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* Trapping them in a place where even immortality can't allow them to escape; i.e. [[HurlItIntoTheSun throwing the regenerator into a star]], black hole, wormhole, etc.
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** Sustained attacks over an extended period. Even if the opponent can physically recover from this assault, [[ImmortalityHurts enduring the agony repeated lethal wounds without the ability to die]] can be enough to convince most opponents to surrender just to make the pain stop. The [[ToThePain threat alone]] can intimidate a healer into submission, making it an effective, if [[ColdBloodedTorture ruthless]], tactic for those with the stamina and/or resources to invoke it.

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** Sustained attacks over an extended period. Even if the opponent can physically recover from this assault, [[ImmortalityHurts enduring the agony of repeated lethal wounds without the ability to die]] can be enough to convince most opponents to surrender just to make the pain stop. The [[ToThePain threat alone]] can intimidate a healer into submission, making it an effective, if [[ColdBloodedTorture ruthless]], tactic for those with the stamina and/or resources to invoke it.
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* ''VideoGame/GenshinImpact'' has Bond of Life, which absorbs a certain amount of healing that would otherwise heal your characters. It can be applied from enemies or as a double-edged buff from certain weapons or movesets (e.g., Arlecchino dealing extra Pyro damage when having Bond of Life).

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