatoon 2'' to rectify this[[/note]], and is now considered one of the most basic movement techniques in the game by competitive players.
** A variant, once again regarding the first game. ''Splatoon 1''
allowed bombs to damage players through walls in Walleye Warehouse. While the glitch itself was of course removed, it received a nod in one of the conversations Off the Hook have about the stage in ''VideoGame/Splatoon2'':''Splatoon 2'':

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* ''VideoGame/AdvanceWarsDualStrike'': It was possible to get no CO in charge of your army via a glitch. The result was a character with Andy's theme, [[JackOfAllStats no bonuses or penalties]], and the game could crash if you attempted to use your CO Power. ''VideoGame/AdvanceWarsDaysOfRuin'' makes choosing no CO an actual option, and it even pops up in a mission where your in-game army with no commander is trying to HoldTheLine until Will shows up with reinforcements to take command.

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* ''VideoGame/AdvanceWarsDualStrike'': It ''VideoGame/AdvanceWars'':
** In ''VideoGame/AdvanceWarsDualStrike'' it
was possible to get no CO in charge of your army via a glitch. The result was a character with Andy's theme, [[JackOfAllStats no bonuses or penalties]], and the game could crash if you attempted to use your CO Power. ''VideoGame/AdvanceWarsDaysOfRuin'' makes choosing no CO an actual option, and it even pops up in a mission where your in-game army with no commander is trying to HoldTheLine until Will shows up with reinforcements to take command.command.
** ''[[https://awbw.amarriner.com/ Advance Wars By Web]]'' has "Boosting", the ability to move a transport, then move an infantry into it, then out of it again to gain one extra movement range. You can even do this with multiple infantry in one turn with one transport. Originally it was caused by a glitch[[note]]Though the transport had moved and could no longer make actions, the way the site was coded loading and unloading was an action of ''the infantry'' rather than the transport[[/note]], and this wasn't possible in the actual games, but by the time the mods found a fix for it Boosting had become such a mainstay tactic to increase the rather piddly movement range of infantry that they elected to keep it.
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*** Surge the Tenrec and Kitsunami the Fennec are also inspired by the Ashura and blue Knuckles glitches, respectively. Fittingly, they're [[OddballDoppelganger Oddball Doppelgänger]]s of Sonic and Tails -- "blue Knuckles" has his name displayed as "Tails" when he completes an act.

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*** Surge the Tenrec and Kitsunami the Fennec are also inspired by the Ashura and blue Knuckles glitches, respectively. Fittingly, they're [[OddballDoppelganger Oddball Doppelgänger]]s Doppelgängers]] of Sonic and Tails -- "blue Knuckles" has his name displayed as "Tails" when he completes an act.



** ''VideoGame/SonicFrontiers'' has the Homing Dash, a technique in the Cyberspace levels where cancelling a Homing Attack with a Boost gives a significant burst of speed. While it was an unintended glitch, when Morio Kishimoto found it, he thought it would be a fun technique for players to use and thus left it in, with the ''Speed Strats'' videos on the official [=YouTube=] channel even covering the technique. A proper acknowledgement was added in the first major update, with the game marking your clear time with an asterisk if you use it.

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** ''VideoGame/SonicFrontiers'' has the Homing Dash, a technique in the Cyberspace levels where cancelling a Homing Attack with a Boost gives a significant burst of speed. While it was an unintended glitch, when director Morio Kishimoto found discovered it, he thought it would be a fun technique for players to use and thus left it in, with the ''Speed Strats'' videos on the official [=YouTube=] channel even covering the technique. A proper acknowledgement was added in the first major update, with the game marking your clear time with an asterisk if you use it.
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*** Surge the Tenrec and Kitsunami the Fennec are also inspired by the Ashura and blue Knuckles glitches, respectively. Fittingly, they're {{Oddball Doppelganger}}s of Sonic and Tails -- "blue Knuckles" has his name displayed as "Tails" when he completes an act.

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*** Surge the Tenrec and Kitsunami the Fennec are also inspired by the Ashura and blue Knuckles glitches, respectively. Fittingly, they're {{Oddball Doppelganger}}s [[OddballDoppelganger Oddball Doppelgänger]]s of Sonic and Tails -- "blue Knuckles" has his name displayed as "Tails" when he completes an act.



** ''VideoGame/SonicFrontiers'' has the Homing Dash, a technique in the Cyberspace levels where cancelling a Homing Attack with a Boost gives a significant burst of speed. While it was an unintended glitch, when Morio Kishimoto found it, he thought it would be a fun technique for players to use and thus left it in, with the ''Speed Strats'' videos on the official Youtube channel even covering the technique.

to:

** ''VideoGame/SonicFrontiers'' has the Homing Dash, a technique in the Cyberspace levels where cancelling a Homing Attack with a Boost gives a significant burst of speed. While it was an unintended glitch, when Morio Kishimoto found it, he thought it would be a fun technique for players to use and thus left it in, with the ''Speed Strats'' videos on the official Youtube [=YouTube=] channel even covering the technique.technique. A proper acknowledgement was added in the first major update, with the game marking your clear time with an asterisk if you use it.
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* Website/TVTropes itself has one with its Video Examples. Each video can only have one trope, so if one fits multiple tropes, you'd normally have to upload multiple copies, one for each trope. However, some users noticed that there was nothing stopping them from adding tropes to the video's "Media Sources" section, which would make the video appear on multiple trope pages. Originally, this was frowned upon, with videos that did this having the extra tropes removed, but later it was changed so such tropes appear in a separate "Secondary Tropes" section.

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* Website/TVTropes itself has one with its Video Examples. Each video can only have be associated with one trope, so if one a clip fits multiple tropes, you'd normally have to upload multiple copies, one for each trope. However, some one video ''can'' have multiple media sources. Some users noticed that there was nothing stopping them from adding tropes to the a video's "Media Sources" section, media sources, which would make the video appear on multiple trope pages. Originally, this was frowned upon, with videos that did this having the extra tropes removed, but later it was changed so it's now allowed, with such tropes appear appearing in a separate "Secondary Tropes" section.
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* ''VideoGame/StreetsOfRage'': The 3rd game lets you play as [[BigBad Mr. X's]] [[TheDragon enforcer]] Shiva, a powerful martial artist. Because he's unfinished, his moveset is incomplete and he can't pick up weapons. The 4th game fixes the moveset issue, but he ''still'' can't wield anything--trying to pick up knives, [[PipePain pipes]] and whatnot will make Shiva punch them away. In his own words:
--> '''Shiva''': I don't use weapons. [[ArrogantKungFuGuy I AM the weapon.]]

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* ''VideoGame/StreetsOfRage'': The 3rd game lets you play as [[BigBad Mr. X's]] [[TheDragon enforcer]] Shiva, a powerful master martial artist. Because he's He's unfinished, his moveset is incomplete so he has fewer moves than other players and he can't pick up use weapons. The 4th game fixes the moveset issue, but he ''still'' can't wield anything--trying to pick up knives, [[PipePain pipes]] and whatnot pipes]], etc. will make Shiva punch slap them away. In Why? Well, in his own words:
--> '''Shiva''': I don't use weapons. [[ArrogantKungFuGuy ''[[ArrogantKungFuGuy I AM am the weapon.]]]]''

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* ''Makai Toushi [=SaGa=]'' AKA ''VideoGame/TheFinalFantasyLegend'' has the infamous Saw Glitch. This weapon was supposed to instant kill any enemy whose defense was lower than the user's strength but instead it does the opposite: it instants kill enemies whose defense is ''higher'' than the user strength. And it works on the ''Final Boss''. Not only the UsefulNotes/WonderSwan Color remake kept the glitch but it's been referenced in other ''[[VideoGame/SagaRPG [=SaGa=]]]'' games such as ''Romancing [=SaGa=]: Minstrel Song'' (the tale of the Axe that Slew a God), ''[[VideoGame/SagaScarletGrace [=SaGa=] Scarlet Grace]]'', (the legendary Emperor's Saw, capable of slaying a God) and ''Romancing [=SaGa=] [=Re;Universe=]'' (The "Black and White Towers" event where Aishe attempts to kill the final boss of ''Makai Toushi [=SaGa=]'' with her chainsaw. He survives, but his life flashes before his eyes, complete with death by chainsaw.) and other Creator/SquareEnix games (''VideoGame/FinalFantasyXIII'' [[spoiler: where the final boss Orphan is vulnerable to Vanille's Death spell once staggered]]).

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* ''Makai Toushi [=SaGa=]'' AKA ''VideoGame/TheFinalFantasyLegend'' has the infamous Saw Glitch. This weapon was supposed to instant kill any enemy whose defense was lower than the user's strength but instead it does the opposite: it instants kill enemies whose defense is ''higher'' than the user strength. And it works on the ''Final Boss''. Not only the UsefulNotes/WonderSwan Color remake kept the glitch but it's been referenced in other ''[[VideoGame/SagaRPG [=SaGa=]]]'' games such as ''Romancing [=SaGa=]: Minstrel Song'' (the tale of the Axe that Slew a God), ''[[VideoGame/SagaScarletGrace [=SaGa=] Scarlet Grace]]'', (the legendary Emperor's Saw, capable of slaying a God) and ''Romancing [=SaGa=] [=Re;Universe=]'' (The "Black and White Towers" event where Aishe attempts to kill the final boss of ''Makai Toushi [=SaGa=]'' with her chainsaw. He survives, but his life flashes before his eyes, complete with death by chainsaw.) and other Creator/SquareEnix games (''VideoGame/FinalFantasyXIII'' [[spoiler: where [[spoiler:where the final boss Orphan is vulnerable to Vanille's Death spell once staggered]]).staggered]]).
* In the original Famicom version of ''VideoGame/FinalFantasyII'', the Ultima spell is bugged and won't power up as it's supposed to, leaving it doing a measly 500 damage. [[https://www.siliconera.com/final-fantasys-first-ultima-spell-useless/ Director Hironobu Sakaguchi wanted it fixed, but a programmer insisted on leaving the bug in,]] justifying it as Ultima being an outdated spell overshadowed by newer and improved ones, mirroring real life. Sakaguchi then tried to fix the problem himself, but the programmer [[EnforcedTrope ciphered the code's source]]. As such the bug remained, though it was fixed in remakes.

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