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* ''Destruct'', an EasterEgg within ''VideoGame/{{Tyrian}}'', and one of the uncommon real-time examples.

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* ''Destruct'', an EasterEgg within ''VideoGame/{{Tyrian}}'', and one of the uncommon real-time examples. Each player is given multiple types of units to switch between (each with its own unique ballistic properties).



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* ''[[http://www.gravitywars.co.uk/ Gravity Wars]]'', and the similar openn source game ''Slingshot'', which replace tanks and terrain with spaceships and planetoids. The multiple gravitational sources make for complex trajectories.

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* ''[[http://www.gravitywars.co.uk/ Gravity Wars]]'', and the similar openn source open-source game ''Slingshot'', which replace tanks and terrain with spaceships and planetoids. The multiple gravitational sources make for complex trajectories.trajectories.
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* ''VideoGame/{{Tyrian}}'' features a hidden Artillery Game called "Destruct" that can be accessed by entering a cheat code. The game is Real-Time, not Turn-Based, and gives each player multiple types of units to switch between (each with its own unique ballistic properties).



* ''Zee Artillery'', aka ''ZART'', is also a real-time example.

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* ''Zee Artillery'', aka ''ZART'', is also a real-time example.example.
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Cleaning up index markers and nonexistent wicks


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* ''VideoGame/AngryBirds2'' is the sequel, offering souped-up graphics, new gameplay options, and a more story-like feel than the original.
* ''VideoGame/AngryBirdsSpace'': ''Angry Birds'' [[JustForFun/RecycledInSpace IN SPACE!]]
* ''VideoGame/AngryBirdsStarWars'': Crossover with ''Franchise/StarWars''.
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* ** ''VideoGame/AngryBirds2'' is the sequel, offering souped-up graphics, new gameplay options, and a more story-like feel than the original.
* ** ''VideoGame/AngryBirdsSpace'': ''Angry Birds'' [[JustForFun/RecycledInSpace IN SPACE!]]
* ** ''VideoGame/AngryBirdsStarWars'': Crossover with ''Franchise/StarWars''.
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''Franchise/StarWars''.



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* ''VideoGame/HillKill'', an obscure single-player BASIC variant on the Platform/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.
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* ''VideoGame/HillKill'', ''Hill Kill'', an obscure single-player BASIC variant on the Platform/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.
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house.



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* ''VideoGame/{{Tyrian}}'' features a hidden Artillery Game called ''"Destruct"'' that can be accessed by entering a cheat code. The game is Real-Time, not Turn-Based, and gives each player multiple types of units to switch between (each with its own unique ballistic properties).

to:

[[index]]
* ''VideoGame/{{Tyrian}}'' features a hidden Artillery Game called ''"Destruct"'' "Destruct" that can be accessed by entering a cheat code. The game is Real-Time, not Turn-Based, and gives each player multiple types of units to switch between (each with its own unique ballistic properties).



* ''VideoGame/ZeeArtillery'', aka ''ZART'', is also a real-time example.
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* ''VideoGame/ZeeArtillery'', ''Zee Artillery'', aka ''ZART'', is also a real-time example.
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example.
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* ''Artillery'' released in 1980 on the Platform/AppleII is the UrExample, expanding on prior text-based games with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.

to:

* ''Artillery'' released in 1980 on the Platform/AppleII is the UrExample, expanding on prior [[{{MUCK}} text-based games games]] with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.
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* ''Artillery'' released in 1980 on the UsefulNotes/AppleII is the UrExample, expanding on prior text-based games with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.

to:

* ''Artillery'' released in 1980 on the UsefulNotes/AppleII Platform/AppleII is the UrExample, expanding on prior text-based games with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.



* ''VideoGame/HillKill'', an obscure single-player BASIC variant on the UsefulNotes/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.

to:

* ''VideoGame/HillKill'', an obscure single-player BASIC variant on the UsefulNotes/AppleII.Platform/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AngryBirdsSpace'': ''Angry Birds'' [[JustForFun/RecycledInSpace IN SPACE!]]
Is there an issue? Send a MessageReason:
indexing fix


* ''Hill Kill'', an obscure single-player BASIC variant on the UsefulNotes/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.

to:

* ''Hill Kill'', ''VideoGame/HillKill'', an obscure single-player BASIC variant on the UsefulNotes/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.

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