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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as players who have to leave for any rational reason from a [[BladderOfSteel desperately-needed bathroom break]] to if their mother called them to stop playing to a life-threatening medical emergency.

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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as players who have to leave for any rational reason from reasons (such as a [[BladderOfSteel desperately-needed bathroom break]] to if their mother called break]], someone telling them to stop playing to playing, or a life-threatening medical emergency.emergency).
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton cannot is extremely unlikely earn any more points (because points[[note]]because they cannot call tiles to win hands) hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players.
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles will be ripe pickings for the remaining players.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players.
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles will be ripe pickings for the remaining players.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back.back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles will be ripe pickings for the remaining players.
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back. A player who becomes a "discard everything they draw" automaton cannot earn any more points (because they cannot call tiles to win hands) and will likely bleed points since their freshly-drawn-and-discarded tiles will be ripe pickings for the remaining players.
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* ''Yu-Gi-Oh: Duel Links'' gives you small rewards even if you lose a duel. If you surrender or you cut off your connection, however, it's treated as though the duel never happened in the first place - you get nothing and nothing that happened in it applies to any of your missions.

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* ''Yu-Gi-Oh: Duel Links'' ''VideoGame/YuGiOhDuelLinks'' gives you small rewards even if you lose a duel. If you surrender or you cut off your connection, however, it's treated as though the duel never happened in the first place - you get nothing and nothing that happened in it applies to any of your missions.
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Not sure how to make the link work.


* ''YuGiOhDuelLinks'' gives you small rewards even if you lose a duel. If you surrender or you cut off your connection, however, it's treated as though the duel never happened in the first place - you get nothing and nothing that happened in it applies to any of your missions.

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* ''YuGiOhDuelLinks'' ''Yu-Gi-Oh: Duel Links'' gives you small rewards even if you lose a duel. If you surrender or you cut off your connection, however, it's treated as though the duel never happened in the first place - you get nothing and nothing that happened in it applies to any of your missions.
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* ''YuGiOhDuelLinks'' gives you small rewards even if you lose a duel. If you surrender or you cut off your connection, however, it's treated as though the duel never happened in the first place - you get nothing and nothing that happened in it applies to any of your missions.
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Putting this here b

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* ''VideoGame/AmongUs'' had issues with people promptly leaving public games if they weren't the Impostor (and to a lesser extent, people who quit as soon as they were killed or Impostors that left as soon as they were caught). The devs eventually made it so anyone who disconnected too frequently would have to wait five minutes before joining another lobby.
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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during Turf Wars or Ranked Battle, meaning that the only way to quit an online match is to manually close the software or turn off the console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from that battle.
** In addition to the above, ''VideoGame/Splatoon2'' issues a clear and present warning if you disconnect repeatedly, advising you to check your Internet connection. If you keep at it, the game will eventually issue a temporary ban from online play, which can last from five minutes up to a full thirty minutes if you continue to disconnect after this.
** From ''Splatoon 2'' onwards, the game also includes several AntiFrustrationFeatures for the teammates of a player who disconnects from a match. For example, if a player quits during a Ranked Battle and their team loses the match because of it, the game will inform them that their rank will not decrease after the battle. Likewise, if a player quits during a Salmon Run shift, their team's Golden Egg quota will immediately be lowered for the remainder of the shift.

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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during Turf Wars or Ranked Battle, meaning that the only way to quit an online match is to manually close the software or turn off the console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked Battle, the player's pay grade will be cut by 5% in Salmon Run, and the player won't receive any of the cash or experience that they would have earned from that the battle.
** In addition to the above, ''VideoGame/Splatoon2'' issues a clear and present warning if you disconnect repeatedly, advising you to check your Internet connection.connection in case of a problem. If you keep at it, the game will eventually issue a temporary ban from online play, which can last from five minutes up to a full thirty minutes if you continue to disconnect after this.
** From ''Splatoon 2'' onwards, the game also includes several AntiFrustrationFeatures for the teammates of a player who disconnects from a match. For example, if a player quits during a Ranked Battle and their team loses the match because of it, the game will inform them that their rank will not decrease after be affected by the battle.loss. Likewise, if a player quits during a Salmon Run shift, their team's Golden Egg quota will immediately be lowered for the remainder of the shift.
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** The games make it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down and you get no points or money whatsoever, whereas you get at least some points in Turf War and higher-level Ranked Battles if you lose. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
*** The downside to this is that players who have to go AFK for some reason (for example, their mom called them, since this is a game aimed at kids) have no way to manually quit the match, forcing them to either disconnect or simply set the controller down and let their character idle for the rest of the match, almost always costing their team a win. Most other games would at least allow them to quit and then replace them with a bot.
** [[VideoGame/{{Splatoon 2}} The sequel]] pretty much does the same thing, but issues a clear and present warning if you do it repeatedly, intentionally or otherwise. If you aren't doing it on purpose, you should take it as a cue to check in with your ISP, which the game actually advises; if you are and you keep at it, the game will softban you, even if it wasn't your fault because you were disconnected by a bad connection instead of performing a RageQuit.

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** The games make it hard to "rage quit" to begin with, as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just Battle, meaning that the only way to quit an online match is to manually close the software or turn off the console and reset; however, this results console. Disconnecting from a match will result in a penalty that depends on the mode that was being played: points will be deducted from the player's rank meter in a Ranked as your score goes down Battle, the player's pay grade will be cut by 5% in Salmon Run, and you get no points or money whatsoever, whereas you get at least some points in Turf War and higher-level Ranked Battles if you lose. This also occurs when a the player receives a connection error due won't receive any of the cash or experience that they would have earned from that battle.
** In addition
to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
*** The downside to this is that players who have to go AFK for some reason (for example, their mom called them, since this is a game aimed at kids) have no way to manually quit the match, forcing them to either disconnect or simply set the controller down and let their character idle for the rest of the match, almost always costing their team a win. Most other games would at least allow them to quit and then replace them with a bot.
** [[VideoGame/{{Splatoon 2}} The sequel]] pretty much does the same thing, but
above, ''VideoGame/Splatoon2'' issues a clear and present warning if you do it disconnect repeatedly, intentionally or otherwise. If advising you aren't doing it on purpose, you should take it as a cue to check in with your ISP, which the game actually advises; if you are and Internet connection. If you keep at it, the game will softban you, even eventually issue a temporary ban from online play, which can last from five minutes up to a full thirty minutes if it wasn't your fault you continue to disconnect after this.
** From ''Splatoon 2'' onwards, the game also includes several AntiFrustrationFeatures for the teammates of a player who disconnects from a match. For example, if a player quits during a Ranked Battle and their team loses the match
because you were disconnected by a bad connection instead of performing it, the game will inform them that their rank will not decrease after the battle. Likewise, if a RageQuit.player quits during a Salmon Run shift, their team's Golden Egg quota will immediately be lowered for the remainder of the shift.
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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anything from a desperately-needed bathroom break to a life-threatening medical emergency]].

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* '''Punishing players for leaving early.''' A common form of this is having a withdrawal count as a loss on the quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily. In the case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anything any rational reason from a [[BladderOfSteel desperately-needed bathroom break break]] to if their mother called them to stop playing to a life-threatening medical emergency]].emergency.
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grammar


* In ''VideoGame/{{Warframe}}'', should you leave a conclave match early, you'll receive less standing for the Conclave Syndicate for the next few matches. Given that most people tend to be ignore the competitive multiplayer, though, results have been mixed.

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* In ''VideoGame/{{Warframe}}'', should you leave a conclave match early, you'll receive less standing for the Conclave Syndicate for the next few matches. Given that most people tend to be ignore the competitive multiplayer, though, results have been mixed.
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typo


** A player's Endorsement Level will lower if they leave matches prematurely too often. Having a higher Endorsement Level affects matchmaking and provides higher level-rewards, so lowering your level can result in worse teammates and diminished rewarads.

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** A player's Endorsement Level will lower if they leave matches prematurely too often. Having a higher Endorsement Level affects matchmaking and provides higher level-rewards, so lowering your level can result in worse teammates and diminished rewarads.rewards.

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** ''VideoGame/PokemonGO'''s online PVP takes a simpler approach. Rage-quiting simply counts as a loss for the quitter and a win for their opponent.


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* ''VideoGame/PokemonGO'''s online PVP takes a simple approach. Rage-quiting simply counts as a loss for the quitter and a win for their opponent.
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**''VideoGame/PokemonGO'''s online PVP takes a simpler approach. Rage-quiting simply counts as a loss for the quitter and a win for their opponent.
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Doesn't really fit.


* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level. This unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
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*** The downside to this is that players who have to go AFK for some reason (for example, their mom called them, since this is a game aimed at kids) have no way to manually quit the match, forcing them to either disconnect or simply set the controller down and let their character idle for the rest of the match, almost always costing their team a win. Most other games would at least allow them to quit and then replace them with a bot.

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* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.[[note]]Note that while in other modes, the window for early quit ends while the "VICTORY" or "DEFEAT" animation is playing, ''not'' during the "MATCH COMPLETE" or final score tally, so if you're not careful trying to leave the match you can get penalized for an early quit even though you did quit after the match ended.[[/note]]

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* ''VideoGame/{{Overwatch}}'' ''VideoGame/{{Overwatch}}''
** The game
enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.[[note]]Note that while in other modes, the window for early quit ends while the "VICTORY" or "DEFEAT" animation is playing, ''not'' during the "MATCH COMPLETE" or final score tally, so if you're not careful trying to leave the match you can get penalized for an early quit even though you did quit after the match ended.[[/note]][[/note]]
** A player's Endorsement Level will lower if they leave matches prematurely too often. Having a higher Endorsement Level affects matchmaking and provides higher level-rewards, so lowering your level can result in worse teammates and diminished rewarads.
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* In PVP mode of ''VideoGame/KingdomHeartsX'', a player is given five tries per day to rank up. Competing in a PVP match — win, lose, or draw — earns a player daily, weekly, and monthly rewards if they do it enough times. There's also a points system which automatically gives rewards when a player hits a certain score; a win is worth 100 points, a draw is worth 50, and a loss is worth 10. However, quitting mid-match earns zero points, it doesn't count towards the reward goals, and it still uses up one try. This encourages a player to stick around in a match, even if they're outclassed by their opponent.

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* In PVP mode of ''VideoGame/KingdomHeartsX'', a player is given five tries per day to rank up. Competing in a PVP match — win, lose, or draw — earns a player daily, weekly, and monthly rewards if they do it enough times. There's also a points system which automatically gives rewards when a player hits a certain score; score: a win is worth 100 points, a draw is worth 50, and a loss is worth 10. However, quitting mid-match earns zero points, it the match doesn't count towards any of the reward goals, and it still uses up one try. This encourages a player to stick around in a match, even if they're being outclassed by their opponent.
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[[folder:Mobile Games]]
* In PVP mode of ''VideoGame/KingdomHeartsX'', a player is given five tries per day to rank up. Competing in a PVP match — win, lose, or draw — earns a player daily, weekly, and monthly rewards if they do it enough times. There's also a points system which automatically gives rewards when a player hits a certain score; a win is worth 100 points, a draw is worth 50, and a loss is worth 10. However, quitting mid-match earns zero points, it doesn't count towards the reward goals, and it still uses up one try. This encourages a player to stick around in a match, even if they're outclassed by their opponent.
[[/folder]]
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* If you reset ''VideoGame/DragonQuestXI'' after screwing up in the middle of a forge, the game will not let you try again for a few minutes because the forge has overheated.
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* If you quit a ''VideoGame/MortalKombatX'' online match, [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality." ''VideoGame/MortalKombat11'' has the quitter's [[LudicrousGibs entire body]] explode instead.

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* If you quit a ''VideoGame/MortalKombatX'' online match, [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality." ''VideoGame/MortalKombat11'' ''VideoGame/MortalKombat11'', meanwhile, either has the quitter's quitter {{impaled|WithExtremePrejudice}} or has [[LudicrousGibs their entire body]] explode instead.explode.
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->''You disconnected during the last match you played. If this keeps happening, you may lose the ability to play online for a while. Make sure your Internet isn't busted and try again.''

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->''You disconnected during the last match you played. ->''Your previous online play session didn't end naturally, which is PREEEEETTY suspicious. If this keeps happening, we're gonna have to block you may lose the ability to play from playing online for a while. Make sure your Internet isn't busted and try again.''
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* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anything from a desperately-needed bathroom break to a life-threatening medical emergency]].
* Rewarding players for staying until the end of the game, even if they lose. On the one hand, this encourages people to stay even if they would normally quit and doesn't punish people if they have legitimate reasons to leave; on the other, people who don't care about the rewards won't have any more reason to stay in a game than before.

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* Punishing '''Punishing players for leaving early. early.''' A common form of this is having a withdrawal count as a loss on the player's record. quitter's record, but no one else's. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning temporarily. In the player outright''.case of particularly egregious offenders, these bans may end up permanent. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anything from a desperately-needed bathroom break to a life-threatening medical emergency]].
* Rewarding '''Rewarding players for staying until the end of the game, game.''' A game may give players a small bonus or boost of some sort for playing the entire match, even if they lose. On the one hand, this encourages people to stay even if they would normally quit and doesn't punish people if they have legitimate reasons to leave; on the other, people who don't care about the rewards won't have any more reason to stay in a game than before.
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* If you quit a ''VideoGame/MortalKombatX'' online match, [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality."

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* If you quit a ''VideoGame/MortalKombatX'' online match, [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality."" ''VideoGame/MortalKombat11'' has the quitter's [[LudicrousGibs entire body]] explode instead.
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I've noticed that Splatoon 2 still performs a Soft Ban on a player if they were disconnected due to a bad connection and not by the player's own choice.


** [[VideoGame/{{Splatoon 2}} The sequel]] pretty much does the same thing, but issues a clear and present warning if you do it repeatedly, intentionally or otherwise. If you aren't doing it on purpose, you should take it as a cue to check in with your ISP, which the game actually advises; if you are and you keep at it, the game will softban you.

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** [[VideoGame/{{Splatoon 2}} The sequel]] pretty much does the same thing, but issues a clear and present warning if you do it repeatedly, intentionally or otherwise. If you aren't doing it on purpose, you should take it as a cue to check in with your ISP, which the game actually advises; if you are and you keep at it, the game will softban you.you, even if it wasn't your fault because you were disconnected by a bad connection instead of performing a RageQuit.
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* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops 3]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.

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* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops 3]]'', 3]]'' and ''[[VideoGame/CallOfDutyBlackOps4 Black Ops 4]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
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* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.

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* ''VideoGame/SuperSmashBros 3DS and Wii U'' ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.



* Abandoning a game in progress or getting reported too many times in ''VideoGame/{{Dota2}}'' matchmaking games will get you stuck in a Low Priority game along with other similar players. What makes being in Low Priority harsh is that to get out of the trench, you have to ''win'' the Low Priority game, making the stake immensely higher than even ranked matchmaking.

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* Abandoning a game in progress or getting reported too many times in ''VideoGame/{{Dota2}}'' ''VideoGame/{{Dota 2}}'' matchmaking games will get you stuck in a Low Priority game along with other similar players. What makes being in Low Priority harsh is that to get out of the trench, you have to ''win'' the Low Priority game, making the stake immensely higher than even ranked matchmaking.
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* In ''VideoGame/{{Warframe}}'', should you leave a conclave match early, you'll receive less standing for the Conclave Syndicate for the next few matches. Given that most people tend to be ignore the competitive multiplayer, though, results have been mixed.

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