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* Literature/TheCyberDragonsTrilogy: Huge self-sufficient cities have replaced most of the United States' former ones with other smaller ones being demolished to provide materials to construct them. New Los Angeles is where the majority of the stories take place with mile-tall skyscrapers despite the fault lines and it being explicitly stated to be one of twenty in the former United States.
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Wiki/ namespace clean up.


* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti", the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after forty years it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here]]; for more information on the concept itself, look [[https://en.wikipedia.org/wiki/Arcology here]].

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* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti", the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after forty years it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki Website/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here]]; for more information on the concept itself, look [[https://en.wikipedia.org/wiki/Arcology here]].
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* [[https://www.dezeen.com/2022/07/26/neon-170-kilometre-long-skyscraper-city-saudi-arabia/ The Line]] is a proposed building, 170 kilometers in horizontal length, to be built in Saudi Arabia as a self-contained city of 9 million. It would contain residency for its entire population, shopping, offices, schools, hospitals, parks, recreation centers, government facilities, and even an underground quick transport system. However, its shape, and the fact that its outside walls are entirely mirrored, have brought concern from environmentalists about potential disruption to migratory animals and corralling off local species' territories.
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* Modern nuclear aircraft carriers are designed to be as self-sufficient as possible, since in a wartime situation it may have to go weeks or even months between stopping at port. As such, it carries many amenities not seen on smaller ships, such as recreational areas and even ''fully stocked stores'' to tend to the crew's needs, and are also able to be resupplied at sea if it ''really'' needs topping off.
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* ''VideoGame/TheAscent'' takes place entirely within an arcology, [[StarScraper of the tapered spire variety]]. Owned by the titular [[MegaCorp Ascent Group]], the [[CompanyTown vast majority of it's population are indentured servants]] ("indents") often trapped in perpetual debt to their employer. It is a very literal LayeredMetropolis, with [[UrbanSegregation different tiers of the structure specialized to different aspects and different classes of population]]. The lowest levels near the base given over to power generation and waste reclamation facilities, nicknamed "the [=deepStink=]" for it's odor and populated mostly by monotask robots and mutated ferals who breed in the fetid recesses. Above that are the "[=lowHab=]" region where most of the menial residents [[IndustrialGhetto live in crowded slums made of pre-fabricated habitation modules haphazardly stacked atop each other]] and bolted to the arcology's superstructure. These [=lowHabbers=] handle most of the maintenance, industry, and hydroponic crop production required to keep the arcology functioning and profitable. Above that is the "[=highStreet=]" level where the more skilled labor and middle management resides, along with the arcology's better quality leisure and entertainment spaces. Finally, at the very top is "the Pinnacle" where the executives from the Ascent Group live and work.
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** ''VideoGame/FinalFantasyXIV''':

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** ''VideoGame/FinalFantasyXIV''': ''VideoGame/FinalFantasyXIV'':
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* On the WretchedHive side there used to be Kowloon Walled City in Hong Kong, a huge apartment complex that got turned into a semisealed, somewhat self-sufficient environment for around fifty thousand people. For a long time it was effectively unpoliced and so an unsafe, unsanitary haven for all sorts of criminal activities; in the eighties the government decided to police it more seriously and its situation improved considerably, though the reputation never waned. It needed interaction with the outside world for acquiring food, but other than that it had everything - shops, maintenance, services and even basic medicine and dentistry. The ''quality'' of what it provided was highly questionable, but for many people it was preferable to a life in the slums. Kowloon Walled City no longer exists, the government having had enough in the nineties and deciding to demolish it, but it probably remains the closest the world has ever had to a typical cyberpunk-type arcology.

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* On the WretchedHive side there used to be Kowloon Walled City in Hong Kong, a huge apartment complex that got turned into a semisealed, somewhat self-sufficient environment for around fifty thousand people. For a long time it was effectively unpoliced and so an unsafe, unsanitary haven for all sorts of criminal activities; in the eighties the government decided to police it more seriously and its situation improved considerably, though the reputation never waned. It needed interaction with the outside world for acquiring food, along with drawing electricity from Hong Kong's power grid, but other than that it had everything - shops, maintenance, services and even basic medicine and dentistry. The ''quality'' of what it provided was highly questionable, but for many people it was preferable to a life in the slums. slums, However, while life was by no means easy, there was a sense of community in there due to the shared hardship, and several groups formed committees and communal organizations to help improve the quality of life. Today, Kowloon Walled City no longer exists, the government having government, citing the poor sanitary conditions and hotbed of criminal activity (despite the fact that most residents were completely uninvolved in crime, other than simply tolerating it as a fact-of-life), had enough in the nineties and deciding to demolish it, entire complex demolished, but it probably remains the closest the world has ever had to a typical cyberpunk-type arcology.
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This trope tends towards either extreme [[SlidingScale/MohsScaleOfScienceFictionHardness hard or soft sci-fi]], since the full explanation is pretty complex. It's either going to be [[InfoDump explained in detail]], or it's going to be [[HandWave handwaved]]. Depending on who we ask, we may or may not currently have the technology required to make an arcology work in the real world. What is certain is that we don't yet have the political pressure and economy of scale to build one with any reasonable payoff; with current population densities, such a project would be AwesomeButImpractical, thus a fully functional arcology in fiction often requires some AppliedPhlebotinum until TechnologyMarchesOn comes into effect.

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This trope tends towards either extreme [[SlidingScale/MohsScaleOfScienceFictionHardness hard or soft sci-fi]], sci-fi, since the full explanation is pretty complex. It's either going to be [[InfoDump explained in detail]], or it's going to be [[HandWave handwaved]]. Depending on who we ask, we may or may not currently have the technology required to make an arcology work in the real world. What is certain is that we don't yet have the political pressure and economy of scale to build one with any reasonable payoff; with current population densities, such a project would be AwesomeButImpractical, thus a fully functional arcology in fiction often requires some AppliedPhlebotinum until TechnologyMarchesOn comes into effect.



* ''Literature/TheNightsDawnTrilogy'' describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[SlidingScale/MohsScaleOfSciFiHardness scientific realism]] of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.

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* ''Literature/TheNightsDawnTrilogy'' describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[SlidingScale/MohsScaleOfSciFiHardness scientific realism]] realism of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.
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This trope tends towards either extreme [[MohsScaleOfScienceFictionHardness hard or soft sci-fi]], since the full explanation is pretty complex. It's either going to be [[InfoDump explained in detail]], or it's going to be [[HandWave handwaved]]. Depending on who we ask, we may or may not currently have the technology required to make an arcology work in the real world. What is certain is that we don't yet have the political pressure and economy of scale to build one with any reasonable payoff; with current population densities, such a project would be AwesomeButImpractical, thus a fully functional arcology in fiction often requires some AppliedPhlebotinum until TechnologyMarchesOn comes into effect.

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This trope tends towards either extreme [[MohsScaleOfScienceFictionHardness [[SlidingScale/MohsScaleOfScienceFictionHardness hard or soft sci-fi]], since the full explanation is pretty complex. It's either going to be [[InfoDump explained in detail]], or it's going to be [[HandWave handwaved]]. Depending on who we ask, we may or may not currently have the technology required to make an arcology work in the real world. What is certain is that we don't yet have the political pressure and economy of scale to build one with any reasonable payoff; with current population densities, such a project would be AwesomeButImpractical, thus a fully functional arcology in fiction often requires some AppliedPhlebotinum until TechnologyMarchesOn comes into effect.



* ''Literature/TheNightsDawnTrilogy'' describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[MohsScaleOfSciFiHardness scientific realism]] of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.

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* ''Literature/TheNightsDawnTrilogy'' describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[MohsScaleOfSciFiHardness [[SlidingScale/MohsScaleOfSciFiHardness scientific realism]] of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.
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%%* ''Anime/BubblegumCrisis'': Genom Tower is a gigantic truncated cone reminiscent of both Mount Fuji and the TowerOfBabel.%%How is it an arcology?

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%%* ''Anime/BubblegumCrisis'': Genom Tower is * ''Anime/FutureBoyConan'': Triangle Tower, together with the underground shelter it's built on top of, was meant to provide a gigantic truncated cone reminiscent self-sustaining fortress for tens of both Mount Fuji thousands of people, able to recycle waste into food but also having an indoor park with an artificial sun. [[TheEmpire Industria]] was formed inside it AfterTheEnd, but without access to the satellite that would provide it with solar power, they had to fall back on a finite nuclear stockpile. Over two decades, its population massively dwindled, most of the Tower's functionality went unused, residents were forced to move into a surrounding shanty town, and it became reliant on materials scavenged from foreign lands. [[spoiler:It's finally brought to full power only a week before the TowerOfBabel.%%How is it an arcology?whole island sunk into the ocean, and purely [[TheLastDance as a means to evacuate its residents]].]]
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* ''VideoGame/{{Fallout}}'': The Vaults were designed to be underground arcologies capable of sustaining a population through the lingering effects of the nuke fight that was WorldWarIII. [[BlatantLies And that was their only function.]]

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* ''VideoGame/{{Fallout}}'': The Vaults were nominally designed to be underground arcologies capable of sustaining a population through the lingering effects of the nuke fight that was WorldWarIII. [[BlatantLies And that was their only function.]]In reality, they were a source of [[TestedOnHumans human lab rats]] to test space colonization.
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* ''TabletopGame/BluePlanet'': Xanadu, built by Anasi Systems on Cyprus as a retirement community for Incorporate senior management, the independently ultra-wealthy, and tens of millions of staff to meet their every need. The arcology's health care plan includes age-extending genetic redesigns, [[LongevityTreatment Long John therapy]], and cryogenic slumber on demand if immortality gets boring, and Anasi is scouting locations for an underwater sister arcology on Poseidon.
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Because they are so insular and answer all of humanity's material needs, arcologies are a great setting for a WretchedHive masquerading as a ShiningCity, if not just playing the LayeredMetropolis disgustingly straight. If the arcology ''is'' actually a ShiningCity, and a sympathetic character hails from it, expect it to look like a DoomedHometown eventually. Broken arcologies tend to be the breeding ground for [[ThingsThatGoBumpInTheNight all]] [[{{Morlocks}} sorts]] [[EvilEvolves of]] [[OurGhoulsAreCreepier nasties]], too, since they are no longer fit for human habitation, there's a chance at least some of the sustenance systems still work, and there are at least millions of hiding places. In some CyberPunk settings, an arcology may be a ShiningCity in the middle of a WretchedHive, the arcology's walls forming a neat divide for UrbanSegregation.

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Because they are so insular and answer all of humanity's material needs, arcologies are a great setting for a WretchedHive masquerading as a ShiningCity, if not just playing the LayeredMetropolis disgustingly straight. If the arcology ''is'' actually a ShiningCity, and a sympathetic character hails from it, expect it it's probably going to look like a DoomedHometown eventually.be [[DoomedHometown destroyed]] anyway. Broken arcologies tend to be the breeding ground for [[ThingsThatGoBumpInTheNight all]] [[{{Morlocks}} sorts]] [[EvilEvolves of]] [[OurGhoulsAreCreepier nasties]], too, since they are no longer fit for human habitation, there's a chance at least some of the sustenance systems still work, and there are at least millions of hiding places. In some CyberPunk settings, an arcology may be a ShiningCity in the middle of a WretchedHive, the arcology's walls forming a neat divide for UrbanSegregation.
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** ''VideoGame/FinalFantasyXIV''':
*** Ul'dah could be imagined as a walled mosque, but scaled up and out by a large degree to support a city within it. The only places that see sky are ares in the periphery.
*** Isghard is a large keep/cathedral built on top of a narrow mountain. Though depictions between the concept art and the trailer differ in-game, where there's apparently enough flat space to build entire neighborhoods with.
*** Eulmore in the First's Kholusia region was built to be the last standing city, self contained in a spire, with those living there expecting to live out their last days in an apparent paradise.
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* ''Creator/FrankHerbert'''s novel [[Literature/Hellstrom'sHive]] features a society that patterns itself after social insects and has constructed a tunnel city beneath a small valley in Oregon that contains roughly 50,000 individuals. Special farming and recycling techniques are used to help conceal the Hive's existence from the outside world.

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* ''Creator/FrankHerbert'''s novel [[Literature/Hellstrom'sHive]] ''Hellstrom's Hive'' features a society that patterns itself after social insects and has constructed a tunnel city beneath a small valley in Oregon that contains roughly 50,000 individuals. Special farming and recycling techniques are used to help conceal the Hive's existence from the outside world.
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* ''Literature/{{Starsnatcher}}'': Most of the early plot takes place in a mountain-sized alien arcology. Its shape resembles a black funnel at the bottom and a cone near the top. Its surface is covered in black plants and solar panels to harvest energy from the red dwarf star in its sky. While it is heavily stratified (with the rich living at the top and the poor near the bottom), even the poor have decent standards of living, thanks to a post-scarcity economy.
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* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a single massive towering complex and the last refuge of humanity after an apocalypse.

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* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a city in the form of a single massive towering complex tower and the last refuge of humanity after an apocalypse.
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** ''[=SimCity=] 2000'' features [[https://maxis-ville.kloppenborg.net/sc2000/Arcos.gif four different types of arcologies]], each one invented fifty years after the last.

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** ''[=SimCity=] 2000'' features [[https://maxis-ville.kloppenborg.net/sc2000/Arcos.gif four different types of arcologies]], arcologies,]] each one invented fifty years after the last.
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experimenting with linking


* ''Creator/FrankHerbert'''s novel ''Literature/Hellstrom'sHive'' features a society that patterns itself after social insects and has constructed a tunnel city beneath a small valley in Oregon that contains roughly 50,000 individuals. Special farming and recycling techniques are used to help conceal the Hive's existence from the outside world.

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* ''Creator/FrankHerbert'''s novel ''Literature/Hellstrom'sHive'' [[Literature/Hellstrom'sHive]] features a society that patterns itself after social insects and has constructed a tunnel city beneath a small valley in Oregon that contains roughly 50,000 individuals. Special farming and recycling techniques are used to help conceal the Hive's existence from the outside world.
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* ''Creator/FrankHerbert'''s novel ''Literature/Hellstrom'sHive'' features a society that patterns itself after social insects and has constructed a tunnel city beneath a small valley in Oregon that contains roughly 50,000 individuals. Special farming and recycling techniques are used to help conceal the Hive's existence from the outside world.
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* ''LightNovel/ShangriLa'': Atlas is a superstructure built to shelter the lucky from the fallout of the runaway greenhouse effect, but some can move into it if they win the lottery. [[spoiler: But it takes more than just technology to keep the structure from crumbling.]]

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* ''LightNovel/ShangriLa'': Atlas %%* ''Anime/BubblegumCrisis'': Genom Tower is a superstructure built to shelter gigantic truncated cone reminiscent of both Mount Fuji and the lucky from the fallout of the runaway greenhouse effect, but some can move into TowerOfBabel.%%How is it if they win the lottery. [[spoiler: But it takes more than just technology to keep the structure from crumbling.]]an arcology?



* Genom Tower in ''Anime/BubblegumCrisis'' is a gigantic truncated cone reminiscent of both Mount Fuji and the TowerOfBabel.

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* Genom Tower in ''Anime/BubblegumCrisis'' ''LightNovel/ShangriLa'': Atlas is a gigantic truncated cone reminiscent of both Mount Fuji and superstructure built to shelter the TowerOfBabel.lucky from the fallout of the runaway greenhouse effect, but some can move into it if they win the lottery. [[spoiler: But it takes more than just technology to keep the structure from crumbling.]]
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* Genom Tower in ''Anime/BubblegumCrisis'' is a gigantic truncated cone reminiscent of both Mount Fuji and the TowerOfBabel.

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The Schlock Mercenary is just a case of Hive City.


If the arcology has space engines, it's a GenerationShip. Shares blurred lines with the MegaCity, which need only be huge, but sometimes an example of one is an example of both, especially the arcoplex variation. Contrast HubCity, which offers everything you need ''but'' a place to call home. [[CitadelCity Citadel Cities]] that also qualify as arcologies function extremely well under siege conditions, since dwindling supplies are no longer an issue. Compare and contrast with LayeredMetropolis, CityOnTheWater, CityInABottle, UndergroundCity, SkyscraperCity, and DomedHometown. Even though most of the tropes above are [[SubTrope sub-tropes]] of the MegaCity, technically the Arcology is not, since one can exist ''inside'' a city without actually being one, itself, even though it usually works out that way. Lastly, see ShiningCity, which is what an arcology is trying to be from an ecological standpoint, whether it succeeds or not.

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If the arcology has space engines, it's a GenerationShip. Shares blurred lines with the MegaCity, which need only be huge, but sometimes an example of one is an example of both, especially the arcoplex variation. HiveCity is the supertrope; all arcologies are hive cities by definition, as they consist of either a single colossal building or several overlaid and interconnected ones, but hive cities do not need to be self-reliant like arcologies are. Contrast HubCity, which offers everything you need ''but'' a place to call home. [[CitadelCity Citadel Cities]] that also qualify as arcologies function extremely well under siege conditions, since dwindling supplies are no longer an issue. Compare and contrast with LayeredMetropolis, CityOnTheWater, CityInABottle, UndergroundCity, SkyscraperCity, and DomedHometown. Even though most of the tropes above are [[SubTrope sub-tropes]] of the MegaCity, technically the Arcology is not, since one can exist ''inside'' a city without actually being one, itself, even though it usually works out that way. Lastly, see ShiningCity, which is what an arcology is trying to be from an ecological standpoint, whether it succeeds or not.



[[folder:Webcomics]]

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[[folder:Webcomics]]%%[[folder:Webcomics]]



* ''Webcomic/SchlockMercenary'': One of the [[http://www.schlockmercenary.com/2014-07-08 footnotes]] explains that in the 31st century many cities on Earth are based on arcologies and measured in cubic kilometers instead of just square. Dom Atlantis alone has a population of 4.62 billion and takes up almost half a million cubic kilometers. Much of that is underwater, accomodating the large population of aquatic races (uplifted cetaceans and octopi mostly).
-->'''Narrator:''' There are other ways to fit 200+ billion people on a planet, but this is one of a very few ways to pull it off while still having it be useful as a planet.
[[/folder]]

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* ''Webcomic/SchlockMercenary'': One of the [[http://www.schlockmercenary.com/2014-07-08 footnotes]] explains that in the 31st century many cities on Earth are based on arcologies and measured in cubic kilometers instead of just square. Dom Atlantis alone has a population of 4.62 billion and takes up almost half a million cubic kilometers. Much of that is underwater, accomodating the large population of aquatic races (uplifted cetaceans and octopi mostly).
-->'''Narrator:''' There are other ways to fit 200+ billion people on a planet, but this is one of a very few ways to pull it off while still having it be useful as a planet.
[[/folder]]
%%[[/folder]]

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Cleanup.


%%
%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example explains *how* it's an example.
%%
%% The key point of this trope is that an arcology is wholly self-sustaining. If it isn't, it's not an arcology.
%%



* In ''ComicBook/JudgeDredd'' the various mega-cities are composed of multiple arcologies called city blocks. A city block is a single building that houses tens of thousands of people and has various decks dedicated to things like maintenance, public utilities, public services like education and employment, entertainment, healthcare, law enforcement facilities, etc. Appropriate to the comic book's cynical tone, this living arrangement is a magnet for trouble, with many storylines involving when something in a city block goes wrong and the entire population of it goes crazy. There's even a phenomenon called block wars, in which one city block will beef with another one and it explodes into actual warfare.

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* In ''ComicBook/JudgeDredd'' the ''ComicBook/JudgeDredd'': The various mega-cities are composed of multiple arcologies called city blocks. A city block is a single building that houses tens of thousands of people and has various decks dedicated to things like maintenance, public utilities, public services like education and employment, entertainment, healthcare, law enforcement facilities, etc. Appropriate to the comic book's cynical tone, this living arrangement is a magnet for trouble, with many storylines involving when something in a city block goes wrong and the entire population of it goes crazy. There's even a phenomenon called block wars, in which one city block will beef with another one and it explodes into actual warfare.



* ''Fanfic/Plan7Of9FromOuterSpace''. Annika-709 is from an arcology that held the entire population of Greater Germany -- "the builders had to fill in the North Sea just to provide parking space." Unfortunately it was [[SpaceBrasilia so depressing]] the residents voted to commit mass suicide. She's now CEO of the B.O.R.G Megacorporation whose headquarters is a vast cubical structure.
-->"The B.O.R.G. arcology is five kilometers in three dimensions, with a projected thousand year lifespan in the fourth. It houses over 100,000 staff and their familial subunits in a self-sustained city-building. Everything is provided here: living units, video-schools, movie-piping, babytoriums, relaxeries, communal kitchens, super-markets, love-a-trons, sensurround chambers — thus sparing our employees the daily inconvenience of commuting by personal helicopter. Most of them never go outside the arcology, except on their annual two-month leave."

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* ''Fanfic/Plan7Of9FromOuterSpace''. ''Fanfic/Plan7Of9FromOuterSpace'':
**
Annika-709 is from an arcology that held the entire population of Greater Germany -- "the builders had to fill in the North Sea just to provide parking space." Unfortunately it was [[SpaceBrasilia so depressing]] depressing that the residents voted to commit mass suicide. She's now suicide.
** In the story's timeframe, Annika is the
CEO of the B.O.R.G Megacorporation Megacorporation, whose headquarters is a vast cubical structure.
-->"The B.O.R.G. arcology is
structure five kilometers in three dimensions, with to a projected thousand year lifespan in the fourth. It side, which houses over 100,000 staff members and their familial subunits families in a self-sustained city-building. Everything is provided here: self-sustaining city-building that contains everything needed for life -- living units, video-schools, movie-piping, babytoriums, relaxeries, communal kitchens, super-markets, love-a-trons, sensurround chambers — thus sparing our employees quarters, schools, supermarkets, "babytoriums", "relaxeries", "love-a-trons" and the daily inconvenience of commuting by personal helicopter. like. Most of them people never go leave it outside the arcology, except on their annual two-month of a yearly vacation leave."



* In ''Film/{{Dredd}}'', the 2012 film adaptation of ''ComicBook/JudgeDredd'', most of the action takes place in perhaps the best visual representation of a residential arcology in an arcoplex so far. Even the car chase opening through the streets of Mega City One shows multiple levels of automotive arteries all over the city, which is a hallmark of the arcoplex concept. The buildings are almost completely self-sufficient. They have self-defense systems that allow them to withstand a nuclear blast, only the people inside can choose whether any communications can go inside or out, and the main villain of the movie has been operating in secrecy to the outside world for so long that she has ''every last citizen'' who lives in the complex under her thumb. As Judge Dredd progresses his way up to the top, he ends up traveling through shops, factories, people's homes, and classrooms. Even the distance from the top floor to ground level becomes a minor plot point.

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* In ''Film/{{Dredd}}'', the 2012 film adaptation of ''ComicBook/JudgeDredd'', most ''Film/{{Dredd}}'': Most of the action takes place in perhaps the best visual representation of a residential arcology in within an arcoplex so far.arcoplex. Even the car chase opening through the streets of Mega City One shows multiple levels of automotive arteries all over the city, which is a hallmark of the arcoplex concept. The buildings are almost completely self-sufficient. They have self-defense systems that allow them to withstand a nuclear blast, only the people inside can choose whether any communications can go inside or out, and the main villain of the movie has been operating in secrecy to the outside world for so long that she has ''every last citizen'' who lives in the complex under her thumb. As Judge Dredd progresses his way up to the top, he ends up traveling through shops, factories, people's homes, and classrooms. Even the distance from the top floor to ground level becomes a minor plot point.



* ''Literature/TheCavesOfSteel'' and its sequel ''Literature/TheNakedSun'' both involve a protagonist who lives in an almost entirely enclosed future version of New York and who is visibly disturbed whenever he's forced to be even just slightly outside it.
* ''Literature/TheSleeperAwakes'': All evidence points towards the TropeMaker being Creator/HGWells, as the structures that stand where the cities used to be in ''The Sleeper Awakens'' are the earliest description of what would eventually be labelled arcologies.

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* %%* ''Literature/{{Anachronauts}}'': Arcologies figure into several key plot points, especially Una's hometown experiences growing up in Arcology [=#BE12=].
%%*
''Literature/TheCavesOfSteel'' and its sequel ''Literature/TheNakedSun'' both sequels involve a protagonist who lives in an almost entirely enclosed future version of New York and who is visibly disturbed whenever he's forced to be even just slightly outside it.
* ''Literature/TheSleeperAwakes'': All evidence points towards the TropeMaker being Creator/HGWells, as the structures that stand where the
it.%%Is it self-sufficient?
%%* ''Literature/CitiesInFlight'': Cheap and easy anti-gravity and faster-than-light technology leads to most of Earth's major
cities used converting themselves to be in ''The Sleeper Awakens'' arcologies and setting off for the stars.%%How are they arcologies?
* ''Literature/HiveMind2016'' is set in a future where humanity apparently lives almost exclusively in arcologies called Hives. The main characters live in Hive England, a hundred-million-person enclosed city that provides almost all its own food, water, power, and other needs. They do trade stuff with other Hives, but not for much --
the only trades we see on-page are for extremely advanced medical technology.
%%* ''Literature/{{Inside}}'': The three kilometer-tall "urban monads" that house 800,000 people each were inspired by Paolo Soleri's
earliest description elucidations of what would eventually be labelled arcologies. the concept.%%And they're examples how?



** ''Literature/OathOfFealty'', co-written with Creator/JerryPournelle. The arcology of Todos Santos is just outside Los Angeles and has a somewhat hostile relationship with the city. In this case, Todos Santos really ''is'' fairly utopian, at least in comparison to Los Angeles, which is depicted as being like, well, ''Los Angeles''.
** ''Literature/TheCaliforniaVoodooGame'', co-written with Steven Barnes. The title Dream Park game takes place inside the MIMIC (Meacham Incorporated Mojave Industrial Community), which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and used as the basis for the Barsoom Project--the {{terraform}}ing of Mars.
* ''Literature/StrengthOfStones'', by Creator/GregBear, is set AfterTheEnd in a depopulated world where mobile arcologies roam the land, moving whenever they deplete the resources in a particular location. They're devoid of the very humans they were designed to take care of after concluding that ALL humans were harmful and driving them out to survive on the desolate world they were intended to colonize.
* In ''Literature/CitiesInFlight'', by Creator/JamesBlish, cheap and easy anti-gravity and faster-than-light technology leads to most of Earth's major cities converting themselves to arcologies and setting off for the stars.
* ''Literature/{{Inside}}'': The 3 km-tall "urban monads" that house 800,000 people each were inspired by Paolo Soleri's earliest elucidations of the concept.
* In ''Literature/{{Anachronauts}}'', a web novel series, arcologies figure into several key plot points, especially Una's hometown experiences growing up in Arcology [=#BE12=].
* ''Literature/TheNightsDawnTrilogy'' by Creator/PeterFHamilton describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[MohsScaleOfSciFiHardness scientific realism]] of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.
* ''Literature/TheNightLand'' (1912) has an early version of this in [[http://en.wikipedia.org/wiki/The_Night_Land#The_Redoubt the Great Redoubt]] (more than seven miles high, holds millions of people) and [[http://en.wikipedia.org/wiki/The_Night_Land#The_Lesser_Redoubt the Lesser Redoubt]] (more than a mile high). They're both sealed off from the outside world by necessity and are completely self-sufficient.

to:

** ''Literature/TheCaliforniaVoodooGame'', co-written with Steven Barnes: The title Dream Park game takes place inside the MIMIC (Meacham Incorporated Mojave Industrial Community), which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and used as the basis for the Barsoom Project -- the {{terraform}}ing of Mars.
** ''Literature/OathOfFealty'', co-written with Creator/JerryPournelle. Creator/JerryPournelle: The arcology of Todos Santos is just outside Los Angeles and has a somewhat hostile relationship with the city. In this case, Todos Santos really ''is'' fairly utopian, at least in comparison to Los Angeles, which is depicted as being like, well, ''Los Angeles''.
** ''Literature/TheCaliforniaVoodooGame'', co-written with Steven Barnes. The title Dream Park game takes place inside * ''Literature/LastAndFirstMen'': Several of the MIMIC (Meacham Incorporated Mojave Industrial Community), future human species build arcologies, some of which was built during are ''extremely'' large (both tall -- several miles in some cases -- and wide, with the 1990s. It was so badly damaged by bases of some exceeding twenty miles across). The Quake that it had to be abandoned. It was later acquired by Dream Park and used as concentration of population density in the basis for the Barsoom Project--the {{terraform}}ing of Mars.
* ''Literature/StrengthOfStones'', by Creator/GregBear, is set AfterTheEnd in a depopulated world where mobile
arcologies roam allows vast swathes of land to be left as pristine wilderness parks, despite a high total population.
* ''Literature/{{Metatropolis}}'' has arcologies, but most of
the land, moving whenever they deplete stories focus on other types of future city. A couple stories feature a group of people who convert a semi-abandoned skyscraper in Detroit into a self-sufficient residence with farms and solar power.
* ''Literature/TheNightLand'' has an early version of this in [[http://en.wikipedia.org/wiki/The_Night_Land#The_Redoubt
the resources in Great Redoubt]] (more than seven miles high, holds millions of people) and [[http://en.wikipedia.org/wiki/The_Night_Land#The_Lesser_Redoubt the Lesser Redoubt]] (more than a particular location. mile high). They're devoid of both sealed off from the very humans they were designed to take care of after concluding that ALL humans were harmful and driving them out to survive on the desolate outside world they were intended to colonize.
* In ''Literature/CitiesInFlight'',
by Creator/JamesBlish, cheap necessity and easy anti-gravity and faster-than-light technology leads to most are completely self-sufficient, relying on multiple stories of Earth's major cities converting themselves to arcologies and setting off underground farms for the stars.
* ''Literature/{{Inside}}'': The 3 km-tall "urban monads" that house 800,000 people each were inspired by Paolo Soleri's earliest elucidations of the concept.
* In ''Literature/{{Anachronauts}}'', a web novel series, arcologies figure into several key plot points, especially Una's hometown experiences growing up in Arcology [=#BE12=].
food.
* ''Literature/TheNightsDawnTrilogy'' by Creator/PeterFHamilton describes futuristic Earth cities that are explicitly referred to as arcologies. Considering the [[ShownTheirWork detail]] and [[MohsScaleOfSciFiHardness scientific realism]] of the series, the descriptions of the cities' inner workings is pretty much spot-on. However, many of the arcologies are not a single building, but simply cities which were covered in [[DomedHometown large, overlaid domes]] to protect them from the armada storms raging across the surface of the planet. Newer arcologies are described as being much more monolithic.
* ''Literature/TheNightLand'' (1912) has an early version of this in [[http://en.wikipedia.org/wiki/The_Night_Land#The_Redoubt %%* ''Literature/TheSleeperAwakes'': All evidence points towards the Great Redoubt]] (more than seven miles high, holds millions of people) and [[http://en.wikipedia.org/wiki/The_Night_Land#The_Lesser_Redoubt TropeMaker being Creator/HGWells, as the Lesser Redoubt]] (more than a mile high). They're both sealed off from structures that stand where the outside world by necessity and cities used to be in ''The Sleeper Awakens'' are completely self-sufficient. the earliest description of what would eventually be labelled arcologies.%%That's nice. Explain how it fits the trope.



** Arcologies are mentioned as part of the backdrop in ''Literature/{{Neuromancer}}'', although the story doesn't involve any of them.

to:

** ''Literature/{{Neuromancer}}'': Arcologies are mentioned as part of the backdrop in ''Literature/{{Neuromancer}}'', backdrop, although the story doesn't involve any of them.



* ''Literature/StrengthOfStones'' is set AfterTheEnd in a depopulated world where mobile arcologies roam the land, moving whenever they deplete the resources in a particular location. They're devoid of the very humans they were designed to take care of after concluding that ALL humans were harmful and driving them out to survive on the desolate world they were intended to colonize.



* ''Literature/{{Metatropolis}}'' has arcologies, but most of the stories focus on other types of future city. A couple stories feature a group of eco-nuts who convert a semi-abandoned skyscraper in Detroit into a self-sufficient residence with farms and solar power.
* ''Literature/TheWorthingSaga'': One story goes into some detail about the creation of modular arcoplexes designed to be expanded upon as the population grew, and link to one another if two should meet. Despite their creator's protests that "huge tracts of unspoiled land" would be set aside, after hundreds or thousands of years, eventually ''all'' of them met, creating a CityPlanet (and utterly destroying the natural environment, of course, making it a major {{subversion}} of this trope).
* ''Literature/TheStormlightArchive'': Urithiru is a legendary 100-story city carved into the side of a mountain, meant to permanently house thousands of the Knights Radiant. It's described as each floor having massive balconies with self-sufficient gardens growing from them. It's worth noting that most of Urithiru's support mechanisms no longer function by the time characters rediscover it, and they are having little success figuring out how to get it working again.
* ''Literature/HiveMind2016'' is set in a future where humanity apparently lives almost exclusively in arcologies called Hives. The main characters live in Hive England, a hundred-million-person enclosed city that provides almost all its own food, water, power, and other needs. They do trade stuff with other Hives, but not for much -- the only trades we see on-page are for extremely advanced medical technology.
* Several of the future "human" species in ''Literature/LastAndFirstMen'' build arcologies, some of which are ''extremely'' large (both tall ... several miles in some cases ... and wide, with the bases of some exceeding twenty miles across). The concentration of population density in the arcologies allows vast swathes of land to be left as pristine wilderness parks, despite a high total population.
* Become a feature of the ''Literature/AgentG'' series by Creator/CTPhipps by ''Assassin.'' After the Long Winter and Eruption, Black Technology is used to rebuild the world's largest cities to house the massive populations of displaced peoples. Rather than become ecological paradises and self-sufficient trading hubs, they rapidly become hellish prison with 'Refugee Zones.'

to:

* ''Literature/{{Metatropolis}}'' has arcologies, but most of the stories focus on other types of future city. A couple stories feature a group of eco-nuts who convert a semi-abandoned skyscraper in Detroit into a self-sufficient residence with farms and solar power.
* ''Literature/TheWorthingSaga'': One story goes into some detail about the creation of modular arcoplexes designed to be expanded upon as the population grew, and link to one another if two should meet. Despite their creator's protests that "huge tracts of unspoiled land" would be set aside, after hundreds or thousands of years, eventually ''all'' of them met, creating a CityPlanet (and utterly destroying the natural environment, of course, making it a major {{subversion}} of this trope).
* ''Literature/TheStormlightArchive'': Urithiru is a legendary 100-story hundred-story city carved into the side of a mountain, meant to permanently house thousands of the Knights Radiant. It's described as each floor having massive balconies with self-sufficient gardens growing from them. It's worth noting that most of Urithiru's support mechanisms no longer function by the time characters rediscover it, and they are having little success figuring out how to get it working again.
* ''Literature/HiveMind2016'' is set in a future where humanity apparently lives almost exclusively in arcologies called Hives. The main characters live in Hive England, a hundred-million-person enclosed city that provides almost all its own food, water, power, and other needs. They do trade stuff with other Hives, but not for much -- the only trades we see on-page are for extremely advanced medical technology.
* Several of the future "human" species in ''Literature/LastAndFirstMen'' build arcologies,
''Literature/TheWorthingSaga'': One story goes into some of which are ''extremely'' large (both tall ... several miles in some cases ... and wide, with detail about the bases creation of some exceeding twenty miles across). The concentration of modular arcoplexes designed to be expanded upon as the population density in grew, and link to one another if two should meet. Despite their creator's protests that "huge tracts of unspoiled land" would be set aside, after hundreds or thousands of years, eventually ''all'' of them met, creating a CityPlanet (and utterly destroying the arcologies allows vast swathes natural environment, of land to be left as pristine wilderness parks, despite a high total population.
* Become a feature of the ''Literature/AgentG'' series by Creator/CTPhipps by ''Assassin.'' After the Long Winter and Eruption, Black Technology is used to rebuild the world's largest cities to house the massive populations of displaced peoples. Rather than become ecological paradises and self-sufficient trading hubs, they rapidly become hellish prison with 'Refugee Zones.'
course).



* New Jerusalem from the ''Literature/BookOfRevelation'' is a massive (as in, it would be the 7th largest country in the world by area, between Australia and India) flying, city-sized palace where all Believers will dwell after Judgement Day. Its citizens being [[TheNeedless sustained purely by God's glory]] will solve all the problems of an arcology. Including, presumably, the need to breathe; it's just as tall as it is wide, and inhabitants would be able to look ''down'' at the International Space Station ... from a point less than a quarter of the way to the top.

to:

* ''Literature/BookOfRevelation'': New Jerusalem from the ''Literature/BookOfRevelation'' is a massive (as in, it would be the 7th seventh largest country in the world by area, between Australia and India) flying, city-sized palace where all Believers will dwell after Judgement Day. Its citizens being [[TheNeedless sustained purely by God's glory]] will solve all the problems of an arcology. Including, presumably, the need to breathe; it's just as tall as it is wide, and inhabitants would be able to look ''down'' at the International Space Station ... from a point less than a quarter of the way to the top.



* ''TabletopGame/CthulhuTech'' arcologies are all over the place, but most of them aren't described in much detail. They are a necessity, though, since the local StarfishAliens and the multiple ReligionOfEvil cults roaming the countryside have essentially made small towns tantamount to suicide. One common feature, however, is that New Earth Government arcologies are [[CitadelCity highly defensible fortresses]].
* ''TabletopGame/{{Cyberspace}}'': One possible origin for characters was being raised in an arcology. The average population of an arcology is less than 10,000, and they tend to be oriented toward environmentalism.



* ''TabletopGame/CthulhuTech'' arcologies are all over the place, but most of them aren't described in much detail. They are a necessity, though, since the local StarfishAliens and the multiple ReligionOfEvil cults roaming the countryside have essentially made small towns tantamount to suicide. One common feature, however, is that New Earth Government arcologies are [[CitadelCity highly defensible fortresses]].
* In ''TabletopGame/TranshumanSpace'' arcologies replacing cities is mentioned as one result of cheap cybershell labor. India has a few "bioarks" made from living materials.

to:

* ''TabletopGame/CthulhuTech'' arcologies are all over the place, but most of them aren't described in much detail. They are a necessity, though, since the local StarfishAliens and the multiple ReligionOfEvil cults roaming the countryside have essentially made small towns tantamount to suicide. One common feature, however, is that New Earth Government arcologies are [[CitadelCity highly defensible fortresses]].
* In ''TabletopGame/TranshumanSpace'' arcologies
''TabletopGame/TranshumanSpace'': Arcologies replacing cities is mentioned as one result of cheap cybershell labor. India has a few "bioarks" made from living materials.



* ''TabletopGame/{{Cyberspace}}'': One possible origin for characters was being raised in an arcology. The average population of an arcology is less than 10,000, and they tend to be oriented toward environmentalism.



* ''VideoGame/BeneathASteelSky'' takes place mostly in an arcology. It is interesting to note that the most dangerous and unhealthy levels are those on the top floor; thing gets better as one progresses towards the ground.
* ''VideoGame/DeusExInvisibleWar'': Half of Cairo is now an arcology. The class warfare taking place between the arcology and the old city is a significant plot point.

to:

* ''VideoGame/BaronWittard'' is set in an abandoned mega-building that was ''supposed'' to be this trope, but was never completed.
%%*
''VideoGame/BeneathASteelSky'' takes place mostly in an arcology. It is interesting to note that the most dangerous and unhealthy levels are those on the top floor; thing gets better as one progresses towards the ground.
ground.%%How is it an arcology?
* ''VideoGame/Destiny2'': Titan has several large abandoned arcologies floating on the methane sea, one of which is explored by the players. The arcology looks like it was a fairly nice place to live in, with smooth walkways and a large park in the center of the structure, though since it's overrun with the [[ReligionOfEvil Hive]] in the present only a fool (or a [[PlayerCharacter Guardian]]) would dare to enter it.
%%*
''VideoGame/DeusExInvisibleWar'': Half of Cairo is now an arcology. The class warfare taking place between the arcology and the old city is a significant plot point. %%How is the arcology an example?
* ''VideoGame/{{Dystopia}}'': The tutorial map has you enter an abandoned, underground arcology to retrieve sensitive software. Your CO will remark on some parts like a room having an artificial sky and another case where a tree has grown through solid concrete.
* ''VideoGame/Earth2160'': This is how Lunar Corp builds their bases, with a Foundation module supporting living quarters, factories, defenses, resource storage, etc.



* ''VideoGame/{{Fallout}}'': The Vaults were designed to be underground arcologies capable of sustaining a population through the lingering effects of the nuke fight that was WorldWarIII. [[BlatantLies And that was their only function.]]



** ''VideoGame/FinalFantasyVII'': Midgar is [[MegaCorp Shinra Electric Power Company's]] greatest acheivement: A three-layered, city-sized structure powered by no less than seven Mako reactors (MagiTek nuclear power plants) with most of the corporatocracy's population living there. It doesn't even ''try'' to look like a nice place to live, being choked with urban blight above and below, with the lower levels not even getting sunshine. Shinra also plans to build an even bigger, better version, Neo-Midgar, once they find the Promised Land, [[spoiler:which doesn't actually exist]].
** ''VideoGame/FinalFantasyXIII'': The floating world of Cocoon is a textbook arcology, albeit one created and run by [[PhysicalGod physical gods]] instead of designed by scientific techniques.

to:

** ''VideoGame/FinalFantasyVII'': Midgar is [[MegaCorp Shinra Electric Power Company's]] greatest acheivement: A achievement: a three-layered, city-sized structure powered by no less than seven Mako reactors (MagiTek ({{Magitek}} nuclear power plants) with most of the corporatocracy's population living there. It doesn't even ''try'' to look like a nice place to live, being choked with urban blight above and below, with the lower levels not even getting sunshine. Shinra also plans to build an even bigger, better version, Neo-Midgar, once they find the Promised Land, [[spoiler:which doesn't actually exist]].
** ''VideoGame/FinalFantasyXIII'': The floating world of Cocoon is a textbook arcology, self-sustaining, entirely enclosed mini-world, albeit one created and run by [[PhysicalGod physical gods]] instead of designed by scientific techniques.techniques.
* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a single massive towering complex and the last refuge of humanity after an apocalypse.
%%* ''VideoGame/LegendOfLegaia'': The city of Sol is built inside of a single tower with advanced technology including modern electricity when most of the rest of Legaia is at a medieval level.%%Not this trope.
* ''VideoGame/MassEffect'': It's [[FlavorText mentioned]] that Earth is entering a GoldenAge and the wealthier cities are becoming {{Shining Cit|y}}ies filled with arcologies... the cities in wealthy countries at least. Poorer regions are still [[GaiasLament overpopulated, polluted]] [[SoiledCityOnAHill slums]].
* ''VideoGame/NexusClash'': The city of [[ShiningCity Laurentia]] has the Olympic Tower, which was ''created'' as one of these, but as the world grew more dystopian and the city grew more technocratic, it got converted into a home base for a sprawling [[SinisterSurveillance security apparatus]] and closed off to the general public. The parts that players can get to are still a polished, futuristic contrast to the [[AfterTheEnd post-apocalyptic]] warzone that is the rest of the city.
* ''VideoGame/ResonanceOfFate'': Bazel is a massive ClockPunk tower housing several cities on top of itself. It provides food, water,and electricity, as well as LifeEnergy, to its inhabitants, who are so dependent on this that if their specific SoulJar burns out prematurely, they drop dead as a rock. It also works to clean the land of an apocalyptic amount of pollution.



** ''[=SimCity=] 2000'' features [[https://maxis-ville.kloppenborg.net/sc2000/Arcos.gif four different types of arcologies,]] each one invented fifty years after the last.

to:

** ''[=SimCity=] 2000'' features [[https://maxis-ville.kloppenborg.net/sc2000/Arcos.gif four different types of arcologies,]] arcologies]], each one invented fifty years after the last.



* ''VideoGame/SwordOfTheStars'': A possible industrial tech that increases the population capacity of colonies.
* ''VideoGame/{{Fallout}}'': The Vaults were designed to be underground arcologies capable of sustaining a population through the lingering effects of the nuke fight that was WorldWarIII. [[BlatantLies And that was their only function.]]
* ''Baron Wittard'' is set in an abandoned mega-building that was ''supposed'' to be this trope, but was never completed.
* In ''Videogame/StarRuler2'', megacities are available as a mid-game research item. Megacities are vast metropolises that stretch from the sky to the mantle and can cover entire continents. One of the {{Big Dumb Object}}s you can discover is the Arcology upgrade, which permanently increases planetary population capacity by ten billion. In [[VideoGame/StarRuler the original game]], cities could become mindbogglingly dense jungles of steel as the LensmanArmsRace progressed, resulting in more and more efficient forms of urban planning, causing population density to skyrocket.
* ''VideoGame/NexusClash'': The city of [[ShiningCity Laurentia]] gives us the Olympic Tower. It was ''created'' as one of these, but as the world grew more dystopian and the city grew more technocratic, it got converted into a home base for a sprawling [[SinisterSurveillance security apparatus]] and closed off to the general public. The parts that players can get to are still a polished, futuristic contrast to the [[AfterTheEnd post-apocalyptic]] warzone that is the rest of the city.
* ''VideoGame/LegendOfLegaia'' featured the city of Sol. A city built inside of a single tower with advanced technology including modern electricity when most of the rest of Legaia was at the medieval level.
* In ''VideoGame/{{Stellaris}}'': Megacorp the Arcology Project ascension perk allows one to convert planets covered with city districts into {{City Planet}}s with Arcology districts that house a lot of [=POPs=].
* ''VideoGame/MassEffect'': It's [[FlavorText mentioned]] that Earth is entering a GoldenAge and the wealthier cities are becoming [[ShiningCity Shining Cities]] filled with arcologies... the cities in wealthy countries at least. Poorer regions are still [[GaiasLament overpopulated, polluted]] [[SoiledCityOnAHill slums]].
* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a single massive towering complex and the last refuge of humanity after an apocalypse.
* ''VideoGame/ResonanceOfFate'': Bazel is a massive ClockPunk tower housing several cities on top of it. It not only provides food, water,and electricity, but LifeEnergy to the inhabitants-to the point that if their specific SoulJar burns out prematurely, they drop dead as a rock. It also works to clean the land of an apocalyptic amount of pollution.
* ''VideoGame/Earth2160'': This is how Lunar Corp builds their bases, with a Foundation module supporting living quarters, factories, defenses, resource storage, etc.
* Titan in ''VideoGame/Destiny2'' has several large abandoned arcologies floating on the methane sea and one of them is explored by the players. The arcology looks like it was a fairly nice place to live in, with smooth walkways and a large park in the center of the structure, though since it's overrun with the [[ReligionOfEvil Hive]] in the present only a fool (or a [[PlayerCharacter Guardian]]) would dare to enter it.
* The tutorial map in ''VideoGame/{{Dystopia}}'' has you enter an abandoned, underground arcology to retrieve sensitive software. Your CO will remark on some parts like a room having an artificial sky and another case where [[GaiasVengeance a tree has grown through solid concrete]].

to:

* ''VideoGame/SwordOfTheStars'': A possible industrial tech that increases the population capacity of colonies.
* ''VideoGame/{{Fallout}}'': The Vaults were designed to be underground arcologies capable of sustaining a population through the lingering effects of the nuke fight that was WorldWarIII. [[BlatantLies And that was their only function.]]
* ''Baron Wittard'' is set in an abandoned mega-building that was ''supposed'' to be this trope, but was never completed.
* In ''Videogame/StarRuler2'', megacities are available as a mid-game research item. Megacities are vast metropolises that stretch from the sky to the mantle and can cover entire continents.
''VideoGame/StarRuler2'': One of the {{Big Dumb Object}}s you can discover is the Arcology upgrade, which permanently increases planetary population capacity by ten billion. In [[VideoGame/StarRuler the original game]], cities could become mindbogglingly dense jungles of steel as the LensmanArmsRace progressed, resulting in more and more efficient forms of urban planning, causing population density to skyrocket.
billion.
* ''VideoGame/NexusClash'': The city of [[ShiningCity Laurentia]] gives us the Olympic Tower. It was ''created'' as one of these, but as the world grew more dystopian and the city grew more technocratic, it got converted into a home base for a sprawling [[SinisterSurveillance security apparatus]] and closed off to the general public. The parts that players can get to are still a polished, futuristic contrast to the [[AfterTheEnd post-apocalyptic]] warzone that is the rest of the city.
* ''VideoGame/LegendOfLegaia'' featured the city of Sol. A city built inside of a single tower with advanced technology including modern electricity when most of the rest of Legaia was at the medieval level.
* In
''VideoGame/{{Stellaris}}'': Megacorp the The Arcology Project ascension perk allows one to convert planets covered with city districts into {{City Planet}}s with Arcology districts that house a lot of [=POPs=].
* ''VideoGame/MassEffect'': It's [[FlavorText mentioned]] that Earth is entering a GoldenAge and the wealthier cities are becoming [[ShiningCity Shining Cities]] filled with arcologies... the cities in wealthy countries at least. Poorer regions are still [[GaiasLament overpopulated, polluted]] [[SoiledCityOnAHill slums]].
* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a single massive towering complex and the last refuge of humanity after an apocalypse.
* ''VideoGame/ResonanceOfFate'': Bazel is a massive ClockPunk tower housing several cities on top of it. It not only provides food, water,and electricity, but LifeEnergy to the inhabitants-to the point that if their specific SoulJar burns out prematurely, they drop dead as a rock. It also works to clean the land of an apocalyptic amount of pollution.
* ''VideoGame/Earth2160'': This is how Lunar Corp builds their bases, with a Foundation module supporting living quarters, factories, defenses, resource storage, etc.
* Titan in ''VideoGame/Destiny2'' has several large abandoned arcologies floating on the methane sea and one of them is explored by the players. The arcology looks like it was a fairly nice place to live in, with smooth walkways and a large park in the center of the structure, though since it's overrun with the [[ReligionOfEvil Hive]] in the present only a fool (or a [[PlayerCharacter Guardian]]) would dare to enter it.
* The tutorial map in ''VideoGame/{{Dystopia}}'' has you enter an abandoned, underground arcology to retrieve sensitive software. Your CO will remark on some parts like a room having an artificial sky and another case where [[GaiasVengeance a tree has grown through solid concrete]].
[=POPs=].



%%* ''VideoGame/SwordOfTheStars'': A possible industrial tech that increases the population capacity of colonies.



* ''Webcomic/{{Ayuri}}'' starts with the characters in one.
* ''Webcomic/SchlockMercenary'': One of the [[http://www.schlockmercenary.com/2014-07-08 footnotes]] explains that in the 31st century many cities on Earth are based on arcologies and measured in cubic kilometers instead of just square. Dom Atlantis alone has a population of 4.62 billion and takes up almost half a million km3. Much of that is underwater, accomodating the large population of aquatic races (uplifted cetaceans and octopi mostly).

to:

* %%* ''Webcomic/{{Ayuri}}'' starts with the characters in one.
* ''Webcomic/SchlockMercenary'': One of the [[http://www.schlockmercenary.com/2014-07-08 footnotes]] explains that in the 31st century many cities on Earth are based on arcologies and measured in cubic kilometers instead of just square. Dom Atlantis alone has a population of 4.62 billion and takes up almost half a million km3.cubic kilometers. Much of that is underwater, accomodating the large population of aquatic races (uplifted cetaceans and octopi mostly).



* ''Podcast/MetamorCity'' is a LayeredMetropolis centered around an arcology known as The Citadel, which was expanded from the old Literature/MetamorKeep whose GeniusLoci still has control over at least part of it, aside from her duties as monarch of the Empire of Metamor.



* ''Podcast/MetamorCity'' is a LayeredMetropolis centered around an arcology known as The Citadel, which was expanded from the old Literature/MetamorKeep whose GeniusLoci still has control over at least part of it, aside from her duties as monarch of the Empire of Metamor.



* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti," the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after 40 years, it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here]]; for more information on the concept itself, look [[https://en.wikipedia.org/wiki/Arcology here]].

to:

* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti," "Arcosanti", the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after 40 years, forty years it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here]]; for more information on the concept itself, look [[https://en.wikipedia.org/wiki/Arcology here]].
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* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti," the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after 40 years, it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here.]]

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* The TropeNamer is Italian architect Paolo Soleri, a forerunner of the ecological movement and architect of "Arcosanti," the first attempt at a functional, definitive arcology. He created the portmanteau word for the concept behind his eventual goal, and after 40 years, it has had varying degrees of success. By this point, it's a combination tourist attraction, education center, and oddity outside Phoenix. For more information on Soleri, check Wiki/ThatOtherWiki for information [[http://en.wikipedia.org/wiki/Paolo_Soleri here.]] here]]; for more information on the concept itself, look [[https://en.wikipedia.org/wiki/Arcology here]].
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Since hive cities are very explicitly not self-sufficient and depend on constant food and material imports to survive, they are by definition not examples/


* ''TabletopGame/Warhammer40000'''s infamous [[CityPlanet Hive Worlds]] are covered with thousands of arcoloplexes, though they're not actually self-sufficient: They rely on importing food from nearby agri-worlds. Given that they are often perpetually exporting contributions to the [[ForeverWar eternal Imperial war effort]],[[note]](weapons, tools, refined materials and fuels, [[{{Conscription}} people]], etc.)[[/note]] they necessarily need raw materials imported to replace the material they lose. Some sources state that only the upper classes on such worlds can afford real food from off-world, the masses live off of [[FutureFoodIsArtificial nutrient paste]] and [[HumanResources Soylens Viridians]].
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* ''VideoGame/{{Ghostrunner}}'' is set in Dharma Tower, a single massive towering complex and the last refuge of humanity after an apocalypse.
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Added a Real Life example

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* Çatalhöyük could be considered a downplayed, yet also OlderThanDirt example. This was a proto-city that existed in southern Anatolia during the period 7100-5700 BC. The buildings were crammed together with no footpaths or streets between them, with the rooftops effectively serving as streets instead.
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* ''Series/{{Andromeda}}'': Of the many space stations present, one of them is actually called the Arcology, which is anchored to an asteroid, in orbit around a planet. True to the idea, it is a hippy's ideal home, being [[GoodOldWays significantly older than most of the featured stations on the show, complete with substandard technology]]. It also happens to be the largest, and [[ZeeRust looks quite]] {{steampunk}}.

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* ''Series/{{Andromeda}}'': Of the many space stations present, one of them is actually called the Arcology, Arkology, which is anchored to an asteroid, in orbit around a planet. True to the idea, it is a hippy's ideal home, being [[GoodOldWays significantly older than most of the featured stations on the show, complete with substandard technology]]. It also happens to be the largest, and [[ZeeRust looks quite]] {{steampunk}}.
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* in ''Series/{{Andromeda}}'': Of the many space stations present, one of them is actually called the Arcology. True to the idea, it is a hippy's ideal home, being [[GoodOldWays significantly older than most of the featured stations on the show, complete with substandard technology]]. It also happens to be the largest, and [[ZeeRust looks quite]] {{steampunk}}.

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* in ''Series/{{Andromeda}}'': Of the many space stations present, one of them is actually called the Arcology.Arcology, which is anchored to an asteroid, in orbit around a planet. True to the idea, it is a hippy's ideal home, being [[GoodOldWays significantly older than most of the featured stations on the show, complete with substandard technology]]. It also happens to be the largest, and [[ZeeRust looks quite]] {{steampunk}}.

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