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Changed line(s) 228,229 (click to see context) from:
* ''VideoGame/PrayerOfTheFaithless'': After beating the game once, the player can access Chaos Quest Settings. Some settings include not just statistical changes to difficulty, but also increasing aggro towards low SP characters, making save points one-use only in exchange for healing, and making loot either double or disappear.
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggits are replaced with Final Froggits[[/note]]. [[spoiler: The end of Toriel's boss fight is interrupted by the Annoying Dog, and the game ends right there.]]
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggits are replaced with Final Froggits[[/note]]. [[spoiler: The end of Toriel's boss fight is interrupted by the Annoying Dog, and the game ends right there.]]
to:
* ''VideoGame/PrayerOfTheFaithless'': After beating In ''VideoGame/BugFables,'' naming your file with certain codes can change the way the game once, is played, with these codes being hidden behind something in-game:
** [[spoiler:"MYSTERY?"]] causes all of theplayer can access Chaos Quest Settings. Some settings include not just statistical changes overworld medals to difficulty, but also increasing aggro towards low SP characters, making save points one-use only in exchange for healing, and making loot either double or disappear.
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggitsbe shuffled. Their icons are replaced with Final Froggits[[/note]]. [[spoiler: The end of Toriel's boss fight is interrupted a mystery icon, and you won't know which you've picked up until you do so. They are always picked up in a set order determined by a seed.
** [[spoiler:"RUIGEE"]] makes it so that theAnnoying Dog, party does not gain Exploration Points and thus does not level up the game ends right there.]]traditional way. Levelling up is done by paying berries to Eetl instead, and does not increase stats aside from adding one Medal Point. To make up for it, all Medals cost either one or no points to use, allowing for equipping plenty of Medals.
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.
** [[spoiler:"MYSTERY?"]] causes all of the
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggits
** [[spoiler:"RUIGEE"]] makes it so that the
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.
* ''VideoGame/MonsterSanctuary'' has several alternate game modes. When starting a new file, players can select which ones are active.
** The randomizer mode reshuffles the positions of all monster species in the game, except the [[StarterMon Spectral Familiars]] and Bard.
** In bravery mode, the player can only obtain a limited number of monster eggs from treasure chests at the start of each area.
** In permadeath mode, monsters can't be used in battle after they're knocked out, but they can still use their overworld abilities. If all of the player's monsters are knocked out, the permadeath modifier is removed and they're all revived.
** Relics of Chaos adds several new equipment items that can be found in random treasure chests. They all either have negative effects, or can only be equipped by a certain type of monster.
** The randomizer mode reshuffles the positions of all monster species in the game, except the [[StarterMon Spectral Familiars]] and Bard.
** In bravery mode, the player can only obtain a limited number of monster eggs from treasure chests at the start of each area.
** In permadeath mode, monsters can't be used in battle after they're knocked out, but they can still use their overworld abilities. If all of the player's monsters are knocked out, the permadeath modifier is removed and they're all revived.
** Relics of Chaos adds several new equipment items that can be found in random treasure chests. They all either have negative effects, or can only be equipped by a certain type of monster.
Changed line(s) 239,242 (click to see context) from:
* In ''VideoGame/BugFables,'' naming your file with certain codes can change the way the game is played, with these codes being hidden behind something in-game:
** [[spoiler:"MYSTERY?"]] causes all of the overworld medals to be shuffled. Their icons are replaced with a mystery icon, and you won't know which you've picked up until you do so. They are always picked up in a set order determined by a seed.
** [[spoiler:"RUIGEE"]] makes it so that the party does not gain Exploration Points and thus does not level up the traditional way. Levelling up is done by paying berries to Eetl instead, and does not increase stats aside from adding one Medal Point. To make up for it, all Medals cost either one or no points to use, allowing for equipping plenty of Medals.
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.
** [[spoiler:"MYSTERY?"]] causes all of the overworld medals to be shuffled. Their icons are replaced with a mystery icon, and you won't know which you've picked up until you do so. They are always picked up in a set order determined by a seed.
** [[spoiler:"RUIGEE"]] makes it so that the party does not gain Exploration Points and thus does not level up the traditional way. Levelling up is done by paying berries to Eetl instead, and does not increase stats aside from adding one Medal Point. To make up for it, all Medals cost either one or no points to use, allowing for equipping plenty of Medals.
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.
to:
* In ''VideoGame/BugFables,'' naming your file with certain codes can change the way ''VideoGame/PrayerOfTheFaithless'': After beating the game is played, once, the player can access Chaos Quest Settings. Some settings include not just statistical changes to difficulty, but also increasing aggro towards low SP characters, making save points one-use only in exchange for healing, and making loot either double or disappear.
* ''VideoGame/{{Temtem}}'' has several side-modes. [[PaletteSwap Luma Temtem]] won't appear in the wild, and completing each one rewards the player withthese codes being hidden behind something in-game:
cosmetics for their main save file.
**[[spoiler:"MYSTERY?"]] causes all Nuzlocke adds permadeath, only lets the player catch the first two Temtem they encounter in a location, and they can't [[CreatureBreedingMechanic breed]].
** Randomizer shuffles Temtems' locations and learnsets.
** Randomlocke does both of theoverworld medals to be shuffled. Their icons above.
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggits are replaced witha mystery icon, Final Froggits[[/note]]. [[spoiler: The end of Toriel's boss fight is interrupted by the Annoying Dog, and you won't know which you've picked up until you do so. They are always picked up in a set order determined by a seed.
** [[spoiler:"RUIGEE"]] makes it so thatthe party does not gain Exploration Points and thus does not level up the traditional way. Levelling up is done by paying berries to Eetl instead, and does not increase stats aside from adding one Medal Point. To make up for it, all Medals cost either one or no points to use, allowing for equipping plenty of Medals.
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.game ends right there.]]
* ''VideoGame/{{Temtem}}'' has several side-modes. [[PaletteSwap Luma Temtem]] won't appear in the wild, and completing each one rewards the player with
**
** Randomizer shuffles Temtems' locations and learnsets.
** Randomlocke does both of the
* ''VideoGame/{{Undertale}}'' has the Hard Mode, activated by naming the Fallen Human "[[spoiler:Frisk]]". Several enemies in the Ruins are replaced either by exclusive enemies, or enemies that would appear in the CORE outside of Hard Mode[[note]]for example, Froggits are replaced with
** [[spoiler:"RUIGEE"]] makes it so that
** [[spoiler:"FRAMEONE"]] and [[spoiler:"HARDEST"]] removes the option to block unless it is a super block and boosts enemy stats respectively, the latter also making Hard Mode permanently active.