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* ''VideoGame/{{MDK}}'' and ''MDK2: Armageddon'' had a bullet cam when the player went into Sniper Mode.
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* ''VideoGame/{{MDK}}'' and ''MDK2: ''VideoGame/MDK2: Armageddon'' had a bullet cam when the player went into Sniper Mode.
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* Rome: Total War allowed you to have the camera follow the projectiles of a selected ranged unit.
** Medieval: Total War has the same trick.
*** Empire: Total War also does this, for artillery/cannon and ships.
** Medieval: Total War has the same trick.
*** Empire: Total War also does this, for artillery/cannon and ships.
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* Rome: Total War ''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.
**Medieval: Total War ''VideoGame/MedievalTotalWar'' has the same trick.
*** Empire: Total War ** ''VideoGame/EmpireTotalWar'' also does this, for artillery/cannon and ships.
**
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* In ''{{Comanche 3}}'', the camera can change to follow a locked-on missile to its target.
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* In ''{{Comanche 3}}'', ''Comanche 3'', the camera can change to follow a locked-on missile to its target.
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* ''CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...
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* ''CrimsonSkies'' ''VideoGame/CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...
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* Done with the spears in ''{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.
* Done with ranged items and the beetle in ''TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.
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* Done with the spears in ''{{Vindictus}}''.''VideoGame/{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in''TheLegendOfZeldaSkywardSword''.''VideoGame/TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.
* Done with ranged items and the beetle in
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* Archery in WiiSportsResort does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.
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* Archery in WiiSportsResort ''VideoGame/WiiSportsResort'' does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.
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* ''VideoGame/StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
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* ''VideoGame/StrikeCommander'' had this for missiles and bombs, as did it's its sister title ''PacificStrike'' ''Pacific Strike'' for bombs only as it was set before missile technology came into use.
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* Used during the night club shootout in early-90's Heroic Bloodshed film "Full Contact" between the main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.
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* Used during the night club shootout in early-90's Heroic Bloodshed film "Full Contact" ''Full Contact'' between the main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.
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* ''ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).
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* ''ACopAndAHalf'' ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).
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* At the beginning of ''[[Series/PowerRangersTurbo Turbo: A Power Rangers Movie]]''. Also seen in the trailer.
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* At the beginning of ''[[Series/PowerRangersTurbo Turbo: A Power Rangers Movie]]''.''Film/TurboAPowerRangersMovie''. Also seen in the trailer.
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* One of Ram's Loco Moves in ''VideoGame/TotalOverdose'' is a golden gun, an homage to the ''ManWithTheGoldenGun'' except that it fires three bullets. The camera follows each bullet's trajectory to its invariably lethal destination.
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* One of Ram's Loco Moves in ''VideoGame/TotalOverdose'' is a golden gun, an homage to the ''ManWithTheGoldenGun'' ''Film/TheManWithTheGoldenGun'' except that it fires three bullets.bullets instead of one. The camera follows each bullet's trajectory to its invariably lethal destination.
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* Targeting your own bombs in the ''{{Freespace}}'' video game series allows you to view it in
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* Targeting your own bombs in the ''{{Freespace}}'' ''VideoGame/{{Freespace}}'' video game series allows you to view it in
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* Firing a missile in ''[[Videogame/{{X}} X-Universe]]'' series will pop up a small camera in the top left or right of the screen showing the missile's view as it flies towards its target. Firing multiple missiles will transfer the camera to the newest missile, and RecursiveAmmo missiles will have a random missile selected for the view.
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* Firing a missile in ''[[Videogame/{{X}} X-Universe]]'' series will pop up a small camera display in the top left or right of the screen showing the missile's view as it flies towards its target. Firing multiple missiles will transfer the camera to the newest missile, and RecursiveAmmo missiles will have a random missile selected for the view.
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* Firing a missile in ''[[Videogame/{{X}} X-Universe]]'' series will pop up a small camera in the top left or right of the screen showing the missile's view as it flies towards its target. Firing multiple missiles will transfer the camera to the newest missile, and RecursiveAmmo missiles will have a random missile selected for the view.
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* SniperGhostWarrior, during key enemies or headshots, displays a cam that follows the bullet to the target.
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* SniperGhostWarrior, ''VideoGame/SniperGhostWarrior'', during key enemies or headshots, displays a cam that follows the bullet to the target.
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* ''{{Dishonored}}'' does this with crossbow headshots.
* ''StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
* ''StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
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* ''{{Dishonored}}'' ''VideoGame/{{Dishonored}}'' does this with crossbow headshots.
*''StrikeCommander'' ''VideoGame/StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
*
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* Sam Raimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Film/ArmyOfDarkness'' featured a literal Arrow Cam when Arthur shoots an escaping captive in the back.
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* Sam Raimi Creator/SamRaimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Film/ArmyOfDarkness'' featured a literal Arrow Cam when Arthur shoots an escaping captive in the back.
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* Sam Raimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Army of Darkness'' featured a literal ArrowCam when Arthur shoots an escaping captive in the back.
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* Sam Raimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Army of Darkness'' ''Film/ArmyOfDarkness'' featured a literal ArrowCam Arrow Cam when Arthur shoots an escaping captive in the back.
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* It was also parodied in ''[[Film/HotShots Hot Shots! Part Deux]]'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* It was also parodied in ''[[Film/HotShots Hot Shots! Part Deux]]'' ''Film/HotShotsPartDeux'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* ''SavingPrivateRyan'' contains a very prominent example of this with a bullet.
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* ''SavingPrivateRyan'' ''Film/SavingPrivateRyan'' contains a very prominent example of this with a bullet.
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Zero Context Example. Does this happen in Bayonetta, or doesn\'t it?
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* [[VideoGame/{{Bayonetta}} Don't]] [[PrecisionFStrike fuck]] [[MemeticMutation with a witch]], because you will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
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Real Life sections are listed at the bottom of the page.
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[[folder:Real Life]]
* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs, though those often do not have cameras.
[[/folder]]
* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs, though those often do not have cameras.
[[/folder]]
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[[folder:Real Life]]
* Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs, though those often do not have cameras.
[[/folder]]
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Used lots in ''HerculesTheLegendaryJourneys'' and ''XenaWarriorPrincess''.
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Used lots in ''HerculesTheLegendaryJourneys'' ''Series/HerculesTheLegendaryJourneys'' and ''XenaWarriorPrincess''.
''Series/XenaWarriorPrincess''.
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* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''RobinHood: Prince of Thieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
** Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Robin Hood: Men in Tights''.
** And again in the tabletop RPG spoof movie, ''TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"
** Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Robin Hood: Men in Tights''.
** And again in the tabletop RPG spoof movie, ''TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"
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* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''RobinHood: Prince of Thieves''.''Film/RobinHoodPrinceOfThieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
** * Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Robin Hood: Men in Tights''.
**''Film/RobinHoodMenInTights''.
* And again in the tabletop RPG spoof movie,''TheGamers.''Film/TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"
**
* And again in the tabletop RPG spoof movie,
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* Inverted twice in ''Wanted'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.
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* Inverted twice in ''Wanted'', ''Film/{{Wanted}}'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.
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* Done in ''BladeTrinity'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
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* Done in ''BladeTrinity'', ''Film/BladeTrinity'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
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* In the sit-com ''Titus,'' one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.
* BetterOffTed uses it to follow two perfectly aerodynamic bagels as they slam into the back of Ted's head.
* BetterOffTed uses it to follow two perfectly aerodynamic bagels as they slam into the back of Ted's head.
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* In the sit-com ''Titus,'' ''Series/{{Titus}}'', one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.
*BetterOffTed ''Series/BetterOffTed'' uses it to follow two perfectly aerodynamic bagels as they slam into the back of Ted's head.
*
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* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2, VideoGame/SniperEliteIII: Various skilled shots will show the bullet flying into your target. In Sniper Elite V2 and Sniper Elite III this also includes shots on certain explosive items or certain kill shots on vehicles.
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* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2, VideoGame/SniperEliteIII: ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2'', and ''VideoGame/SniperEliteIII'': Various skilled shots will show the bullet flying into your target. In Sniper Elite V2 and Sniper Elite III III, this also includes shots on certain explosive items or certain kill shots on vehicles.
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Cross Wick
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* Done in ''SniperElite'' when you do a headshot.
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** Also seen in ''FNV'''s intro when an NCR Ranger snipes a raider.
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* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs.
** Interestingly, smart bombs themselves do ''not'' have cameras.
** Debatable, but I direct you to the [[http://en.wikipedia.org/wiki/AGM-62_Walleye Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.
** Interestingly, smart bombs themselves do ''not'' have cameras.
** Debatable, but I direct you to the [[http://en.wikipedia.org/wiki/AGM-62_Walleye Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.
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* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs.
** Interestingly, smart bombs themselvesbombs, though those often do ''not'' not have cameras.
** Debatable, but I direct you to the [[http://en.wikipedia.org/wiki/AGM-62_Walleye Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.cameras.
** Interestingly, smart bombs themselves
** Debatable, but I direct you to the [[http://en.wikipedia.org/wiki/AGM-62_Walleye Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.
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Oddly enough, real-world military snipers have reported going into a Zen-like trance when firing, during which their perception seems to "ride" the bullet all the way to the target. Also, artillery rounds fired on a flat or nearly-flat trajectory (including snipers' bullets) can be tracked all the way to the target with a telescope near the point of firing.
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* In various animated media involving ''{{Golgo 13}}''. (There was a homage to this in the animated portion of ''KillBill''.)
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* In various animated media involving ''{{Golgo 13}}''. (There was a homage to this in the animated portion of ''KillBill''.''Film/KillBill''.)
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** A similar effect happens in ''{{Naruto}}'' whenever a member of the Hyuuga clan uses the telescopic aspect of their Byakugan vision jutsu.
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* The Seeker Missiles in ''StarWars: ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
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* The Seeker Missiles in ''StarWars: ShadowsOfTheEmpire'' ''Franchise/{{Star Wars|Expanded Universe}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
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* The Arrow Cam occurs also in ''SitaSingsTheBlues''.
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* The Arrow Cam occurs also in ''SitaSingsTheBlues''.''WesternAnimation/SitaSingsTheBlues''.
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Changed line(s) 109 (click to see context) from:
** As does ''F/A-18 Hornet/Precision Strike Fighter''.
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** As does ''F/A-18 Hornet/Precision Strike Fighter''.Fighter'', which includes the aforementioned Walleye missile.
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SC / PS
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* ''StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
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* ''{{Dishonored}}'' does this with crossbow headshots.
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** In the third game, it is done for every kill shot on the last enemy in a group.
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** In the third game, it is done for every kill shot on the last enemy in a group.group, as well as successful Last Man Standings.
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** In the third game, it is done for every kill shot on the last enemy in a group.
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* It was also parodied in ''[[Film/HotShots Hot Shots! Part Deux]]''but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* It was also parodied in ''[[Film/HotShots Hot Shots! Part Deux]]''but Deux]]'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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Changed line(s) 34 (click to see context) from:
* It was also parodied in ''Film/HotShotsPartDeux'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* It was also parodied in ''Film/HotShotsPartDeux'' but ''[[Film/HotShots Hot Shots! Part Deux]]''but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* It was also parodied in ''Film/HotShotsPartDeux'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
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* ''TerminatorSalvation'' [[http://www.youtube.com/watch?v=eT9k7mGze4I introduces itself]] with what looks like a modern cruise missile on a bombing run towards Skynet Research and Development Facility.
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* ''TerminatorSalvation'' ''Film/TerminatorSalvation'' [[http://www.youtube.com/watch?v=eT9k7mGze4I introduces itself]] with what looks like a modern cruise missile on a bombing run towards Skynet Research and Development Facility.
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* ''TheLastSamurai'' did this with, if I recall correctly, a javelin or similar weapon.
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* ''TheLastSamurai'' ''Film/TheLastSamurai'' did this with, if I recall correctly, a javelin or similar weapon.
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* Done in ''[[Film/{{Blade}} Blade: Trinity]]'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
* The last bullet fired in ''TheQuickAndTheDead''.
* The last bullet fired in ''TheQuickAndTheDead''.
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* Done in ''[[Film/{{Blade}} Blade: Trinity]]'', ''BladeTrinity'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
* The last bullet fired in''TheQuickAndTheDead''.''Film/TheQuickAndTheDead''.
* The last bullet fired in