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Remembered not all kamikaze drones are loitering munitions


* Similarly, this is outright necessary for loitering munitions (also known as "kamikaze drones"), because once deployed they're meant to patrol/scout an area until they find a target and only ''then'' divebomb towards it, recording all the while until the payload goes off and the SnowyScreenOfDeath kicks in. Often this footage is later spread around for propaganda/morale purposes, and with Russia's invasion of Ukraine such videos have become trivial to find.

to:

* Similarly, this is outright necessary for loitering munitions (also known as "kamikaze drones"), munitions, because once deployed they're meant to patrol/scout an area until they find a target and only ''then'' divebomb towards it, recording all the while until the payload goes off and the SnowyScreenOfDeath kicks in. Often this footage is later spread around for propaganda/morale purposes, and with Russia's invasion of Ukraine such videos have become trivial to find.
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* Similarly, this is outright necessary for loitering munitions (also known as "kamikaze drones"), because once deployed they're meant to patrol/scout an area until they find a target and only ''then'' divebomb towards it, recording all the while until the payload goes off and the SnowyScreenOfDeath kicks in.

to:

* Similarly, this is outright necessary for loitering munitions (also known as "kamikaze drones"), because once deployed they're meant to patrol/scout an area until they find a target and only ''then'' divebomb towards it, recording all the while until the payload goes off and the SnowyScreenOfDeath kicks in. Often this footage is later spread around for propaganda/morale purposes, and with Russia's invasion of Ukraine such videos have become trivial to find.
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Added DiffLines:

* Similarly, this is outright necessary for loitering munitions (also known as "kamikaze drones"), because once deployed they're meant to patrol/scout an area until they find a target and only ''then'' divebomb towards it, recording all the while until the payload goes off and the SnowyScreenOfDeath kicks in.
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* In ''WesternAnimation/TurningRed'', this is used with an exceptionally fast thrown dodgeball.



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* When Ross gets hit by a hockey puck in ''Series/{{Friends}}'', it's seen from the puck's perspective. [[spoiler:And then it happens again, this time when it hits the BattleaxNurse attending him]].

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* When Ross gets hit by a hockey puck in ''Series/{{Friends}}'', it's seen from the puck's perspective. [[spoiler:And then it happens again, this time when it hits the BattleaxNurse attending him]].TriageTyrant running the ER]].

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Alphabetizing


* In an early episode of ''Manga/NegimaMagisterNegiMagi'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.
* A similar effect happens in ''Manga/{{Naruto}}'' whenever a member of the Hyuga clan uses the telescopic aspect of their Byakugan vision jutsu.

to:

* In an early Used in the beginning of the opening title for ''Literature/TheAmbitionOfOdaNobuna''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.
* Used in
episode 6 of ''Manga/NegimaMagisterNegiMagi'' we have an ArrowCam without an arrow ''Anime/GirlsUndPanzer'', as Negi mentally homes in on his lost wizard's staff.
* A similar effect happens in ''Manga/{{Naruto}}'' whenever
it follows a member of round fired by Miho's tank towards Saunder's flag tank, moments before her own tank gets knocked out by the Hyuga clan uses Saunder's firefly Sherman tank.
* In various animated media involving ''Manga/Golgo13''. (There was a homage to this in
the telescopic aspect animated portion of their Byakugan vision jutsu.''Film/KillBill''.)



* In various animated media involving ''Manga/Golgo13''. (There was a homage to this in the animated portion of ''Film/KillBill''.)
* Used in episode 6 of ''Anime/GirlsUndPanzer'', as it follows a round fired by Miho's tank towards Saunder's flag tank, moments before her own tank gets knocked out by the Saunder's firefly Sherman tank.
* Used in the beginning of the opening title for ''LightNovel/TheAmbitionOfOdaNobuna''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.

to:

* A similar effect happens in ''Manga/{{Naruto}}'' whenever a member of the Hyuga clan uses the telescopic aspect of their Byakugan vision jutsu.
* In various animated media involving ''Manga/Golgo13''. (There was a homage to this in the animated portion of ''Film/KillBill''.)
* Used in
an early episode 6 of ''Anime/GirlsUndPanzer'', as it follows a round fired by Miho's tank towards Saunder's flag tank, moments before her own tank gets knocked out by the Saunder's firefly Sherman tank.
* Used in the beginning of the opening title for ''LightNovel/TheAmbitionOfOdaNobuna''. The
''Manga/NegimaMagisterNegiMagi'' we have an Arrow Cam without an arrow is aimed at the title character, Oda Nobuna, but she slices it as Negi mentally homes in half before it hits her.on his lost wizard's staff.



* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''Film/RobinHoodPrinceOfThieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.

to:

* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''Film/RobinHoodPrinceOfThieves''. It should be noted that the The shot was originally used only in the trailer, but proved so popular that it was added to the film.



* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS3E4TwoLittleBoys Two Little Boys]]", Brittas accidentally causes a lit firework to go off, with the camera proceeding to follow the firework from behind as it rushes down a corridor and into a large amount of oil being stored in the weights room.



* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS3E4TwoLittleBoys Two Little Boys]]", Brittas accidentally causes a lit firework to go off, with the camera proceeding to follow the firework from behind as it rushes down a corridor and into a large amount of oil being stored in the weights room.



* Most ''VideoGame/AceCombat'' games allow you to follow a missile or bomb after it has been fired. However, the weapon cannot be controlled and the camera is a few feet behind it.
** Likewise, the ''VideoGame/AirForceDelta'' games also feature this.
** As does ''F/A-18 Hornet/Precision Strike Fighter'', which includes the aforementioned Walleye missile.
* Batarangs throughout the ''VideoGame/BatmanArkhamSeries'' -- you can not only control the RC batarangs but follow the regular ones.
%%* VideoGame/{{Bayonetta}}: Don't fuck [[MemeticMutation with a witch]], because she will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
* ''VideoGame/CallOfDuty'':
** When playing a multiplayer game in ''VideoGame/CallOfDuty4ModernWarfare'', if a player is killed by an explosive (eg. Thrown grenade, grenade fired from grenade launcher, RPG rocket, or even bombs from airstrikes), the killcam will track that projectile when replaying the kill.
** And in ''VideoGame/CallOfDutyModernWarfare2'', you can remote-control an AGM missile fired from a [[DeathFromAbove Predator Drone]]. It also adds the throwing knife to the above list, which, not being an explosive like the others, can lead to an improbable amount of bouncing around before it hits its mark.
* In ''VideoGame/CliveBarkersJericho'', all the playable characters have different weapons and abilities. One of them packs a sniper rifle, and has the ability to fire a bullet, whereupon you not only enter a SloMo Arrow Cam, but can telekinetically control the bullet. Really fun to just shoot one off and drive it into a demonic monster's skull.
* In ''Comanche 3'', the camera can change to follow a locked-on missile to its target.
* ''VideoGame/CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...
* ''VideoGame/{{Descent}} II'' had the camera-guided-missile variety.
* ''VideoGame/{{Dystopia}}'' uses this when you fire a rocket in fly-by-wire mode.
* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].
** Oddly, the game will occasionally try to do this with buckshot, resulting in a spasmatic camera that can't quite pick a pellet to follow. Luckily, you still get to see the resulting LudicrousGibs.
** Also seen in ''FNV'''s intro when an NCR Ranger snipes a raider.
* Used in SSI's ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.
* Targeting your own bombs in the ''VideoGame/{{Freespace}}'' video game series allows you to view it in



* ''VideoGame/{{Unreal}}'':
** The ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point would treat the player to a "head bouncing around-cam" shot in UT and [=UT3=].
** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[Film/DrStrangelove Strangelove]].
** ''VideoGame/UnrealTournament2004'' (the [[UpdatedRerelease ECE Edition]] and Bonus Pack 2) and ''VideoGame/UnrealTournamentIII'' features the [[FunWithAcronyms SPMA]] [[CarFu vehicle]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
* The Slayer weapon in ''VideoGame/PerfectDark'' has a secondary fly-by-wire mode that allows the player to control the missile remotely while watching through an built-in camera.
* The AT 420 Sentinel in ''VideoGame/TheWorldIsNotEnough'' can fire guided missiles using its laser pointer. In Singleplayer when firing a guided missile, a built-in camera will appear, making it easier to hit the desired target. Oddly, the camera has a night vision lens.
* The Seeker Missiles in ''Franchise/{{Star Wars|Legends}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
** In ''VideoGame/StarWarsBattlefrontII,'' guided missiles are controlled like this. It is awarded by earning a Demolition medal or by playing as Chewbacca.
* The ''Nikita'' remote controlled missile is a favourite in the ''VideoGame/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while controlling the missile, displaying full screen the view from the built-in camera onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the view the player is forced into for the Nikita.
* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-missile-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.

to:

* ''VideoGame/{{Unreal}}'':
**
The ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point would treat
space combat sim ''Independence War'' has remote piloted missiles which the player manually flies to a "head bouncing around-cam" shot in UT the target and [=UT3=].
** There's also
detonates. The missile has a mod which lets large blast radius, so you don't need to actually ride the rocket. Naturally, the mod is called [[Film/DrStrangelove Strangelove]].
** ''VideoGame/UnrealTournament2004'' (the [[UpdatedRerelease ECE Edition]] and Bonus Pack 2) and ''VideoGame/UnrealTournamentIII'' features the [[FunWithAcronyms SPMA]] [[CarFu vehicle]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of
hit a small missile which acts as both a satellite-like cam (where you choose where target to shoot hurt them. Also your next swarm of missiles) ship is not invulnerable while you're busy flying the missile.
* Done with ranged items
and a projectile. the beetle in ''VideoGame/TheLegendOfZeldaSkywardSword''. While it's shooting, the former is done largely for the sake of immersion and aesthetics, the latter is done because you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
* The Slayer weapon in ''VideoGame/PerfectDark'' has a secondary fly-by-wire mode that allows the player to control the missile remotely while watching through an built-in camera.
* The AT 420 Sentinel in ''VideoGame/TheWorldIsNotEnough'' can fire guided missiles using its laser pointer. In Singleplayer when firing a guided missile, a built-in camera will appear, making it easier to hit the desired target. Oddly, the camera has a night vision lens.
* The Seeker Missiles in ''Franchise/{{Star Wars|Legends}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
** In ''VideoGame/StarWarsBattlefrontII,'' guided missiles
are controlled like this. It is awarded by earning a Demolition medal or by playing as Chewbacca.
* The ''Nikita'' remote controlled missile is a favourite in the ''VideoGame/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while
controlling the missile, displaying full screen beetle as it flies through the view from the built-in camera onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the view the player is forced into for the Nikita.
* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-missile-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
air.



** In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam. It also happens occasionally when you deal a killing shot against an enemy.

to:

** In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, is a homage to Ringo Lam. It also happens occasionally when you deal a killing shot against an enemy.



* Targeting your own bombs in the ''VideoGame/{{Freespace}}'' video game series allows you to view it in



* ''VideoGame/TotalWar'':
** ''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.
** ''VideoGame/MedievalTotalWar'' has the same trick.
** ''VideoGame/EmpireTotalWar'' also does this, for artillery/cannon and ships.
* In ''VideoGame/CliveBarkersJericho'', all the playable characters have different weapons and abilities. One of them packs a sniper rifle, and has the ability to fire a bullet, whereupon you not only enter a SloMo Arrow Cam, but can telekinetically control the bullet. Really fun to just shoot one off and drive it into a demonic monster's skull.

to:

* ''VideoGame/TotalWar'':
** ''VideoGame/RomeTotalWar'' allowed you to have
The ''Nikita'' remote controlled missile is a favourite in the ''VideoGame/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while controlling the missile, displaying full screen the view from the built-in camera follow onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the projectiles of a selected ranged unit.
** ''VideoGame/MedievalTotalWar''
view the player is forced into for the Nikita.
* The Slayer weapon in ''VideoGame/PerfectDark''
has a secondary fly-by-wire mode that allows the same trick.
** ''VideoGame/EmpireTotalWar'' also does this, for artillery/cannon and ships.
* In ''VideoGame/CliveBarkersJericho'', all the playable characters have different weapons and abilities. One of them packs a sniper rifle, and has the ability
player to fire a bullet, whereupon you not only enter a SloMo Arrow Cam, but can telekinetically control the bullet. Really fun to just shoot one off missile remotely while watching through an built-in camera.
* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-missile-view,
and drive enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it into a demonic monster's skull.returned in the sequel, ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.



* In ''Comanche 3'', the camera can change to follow a locked-on missile to its target.
* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].
** Oddly, the game will occasionally try to do this with buckshot, resulting in a spasmatic camera that can't quite pick a pellet to follow. Luckily, you still get to see the resulting LudicrousGibs.
** Also seen in ''FNV'''s intro when an NCR Ranger snipes a raider.

to:

* Used when you fire the [[OneBulletLeft final bullet]] to take down the BigBad in ''VideoGame/SilentScope''.
* In ''Comanche 3'', the camera can change to follow a locked-on missile to its target.
* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].
** Oddly, the game will
''VideoGame/{{Singularity}}'' you occasionally try get to do this with buckshot, resulting use a weapon called the Seeker. When fired while aiming down the sights, the game allows you to steer the bullet around in slow motion until it hits something.
* The Seeker Missiles in ''Franchise/{{Star Wars|Legends}}: VideoGame/ShadowsOfTheEmpire'' have
a spasmatic built-in camera that can't quite pick a pellet to follow. Luckily, you still get to see can be enabled or disabled in the resulting LudicrousGibs.
options menu.
* The Multiplayer of ''VideoGame/StarFoxAssault'' includes an example of this with the rocket launcher setting. Both players must use Arrow-Cam missiles, leading to "Jousting".
** Also seen in ''FNV'''s intro when an NCR Ranger snipes In ''VideoGame/StarWarsBattlefrontII,'' guided missiles are controlled like this. It is awarded by earning a raider.Demolition medal or by playing as Chewbacca.



* ''VideoGame/{{Descent}} II'' had the camera-guided-missile variety.
* ''VideoGame/CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...
* ''VideoGame/CallOfDuty'':
** When playing a multiplayer game in ''VideoGame/CallOfDuty4ModernWarfare'', if a player is killed by an explosive (eg. Thrown grenade, grenade fired from grenade launcher, RPG rocket, or even bombs from airstrikes), the killcam will track that projectile when replaying the kill.
** And in ''VideoGame/CallOfDutyModernWarfare2'', you can remote-control an AGM missile fired from a [[DeathFromAbove Predator Drone]]. It also adds the throwing knife to the above list, which, not being an explosive like the others, can lead to an improbable amount of bouncing around before it hits its mark.
* The Multiplayer of ''VideoGame/StarFoxAssault'' includes an example of this with the rocket launcher setting. Both players must use Arrow-Cam missiles, leading to "Jousting".



* The space combat sim ''Independence War'' has remote piloted missiles which the player manually flies to the target and detonates. Notably, the missile has a large blast radius, so you don't need to actually hit a target to hurt them. Also your ship is not invulnerable while you're busy flying the missile.
* Used in SSI's ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.

to:

* ''VideoGame/TotalWar'':
** ''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.
** ''VideoGame/MedievalTotalWar'' has the same trick.
** ''VideoGame/EmpireTotalWar'' also does this, for artillery/cannon and ships.
* ''VideoGame/{{Unreal}}'':
**
The space combat sim ''Independence War'' has remote piloted missiles which ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point would treat
the player manually flies to the target a "head bouncing around-cam" shot in UT and detonates. Notably, the missile has [=UT3=].
** There's also
a large blast radius, so mod which lets you don't need to actually hit ride the rocket. Naturally, the mod is called [[Film/DrStrangelove Strangelove]].
** ''VideoGame/UnrealTournament2004'' (the [[UpdatedRerelease ECE Edition]] and Bonus Pack 2) and ''VideoGame/UnrealTournamentIII'' features the [[FunWithAcronyms SPMA]] [[CarFu vehicle]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of
a target small missile which acts as both a satellite-like cam (where you choose where to hurt them. Also shoot your ship is not invulnerable while you're busy flying the missile.
* Used in SSI's ''Fighting Steel'' game.
next swarm of missiles) and a projectile. While it's shooting, you never see your salvo's actual shells, can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
* Done
with the right options set spears in ''VideoGame/{{Vindictus}}''. It fills the camera will every so often follow their arc to the target.whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.



* Most ''VideoGame/AceCombat'' games allow you to follow a missile or bomb after it has been fired. However, the weapon cannot be controlled and the camera is a few feet behind it.
** Likewise, the ''VideoGame/AirForceDelta'' games also feature this.
** As does ''F/A-18 Hornet/Precision Strike Fighter'', which includes the aforementioned Walleye missile.
* ''VideoGame/{{Dystopia}}'' uses this when you fire a rocket in fly-by-wire mode.
* Batarangs throughout the ''VideoGame/BatmanArkhamSeries'' -- you can not only control the RC batarangs but follow the regular ones.
* Used when you fire the [[OneBulletLeft final bullet]] to take down the BigBad in ''VideoGame/SilentScope''.
* In ''VideoGame/{{Singularity}}'' you occasionally get to use a weapon called the Seeker. When fired while aiming down the sights, the game allows you to steer the bullet around in slow motion until it hits something.
%%* VideoGame/{{Bayonetta}}: Don't fuck [[MemeticMutation with a witch]], because she will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
* Done with the spears in ''VideoGame/{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''VideoGame/TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.

to:

* Most ''VideoGame/AceCombat'' games allow you The AT 420 Sentinel in ''VideoGame/TheWorldIsNotEnough'' can fire guided missiles using its laser pointer. In Singleplayer when firing a guided missile, a built-in camera will appear, making it easier to follow a missile or bomb after it has been fired. However, hit the weapon cannot be controlled and desired target. Oddly, the camera is has a few feet behind it.
** Likewise, the ''VideoGame/AirForceDelta'' games also feature this.
** As does ''F/A-18 Hornet/Precision Strike Fighter'', which includes the aforementioned Walleye missile.
* ''VideoGame/{{Dystopia}}'' uses this when you fire a rocket in fly-by-wire mode.
* Batarangs throughout the ''VideoGame/BatmanArkhamSeries'' -- you can not only control the RC batarangs but follow the regular ones.
* Used when you fire the [[OneBulletLeft final bullet]] to take down the BigBad in ''VideoGame/SilentScope''.
* In ''VideoGame/{{Singularity}}'' you occasionally get to use a weapon called the Seeker. When fired while aiming down the sights, the game allows you to steer the bullet around in slow motion until it hits something.
%%* VideoGame/{{Bayonetta}}: Don't fuck [[MemeticMutation with a witch]], because she will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
* Done with the spears in ''VideoGame/{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''VideoGame/TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.
night vision lens.

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* This was added in ''VideoGame/TheElderScrollsVSkyrim'' with a patch. It also applies to kills done via spells.
** To the annoyance of some players due to occasionally watching the movement, in slow motion, of an arrow that misses.

to:

* ''VideoGame/TheElderScrollsVSkyrim'': This was added in ''VideoGame/TheElderScrollsVSkyrim'' the game with a patch. It also applies to kills done via spells.
** To the annoyance of some players due to occasionally watching the movement, in slow motion, of an arrow that misses.
spells.
Is there an issue? Send a MessageReason:
Dewicking.


%%* VideoGame/{{Bayonetta}}: Don't [[PrecisionFStrike fuck]] [[MemeticMutation with a witch]], because she will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]

to:

%%* VideoGame/{{Bayonetta}}: Don't [[PrecisionFStrike fuck]] fuck [[MemeticMutation with a witch]], because she will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/PiratesOfTheCaribbeanDeadMansChest'': As the kraken is attacking the ''Black Pearl'', Will devises a means of driving it off, temporarily at least, by detonating a mass of powder (and rum) hoisted into the rigging where the tentacles are converging. When Jack fires the shot to detonate it, the camera follows the ball to the powder barrels.
Is there an issue? Send a MessageReason:
None


* The Australian comedy series ''Pizza'' used ArrowCam constantly, any time anything was shot or thrown.

to:

* The Australian comedy series ''Pizza'' ''Series/{{Pizza}}'' used ArrowCam constantly, any time anything was shot or thrown.
Is there an issue? Send a MessageReason:
None


* Famously sent up on the sketch series ''Series/AlmostLive'' with their "Billy Quan'' sketches; Billy's FinishingMove was a double-foot jumpkick, shot in this fashion, which could apparently home in on his opponent. The camera is from his viewpoint, and his legs jut into the shot.

to:

* Famously sent up on the sketch series ''Series/AlmostLive'' with their "Billy Quan'' sketches; Billy's FinishingMove was a double-foot jumpkick, shot in this fashion, which could apparently home in on his opponent.opponent, hover effortlessly in the air while waiting for an elevator, open doors, and so forth. The camera is from his viewpoint, and his legs jut into the shot.
Is there an issue? Send a MessageReason:
add details to example from "LOTR: Fellowship of the Ring"


* ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'' features another "point of view" arrow shot.

to:

* ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'' features another "point uses this sort of view" arrow shot.shot to show one of Legolas's arrows killing a Moria-orc while the Fellowship are trying to escape from Moria.
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* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS3E4TwoLittleBoys Two Little Boys]]", Brittas accidentally causes a lit firework to go off, with the camera proceeding to follow the firework from behind as it rushes down a corridor and into a large amount of oil being stored in the weights room.
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Removing examples from trope description.


Used lots in ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess''.
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* Used in ''Film/DemonKnight'' when the Deputy shoots the Collector with an arrow.
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* In an early episode of ''Manga/MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.

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* In an early episode of ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.



* In various animated media involving ''Manga/{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)

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* In various animated media involving ''Manga/{{Golgo 13}}''.''Manga/Golgo13''. (There was a homage to this in the animated portion of ''Film/KillBill''.)



* ''VideoGame/{{Unreal}}''

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* ''VideoGame/{{Unreal}}''''VideoGame/{{Unreal}}'':



* ''Max Payne''

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* ''Max Payne''Payne'':



* ''VideoGame/TotalWar''

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* ''VideoGame/TotalWar''''VideoGame/TotalWar'':



* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].

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* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].



* ''VideoGame/CallOfDuty''

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* ''VideoGame/CallOfDuty''''VideoGame/CallOfDuty'':



* Firing a missile in ''[[Videogame/{{X}} X-Universe]]'' series will pop up a small display in the top left or right of the screen showing the missile's view as it flies towards its target. Firing multiple missiles will transfer the camera to the newest missile, and RecursiveAmmo missiles will have a random missile selected for the view.

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* Firing a missile in ''[[Videogame/{{X}} ''[[VideoGame/{{X}} X-Universe]]'' series will pop up a small display in the top left or right of the screen showing the missile's view as it flies towards its target. Firing multiple missiles will transfer the camera to the newest missile, and RecursiveAmmo missiles will have a random missile selected for the view.



* ''VideoGame/ToySoldiers''

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* ''VideoGame/ToySoldiers''''VideoGame/ToySoldiers'':



* In ''Warframe'', Ivara possesses an ability that allows the player to steer the projectile of any equipped projectile weapon.

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* In ''Warframe'', ''VideoGame/{{Warframe}}'', Ivara possesses an ability that allows the player to steer the projectile of any equipped projectile weapon.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]

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* Inverted twice in ''Film/{{Wanted}}'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.

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* Inverted twice in ''Film/{{Wanted}}'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.reminded.
* Used in tennis film ''Film/{{Wimbledon}}'' with the tennis balls. There are several shots that follow the ball in the first person during the games, sometimes even in SlowMotion for dramatic effect.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]
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* Done for one kill in ''Film/CarousHell'' after Duke gets ahold of a bow and arrows.
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* ''Film/TheLordOfTheRings: The Fellowship of the Ring'' features another "point of view" arrow shot.

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* ''Film/TheLordOfTheRings: The Fellowship of the Ring'' ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'' features another "point of view" arrow shot.
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* When Ross gets hit by a hockey puck in ''Series/{{Friends}}'', it's seen from the puck's perspective. [[spoiler:And then it happens again, this time when it hits the BattleaxNurse attending him]].
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* In ''Warframe'', Ivara possesses an ability that allows the player to steer the projectile of any equipped projectile weapon.
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** In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam.

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** In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam. It also happens occasionally when you deal a killing shot against an enemy.
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* The Seeker Missiles in ''Franchise/{{Star Wars|Expanded Universe}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.

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* The Seeker Missiles in ''Franchise/{{Star Wars|Expanded Universe}}: Wars|Legends}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
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* If you shoot a FlareGun at an especially large group of Taken in ''VideoGame/AlanWake'', time will slow and the camera will swing around the flare until it hits and [[WeakenedByTheLight its light burns all the Taken away]].
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* A similar effect happens in ''Manga/{{Naruto}}'' whenever a member of the Hyuuga clan uses the telescopic aspect of their Byakugan vision jutsu.

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* A similar effect happens in ''Manga/{{Naruto}}'' whenever a member of the Hyuuga Hyuga clan uses the telescopic aspect of their Byakugan vision jutsu.
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* Firing a shell with middle click in ''WorldOfWarships'' will make the camera track your shot.

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* Firing a shell with middle click in ''WorldOfWarships'' ''VideoGame/WorldOfWarships'' will make the camera track your shot.
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Renamed trope


** In ''Toy Soldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter shell cam. In shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.

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** In ''Toy Soldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter shell cam. In shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever ([[ArtisticLicensePhysics this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.

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* And again in the tabletop RPG spoof movie, ''Film/TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"

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* And again Creator/SamRaimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Film/ArmyOfDarkness'' featured a literal Arrow Cam when Arthur shoots an escaping captive in the back.
* In
the tabletop RPG spoof movie, ''Film/TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"



* Creator/SamRaimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Film/ArmyOfDarkness'' featured a literal Arrow Cam when Arthur shoots an escaping captive in the back.



* The ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.

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* ''VideoGame/{{Unreal}}''
**
The ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.



** In ''VideoGame/StarWarsBattlefront II,'' guided missiles are controlled like this. It is awarded by earning a Demolition medal or by playing as Chewbacca.

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** In ''VideoGame/StarWarsBattlefront II,'' ''VideoGame/StarWarsBattlefrontII,'' guided missiles are controlled like this. It is awarded by earning a Demolition medal or by playing as Chewbacca.



* In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam.
** In the third game, it is done for every kill shot on the last enemy in a group, as well as successful Last Man Standings.

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* ''Max Payne''
**
In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam.
** In the [[VideoGame/MaxPayne3 third game, game]], it is done for every kill shot on the last enemy in a group, as well as successful Last Man Standings.



* ''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.

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* ''VideoGame/TotalWar''
**
''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.



* When playing a multiplayer game in ''VideoGame/ModernWarfare'', if a player is killed by an explosive (eg. Thrown grenade, grenade fired from grenade launcher, RPG rocket, or even bombs from airstrikes), the killcam will track that projectile when replaying the kill.
** And in ''Modern Warfare 2'', you can remote-control an AGM missile fired from a [[DeathFromAbove Predator Drone]]. It also adds the throwing knife to the above list, which, not being an explosive like the others, can lead to an improbable amount of bouncing around before it hits its mark.

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* ''VideoGame/CallOfDuty''
**
When playing a multiplayer game in ''VideoGame/ModernWarfare'', ''VideoGame/CallOfDuty4ModernWarfare'', if a player is killed by an explosive (eg. Thrown grenade, grenade fired from grenade launcher, RPG rocket, or even bombs from airstrikes), the killcam will track that projectile when replaying the kill.
** And in ''Modern Warfare 2'', ''VideoGame/CallOfDutyModernWarfare2'', you can remote-control an AGM missile fired from a [[DeathFromAbove Predator Drone]]. It also adds the throwing knife to the above list, which, not being an explosive like the others, can lead to an improbable amount of bouncing around before it hits its mark.



* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter shell cam. In shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your [[https://en.wikipedia.org/wiki/BGM-71_TOW TOW]] missiles of [[DoomyDoomsOfDoom doom]].

to:

* ''VideoGame/ToySoldiers''
**
In ''VideoGame/ToySoldiers'', ''Toy Soldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter shell cam. In shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy ''Toy Soldiers: Cold War, War'', you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your [[https://en.wikipedia.org/wiki/BGM-71_TOW TOW]] missiles of [[DoomyDoomsOfDoom doom]].

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* ''Film/TheATeam'': Shown on Reaper UAV missiles. TruthInTelevision.



* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''Film/RobinHoodPrinceOfThieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
* Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Film/RobinHoodMenInTights''.

to:

* Perhaps Late in ''Film/TheAvengers2012'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].
* Done in ''Film/BladeTrinity'', but as an amusing anecdote. The actress firing
the best-known usage comes arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
* ''Film/CopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).
* ''Film/TheChroniclesOfNarnia: Film/PrinceCaspian'' does this twice.
* The Creator/BillPlympton short ''Draw!'' features a western gunfight
from the early-90s Kevin Costner bullet's point of view.
* Used during the night club shootout in early-90's Heroic Bloodshed
film ''Film/RobinHoodPrinceOfThieves''. It should be noted that ''Full Contact'' between the shot was originally used only main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the trailer, but proved so popular that it was added to head and comes out of the film.
* Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Film/RobinHoodMenInTights''.
back.



* Used during the night club shootout in early-90's Heroic Bloodshed film ''Full Contact'' between the main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.

to:

* Used during ''Film/TheLastSamurai'' did this with, if recalled correctly, a javelin or similar weapon.
* ''Film/LordOfWar'' has
the night club shootout in early-90's Heroic Bloodshed film ''Full Contact'' between opening credits played over [[https://www.youtube.com/watch?v=9d0d6qgsvTw the main character Gou Fei manufacturing, shipping, loading, and the villain Judge, except with bullets eventual firing of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.bullet]] using this technique.



* Used with somewhat larger projectiles in ''Film/PearlHarbor'', with air-to-sea Torpedo Cam shots homing in on navy vessels.
* In the second ''Film/PercyJacksonAndTheOlympians'' movie, this trope is used when Percy throws his convertible pen-sword down the throat of the Colchis Bull. An especially impressive example, as the pen unfolds into a sword as it's hurtling into the mechanical beast's clockwork guts, lodging in the core of its workings and rendering it inoperable.
* The last bullet fired in ''Film/TheQuickAndTheDead''.
* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''Film/RobinHoodPrinceOfThieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
** Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Film/RobinHoodMenInTights''.



* Done in the animated film ''The Swan Princess''.
* ''Film/TerminatorSalvation'' [[https://www.youtube.com/watch?v=eT9k7mGze4I introduces itself]] with what looks like a modern cruise missile on a bombing run towards Skynet Research and Development Facility.
* At the beginning of ''Film/TurboAPowerRangersMovie''. Also seen in the trailer.



* ''Film/CopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).
* ''Film/LordOfWar'' has the opening credits played over [[https://www.youtube.com/watch?v=9d0d6qgsvTw the manufacturing, shipping, loading, and eventual firing of a bullet]] using this technique.
* ''Film/TheChroniclesOfNarnia: Film/PrinceCaspian'' does this twice.
* ''Film/TheLastSamurai'' did this with, if I recall correctly, a javelin or similar weapon.
* Done in the animated film ''The Swan Princess''.
* The Creator/BillPlympton short ''Draw!'' features a western gunfight from the bullet's point of view.
* Done in ''Film/BladeTrinity'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
* The last bullet fired in ''Film/TheQuickAndTheDead''.
* At the beginning of ''Film/TurboAPowerRangersMovie''. Also seen in the trailer.
* Used with somewhat larger projectiles in ''Film/PearlHarbor'', with air-to-sea Torpedo Cam shots homing in on navy vessels.



* ''Film/TerminatorSalvation'' [[https://www.youtube.com/watch?v=eT9k7mGze4I introduces itself]] with what looks like a modern cruise missile on a bombing run towards Skynet Research and Development Facility.
* Late in ''Film/TheAvengers2012'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].
* In the second ''Film/PercyJacksonAndTheOlympians'' movie, this trope is used when Percy throws his convertible pen-sword down the throat of the Colchis Bull. An especially impressive example, as the pen unfolds into a sword as it's hurtling into the mechanical beast's clockwork guts, lodging in the core of its workings and rendering it inoperable.
* ''Film/TheATeam'': Shown on Reaper UAV missiles. TruthInTelevision.



* The Australian comedy series ''Pizza'' used ArrowCam constantly, any time anything was shot or thrown.



* In the sit-com ''Series/{{Titus}}'', one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.


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* The Australian comedy series ''Pizza'' used ArrowCam constantly, any time anything was shot or thrown.
* In the sit-com ''Series/{{Titus}}'', one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.
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* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2'', and ''VideoGame/SniperEliteIII'': Various skilled shots will show the bullet flying into your target. In Sniper Elite V2 and Sniper Elite III, this also includes shots on certain explosive items or certain kill shots on vehicles.

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* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2'', and ''VideoGame/SniperEliteIII'': [[VideoGame/SniperElite The]] ''[[VideoGame/SniperEliteV2 Sniper]]'' ''[[VideoGame/SniperEliteIII Elite]]'' [[VideoGame/SniperElite4 franchise]]: Various skilled shots will show the bullet flying into your target. In Sniper ''Sniper Elite V2 and Sniper V2'', ''Sniper Elite III, III'', and ''Sniper Elite 4'', this also includes shots on certain explosive items or certain kill shots on vehicles.

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