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Crosswicking.

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* ''Film/TheATeam'': Shown on Reaper UAV missiles. TruthInTelevision.
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* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).

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* ''Film/ACopAndAHalf'' ''Film/CopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).
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* ''VideoGame/{{Bayonetta}}'': The finisher for the penultimate boss has Bayonetta load her lipstick into one of her guns and fire it; this trope is used when obstacles start appearing to make sure it [[BoomHeadshot lands]].
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Added link to Battle at Procyon.

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* ''VideoGame/TreasurePlanetBattleAtProcyon'': Pressing 'B' will cause the camera to focus on and follow the nearest projectile, until it hits something.
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** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[DrStrangelove Strangelove]].

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** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[DrStrangelove [[Film/DrStrangelove Strangelove]].
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* In the second ''Film/PercyJacksonAndTheOlympians'' movie, this trope is used when Percy throws his convertible pen-sword down the throat of the Colchis Bull. An especially impressive example, as the pen unfolds into a sword as it's hurtling into the mechanical beast's clockwork guts, lodging in the core of its workings and rendering it inoperable.
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].

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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW [[https://en.wikipedia.org/wiki/BGM-71_TOW TOW]] missiles of [[DoomyDoomsOfDoom doom]].
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].

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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].
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None


** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair gamenot safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].
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* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter bullet cam. In bullet cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

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* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter bullet shell cam. In bullet shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game
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None


** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which is just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which is are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game
Is there an issue? Send a MessageReason:
None

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* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter bullet cam. In bullet cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which is just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game
** There is also a mini-game based around this mechanic, as you play a game of "thread the needle" with an [[https://en.wikipedia.org/wiki/M72_LAW M27 LAW]]'s rocket, scoring points by flying it through an increasingly difficult set of spinning holes.
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* In ''Film/AmericanSniper'', when lead character Chris Kyle shoots his arch-nemesis Mustafa, the camera follows the bullet in flight.
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* The ''Nikita'' remote controlled missile is a favourite in the ''Franchise/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while controlling the missile, displaying full screen the view from the built-in camera onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the view the player is forced into for the Nikita.

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* The ''Nikita'' remote controlled missile is a favourite in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while controlling the missile, displaying full screen the view from the built-in camera onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the view the player is forced into for the Nikita.
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I want to cut the Main redirect.


* The BillPlympton short ''Draw!'' features a western gunfight from the bullet's point of view.

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* The BillPlympton Creator/BillPlympton short ''Draw!'' features a western gunfight from the bullet's point of view.
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* The AT 420 Sentinel in ''VideoGame/TheWorldIsNotEnough'' can fire guided missiles using its laser pointer. In Singleplayer when firing a guided missile, a built-in camera will appear, making it easier to hit the desired target. Oddly, the camera has a night vision lens.
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[[folder:Music]]
* Music/CoheedAndCambria: In the music video for "Blood Red Summer", when Claudio is using a compound bow to defend a barricaded house against his zombified band mates, the arrow he shoots at Josh is followed by the camera until it hits him in the chest. Unfortunately for Claudio, Josh only spits up some liquid and staggers a bit before [[AnnoyingArrows yanking the arrow out]] and continuing his advance.
[[/folder]]
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* ''TheChroniclesOfNarnia: Prince Caspian'' does this twice.

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* ''TheChroniclesOfNarnia: Prince Caspian'' ''Film/TheChroniclesOfNarnia: Film/PrinceCaspian'' does this twice.
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* In arcade battles for ''VideoGame/WarThunder'', You get a small one that pops up whenever you hit a tank that shows the damage your shot did. Also, when you die, you get a full view one of the shot that killed you.
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* Firing a shell with middle click in ''WorldOfWarships'' will make the camera track your shot.
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* Used to follow a CD-shuriken in [[https://vimeo.com/7327622 the student film]] ''Super Awesome North Shore Ninjas''.
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* In an early episode of ''MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.

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* In an early episode of ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.



* In ''MagicalGirlLyricalNanoha A's'', Nanoha's first usage of [[WaveMotionGun Divine Buster Extension]] was accompanied by an ArrowCam that rode the pink beam of death all the way to Vita.

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* In ''MagicalGirlLyricalNanoha A's'', ''Anime/MagicalGirlLyricalNanohaAs'', Nanoha's first usage of [[WaveMotionGun Divine Buster Extension]] was accompanied by an ArrowCam that rode the pink beam of death all the way to Vita.
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* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-warhead-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[RatchetAndClankGoingCommando Going Commando]]''.

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* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-warhead-view, just-behind-the-missile-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
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* Done sometimes with grappling hooks in ''WesternAnimation/ThunderbirdsAreGo''.
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* Late in ''Film/TheAvengers'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].

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* Late in ''Film/TheAvengers'', ''Film/TheAvengers2012'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].
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* Used in the beginning of the opening title for ''LightNovel/OdaNobunaNoYabou''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.

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* Used in the beginning of the opening title for ''LightNovel/OdaNobunaNoYabou''.''LightNovel/TheAmbitionOfOdaNobuna''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.
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cleaning Captain Obvious trope sinkhole use, project thread here


* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).

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* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).twinkie).
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* Batarangs in ''VideoGame/BatmanArkhamAsylum'' -- you can not only control the RC batarangs but follow the regular ones.

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* Batarangs in ''VideoGame/BatmanArkhamAsylum'' throughout the ''VideoGame/BatmanArkhamSeries'' -- you can not only control the RC batarangs but follow the regular ones.
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* ''VideoGame/NorthAndSouth'' begins battle scenes with a cut-in of a cannonball fired by the attacking army over the opposing soldiers' heads.
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Changed: 6

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* In various animated media involving ''{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)

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* In various animated media involving ''{{Golgo ''Manga/{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)

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