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** ''TeamFortress2'''s Soldier was designed with rocket jumping in mind, and his additional "Gunboots" are intended to improve his ability at it.
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** An extremely early example (2001 or so) would be the now taken-for-granted feature that makes items only visible to the player who dropped them for about a minute before being visible to everyone else. It was originally a bug, but after it was removed, public demand brought it back.

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** An extremely early example (2001 or so) would be the now taken-for-granted feature that makes items only visible to the player who dropped them for about a minute before being visible to everyone else. It was originally a bug, but after it was removed, public demand brought it back.back.
* In the original [[ZooTycoon Zoo Tycoon]] game there was a rather odd glitch in which a emperor penguin in a proper exhibit (for penguins anyway) would kill any other non-penguin herbivore added to the said exhibit. In the sequel this is fixed, however messing too much in the genetic lab minigame that comes with a expansion pack will result in a killer penguin. An psychotic rockhopper penguin with teeth, red glowing eyes, and a taste for dinosaur meat; placing any other animal (or a particularly annoying guest) in the same exhibit as the creature will result in a untimely demise even a T-Rex. And you can't sell it. EVER. If someone offers you a penguin to adopt DON'T accept!
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* In the first ''MortalKombat'' game, there was a rare occurence where Scorpion or Sub-Zero would appear in a red outfit[[hottip:*:The game uses live-action motion-captured graphics, and since Scorpion and Sub-Zero are {{Palette Swap}}s of each other, the actor wore a red outfit that could be digitally recoloured]] and the words "ERMAC" would appear on the screen, short for "error macro". By ''Mortal Kombat 3'', one of the new additions to the cast was a red palette swap of Scorpion named Ermac.

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* In the first ''MortalKombat'' game, there was a rare occurence where Scorpion or Sub-Zero would appear in a red outfit[[hottip:*:The game uses live-action motion-captured graphics, and since Scorpion and Sub-Zero are {{Palette Swap}}s of each other, the actor wore a red outfit that could be digitally recoloured]] and the words "ERMAC" would appear on the screen, short for "error macro". By People mistook this for a secret character, so by ''Mortal Kombat 3'', one of the new additions to the cast was a red palette swap of Scorpion named Ermac.

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* [[MortalKombat Baraka]]'s "whirling dervish" move was originally the result of a glitch, but developers liked it so much, that it was eventually [[AscendedGlitch added to his repetoire]].


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** Baraka's "whirling dervish" move was originally the result of a glitch, but developers liked it so much, that it was eventually [[AscendedGlitch added to his repetoire]].
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* In ''TheLegendOfZelda Link's Awakening'', what may have earlier in development been a glitch caused by pressing both buttons at once allowed you to fire a bomb attached to an arrow. While not necessary at any point in ''Link's Awakening'''s main quest, Bomb Arrows became an actual game mechanic in ''TwilightPrincess''.

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* In ''TheLegendOfZelda Link's Awakening'', LinksAwakening'', what may have earlier in development been a glitch caused by pressing both buttons at once allowed you to fire a bomb attached to an arrow. While not necessary at any point in ''Link's Awakening'''s main quest, Bomb Arrows became an actual game mechanic in ''TwilightPrincess''.
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* Reportedly, the blocks from ''SuperMarioBros.'' that release multiple coins when hit multiple times were actually due to a programming mistake. After fixing the blocks, the designers decided they missed them and deliberately programmed them back in, and they've been mainstays in the series ever since.

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* Reportedly, the blocks from ''SuperMarioBros.'' ''SuperMarioBros'' that release multiple coins when hit multiple times were actually due to a programming mistake. After fixing the blocks, the designers decided they missed them and deliberately programmed them back in, and they've been mainstays in the series ever since.
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* When swimsuits were introduced as equipment in ''PhantasyStar Universe'', they took up all three clothing slots. A bug allowed characters to equip two layers at clothing at once, which was mostly pointless, but allowed a few would-be fashionistas to wear a swimsuit top with normal pants (or, if their character was male, go shirtless with normal pants.) A later patch made swimsuit tops, bottoms, and sandals separate items, making the mix-and-match easier.

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* When swimsuits were introduced as equipment in ''PhantasyStar Universe'', they took up all three clothing slots. A bug allowed characters to equip two layers at of clothing at once, which was mostly pointless, but allowed a few would-be fashionistas to wear a swimsuit top with normal pants (or, if their character was male, go shirtless with normal pants.) A later patch made swimsuit tops, bottoms, and sandals separate items, making the mix-and-match easier.
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** In ''{{Halo 3}}'''s map editor Forge, people used glitches and tricks in order to place objects in order to make cool new maps. In Halo Reach Bungie changed these tricks into features of the new map editor.

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** In ''{{Halo 3}}'''s map editor Forge, people used glitches and tricks in order to place objects in order to make cool new maps. In Halo Reach ''HaloReach'' Bungie changed these tricks into features of the new map editor.
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* Smith is a talking horse in the ''{{Ultima}}'' series. Originally, Smith was included in ''{{Ultima}} IV'' and was to give a clue on how to beat that game, but the dialogue was never coded. In ''{{Ultima}} V'', Smith was given back his full dialogue and, up to ''{{Ultima}} VII'', part two, Smith has giving out clues in the form of untimely information - he tells the player what they should have done to have beaten the ''last'' game, not ''this'' one.

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* Smith is a talking horse in the ''{{Ultima}}'' series. Originally, Smith was included in ''{{Ultima}} IV'' and was to give a clue on how to beat that game, but the dialogue was never coded. In ''{{Ultima}} V'', Smith was given back his full dialogue and, up to ''{{Ultima}} VII'', part two, Smith has been giving out clues in the form of untimely information - he tells the player what they should have done to have beaten the ''last'' game, not ''this'' one.



** In Halo 3's map editor Forge, people used glitches and tricks in order to place objects in order to make cool new maps. In Halo Reach Bungie changed these tricks into features of the new map editor.

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** In Halo 3's ''{{Halo 3}}'''s map editor Forge, people used glitches and tricks in order to place objects in order to make cool new maps. In Halo Reach Bungie changed these tricks into features of the new map editor.
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** Also, in Red and Blue, there was a truck found only when surfing before the S.S. Anne had gone off. A player could get to it through a glitch or by losing to a trainer after receiving Cut so that the ship wouldn't leave. The truck didn't do anything, but in the remakes, you could find a Lava Cookie nearby.

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** Also, in [[PokemonRedAndBlue Red and Blue, Blue]], there was a truck found only when surfing before the S.S. Anne had gone off. A player could get to it through a glitch or by losing to a trainer after receiving Cut so that the ship wouldn't leave. The truck didn't do anything, but in the remakes, you could find a Lava Cookie nearby.



** It ''doesn't'', however, override SourceMusic, such as ''The Beautiful Blue Danube'' being blasted from a [[GoShogun battleship's speaker system]], or the protagonist of ''{{Macross7}}'' performing a literal AutobotsRockOut session. Somehow, this just makes it more awesome.

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** It ''doesn't'', however, override SourceMusic, such as ''The Beautiful Blue Danube'' being blasted from a [[GoShogun battleship's speaker system]], or the protagonist of ''{{Macross7}}'' ''{{Macross 7}}'' performing a literal AutobotsRockOut session. Somehow, this just makes it more awesome.
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* [[TropeCodifier The Big One]]: {{Combos}} in ''{{Street Fighter}} II'', which would become a cornerstone mechanic of not just the ''Street Fighter'' series, but the entire fighting game '''genre'''.

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* [[TropeCodifier The Big One]]: {{Combos}} in ''{{Street Fighter}} II'', ''StreetFighterII'', which would become a cornerstone mechanic of not just the ''Street Fighter'' ''StreetFighter'' series, but the entire fighting game '''genre'''.

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Combining entries


** Noob Saibot was DummiedOut of the arcade version of ''MortalKombat 4'', but made unlockable (although he lacked fatalities) in the console versions, and had a couple rather glitchy alternate costumes.



* Noob Saibot was DummiedOut of the arcade version of ''MortalKombat 4'', but made unlockable (although he lacked fatalities) in the console versions, and had a couple rather glitchy alternate costumes.
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* Lara Croft's breasts in ''TombRaider'' are actually an example. One of the programmers accidentally put an extra 0 in the size value and the other programmers liked it so they left it in.

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* Lara Croft's breasts in ''TombRaider'' are actually an example. One of the programmers accidentally put an extra 0 in the size value and [[AllMenArePerverts the other programmers liked it it]] so they left it in.
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Please don\'t use This Troper


** In this troper's opinion, K-style is really 'the whole game'. It turned GunZ from a third person shooter to a game more like Tekken: execution and timing based... and it looks [[RuleofCool incredibly badass.]]
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** In this troper's opinion, K-style is really 'the whole game'. It turned GunZ from a third person shooter to a game more like Tekken: execution and timing based... and it looks [[RuleofCool incredibly badass.]]

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----** An extremely early example (2001 or so) would be the now taken-for-granted feature that makes items only visible to the player who dropped them for about a minute before being visible to everyone else. It was originally a bug, but after it was removed, public demand brought it back.
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* In ''{{RuneScape}}'', certain members-only items of clothing were made available. It was discovered that some of those items ([[http://runescape.wikia.com/wiki/Gloves_%28Canifis%29 the gloves) were actually usable on freeplay worlds (instead of being displayed as "member's objects" they were still wearable gloves). Because they could not be obtained on free worlds, some members would obtain them for low prices on their worlds and sell them to non-members for higher prices. They became a symbol of wealth on freeplay worlds, eventually forcing Jagex to keep it in.

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* In ''{{RuneScape}}'', certain members-only items of clothing were made available. It was discovered that some of those items ([[http://runescape.wikia.com/wiki/Gloves_%28Canifis%29 the gloves) gloves]]) were actually usable on freeplay worlds (instead of being displayed as "member's objects" they were still wearable gloves). Because they could not be obtained on free worlds, some members would obtain them for low prices on their worlds and sell them to non-members for higher prices. They became a symbol of wealth on freeplay worlds, eventually forcing Jagex to keep it in.
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Added DiffLines:

*In ''{{RuneScape}}'', certain members-only items of clothing were made available. It was discovered that some of those items ([[http://runescape.wikia.com/wiki/Gloves_%28Canifis%29 the gloves) were actually usable on freeplay worlds (instead of being displayed as "member's objects" they were still wearable gloves). Because they could not be obtained on free worlds, some members would obtain them for low prices on their worlds and sell them to non-members for higher prices. They became a symbol of wealth on freeplay worlds, eventually forcing Jagex to keep it in.
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** Speaking of palette swaps, there's [[http://www.strategyinformer.com/news/11631/first-2-mortal-kombat-dlc-characters-revealed Scarlett]].

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** Speaking of palette swaps, there's [[http://www.strategyinformer.com/news/11631/first-2-mortal-kombat-dlc-characters-revealed Scarlett]].Scarlet]].
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** Speaking of palette swaps, there's [[http://www.strategyinformer.com/news/11631/first-2-mortal-kombat-dlc-characters-revealed Scarlett]].
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grammar fix


** The Move Cancel: by quickly entering a second attack before the first one is finished, the second attack occurs instantly and bypasses the recovery animation of the first. This strategy is now the cornerstone of many of the fighting genre most devastating combos.

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** The Move Cancel: by quickly entering a second attack before the first one is finished, the second attack occurs instantly and bypasses the recovery animation of the first. This strategy is now the cornerstone of many of the fighting genre genre's most devastating combos.
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** Taken to a ridiculous extreme in ''Warsow'', wherein the game engine was built from the ground up to accommodate movement tricks that started as glitches in ''Quake''.
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just some typo fixing


* In the original Famicom version of ''FinalFantasyVI'', a bug rendered any item as being equippable as a helmet, with Edgar's [[ThisIsADrill drill]] tool being the best option. ''DissidiaFinalFantasy'', already rife with {{Mythology Gag}}s, saw fit to include a drill as being the headset equip for the 'Machine' equipment set.

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* In the original Super Famicom version of ''FinalFantasyVI'', a bug rendered any item as being equippable as a helmet, with Edgar's [[ThisIsADrill drill]] tool being the best option. ''DissidiaFinalFantasy'', already rife with {{Mythology Gag}}s, saw fit to include a drill as being the headset equip for the 'Machine' equipment set.
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* In the original Famicom version of ''FinalFantasyVI'', a GoodBadBug rendered any item as being equippable as a helmet, with Edgar's [[ThisIsADrill drill]] tool being the best option. ''DissidiaFinalFantasy'', already rife with MythologyGags, saw fit to include a drill as being the headset equip for the 'Machine' equipment set.

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* In the original Famicom version of ''FinalFantasyVI'', a GoodBadBug bug rendered any item as being equippable as a helmet, with Edgar's [[ThisIsADrill drill]] tool being the best option. ''DissidiaFinalFantasy'', already rife with MythologyGags, {{Mythology Gag}}s, saw fit to include a drill as being the headset equip for the 'Machine' equipment set.
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* In the original Famicom version of ''FinalFantasyVI'', a GoodBadBug rendered any item as being equippable as a helmet, with Edgar's [[ThisIsADrill drill]] tool being the best option. ''DissidiaFinalFantasy'', already rife with MythologyGags, saw fit to include a drill as being the headset equip for the 'Machine' equipment set.
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* MostTriumphantExample: {{Combos}} in ''{{Street Fighter}} II'', which would become a cornerstone mechanic of not just the ''Street Fighter'' series, but the entire fighting game '''genre'''.

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* MostTriumphantExample: [[TropeCodifier The Big One]]: {{Combos}} in ''{{Street Fighter}} II'', which would become a cornerstone mechanic of not just the ''Street Fighter'' series, but the entire fighting game '''genre'''.
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Iiiiiii really doubt this is actually an ascended glitch, but whatever. Let\'s make it not a run-on sentence.


** in the original [[TheLegendOfZelda Zelda]] players can flip Link backwards while stabbing with the sword to attack both front and back, in ''A Link to the Past'', this move became officially as the spin attack allowing Link to attack in a full circle and became a staple since then.

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** in the original [[TheLegendOfZelda Zelda]] Legend Of Zelda]], players can flip Link backwards while stabbing with the sword to attack both front and back, in back. In ''A Link to the Past'', this move became officially as the spin attack allowing Link to attack in a full circle and became a staple since then.
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**** The recoil physics were nerfed in the second game's engine, precluding the "jetpack flamethrower".
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** There was a glitch where Johnny Cage's uppercut fatality would decapitate the opponent twice. Developers took this a step further in ''II'', giving him his hidden ''triple decapitation'' fatality.
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*** ''{{Marathon}}'' actually had grenade jumping similar to "modern" rocket jumping, about the same time as ''Doom''. It became an ascended glitch, too, with secret areas requiring it. In lower-gravity stages, you could even use the flamethrower to launch you up and over platforms. However, you could ''never'' use the Rocket Launcher for this purpose -- a point-blank rocket blast would kill you instantly.

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*** ''{{Marathon}}'' actually had grenade jumping similar to "modern" rocket jumping, about the same time as ''Doom''. It became an ascended glitch, too, with secret areas requiring it. In lower-gravity stages, you could even use the flamethrower as a makeshift jetpack. Although you could use the ''recoil'' from the rocket launcher to propel yourself, trying to use a point-blank blast to launch you up and over platforms. However, you could ''never'' use the Rocket Launcher for this purpose -- a point-blank rocket blast upward would instead kill you instantly.

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