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* The Orokin from ''VideoGame/{{Warframe}}'' left behind many artifacts which three of the major factions in the setting are all hunting for to get an upper hand in the conflict. [[PlayerCharacter The Tenno]] in particular are basing a lot of their gear on what they've used during [[GreatOffscreenWar the Old War]]; their game-changing technologies such as [[JetPack archwings]] (the first one only) and [[CoolSpaceship railjacks]] are earned respectively through excavation missions and and scavenging parts scattered around the Solar System, with the upgrades for the latter gained by repairing wreckage rewarded from railjack missions.

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* ''VideoGame/{{Warframe}}'': The Orokin from ''VideoGame/{{Warframe}}'' left behind many artifacts which three of the major factions in the setting are all hunting for to get an upper hand in the conflict. [[PlayerCharacter The Tenno]] in particular are basing a lot of their gear on what they've used during [[GreatOffscreenWar the Old War]]; their game-changing technologies such as [[JetPack archwings]] (the first one only) and [[CoolSpaceship railjacks]] are earned respectively through excavation missions and and scavenging parts scattered around the Solar Origin System, with the upgrades for the latter gained by repairing wreckage rewarded from railjack missions.missions.
* ''VideoGame/HorizonZeroDawn'': A one-sided version. Ruins of the Metal World dot the landscape, but most of the artifacts within are either useless or junk--some of the most valuable things you can scavenge are old coffee mugs. The Eclipse cult, however, have somehow found a way to revive ancient machines buried beneath the ground, different from the normal MachineLifeforms that form a part of the world's ecosystem. These strange machines are not only exceedingly deadly on their own, but they can corrupt other machines to serve them. Higher-ranking eclipse often have scavenged guns collected from those machines. As it turns out, [[spoiler:these are the machines that originally destroyed the world, consuming biomass to make more of themselves. After every living thing was dead, they went into hibernation, and a terraforming AI named GAIA was able to calculate the shutdown codes to put them down for good, then rebuild the biosphere from scratch. But now one of her subroutines, HADES, has gone rogue, and has recruited the Eclipse to build an army to destroy the world again]].
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* The city of Ambara Down and titular Literature/TheReclamationProject Reclamation Project]] fight over the lost technology of ancients, leftover after humans [[TheElitesJumpShip abandoned the surface of the Earth]] and left it to the [[FurryLens zoomorphs]].

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* The city of Ambara Down and titular Literature/TheReclamationProject [[Literature/TheReclamationProject Reclamation Project]] fight over the lost technology of ancients, leftover after humans [[TheElitesJumpShip abandoned the surface of the Earth]] and left it to the [[FurryLens zoomorphs]].
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[[folder:Comic Books]]
* ''Franchise/WonderWoman'':
** ''ComicBook/WonderWoman1942'':
*** During the Golden Age Diana accompanied the Holliday Girls on a couple of excursions that hoped to find magical or other useful items for the war effort during archaeological excavations.
*** Diana's Silver Age foe Osira was an evil AncientAstronauts the ancient Egyptians managed to seal, and then build a pyramid on top of. Once she escaped Osira and several heroes were in a bit of a race for what was left of her tech, with the heroes hoping to prevent her from getting to it.
** ''ComicBook/WonderWoman1987'': The Amazons had to deal with a subset of American and other politicians treating Amazonian technology, especially their Purple Ray, as something they were entitled to. Treating the Amazons themselves as an outdated ancient relic from the past rather than an existing city state.
[[/folder]]
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* The second season of ''WesternAnimation/TransformersPrime'' has the Autobots and Decepticons racing each other to retrieve the Iacon Relics - Cybertronian LostTechnology which was scattered across Earth for safekeeping.

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* The second season of ''WesternAnimation/TransformersPrime'' has the Autobots and Decepticons racing each other to retrieve the Iacon Relics - Cybertronian LostTechnology which was scattered across Earth for safekeeping. Some of the Relics are full-on magical artifacts - Everyone treats the supposed origin story of the Forge of Solus Prime (a forge used by a major religious figure) as true, and it can create this that normally cannot be made, such as artificial T-Cogs.
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* ''TabletopGame/MagicTheGathering'': This is a major part of the storyline of the ''Antiquities'' expansion, as told in ''Literature/TheBrothersWar''.

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* ''TabletopGame/MagicTheGathering'': This is a major part of the storyline of the ''Antiquities'' expansion, as told in ''Literature/TheBrothersWar''. Later, when the story returned to Dominaria after a long break and a move to planes following a PlanetOfHats model, all of that time spent there in the past led to it becoming the ContinuityPorn plane, and this idea came back, with the twist now that these are relics from past storylines.
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* The city of Ambara Down and titular Literature/TheReclamationProject Reclamation Project]] fight over the lost technology of ancients, leftover after humans [[TheElitesJumpShip abandoned the surface of the Earth]] and left it to the [[FurryLens zoomorphs]].
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Direct link.


* Part of the overarching plot of ''Franchise/AssassinsCreed'' is the race to find [[LostTechnology artifacts]] left behind by the [[ThePrecursors First Civilization]], such as the Apples of Eden. By the present-day, the Templars are winning with the Assassins playing catch-up.

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* Part of the overarching plot of ''Franchise/AssassinsCreed'' is the race to find [[LostTechnology artifacts]] left behind by the [[ThePrecursors [[{{Precursors}} First Civilization]], such as the Apples of Eden. By the present-day, the Templars are winning with the Assassins playing catch-up.
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* The galactic war described in Creator/VladimirVasilyev's ''The Legacy of Giants'' and ''No One but Us'' involves an attempt to recover a cache of {{Precursor}} portals that can be used to transport entire armadas instantaneously (normal FTL travel is fast but far from instantaneous and can be detected far in advance of arrival - arriving ships leave an "imprint" in space). The duology is even called "The War for Mobility", as both sides realize that the more mobile side wins. In the end, the good side (the one with humans) ends up obtaining the portals and quickly figuring out how to use them to capture the "evil" side's Emperor, forcing their surrender.

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* The galactic war described in Creator/VladimirVasilyev's ''The Legacy of Giants'' and ''No One but Us'' involves an attempt to recover a cache of {{Precursor}} the {{Precursors}}' portals that can be used to transport entire armadas instantaneously (normal FTL travel is fast but far from instantaneous and can be detected far in advance of arrival - arriving ships leave an "imprint" in space). The duology is even called "The War for Mobility", as both sides realize that the more mobile side wins. In the end, the good side (the one with humans) ends up obtaining the portals and quickly figuring out how to use them to capture the "evil" side's Emperor, forcing their surrender.



* Part of the setting of ''VideoGame/PanzerDragoon''. Several factions are after technology left behind by [[ThePrecursors the Ancients]], generally for this purpose:

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* Part of the setting of ''VideoGame/PanzerDragoon''. Several factions are after technology left behind by [[ThePrecursors [[{{Precursors}} the Ancients]], generally for this purpose:
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The Scapa Flow is off the Ornkey Islands, not the Shetlands.


* Sunken ships have been used on occasion as sources of non-radioactive steel. [[http://www.straightdope.com/columns/read/2971/is-steel-from-scuttled-german-warships-valuable-because-it-isn-t-contaminated-with-radioactivity During the 1960s]] when global radiation was at an all-time high, thanks to nuclear testing, it was difficult at the time to make non-radioactive steel in a blast furnace (which takes in a lot of air). [[http://en.wikipedia.org/wiki/Scuttling_of_the_German_fleet_in_Scapa_Flow A scuttled German fleet at Scapa Flow]], off the Shetland Islands, was one source of inert steel salvaged at the time. Nowadays the background radiation level is lower and there's now numerous types of air filters that didn't exist in the 1960s, so this usually isn't an issue.

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* Sunken ships have been used on occasion as sources of non-radioactive steel. [[http://www.straightdope.com/columns/read/2971/is-steel-from-scuttled-german-warships-valuable-because-it-isn-t-contaminated-with-radioactivity During the 1960s]] when global radiation was at an all-time high, thanks to nuclear testing, it was difficult at the time to make non-radioactive steel in a blast furnace (which takes in a lot of air). [[http://en.[[https://en.wikipedia.org/wiki/Scuttling_of_the_German_fleet_in_Scapa_Flow org/wiki/Scuttling_of_the_German_fleet_at_Scapa_Flow A scuttled German fleet at Scapa Flow]], off the Shetland Orkney Islands, was one source of inert steel salvaged at the time. Nowadays the background radiation level is lower and there's now numerous types of air filters that didn't exist in the 1960s, so this usually isn't an issue.
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* This is all over the place in ''VideoGame/SeriousSam''. It's made clear in the intro videos alone that Earth is only holding out against Mental thanks to caches of Sirian technology scattered across the world. No fewer than four ancient cultures (Pre-Helenistic Egypt, proto-Babylon, pre-Columbian Aztec, and (oddly) Harold of Saxony-era England) had access to working Sirian ships, teleporters, and radios, though only the Egyptians and English managed to maintain them. The Egyptians even had a working time machine, which still functioned in the year 2260. Sirian tech wound up being the only way the UN could successfully send explorer ships out amongst other star systems, too, though that may have been what [[NiceJobBreakingItHero attracted Mental's attention in the first place]].

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* This is all over the place in ''VideoGame/SeriousSam''. It's made clear in the intro videos alone that Earth is only holding out against Mental thanks to caches of Sirian technology scattered across the world. No fewer than four ancient cultures (Pre-Helenistic Egypt, proto-Babylon, pre-Columbian Aztec, and (oddly) Harold of Saxony-era England) had access to working Sirian ships, teleporters, and radios, though only the Egyptians and English managed to maintain them. The Egyptians even had a working time machine, which still functioned [[VideoGame/SeriousSam3BFE in the year 2260.2260]]. Sirian tech wound up being the only way the UN could successfully send explorer ships out amongst other star systems, too, though that may have been what [[NiceJobBreakingItHero attracted Mental's attention in the first place]].
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* In ''TheLegendOfZeldaBreathOfTheWild'', when the Hylians caught wind that the ancient evil Ganon was on the verge of waking up, their solution was to try to dig up the {{magitek}} superweapons that had defeated him 10,000 years prior. Unfortunately, they didn't fully understand how to control the ancient devices, resulting in Ganon simply hijacking them and [[TurnedAgainstTheirMasters turning them against their masters]], destroying most vestiges of civilization as a result.

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* In ''TheLegendOfZeldaBreathOfTheWild'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', when the Hylians caught wind that the ancient evil Ganon was on the verge of waking up, their solution was to try to dig up the {{magitek}} superweapons that had defeated him 10,000 years prior. Unfortunately, they didn't fully understand how to control the ancient devices, resulting in Ganon simply hijacking them and [[TurnedAgainstTheirMasters turning them against their masters]], destroying most vestiges of civilization as a result.
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* The "Mazeheart Object" of ''Literature/MoltBrother'' is a mythical artifact leftover from a previous civilization rumored to reveal the secrets of a form of mind-control. It's not just archaeologists Arshel and Dennis who are after the thing for its cultural value -- every political faction in the Hundred Planets is willing to kill for information leading to the whereabouts of the artifact.
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*** Depending on the edition of the game, goody huts can give a technological bonus, no matter which era you find them in. This can lead to late-game explorers finding isolated villages which teach them the ancient secrets of rocketry or nanotechnology.


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* In ''TheLegendOfZeldaBreathOfTheWild'', when the Hylians caught wind that the ancient evil Ganon was on the verge of waking up, their solution was to try to dig up the {{magitek}} superweapons that had defeated him 10,000 years prior. Unfortunately, they didn't fully understand how to control the ancient devices, resulting in Ganon simply hijacking them and [[TurnedAgainstTheirMasters turning them against their masters]], destroying most vestiges of civilization as a result.
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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite...wacky]] in much more serious, [[{{UsefulNotes/WorldWarII}} darker]] and [[{{UsefulNotes/TheHolocaust}} frankly horrifying]] ways, but their supposed penchant for occult mumbo-jumbo is inflated quite a bit in pop culture. The SS was particulary susceptible to it, as Himmler, its founder and leader, had been intensely interested in mysticism and occultism all his life, but even in the SS, it was restricted to parts of the higher officer corps and some weird offshoots such as the aforementioned Ahnenerbe. The Nazi party itself did make conscious use of (perverted) NorseMythology symbolism, but most leading figures of it could have cared less about spiritual beliefs and mysticism, much less the resolutely secular and pragmatic (where that point is concerned, at least) Wehrmacht high command. And that's not even to mention the general civilian population as such, which by and large couldn't have cared less about Black Suns, Nordic prehistoric Supermen or expeditions to find some mythological trinket or other - which did indeed occur, but the funding for which had always been minuscule and was cut completely as the war progressed. The RealLife Nazis in general were much more banal and ordinary than in nearly all fictional representations, which only makes their actual deeds seem more horrifying.

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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite...wacky]] in much more serious, [[{{UsefulNotes/WorldWarII}} darker]] and [[{{UsefulNotes/TheHolocaust}} frankly horrifying]] ways, but their supposed penchant for occult mumbo-jumbo is inflated quite a bit in pop culture. The SS was particulary susceptible to it, as Himmler, its founder and leader, had been intensely interested in mysticism and occultism all his life, but even in the SS, it was restricted to parts of the higher officer corps and some weird offshoots such as the aforementioned Ahnenerbe. The Nazi party itself did make conscious use of (perverted) NorseMythology Myth/NorseMythology symbolism, but most leading figures of it could have cared less about spiritual beliefs and mysticism, much less the resolutely secular and pragmatic (where that point is concerned, at least) Wehrmacht high command. And that's not even to mention the general civilian population as such, which by and large couldn't have cared less about Black Suns, Nordic prehistoric Supermen or expeditions to find some mythological trinket or other - which did indeed occur, but the funding for which had always been minuscule and was cut completely as the war progressed. The RealLife Nazis in general were much more banal and ordinary than in nearly all fictional representations, which only makes their actual deeds seem more horrifying.
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* In the ''Anime/{{Macross}}'' series, humanity is developing its own technology but remains after [[{{Precursors}} Protoculture]] technology because not only it's still much more advanced, but also because a single Zentraedi main fleet almost wiped out Earth once and they know there's still more Zentraedi fleets out there and have an immense numerical superiority, so they want something that can stop them if another (or more than one) Zentraedi main fleet becomes hostile.

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* In the ''Anime/{{Macross}}'' series, humanity is developing its own technology but remains after continues to pursue [[{{Precursors}} Protoculture]] technology because not only it's still much more advanced, but advanced. They're also because a single driven by the desire for something that can stop possibly multiple hostile Zentraedi main fleets after a single fleet almost wiped out the Earth once and they know there's there are still more Zentraedi fleets out there and have an with immense numerical superiority, so they want something that can stop them if another (or more than one) Zentraedi main fleet becomes hostile.superiority.



* ''Series/BabylonFive'' - the humans are one of the least-advanced major galactic powers, dependent at first upon the Centauri for access to hyperspace jumpgates and later the Narn for weapons to use against the Minbari, who outclass by them. Even during the setting of the series proper humans are the only major power not to have developed artificial gravity (except for the Narn, who may just not care). In response, the humans formed [=InterPlanetary=] Expeditions (IPX), a corporation that funds archaeological expeditions to locate and exploit the technology of any dead alien races. Earth's major innovative weapons system, the Interceptor (designed to shoot down incoming energy weapons fire) is stated in expanded materials to be one such piece of reverse-engineered alien tech. [[spoiler: The main plot kicks off when an IPX survey reaches Z'ha'dum and awakens the Shadows.]]

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* ''Series/BabylonFive'' - the humans are one of the least-advanced major galactic powers, dependent at first upon the Centauri for access to hyperspace jumpgates and later the Narn for weapons to use against the Minbari, who outclass them by them.far. Even during the setting of the series proper humans are the only major power not to have developed artificial gravity (except for the Narn, who may just not care). In response, the humans formed [=InterPlanetary=] Expeditions (IPX), a corporation that funds archaeological expeditions to locate and exploit the technology of any dead alien races. Earth's major innovative weapons system, the Interceptor (designed to shoot down incoming energy weapons fire) is stated in expanded materials to be one such piece of reverse-engineered alien tech. [[spoiler: The main plot kicks off when an IPX survey reaches Z'ha'dum and awakens the Shadows.]]

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* In ''TabletopGame/{{BattleTech}}'', the SchizoTech is the result of multiple interstellar wars clubbing the Inner Sphere as a whole back a century or so technologically -- often ''purposefully'', as research and industrial sites were prime targets in the First Succession War. Afterwards, everyone realized that a ''lot'' of what was once common technology had become irreplacable [[LostTechnology LosTech]], and by the time of the Second Succession War began preservation of science and industrial sites were part and parcel of the [[FictionalGenevaConventions Ares Conventions]]. This also means that many of the "supernatural" Franchise/IndianaJones tropes expected of an Archaeological Arms Race were in full effect; the only [[LostTechnology Lostech]] caches remaining were ones with some fairly dangerous security measures(In the 2018 game, a cache was protected by [[spoiler:an ''artificially intelligent computer virus'']]). [=ComStar=] had a debatable effect on all of this; they maintained the faster-than-light communication networks, along with interstellar civilization in general... but they also secretly monopolized their technological edge by destroying everyone else's research sites and killing every cutting-edge scientist who wouldn't join them. This era came to an end after the Third Succession War -- much of which was fought ''over'' lostech caches -- when the Gray Death Legion mercenaries discovered the Helm Memory Core, a near-complete set of lostech schematics which they chose to spread through the Inner Sphere despite the efforts of [=ComStar=]. Meanwhile, the Clans who left the Inner Sphere at the start of the Succession Wars not only maintained their level of technology, but actually improved on it, making a Clan 'Mech of a given weight worth, in general, one and half Inner Sphere 'Mechs of the same weight.

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* In ''TabletopGame/{{BattleTech}}'', ''TabletopGame/BattleTech'', the SchizoTech is the result of multiple interstellar wars clubbing the Inner Sphere as a whole back a century or so technologically -- often ''purposefully'', as research and industrial sites were prime targets in the First Succession War. Afterwards, everyone realized that a ''lot'' of what was once common technology had become irreplacable [[LostTechnology LosTech]], and by the time of the Second Succession War began preservation of science and industrial sites were part and parcel of the [[FictionalGenevaConventions Ares Conventions]]. This also means that many of the "supernatural" Franchise/IndianaJones tropes expected of an Archaeological Arms Race were in full effect; the only [[LostTechnology Lostech]] caches remaining were ones with some fairly dangerous security measures(In the 2018 game, a cache was protected by [[spoiler:an ''artificially intelligent computer virus'']]). [=ComStar=] had a debatable effect on all of this; they maintained the faster-than-light communication networks, along with interstellar civilization in general... but they also secretly monopolized their technological edge by destroying everyone else's research sites and killing every cutting-edge scientist who wouldn't join them. This era came to an end after the Third Succession War -- much of which was fought ''over'' lostech caches -- when the Gray Death Legion mercenaries discovered the Helm Memory Core, a near-complete set of lostech schematics which they chose to spread through the Inner Sphere despite the efforts of [=ComStar=]. Meanwhile, the Clans who left the Inner Sphere at the start of the Succession Wars not only maintained their level of technology, but actually improved on it, making a Clan 'Mech of a given weight worth, in general, one and half Inner Sphere 'Mechs of the same weight.



* The entire conflict in ''VideoGame/MetalFatigue'' is based around this; three brothers working for their [[HumongousMecha Combot]] building family business discover alien technology, setting off a war between it and two other companies (one of which each of the brothers ends up working for). Naturally the best way to get the best parts is to find said alien technology (as well as stealing parts you've blased off enemy combots).

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* The entire conflict in ''VideoGame/MetalFatigue'' is based around this; on three brothers working for their [[HumongousMecha Combot]] building family business discover discovering alien technology, setting off a war between it and two other companies (one of which each of the brothers ends up working for). Naturally the best way to get the best parts is to find said alien technology (as well as stealing parts you've blased off enemy combots).



** [[VideoGame/{{Fallout 1}} The first game]] featured a nuke which you could use to skip the endgame boss fight.
** In [[VideoGame/{{Fallout 2}} the second game]], the Enclave has access to enough fossil fuel to manage a small army, complete with helicopters due to having total control of the last oil rig in the entire world. This made them more powerful than the Brotherhood of Steel, and they could curb stomp any faction in the Wasteland. They also have a strain of the Forced Evolutionary Virus that would allow them to kill off anyone and everyone via massive hemorrhaging and inflammations before finally dying after an hour of torture.

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** [[VideoGame/{{Fallout 1}} [[VideoGame/Fallout1 The first game]] featured a nuke which you could use to skip the endgame boss fight.
** In [[VideoGame/{{Fallout 2}} [[VideoGame/Fallout2 the second game]], the Enclave has access to enough fossil fuel to manage a small army, complete with helicopters due to having total control of the last oil rig in the entire world. This made them more powerful than the Brotherhood of Steel, and they could curb stomp any faction in the Wasteland. They also have a strain of the Forced Evolutionary Virus that would allow them to kill off anyone and everyone via massive hemorrhaging and inflammations before finally dying after an hour of torture.


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* The Orokin from ''VideoGame/{{Warframe}}'' left behind many artifacts which three of the major factions in the setting are all hunting for to get an upper hand in the conflict. [[PlayerCharacter The Tenno]] in particular are basing a lot of their gear on what they've used during [[GreatOffscreenWar the Old War]]; their game-changing technologies such as [[JetPack archwings]] (the first one only) and [[CoolSpaceship railjacks]] are earned respectively through excavation missions and and scavenging parts scattered around the Solar System, with the upgrades for the latter gained by repairing wreckage rewarded from railjack missions.
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Already there


* In ''Videogame/SidMeiersAlphaCentauri'', the above-mentioned ''Civilization'' goodie huts are replaced by pods from the Unity, the ship that carried humanity to Planet. Technological knowledge from Earth, rovers for planetary exploration, and manufacturing supplies can all be found in the pods...assuming they haven't been infested with mind worms.
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* In ''Videogame/SidMeiersAlphaCentauri'', the above-mentioned ''Civilization'' goodie huts are replaced by pods from the Unity, the ship that carried humanity to Planet. Technological knowledge from Earth, rovers for planetary exploration, and manufacturing supplies can all be found in the pods...assuming they haven't been infested with mind worms.
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-sigh-


* The RTS flash game ''VideoGame/{{Relic Of War}}'' (previously "Reich of Darkness", but renamed and re-released due to some intolerants and paranoids censors) goes basically around this, with the nazis discovering an ancient artifact and using it for taking an advantage in an alternative timeline WWII developing new technologies (the allies do the same later on)

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* The RTS flash game ''VideoGame/{{Relic Of War}}'' (previously "Reich of Darkness", but renamed and re-released due to some intolerants and paranoids censors) goes basically is based around this, with the nazis Nazis discovering an ancient artifact and using it for taking an advantage in an alternative timeline WWII developing new technologies (the allies do the same later on)
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* In the ''Anime/{{Macross}}'' series, humanity is developing its own technology but remains after [[{{Precursors}} Protoculture]] technology because not only it's still much more advanced, but also because a single Zentraedi main fleet almost wiped out Earth once and they know there's still more Zentraedi fleets out there and have an immense numerical superiority, so they want something that can stop them if another (or more than one) Zentraedi main fleet becomes hostile.
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* Like in the source novel, the protagonists of ''{{Film/Congo}}'' want to find the Lost City of Zinj because of the value of its diamonds for communications. But unlike in the novel, Karen builds a deadly laser with them.


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* ''{{Literature/Congo}}'': Two corporations try to reach a centuries abandoned city in the African jungle because of an unique type of diamond found there, whose unique physical properties are valuable to build communications devices. The application of this "communications" to activating missile sites is directly addressed. Ironically, the kind of diamond they want is still common there because its color [[WorthlessYellowRocks wasn't]] valuable to the original inhabitants of the city.
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Renamed trope


* Among much other nonsense, the [[http://en.wikipedia.org/wiki/Ahnenerbe Ahnenerbe]], the closest RealLife Nazi institution to the {{Ghostapo}} ''and'' the inspiration of the ''Franchise/IndianaJones'' movies, sometimes launched expeditions to search for mythical items that the Nazis considered LostTechnology from a time when [[YouFailHistoryForever advanced Nordic peoples were ruling the world]]. One sought item was [[Myth/NorseMythology Thor's Hammer]], that the Nazis believed to be a real weapon capable of releasing electrical charges. Another was {{Atlantis}}.

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* Among much other nonsense, the [[http://en.wikipedia.org/wiki/Ahnenerbe Ahnenerbe]], the closest RealLife Nazi institution to the {{Ghostapo}} ''and'' the inspiration of the ''Franchise/IndianaJones'' movies, sometimes launched expeditions to search for mythical items that the Nazis considered LostTechnology from a time when [[YouFailHistoryForever [[ArtisticLicenseHistory advanced Nordic peoples were ruling the world]]. One sought item was [[Myth/NorseMythology Thor's Hammer]], that the Nazis believed to be a real weapon capable of releasing electrical charges. Another was {{Atlantis}}.

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* In ''TabletopGame/{{BattleTech}}'', the First and Second Succession Wars clubbed the Inner Sphere as a whole back a century or so technologically. [=ComStar=] exists in part to maintain what technology they can, while hiding it from the Successor States who'd just throw it into more warfare to be destroyed. During the Third Succession War, the discovery of [[LostTechnology Lostech]] caches can cause small-scale wars over their possession. Then the Gray Death Legion mercenaries discovered the Memory Core with almost complete lostech schematics and spread it contents through the Inner Sphere despite the efforts of [=ComStar=]. Meanwhile, the Clans who left the Inner Sphere at the start of the Succession Wars not only maintained their level of technology, but actually improved on it, making a Clan 'Mech of a given weight worth, in general, one and half Inner Sphere 'Mechs of the same weight.

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* In ''TabletopGame/{{BattleTech}}'', the First and Second Succession Wars clubbed SchizoTech is the result of multiple interstellar wars clubbing the Inner Sphere as a whole back a century or so technologically. [=ComStar=] exists technologically -- often ''purposefully'', as research and industrial sites were prime targets in part to maintain the First Succession War. Afterwards, everyone realized that a ''lot'' of what was once common technology they can, while hiding it from had become irreplacable [[LostTechnology LosTech]], and by the Successor States who'd just throw it into more warfare to be destroyed. During time of the Third Second Succession War, War began preservation of science and industrial sites were part and parcel of the discovery [[FictionalGenevaConventions Ares Conventions]]. This also means that many of the "supernatural" Franchise/IndianaJones tropes expected of an Archaeological Arms Race were in full effect; the only [[LostTechnology Lostech]] caches can cause small-scale wars over remaining were ones with some fairly dangerous security measures(In the 2018 game, a cache was protected by [[spoiler:an ''artificially intelligent computer virus'']]). [=ComStar=] had a debatable effect on all of this; they maintained the faster-than-light communication networks, along with interstellar civilization in general... but they also secretly monopolized their possession. Then technological edge by destroying everyone else's research sites and killing every cutting-edge scientist who wouldn't join them. This era came to an end after the Third Succession War -- much of which was fought ''over'' lostech caches -- when the Gray Death Legion mercenaries discovered the Helm Memory Core with almost complete Core, a near-complete set of lostech schematics and which they chose to spread it contents through the Inner Sphere despite the efforts of [=ComStar=]. Meanwhile, the Clans who left the Inner Sphere at the start of the Succession Wars not only maintained their level of technology, but actually improved on it, making a Clan 'Mech of a given weight worth, in general, one and half Inner Sphere 'Mechs of the same weight.
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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite...wacky]] in much more serious, [[{{UsefulNotes/WorldWarII}} darker]] and [[{{TheHolocaust}} frankly horrifying]] ways, but their supposed penchant for occult mumbo-jumbo is inflated quite a bit in pop culture. The SS was particulary susceptible to it, as Himmler, its founder and leader, had been intensely interested in mysticism and occultism all his life, but even in the SS, it was restricted to parts of the higher officer corps and some weird offshoots such as the aforementioned Ahnenerbe. The Nazi party itself did make conscious use of (perverted) NorseMythology symbolism, but most leading figures of it could have cared less about spiritual beliefs and mysticism, much less the resolutely secular and pragmatic (where that point is concerned, at least) Wehrmacht high command. And that's not even to mention the general civilian population as such, which by and large couldn't have cared less about Black Suns, Nordic prehistoric Supermen or expeditions to find some mythological trinket or other - which did indeed occur, but the funding for which had always been minuscule and was cut completely as the war progressed. The RealLife Nazis in general were much more banal and ordinary than in nearly all fictional representations, which only makes their actual deeds seem more horrifying.

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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite...wacky]] in much more serious, [[{{UsefulNotes/WorldWarII}} darker]] and [[{{TheHolocaust}} [[{{UsefulNotes/TheHolocaust}} frankly horrifying]] ways, but their supposed penchant for occult mumbo-jumbo is inflated quite a bit in pop culture. The SS was particulary susceptible to it, as Himmler, its founder and leader, had been intensely interested in mysticism and occultism all his life, but even in the SS, it was restricted to parts of the higher officer corps and some weird offshoots such as the aforementioned Ahnenerbe. The Nazi party itself did make conscious use of (perverted) NorseMythology symbolism, but most leading figures of it could have cared less about spiritual beliefs and mysticism, much less the resolutely secular and pragmatic (where that point is concerned, at least) Wehrmacht high command. And that's not even to mention the general civilian population as such, which by and large couldn't have cared less about Black Suns, Nordic prehistoric Supermen or expeditions to find some mythological trinket or other - which did indeed occur, but the funding for which had always been minuscule and was cut completely as the war progressed. The RealLife Nazis in general were much more banal and ordinary than in nearly all fictional representations, which only makes their actual deeds seem more horrifying.
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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite wacky]] in much more serious, darker and frankly horrifying ways

to:

** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite quite...wacky]] in much more serious, darker [[{{UsefulNotes/WorldWarII}} darker]] and [[{{TheHolocaust}} frankly horrifying wayshorrifying]] ways, but their supposed penchant for occult mumbo-jumbo is inflated quite a bit in pop culture. The SS was particulary susceptible to it, as Himmler, its founder and leader, had been intensely interested in mysticism and occultism all his life, but even in the SS, it was restricted to parts of the higher officer corps and some weird offshoots such as the aforementioned Ahnenerbe. The Nazi party itself did make conscious use of (perverted) NorseMythology symbolism, but most leading figures of it could have cared less about spiritual beliefs and mysticism, much less the resolutely secular and pragmatic (where that point is concerned, at least) Wehrmacht high command. And that's not even to mention the general civilian population as such, which by and large couldn't have cared less about Black Suns, Nordic prehistoric Supermen or expeditions to find some mythological trinket or other - which did indeed occur, but the funding for which had always been minuscule and was cut completely as the war progressed. The RealLife Nazis in general were much more banal and ordinary than in nearly all fictional representations, which only makes their actual deeds seem more horrifying.
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** It's somewhat [[{{DownplayedTrope}} downplayed]] - the Nazis were [[{{ThoseWackyNazis}} quite wacky]] in much more serious, darker and frankly horrifying ways
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* In ''Franchise/MassEffect'', technology from the Protheans, the civilization that ruled the galaxy 50,000 years before the present day, is in massive demand and every galactic civilization tries to get as much as they possibly can. Once the Reapers are revealed, collecting ''their'' technology (which is actually what the Protheans' tech was based on) becomes even more important due to the need to find effective ways to fight them, though as Reaper tech is designed to have the side effect of BrainWashing anyone who gets near it into worshiping the Reapers it's a double-edged sword.
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[[folder: Anime and Manga ]]

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[[folder: Anime [[folder:Anime and Manga ]]Manga]]



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* ''Film/CaptainAmericaTheFirstAvenger'': Red Skull unearths the Tesseract, the key to making super-powered weaponry, in an ancient viking ruin. After finding it, he somewhat derisively implies that the Nazis are involved in similar searches.
--> '''Red Skull''': And the fuhrer digs for trinkets in the desert.

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* ''Film/CaptainAmericaTheFirstAvenger'': Red Skull unearths the Tesseract, the key to making super-powered weaponry, in an ancient viking Viking ruin. After finding it, he somewhat derisively implies that the Nazis are involved in similar searches.
--> '''Red Skull''': And the fuhrer Fuhrer digs for trinkets in the desert.



[[folder: Literature ]]

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[[folder: Literature ]][[folder:Literature]]



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[[folder: Real Life ]]

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[[folder: Real Life ]][[folder:Real Life]]
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* ''Film/CaptainAmericaTheFirstAvenger'': Red Skull unearths the Tesseract, the key to making super-powered weaponry, in an ancient viking ruin. After finding it, he somewhat derisively implies that the Nazis are involved in similar searches.
--> '''Red Skull''': And the fuhrer digs for trinkets in the desert.

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