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* ''VideoGame/WarThunder'': if you leave or suicide while having still available vehicles to use, you get for each of them a crew lock for several minutes or until the match ends, representing your crew operating "in a mission".
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Also added a note about running from online Raid battles, which thankfully, works as intended.

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** Running from a online Raid battle in ''Sword & Shield'' or ''Scarlet & Violet'' will give the fleeing player a loss in their record, regradless of the raid battle's eventual conclusion.
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The New Pokémon games have a bugged rage quit mechanic with unintended penalties for quitting before a battle even began.

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** ''VideoGame/PokemonScarletAndViolet'' keeps the mechanics from previous generations, alsong with introducing anti rage quit mechanics for Tera Raids. There is, however, a GameBreakingBug that can ruin these raids. If a host cancels a online Tera Raid, ''all joiners'' get hit with a penalty of being unable to join random raids for a while, ''[[DisproportionateRetribution even though the raid never officially began]]''. This also goes for joiners that quit out of Tera Raids before they even began. This is not the intended behavior, as ''VideoGame/PokemonSwordAndShield'' allows joiners to join new Max Raid battles if one was canceled before it even began, or left a lobby.

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Indentation, again


* If you quit an online match in ''VideoGame/MortalKombatX'', [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality" (as pictured above).

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* ''Franchise/MortalKombat'':
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If you quit an online match in ''VideoGame/MortalKombatX'', [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality" (as pictured above).



* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
** ''Ultimate'' kicks players automatically for repeatedly self-destructing (falling off the stage on purpose) during matches.

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* ''VideoGame/SuperSmashBros'':
**
''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
** ''Ultimate'' ''VideoGame/SuperSmashBrosUltimate'' kicks players automatically for repeatedly self-destructing (falling off the stage on purpose) during matches.

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Separate bullets for separate points


** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during a Turf War or Ranked Battle fight, meaning that the only way to quit a match is to manually close the software or turn off the console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from the battle.

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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during a Turf War or Ranked Battle fight, meaning that the only way to quit a match is to manually close the software or turn off the console. console.
**
Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from the battle.
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** In ''Splatoon 3'', if a player disconnects early enough in a match, the match instantly ends in a No Contest and only the disconnecting player suffers a loss. This highly discourages players from ragequitting as soon as the match starts and prevents their would-be colleagues from playing at a handicap.

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** In ''Splatoon 3'', ''VideoGame/Splatoon3'', if a player disconnects early enough in a match, the match instantly ends in a No Contest and only the disconnecting player suffers a loss. This highly discourages players from ragequitting as soon as the match starts and prevents their would-be colleagues from playing at a handicap.
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** In ''Splatoon 3'', if a player disconnects early enough in a match, the match instantly ends in a No Contest and only the disconnecting player suffers a loss. This highly discourages players from ragequitting as soon as the match starts and prevents their would-be colleagues from playing at a handicap.
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* ''VideoGame/{{Splatoon}}'' makes no bones that ragequitting is for chumps.

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* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' makes no bones that ragequitting is for chumps.
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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during Turf Wars or Ranked Battle, meaning that the only way to quit an online match is to manually close the software or turn off the console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from the battle.

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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during a Turf Wars War or Ranked Battle, Battle fight, meaning that the only way to quit an online a match is to manually close the software or turn off the console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from the battle.
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* ''Series/{{Survivor}}'': After two players quit at the same time in ''Nicaragua'', a rule was introduced that considers quitting a violation of the players' contract, and allows the producers to withhold their consolation prize, and if applicable, their spot on the jury.[[note]]This may be waived if the producers feel the quitter had a valid reason for doing so, such as an injury serious enough to demand treatment, but not life-threatening to necessaritate a medical evacuation.[[/note]]

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* ''Series/{{Survivor}}'': After two players quit at the same time in ''Nicaragua'', a rule was introduced that considers quitting a violation of the players' contract, and allows the producers to withhold their consolation prize, and if applicable, their spot on the jury.[[note]]This [[note]]Voted out players leaving the Edge of Extinction is considered okay.[[/note]] This may be waived if the producers feel the quitter had a valid reason for doing so, such as an injury serious enough to demand treatment, but not life-threatening to necessaritate necessitate a medical evacuation.[[/note]]evacuation. Also note that no player has reappeared on the show after quitting the game.
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[[folder:Live-Action TV -- Reality and Game Shows]]
* ''Series/{{Survivor}}'': After two players quit at the same time in ''Nicaragua'', a rule was introduced that considers quitting a violation of the players' contract, and allows the producers to withhold their consolation prize, and if applicable, their spot on the jury.[[note]]This may be waived if the producers feel the quitter had a valid reason for doing so, such as an injury serious enough to demand treatment, but not life-threatening to necessaritate a medical evacuation.[[/note]]
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See also AntiGrinding, AntiPoopSocking, and VideoGameCrueltyPunishment for other ways in which developers discourage unwanted behavior.

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See also AntiGrinding, AntiPoopSocking, AntiTrollingFeatures, and VideoGameCrueltyPunishment for other ways in which developers discourage unwanted behavior.
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* [[https://boardgamearena.com/ Board Game Arena]]: If someone abandons a game, the remaining player(s) can kick them out. This gets them a harsher Elo penalty than if they had played it out in addition to a reputation penalty. Additionally, if it's a 2-player game, a hopelessly losing player is allowed to concede a game

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* [[https://boardgamearena.com/ Board Game Arena]]: If someone abandons a game, the remaining player(s) can kick them out. This gets them a harsher Elo penalty than if they had played it out out, in addition to a reputation penalty. Additionally, if it's a 2-player game, a hopelessly losing player is allowed to concede a game for no penalty (other than the usual game loss) as long as it's at 50% progression or more.
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* [[https://boardgamearena.com/ Board Game Arena]]: If someone abandons a game, the remaining player(s) can kick them out. This gets them a harsher Elo penalty than if they had played it out in addition to a reputation penalty.

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* [[https://boardgamearena.com/ Board Game Arena]]: If someone abandons a game, the remaining player(s) can kick them out. This gets them a harsher Elo penalty than if they had played it out in addition to a reputation penalty. Additionally, if it's a 2-player game, a hopelessly losing player is allowed to concede a game
* TabletopGame/{{Chess}} is a bit of a special case, as resigning hopeless games is a common and accepted practice. However, chess sites like [[https://chess.com chess.com]] and [[https://lichess.org Lichess]] still require you to make a sincere attempt to win every game (so no rage resigning because you don't feel like playing against your opponent's chosen opening). They also require you to actually ''resign'' if you want to abandon a hopeless game -- you'll be penalized for spitefully running down your clock instead.
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* [[https://boardgamearena.com/ Board Game Arena]]: If someone abandons a game, the remaining player(s) can kick them out. This gets them a harsher Elo penalty than if they had played it out in addition to a reputation penalty.
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** ''VideoGame/YuGiOhMasterDuel'' works the same way. While the losers of a duel usually gets low score that doesn't get them any post-duel rewards, conceding also negates any progression towards daily or lifetime missions, the Duel Pass or progress for a event's reward track.
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* Combined with ObviousRulePatch: Rage-quitting was incredibly rampant in ''VideoGame/PokemonBlackAndWhite'' and ''Black 2 and White 2''. In response, ''VideoGame/PokemonXAndY'' has a mechanic where anyone with excessive amounts of disconnects will be blocked from playing online for a short amount of time. If they're playing a rating battle, the ranking will also drop significantly. These people will also be ineligible to play online competitions, or if they disconnect too much during one, they are disqualified--considering rare Pokémon and Pokémon with unique abilities are given out merely for participating in them, that's quite the incentive to keep on playing. It doesn't stop people from rage-quitting left and right, but there's a lot less of it than there was before. This approach was taken up a notch in ''VideoGame/PokemonSunAndMoon'' with the competitively lucrative Mega Stones, unobtainable through normal circumstances, given out as participation prizes for the online competitions. Though they're given out to everyone at a later date, rage-quitters will have to wait several months before they can obtain them.

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* Combined with ObviousRulePatch: Rage-quitting was incredibly rampant in ''VideoGame/PokemonBlackAndWhite'' and ''Black 2 and White 2''. In response, ''VideoGame/PokemonXAndY'' has a mechanic where anyone with excessive amounts of disconnects will be blocked from playing online for a short amount of time. If they're playing a rating battle, the ranking will also drop significantly. These people will also be ineligible to play online competitions, or if they disconnect too much during one, they are disqualified--considering rare Pokémon and Pokémon with unique abilities are given out merely for participating in them, that's quite the incentive to keep on playing. It doesn't entirely stop people from rage-quitting left and right, but there's a lot less of it than there was before. This approach was taken up a notch in ''VideoGame/PokemonSunAndMoon'' with the competitively lucrative Mega Stones, unobtainable through normal circumstances, given out as participation prizes for the online competitions. Though they're given out to everyone at a later date, rage-quitters will have to wait several months before they can obtain them.
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* Every ''VideoGame/MarioKart'' game from ''Mario Kart Wii'' onward has a number-based rank system for multiplayer racing. This rank number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, far more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than fifty points, and that's only if you came in last place while ranked drastically higher than everyone else in the race. Quitting mid-race is a drop of one hundred points at a minimum, and it can go higher if you keep quitting.

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* Every ''VideoGame/MarioKart'' game from ''Mario Kart Wii'' onward has a number-based rank system for multiplayer racing. This rank number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, far more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than fifty points, and that's only if you came in last place while ranked drastically higher than everyone else in the race. Quitting mid-race is a drop of one hundred points at a minimum, and it can keep go higher if you keep quitting.you continue to quit without completing a race.
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* All ''VideoGame/MarioKart'' games from ''Mario Kart Wii'' onward have a number-based rank system for multiplayer racing. This rank number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, far more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than -50 points, and that's only if you came in last while ranked drastically higher than everyone else in the room. Quitting mid-race, meanwhile, is a drop of -100 points at minimum.

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* All Every ''VideoGame/MarioKart'' games game from ''Mario Kart Wii'' onward have has a number-based rank system for multiplayer racing. This rank number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, far more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than -50 fifty points, and that's only if you came in last place while ranked drastically higher than everyone else in the room. race. Quitting mid-race, meanwhile, mid-race is a drop of -100 one hundred points at minimum.a minimum, and it can go higher if you keep quitting.
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* ''VideoGame/PokemonGO'''s online PVP takes a simple approach. Rage-quiting simply counts as a loss for the quitter and a win for their opponent.

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* ''VideoGame/PokemonGO'''s online PVP takes a simple approach. Rage-quiting Rage-quitting simply counts as a loss for the quitter and a win for their opponent.
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh rank point penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players. That said, the penalty applies all the same to last-place players who have the sportsmanship to finish the game, creating a MortonsFork for players who may not have any chance of bouncing back into a higher standing.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh rank point penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players. That said, the penalty applies all the same to last-place players who have the sportsmanship to finish the game, creating a MortonsFork for players who may not have any chance of bouncing back into a higher standing.standing due to being dealt a crappy hand for their last one.
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh rank point penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players. That said, the penalty applies all the same to last-place players who have the sportsmanship to finish the game, creating a MortonsFork for players who may not have any chance of bouncing back into a higher standing.
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* In ''VideoGame/FinalFantasyXIV'', leaving in the middle of a dungeon or a raid or withdrawing from the queue three times in a row locks you out from the duty finder for thirty minutes. Both penalties are to discourage people from bailing, and to get people to stop signing up for duties they aren't ready for. The withdrawing penalty was introduced primarily to punish tanks (and to a lesser extent healers) who had basically instant queues due to imbalances between the number of tank/healers and DPS. The Duty Finder would tell how many bosses were killed, and tanks would try to find groups that were on the final boss but had their tank bail rather than fresh groups in order to get a quick clear and be rewarded with their currency without doing the whole dungeon.

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* In ''VideoGame/FinalFantasyXIV'', leaving in the middle of a dungeon or a raid or withdrawing from the queue three times in a row locks you out from the duty finder for thirty minutes. Both penalties are to discourage people from bailing, and to get people to stop signing up for duties they aren't ready for. The withdrawing penalty was introduced primarily to punish tanks (and to a lesser extent healers) who had basically instant queues due to imbalances between the number of tank/healers and DPS. The Duty Finder would Finder, if the "in progress" option was enabled, used to tell how many bosses were killed, killed (now it shows how many minutes the group spent in the duty), and tanks would try to find groups that were on the final boss but had their tank bail on rather than fresh groups in order to get a quick clear and be rewarded with their currency without doing the whole dungeon.dungeon. For the various PVP modes, losing teams would still earn a decent amount of PVP currency and EXP.

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!!Examples

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!!Examples
!!Examples:



* If you quit a ''VideoGame/MortalKombatX'' online match, [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality." ''VideoGame/MortalKombat11'', meanwhile, either has the quitter {{impaled|WithExtremePrejudice}} or has [[LudicrousGibs their entire body]] explode.

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* If you quit a ''VideoGame/MortalKombatX'' an online match, match in ''VideoGame/MortalKombatX'', [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality." "Quitality" (as pictured above).
**
''VideoGame/MortalKombat11'', meanwhile, either has the quitter {{impaled|WithExtremePrejudice}} or has [[LudicrousGibs their entire body]] explode.
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** If a player disconnects via internet or closes the game, the game records the match online after a 60 second timeout. If the player who disconnected their internet or forced the game shut doesn't reconnect to the service and continue the match within that time limit, the ranking for the player who disconnected is automatically dropped and the player they were facing is given an instant win via default.
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* In ''VideoGame/TalesOfCrestoria'', if you force quit the game at any time during an Arena match, it counts as a loss and you lose the Arena Ticket expended to try the match; you only recover an Arena Ticket every two hours. In addition, staying until the end of the match (even if you lose) has the match count towards Battle Pass rewards; forfeiting or quitting mid-match earns nothing at all. Finally, in order to maintain your battle rank from week to week, you have to fight in the Arena at least forty times and have a win rate of at least seventy percent. Doing both keeps your rank in tact, doing only one of the two causes you to drop one rank at the end of the week, and doing neither drops you by two ranks. Since quitting mid-match counts as a loss, quitting too frequently means that your win rate, and therefore your rank, will suffer if you quit too often.

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* In ''VideoGame/TalesOfCrestoria'', if you force quit the game at any time during an Arena match, it counts as a loss and you lose the Arena Ticket expended to try the match; you only recover an Arena Ticket every two hours. In addition, staying until the end of the match (even if you lose) has the match count towards Battle Pass rewards; forfeiting or quitting mid-match earns nothing at all. Finally, in order to maintain your battle rank from week to week, you have to fight in the Arena at least forty times and have a win rate of at least seventy percent. Doing both keeps your rank in tact, doing only one of the two causes you to drop one rank at the end of the week, and doing neither drops you by two ranks. Since quitting mid-match counts as a loss, quitting rage-quitting too frequently means that your win rate, and therefore your battle rank, will suffer if you quit too often.suffer.
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* In ''VideoGame/TalesOfCrestoria'', if you force quit the game at any time during an Arena match, it counts as a loss and you lose the Arena Ticket expended to try the match; you only recover an Arena Ticket every two hours. In addition, staying until the end of the match (even if you lose) has the match count towards Battle Pass rewards; forfeiting or quitting mid-match earns nothing at all. Finally, in order to maintain your battle rank from week to week, you have to fight in the Arena at least forty times and have a win rate of at least seventy percent. Doing both keeps your rank in tact, doing only one of the two causes you to drop one rank at the end of the week, and doing neither drops you by two ranks. Since quitting mid-match counts as a loss, quitting too frequently means that your win rate, and therefore your rank, will suffer if you quit too often.
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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as players who have to leave for rational reasons (such as a [[BladderOfSteel desperately-needed bathroom break]], someone telling them to stop playing, or a life-threatening medical emergency).

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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as players who have to leave for rational reasons (such as a [[BladderOfSteel desperately-needed bathroom break]], someone telling them to stop playing, or a life-threatening medical emergency). To avoid this, some punishments only start triggering with several disconnects, either consecutively or total in a short span of time; so obvious offenders are still punished but people who only leave once in a blue moon for valid reasons are spared.
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* All ''VideoGame/MarioKart'' games from ''Mario Kart Wii'' onward have a number-based rank system for multiplayer racing. This rank 0number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, fare more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than -50 points, and that's only if you came in last while ranked drastically higher than everyone else in the room. Quitting mid-race, meanwhile, is a drop of -100 points at a minimum.

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* All ''VideoGame/MarioKart'' games from ''Mario Kart Wii'' onward have a number-based rank system for multiplayer racing. This rank 0number number increases with good performances in races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop in points, fare far more so than if they placed last. For instance, in ''Mario Kart 8'', you begin with 1000 rank points. Coming in last place is a drop of no more than -50 points, and that's only if you came in last while ranked drastically higher than everyone else in the room. Quitting mid-race, meanwhile, is a drop of -100 points at a minimum.
Is there an issue? Send a MessageReason:
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* All ''VideoGame/MarioKart'' games from ''Mario Kart Wii'' onwards have a number-based rank system, which increases with good performances in a race and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop, more so than if they placed last. For instance, any time you see someone in ''Mario Kart 8'' placed at the bottom with a loss of 100 points or more, that's certainly a disconnect. (For scale, in ''Mario Kart 8'', you begin with a rank of 1000. Placing last is usually no more than -50 points, and that's if you're ranked drastically higher than everyone else in the room.)

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* All ''VideoGame/MarioKart'' games from ''Mario Kart Wii'' onwards onward have a number-based rank system, which system for multiplayer racing. This rank 0number increases with good performances in a race races and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop, drop in points, fare more so than if they placed last. For instance, any time you see someone in ''Mario Kart 8'' placed at the bottom with a loss of 100 points or more, that's certainly a disconnect. (For scale, in ''Mario Kart 8'', you begin with a 1000 rank of 1000. Placing points. Coming in last place is usually a drop of no more than -50 points, and that's only if you're you came in last while ranked drastically higher than everyone else in the room.)room. Quitting mid-race, meanwhile, is a drop of -100 points at a minimum.

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