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* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
to:
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which level. This unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
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* ''VideoGame/StreetFighterV'' was plagued with ragequitters during the early months because of no punishment. A later patch added a penalty for disconnecting several times in a 24-hour period; ragequitting too many times will result in a huge loss of LP.
to:
* ''VideoGame/StreetFighterV'' was plagued with ragequitters during the early months because of no punishment. A later patch added a penalty for In ''VideoGame/StreetFighterV'', disconnecting from a ranked match several times in a 24-hour period; ragequitting too many times period will result in a huge loss of LP. in LP.
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* ''VideoGame/StreetFighterV'' was plagued with ragequitters during the early months because of no punishment. A later patch added a penalty for disconnecting several times in a 24-hour period; ragequitting too many times will result in a huge loss of LP.
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* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anywhere from a desparately-needed bathroom break to a life-threatening medical emergency]].
to:
* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as [[BladderOfSteel players who have to leave for anywhere anything from a desparately-needed bathroom break to a life-threatening medical emergency]].
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* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).
to:
* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).else), as well as [[BladderOfSteel players who have to leave for anywhere from a desparately-needed bathroom break to a life-threatening medical emergency]].
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* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.
to:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.[[note]]Note that while in other modes, the window for early quit ends while the "VICTORY" or "DEFEAT" animation is playing, the window in Competitive ends during final score tally but not the "MATCH COMPLETE" animation beforehand, so if you're not careful trying to leave the match you can get penalized even though you did quit after the match ended.[[/note]]
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* ''VideoGame/TownOfSalem'' gives you two free early leaves (leaving before you die), a 5 minute timeout for your third, a 30 minute timeout for your fourth, a 1 hour timeout for your 5th-9th leaves, and a 24 hour timeout on your tenth leave and beyond. This resets each week, and every 10 games takes off a strike. There is no penalty for leaving after your death, however those who stay until the end of the game will receive town points even if they lose (10 if they win, 5 if they lose), which can be used to purchase scrolls that boost your chances of getting a specific role, as long with cosmetics.
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video game adaptation of a board/card game != not a video game (plus 100% Orange Juice isn't even an adaptation, it's an original game)
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[[folder:Fighting Games]]
* ''VideoGame/MarvelVsCapcom3'': the game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
* ''VideoGame/MarvelVsCapcom3'': the game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
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*
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a
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[[folder:First-Person Shooters]]
* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
* Every mainline ''{{Franchise/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort.
* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
* Every mainline ''{{Franchise/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort.
to:
*
* Every mainline ''{{Franchise/Halo}}'' game incorporating matchmaking has enforced this,
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win
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[[folder:[=MMORPGs=]]]
* ''VideoGame/StarTrekOnline'''s multiplayer raids (called Special Task Forces, or "[=STFs=]" for short) feature a quitting penalty that bans people who leave early from queuing for another STF for two hours. This is not applied to private queues and switches off after fifteen minutes in the scenario, just in case people are quitting because the scenario has become genuinely unwinnable.
* ''VideoGame/StarTrekOnline'''s multiplayer raids (called Special Task Forces, or "[=STFs=]" for short) feature a quitting penalty that bans people who leave early from queuing for another STF for two hours. This is not applied to private queues and switches off after fifteen minutes in the scenario, just in case people are quitting because the scenario has become genuinely unwinnable.
to:
*
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that
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[[folder:Puzzle Games]]
* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
to:
*
* Every mainline ''{{Franchise/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an
**
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game
** If you're doing poorly compared
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[[folder:Racing Games]]
* If you leave an online match of ''VideoGame/TrackMania'' before the round is up, you won't get any ladder points, even if your best time qualified you for them (i.e. if you did better than at least one other driver higher than you in the ladder).
* If you leave an online match of ''VideoGame/TrackMania'' before the round is up, you won't get any ladder points, even if your best time qualified you for them (i.e. if you did better than at least one other driver higher than you in the ladder).
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*
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[[folder:Real-Time Strategy]]
* ''VideoGame/StarcraftII'': Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
* ''VideoGame/DawnOfWar II'': there is no save option in the campaign missions, and quitting counts as a loss.
* ''VideoGame/StarcraftII'': Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
* ''VideoGame/DawnOfWar II'': there is no save option in the campaign missions, and quitting counts as a loss.
to:
*
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you
* ''VideoGame/DawnOfWar II'': there is no save option in
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a
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[[folder:Rhythm Games]]
* In the arcade versions of ''VideoGame/GrooveCoaster'', in local and online multiplayer modes, players are ranked not on raw score, but on stars they can earn. While scoring and chaining ranks earn you a lot of stars, you can also earn extra stars through bonuses for using challenge items, style bonuses (such as "most balanced", "most right-handed", and "most frenetic"), playing a song for your first time, and being one of the one to three unfortunate souls to not have your song picked. In online matches stars double as event points, so even if you're constantly getting 4th place either in-song or throughout the session, don't give up!
* In the arcade versions of ''VideoGame/GrooveCoaster'', in local and online multiplayer modes, players are ranked not on raw score, but on stars they can earn. While scoring and chaining ranks earn you a lot of stars, you can also earn extra stars through bonuses for using challenge items, style bonuses (such as "most balanced", "most right-handed", and "most frenetic"), playing a song for your first time, and being one of the one to three unfortunate souls to not have your song picked. In online matches stars double as event points, so even if you're constantly getting 4th place either in-song or throughout the session, don't give up!
to:
*
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[[folder:Simulation Games]]
* ''VideoGame/StarFoxCommand''[='=]s now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
* ''VideoGame/StarFoxCommand''[='=]s now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
to:
*
* ''VideoGame/DawnOfWar II'': there is no save option in the
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[[folder:Third-Person Shooters]]
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
to:
*
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[[folder:Western [=RPGs=]]]
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
to:
*
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!!Non-video game examples
[[folder:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
[[folder:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
to:
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game
[[folder:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma
Changed line(s) 68,69 (click to see context) from:
[[folder:Card Games]]
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
to:
*
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!Examples:
[[AC:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
[[AC:CardGames]]
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
[[AC:Fighting Games]]
to:
[[foldercontrol]]
[[folder:Fighting Games]]
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[[AC:First Person Shooters]]
to:
[[folder:First-Person Shooters]]
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[[AC:{{MMORPG}}s]]
to:
[[folder:[=MMORPGs=]]]
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[[AC:Puzzle Games]]
to:
[[folder:Puzzle Games]]
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[[AC:Racing Games]]
to:
[[folder:Racing Games]]
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[[AC:Real Time Strategy]]
to:
[[folder:Real-Time Strategy]]
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[[AC:Rhythm Games]]
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[[folder:Rhythm Games]]
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[[AC:Role Playing Games]]
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
[[AC:Simulation Games]]
to:
[[folder:Simulation Games]]
Changed line(s) 53,55 (click to see context) from:
[[AC:Third Person Shooters]]
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
to:
[[folder:Third-Person Shooters]]
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of
[[/folder]]
[[folder:Western [=RPGs=]]]
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
[[/folder]]
!!Non-video game examples
[[folder:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
[[/folder]]
[[folder:Card Games]]
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
[[/folder]]
----
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Changed line(s) 28,29 (click to see context) from:
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort
to:
* In ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort
effort.
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None
Changed line(s) 28,29 (click to see context) from:
* In ''VideoGame/Paladins'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort
to:
* In ''VideoGame/Paladins'', ''VideoGame/{{Paladins}}'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort
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None
Changed line(s) 28 (click to see context) from:
to:
* In ''VideoGame/Paladins'', players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort
Is there an issue? Send a MessageReason:
None
Changed line(s) 27,28 (click to see context) from:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, ragequitting prevents you from joining another match until the one you just left has ended, and repeatedly quitting matches early will result in a ban for the rest of the season.
to:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, ragequitting prevents quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from joining another match until the one you just left has ended, subsequent Competitive matches, up to and repeatedly quitting matches early will result in a ban including being banned for the rest of the season.
season if you do it enough times.
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None
Changed line(s) 34 (click to see context) from:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance.
to:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
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* Every mainline ''{{VideoGame/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
to:
* Every mainline ''{{VideoGame/Halo}}'' ''{{Franchise/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
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* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).
to:
* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even ''banning the player outright''. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).
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None
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** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. Doing this ''at least'' twice is required to get the coveted Grand Master grade.
to:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. Doing this ''at least'' twice is required to get the coveted Grand Master grade.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance.
to:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. Doing this ''at least'' twice is required to get the coveted Grand Master grade.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade, giving you a measure of how well you generally do and not just your best performance.
to:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance.
Is there an issue? Send a MessageReason:
None
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* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two unique ways if you're logged in with an account:
to:
* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two unique of its own ways if you're logged in with an account:
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[[AC:Puzzle Games}}
to:
[[AC:Puzzle Games}}Games]]
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[[AC:Puzzle Games}}
* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two unique ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade, giving you a measure of how well you generally do and not just your best performance.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
* Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''VideoGame/TetrisTheGrandMaster 3 - Terror-Instinct'' discourages ragequitting in two unique ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade, giving you a measure of how well you generally do and not just your best performance.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
Is there an issue? Send a MessageReason:
None
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* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, ragequitting prevents you from joining another match until the one you just left has ended, and repeatedly quitting matches early will result in [[PersonaNonGrata a ban for the rest of the season]].
to:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, ragequitting prevents you from joining another match until the one you just left has ended, and repeatedly quitting matches early will result in [[PersonaNonGrata a ban for the rest of the season]].
season.
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None
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* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit.
to:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit.
ragequit. In Competitive Mode, ragequitting prevents you from joining another match until the one you just left has ended, and repeatedly quitting matches early will result in [[PersonaNonGrata a ban for the rest of the season]].
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[[AC:Rhythm Games]]
* In the arcade versions of ''VideoGame/GrooveCoaster'', in local and online multiplayer modes, players are ranked not on raw score, but on stars they can earn. While scoring and chaining ranks earn you a lot of stars, you can also earn extra stars through bonuses for using challenge items, style bonuses (such as "most balanced", "most right-handed", and "most frenetic"), playing a song for your first time, and being one of the one to three unfortunate souls to not have your song picked. In online matches stars double as event points, so even if you're constantly getting 4th place either in-song or throughout the session, don't give up!
* In the arcade versions of ''VideoGame/GrooveCoaster'', in local and online multiplayer modes, players are ranked not on raw score, but on stars they can earn. While scoring and chaining ranks earn you a lot of stars, you can also earn extra stars through bonuses for using challenge items, style bonuses (such as "most balanced", "most right-handed", and "most frenetic"), playing a song for your first time, and being one of the one to three unfortunate souls to not have your song picked. In online matches stars double as event points, so even if you're constantly getting 4th place either in-song or throughout the session, don't give up!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC:Simulation Games]]
* ''VideoGame/StarFoxCommand''[='=]s now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
* ''VideoGame/StarFoxCommand''[='=]s now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
Is there an issue? Send a MessageReason:
None
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to:
* ''VideoGame/{{Overwatch}}'' enforces a 75% penalty to EXP for players who repeatedly ragequit.
Is there an issue? Send a MessageReason:
None
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* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset, however this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
to:
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset, however reset; however, this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
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d'oh, should have removed that before launching
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RollingUpdates
Index: VideogameTropes ("tropes related to technical aspects of video games")
Index: VideogameTropes ("tropes related to technical aspects of video games")
Is there an issue? Send a MessageReason:
Created from YKTTW
Added DiffLines:
RollingUpdates
Index: VideogameTropes ("tropes related to technical aspects of video games")
Anyone who's ever played an online multiplayer game has encountered the RageQuit. Maybe they're mad that they're losing. Maybe they don't like the game. Or maybe they're just a {{griefer}}. Either way, rage quitting disrupts the flow of the game and annoys the other player(s)--especially if the game ends because of it. And if a game accumulates a large number of rage quitters, then legitimate players may eventually leave the game (or at least its multiplayer mode) out of frustration due to never being able to actually finish a match.
Many game developers have taken notice of this and implemented ways to minimize the effect of rage quitting; in games that require a set number of people, players who leave early may be replaced by bots [[ArtificialStupidity of varying skill]]. Another way is to introduce mechanics specifically tailored to discourage quitting in the middle of a game. This usually comes in one of two forms (though they may be combined):
* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).
* Rewarding players for staying until the end of the game, even if they lose. On the one hand, this encourages people to stay even if they would normally quit and doesn't punish people if they have legitimate reasons to leave; on the other, people who don't care about the rewards won't have any more reason to stay in a game than before.
See also AntiGrinding, AntiPoopSocking, and VideoGameCrueltyPunishment for other ways in which developers discourage unwanted behavior.
----
!Examples:
[[AC:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
[[AC:CardGames]]
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
[[AC:Fighting Games]]
* ''VideoGame/MarvelVsCapcom3'': the game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
[[AC:First Person Shooters]]
* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
* Every mainline ''{{VideoGame/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
[[AC:{{MMORPG}}s]]
* ''VideoGame/StarTrekOnline'''s multiplayer raids (called Special Task Forces, or "[=STFs=]" for short) feature a quitting penalty that bans people who leave early from queuing for another STF for two hours. This is not applied to private queues and switches off after fifteen minutes in the scenario, just in case people are quitting because the scenario has become genuinely unwinnable.
[[AC:Racing Games]]
* If you leave an online match of ''VideoGame/TrackMania'' before the round is up, you won't get any ladder points, even if your best time qualified you for them (i.e. if you did better than at least one other driver higher than you in the ladder).
[[AC:Real Time Strategy]]
* ''VideoGame/StarcraftII'': Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
* ''VideoGame/DawnOfWar II'': there is no save option in the campaign missions, and quitting counts as a loss.
[[AC:Role Playing Games]]
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
[[AC:Third Person Shooters]]
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset, however this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
Index: VideogameTropes ("tropes related to technical aspects of video games")
Anyone who's ever played an online multiplayer game has encountered the RageQuit. Maybe they're mad that they're losing. Maybe they don't like the game. Or maybe they're just a {{griefer}}. Either way, rage quitting disrupts the flow of the game and annoys the other player(s)--especially if the game ends because of it. And if a game accumulates a large number of rage quitters, then legitimate players may eventually leave the game (or at least its multiplayer mode) out of frustration due to never being able to actually finish a match.
Many game developers have taken notice of this and implemented ways to minimize the effect of rage quitting; in games that require a set number of people, players who leave early may be replaced by bots [[ArtificialStupidity of varying skill]]. Another way is to introduce mechanics specifically tailored to discourage quitting in the middle of a game. This usually comes in one of two forms (though they may be combined):
* Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else).
* Rewarding players for staying until the end of the game, even if they lose. On the one hand, this encourages people to stay even if they would normally quit and doesn't punish people if they have legitimate reasons to leave; on the other, people who don't care about the rewards won't have any more reason to stay in a game than before.
See also AntiGrinding, AntiPoopSocking, and VideoGameCrueltyPunishment for other ways in which developers discourage unwanted behavior.
----
!Examples:
[[AC:Board Games]]
* In ''VideoGame/OneHundredPercentOrangeJuice'', playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
* The electronic (browser, mobile, and Steam) versions of ''TabletopGame/TicketToRide'' use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
[[AC:CardGames]]
* Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
[[AC:Fighting Games]]
* ''VideoGame/MarvelVsCapcom3'': the game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* ''VideoGame/SuperSmashBros 3DS and Wii U'' has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
[[AC:First Person Shooters]]
* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
* Every mainline ''{{VideoGame/Halo}}'' game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from ''VideoGame/HaloReach'' onward also provide experience only upon completion of a match.
[[AC:{{MMORPG}}s]]
* ''VideoGame/StarTrekOnline'''s multiplayer raids (called Special Task Forces, or "[=STFs=]" for short) feature a quitting penalty that bans people who leave early from queuing for another STF for two hours. This is not applied to private queues and switches off after fifteen minutes in the scenario, just in case people are quitting because the scenario has become genuinely unwinnable.
[[AC:Racing Games]]
* If you leave an online match of ''VideoGame/TrackMania'' before the round is up, you won't get any ladder points, even if your best time qualified you for them (i.e. if you did better than at least one other driver higher than you in the ladder).
[[AC:Real Time Strategy]]
* ''VideoGame/StarcraftII'': Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
* ''VideoGame/DawnOfWar II'': there is no save option in the campaign missions, and quitting counts as a loss.
[[AC:Role Playing Games]]
* In the multiplayer mode of ''VideoGame/MassEffect3'', players earn XP based on [[ScoringPoints the points they score]] during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
[[AC:Third Person Shooters]]
* ''VideoGame/{{Splatoon}}'' makes it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset, however this results in a penalty in Ranked as your score goes down. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.