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!!Examples!!Examples:

[[AC:Video Games]]
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* In ''VideoGame/{{Warframe}}'', the most common strategy to deal with high level play against Grineer is to douse them in [[DamageIncreasingDebuff Viral status effects]], then hit them with a crit build on guns with with Hunter Munitions and/or Internal Bleeding or a melee weapon heavily geared towards Slash damage, handing out [[DamageOverTime Slash procs]] that ignore armor like candy, with [[PlayingWithFire Heat damage]] being added to reduce armor and add extra elemental bonuses against the Grineer’s Cloned Flesh health type, with a reliance on cascading damage buffs to deal even larger amounts of damage, boosting even further with kills. The Corpus and Infested usually die to meta builds like this without needing to rely on StatusEffects thanks to the sheer amount of damage stacked onto a weapon, and it carries over well to [[spoiler: similarly armored Sentient and Narmer units]]. That being said, recent updates added a new high level faction, [[spoiler: The Murmur, which has a new health type heavily resistant to Heat, Viral, and Slash damage and status effects, and makes up for a lack of shields or armor by having boatloads of health and Overguard. And they also supplement their ranks with rogue Necramechs, forcing you diversify your build to take out both the stone fragments and the robots]].
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* In ''TabletopGame/YuGiOh'', [[https://yugipedia.com/wiki/Mushroom_Man_2 Mushroom Man #2]] is a card with poor stats that lets you pay LP at the end of your turn to switch control of it to your opponent, while dealing a small amount of LP damage to its controller at the start of each turn. Though the intention was that it be a [[PoisonMushroom white elephant]] where players would pass it back and forth, it basically amounted to giving your opponent a free card and taking more damage than you dealt, making it useless even on release. However, in 2022, the card started seeing play as a natural counter to, of all things, Kashtira, generally regarded as one of the most overpowered decks in the game's history. This is because most main-deck Kashtiras require you to control [[https://yugipedia.com/wiki/Kashtira_Unicorn no monsters]] or [[https://yugipedia.com/wiki/Kashtira_Riseheart another Kashtira]] to be Special Summoned, meaning that getting a monster onto their field could potentially lock their plays. The typical counterplay to this was to Normal Summon Riseheart and then use the monster your opponent gave you to summon [[https://yugipedia.com/wiki/Donner,_Dagger_Fur_Hire Donner]], which can then get rid of itself and leave your field clear while taking an opponent's monster with it--but Donner requires two monsters with different types, and by complete coincidence, Riseheart and Mushroom Man #2 are the same type. And for a cherry on top, [[MirrorMatch if you were playing Kashtira yourself]], then Mushroom Man's damaging effect could trigger the effect of your own [[https://yugipedia.com/wiki/Kashtira_Unicorn Kashtira Unicorn.]]
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** Shedinja will [[NoSell absolutely wall]] anything that can't hit it super-effectively or hit it with indirect damage, including Uber-tier Pokemon like Latios, Dialga, Palkia, Kyogre... and [[OneHitPointWonder will keel over to anything that does]]. While it's seen frequent analysis as a contender in Ubers, it's been bottom-tier since its debut. There is exactly one instance where it was ever banned in anything by {{Website/Smogon}}: Gen IX National Dex, where the addition of Terastilization and new mon Cyclizar made it virtually invincible by covering up almost all of its weaknesses, forcing a quickban to stop it from overwhelming the tier.

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** Shedinja will [[NoSell absolutely wall]] anything that can't hit it super-effectively or hit it with indirect damage, including Uber-tier Pokemon like Latios, Dialga, Palkia, Kyogre... and [[OneHitPointWonder will keel over to anything that does]]. While it's seen frequent analysis as a contender in Ubers, it's been bottom-tier since its debut. There is exactly one instance where it was ever banned in anything by {{Website/Smogon}}: Gen IX National Dex, where the addition of Terastilization (which can change a Pokémon's type and therefore weakness) and new mon Cyclizar (has the move Shed Tail, which gives an ally a status-blocking, damage-absorbing Substitute) made it virtually invincible by covering up almost all of its weaknesses, forcing a quickban to stop it from overwhelming the tier.



** In Ubers play for [[VideoGame/PokemonSwordAndShield gen 8]], Dugtrio is a legitimate option despite being a ComMon with rather low stats outside of attack and speed. The reason? It has access to the Arena Trap ability (banned in lower tiers) to trap grounded foes, can outspeed the very common and powerful Eternatus if it's holding a Choice Scarf, and can hit it super-effectively with Earthquake — and while Dugtrio is a FragileSpeedster, with enough special defense investment, it's ''just'' bulky enough to eat a Dynamax Cannon and live long enough to take out Eternatus. This is its only purpose in Ubers, however — even [[https://www.smogon.com/dex/ss/pokemon/dugtrio/uber/ its analysis]] on Website/{{Smogon}} lists "Teams Without Eternatus" as a counter to it.

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** In Ubers play for [[VideoGame/PokemonSwordAndShield gen 8]], Gen VIII]], Dugtrio is a legitimate option despite being a ComMon with rather low stats outside of attack and speed. The reason? It has access to the Arena Trap ability (banned in lower tiers) to trap grounded foes, can outspeed the very common and powerful Eternatus if it's holding a Choice Scarf, and can hit it super-effectively with Earthquake — and while Dugtrio is a FragileSpeedster, with enough special defense investment, it's ''just'' bulky enough to eat a Dynamax Cannon and live long enough to take out Eternatus. This is its only purpose in Ubers, however — even [[https://www.smogon.com/dex/ss/pokemon/dugtrio/uber/ its analysis]] on Website/{{Smogon}} lists "Teams Without Eternatus" as a counter to it.
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** Golduck is a relatively weak Water type, and its ability option of Cloud Nine (which negates all weather) is rarely picked due to how much Water types can benefit from rain. However, it briefly had a niche as a counter for the monstrously powerful Primal Groudon, a Fire/Ground type (giving it no weaknesses aside from 4x Water and 2x Ground) which is normally protected by its ability Desolate Land (a special weather condition which negates Water moves, doubles the power of Fire moves, and overrides all normal weather conditions).
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-->-- '''Creator/DavidWeber''', ''The Honor of the Queen''

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-->-- '''Creator/DavidWeber''', ''The ''[[Literature/HonorHarrington The Honor of the Queen''
Queen]]''
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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious defensive GameBreaker [[TheKrampus Krampus]] in PvP. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty DrawAggro power Krampus has.

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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious defensive GameBreaker [[TheKrampus Krampus]] in PvP.[=PvP=]. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty DrawAggro power Krampus has.
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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious GameBreaker [[TheKrampus Krampus]]. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty DrawAggro power Krampus has.

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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious defensive GameBreaker [[TheKrampus Krampus]].Krampus]] in PvP. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty DrawAggro power Krampus has.
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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious GameBreaker [[TheKrampus Krampus]]. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty taunt Krampus has.

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* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious GameBreaker [[TheKrampus Krampus]]. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty taunt DrawAggro power Krampus has.
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None

Added DiffLines:

* In ''VideoGame/EmpiresAndPuzzles'', Grace, while still a Legendary character in her own right, was obviously designed to counter notorious GameBreaker [[TheKrampus Krampus]]. She's exactly opposite to him in ElementalRockPaperScissors, and she was the first character to be introduced with specific anti-taunt abilities, which block the particularly nasty taunt Krampus has.

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** In competitive play for [[VideoGame/PokemonRedAndBlue the first generation games]], Porygon is an example. Ordinarily, it's a very weak Pokémon you wouldn't expect to see anywhere near top-tier play, with horrible stats all around. However, Porygon has a unique set of traits that lets it act as a check to Snorlax, a very common and threatening Pokémon: it's Normal-type and so immune to Body Slam paralysis, Recover has more PP than Body Slam (letting it PP stall Snorlax), and while Porygon's speed is awful, it's very slightly faster than Snorlax. This is only barely enough for Porygon to muster a small niche in RBY OU, though, since [[CripplingOverspecialization it's decent at countering some Snorlax sets, and almost completely useless against everything else.]]



** The Dark-type was this in its introductory generation. Its attacks were all weak, they dealt special damage when most Dark-types (except Houndoom and Murkrow) specialized in physical damage, and the only MechanicallyUnusualFighter move it had at the time was Pursuit. The one saving grace it had was its immunity to the GameBreaker Psychic-type, which was still a top-tier threat.

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** The Dark-type was this in its introductory generation. Its attacks were all weak, they dealt special damage when most Dark-types (except Houndoom and Murkrow) specialized in physical damage, and the only MechanicallyUnusualFighter move it had at the time was Pursuit. The one saving grace it had was its immunity to the GameBreaker Psychic-type, which was still a top-tier threat.major threat.
** In Ubers play for [[VideoGame/PokemonSwordAndShield gen 8]], Dugtrio is a legitimate option despite being a ComMon with rather low stats outside of attack and speed. The reason? It has access to the Arena Trap ability (banned in lower tiers) to trap grounded foes, can outspeed the very common and powerful Eternatus if it's holding a Choice Scarf, and can hit it super-effectively with Earthquake — and while Dugtrio is a FragileSpeedster, with enough special defense investment, it's ''just'' bulky enough to eat a Dynamax Cannon and live long enough to take out Eternatus. This is its only purpose in Ubers, however — even [[https://www.smogon.com/dex/ss/pokemon/dugtrio/uber/ its analysis]] on Website/{{Smogon}} lists "Teams Without Eternatus" as a counter to it.
--> ''Dugtrio doesn't have a check in the traditional sense thanks to Arena Trap trapping foes. However, [[CripplingOverspecialization it is almost useless if there's no Eternatus for it to trap.]] Offensive teams in particular enjoy the opposing revenge killer being unable to significantly damage most of their sweepers.''



** In competitive play for [[VideoGame/PokemonRedAndBlue the first generation games]], Porygon is an example. Ordinarily, it's a very weak Pokémon you wouldn't expect to see anywhere near top-tier play, with horrible stats all around. However, Porygon has a unique set of traits that lets it act as a check to Snorlax, a very common and threatening Pokémon: it's Normal-type and so immune to Body Slam paralysis, Recover has more PP than Body Slam (letting it PP stall Snorlax), and while Porygon's speed is awful, it's very slightly faster than Snorlax. This is only barely enough for Porygon to muster a small niche in RBY OU, though, since [[CripplingOverspecialization it's decent at countering some Snorlax sets, and almost completely useless against everything else.]]
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** In competitive play for [[VideoGame/PokemonRedAndBlue the first generation games]], Porygon is an example. Ordinarily, it's a very weak Pokémon you wouldn't expect to see anywhere near top-tier play, with horrible stats all around. However, Porygon has a unique set of traits that lets it act as a check to Snorlax, a very common and threatening Pokémon: it's Normal-type and so immune to Body Slam paralysis, Recover has more PP than Body Slam (letting it PP stall Snorlax), and while Porygon's speed is awful, it's very slightly faster than Snorlax. This is only barely enough for Porygon to muster a small niche in RBY OU, though, since [[CripplingOverspecialization it's decent at countering some Snorlax sets, and almost completely useless against everything else.]]
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** Shedinja will [[NoSell absolutely wall]] anything that can't hit it super-effectively or hit it with indirect damage, including Uber-tier Pokemon like Latios, Dialga, Palkia, Kyogre... and [[OneHitPointWonder will keel over to anything that does]]. While it's seen frequent analysis as a contender in Ubers, it's been bottom-tier since its debut.

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** Shedinja will [[NoSell absolutely wall]] anything that can't hit it super-effectively or hit it with indirect damage, including Uber-tier Pokemon like Latios, Dialga, Palkia, Kyogre... and [[OneHitPointWonder will keel over to anything that does]]. While it's seen frequent analysis as a contender in Ubers, it's been bottom-tier since its debut. There is exactly one instance where it was ever banned in anything by {{Website/Smogon}}: Gen IX National Dex, where the addition of Terastilization and new mon Cyclizar made it virtually invincible by covering up almost all of its weaknesses, forcing a quickban to stop it from overwhelming the tier.
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These characters tend to be sought out when a High Tier Scrappy is in play.


A subtrope of MetaGame that's often facilitated by LowTierLetdown.

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A subtrope of MetaGame that's often facilitated by LowTierLetdown.
HighTierScrappy.
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Tier-Induced Scrappy is no longer a trope


A subtrope of MetaGame that's often facilitated by TierInducedScrappy.

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A subtrope of MetaGame that's often facilitated by TierInducedScrappy.
LowTierLetdown.
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** In ''Melee'', Young Link finds himself at the lower end of the tier list, but he is a very capable counter against floaty characters, including the top-tier Jigglypuff and upper-tier Peach.

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** Primeape is one of the best counters to Darkrai, particularly in matches where [[ForcedSleep Dark Void]] hasn't been {{nerf}}ed and/or banned:[[note]][[https://pokemondb.net/pokebase/87744/why-is-dark-void-banned Due to]] its high accuracy, ability to hit multiple Pokemon in double/triple battles, and Darkrai's Bad Dreams abiltiy sapping health away from sleeping Pokémon.[[/note]] not only is Primeape immune to ForcedSleep due to its Vital Spirit ability, but also resists Darkrai's [[CastingAShadow Dark-type]] attacks, can deal super-effective damage with its own Fighting-type attacks, and can potentially outrun it with its natural base speed boosted by a Choice Scarf. [[CripplingOverspecialization This is its only relevance in Ubers]], and is an otherwise forgettable [[ComMons Com Mon]] that's overshadowed by nearly every other fully-evolved Fighting-type Pokémon.

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** Primeape is one of the best counters to Darkrai, particularly in matches where [[ForcedSleep Dark Void]] hasn't been {{nerf}}ed and/or banned:[[note]][[https://pokemondb.net/pokebase/87744/why-is-dark-void-banned Due to]] its high accuracy, ability to hit multiple Pokemon in double/triple battles, and Darkrai's Bad Dreams abiltiy sapping health away from sleeping Pokémon.[[/note]] not only is Primeape immune to ForcedSleep due to its Vital Spirit ability, but also resists Darkrai's [[CastingAShadow Dark-type]] attacks, can deal super-effective damage with its own Fighting-type attacks, and can potentially outrun it with its natural base speed boosted by a Choice Scarf. While the tier is crowded by Psychic-types, which Primeape is weak to, it can use U-turn to strike them (and Darkrai) for super-effective damage, and safely switch out for a counter to these Pokemon. [[CripplingOverspecialization This is its only relevance in Ubers]], and is an otherwise forgettable [[ComMons Com Mon]] that's overshadowed by nearly every other fully-evolved Fighting-type Pokémon.Pokémon.
** While {{Ditto|Fighter}} was an AwesomeButImpractical JokeCharacter for the first few generations, its hidden ability, Imposter, brings it into this trope. Whereas Ditto once had to dedicate a turn to transform into its opponent, Imposter has it transform the moment it switches in, allowing for far more opportunities for safe, advantageous switches: it can absorb an incoming move with the opponent's ability, or copy a would-be sweeper's stat boosts and [[HoistByHisOwnPetard use it against them]]. Ditto's only trait that isn't carried over from transformation its is abysmal HP, keeping it a MasterOfNone that's relegated to the bottom tiers by default; however, this versatility makes it viable in ''any'' tier, all the way up to Ubers.
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** Through the first half of 2021, DamageReduction skills were becoming extremely common on high tier units, and were very difficult for many players to deal with, overloading the game with very hard to kill tanks. Besides Altina, who has Twin Blades exclusive to her (and was free temporarily), there was a skill that could negate that damage reduction that players can inherit onto Bow units whenever it triggers, but it was only found on a single 5*-locked unit: Shinon. Without him, you had no way around it. Then in April 2021, Young Innes was released as a Tempest Trials unit (meaning that copies could be obtained without spending orbs) - with an extremely good statline for a free unit and a weapon that innately ignored damage reduction when damage specials are triggered, he was tailor-made to give free-to-play players at least some kind of achievable solution for the damage-reducing threats. Other sources of damage reduction-neutralization effects were released later on, with another inheritable special Lethality (although exclusive to Dagger units), but Young Innes remains the most accessible one to all players to obtain and use.

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** Through the first half of 2021, DamageReduction skills were becoming extremely common on high tier units, and were very difficult for many players to deal with, overloading the game with very hard to kill tanks. Besides Altina, who has Twin Blades exclusive to her (and was free temporarily), there was a skill that could negate that damage reduction that players can inherit onto Bow units whenever it triggers, but it was only found on a single 5*-locked unit: Shinon. Without him, you had no way around it. Then in April 2021, Young Innes was released as a Tempest Trials unit (meaning that copies could be obtained without spending orbs) - with an extremely good statline for a free unit and a weapon that innately ignored damage reduction when damage specials are triggered, he was tailor-made to give free-to-play players at least some kind of achievable solution for the damage-reducing threats. Other sources of damage reduction-neutralization effects were released later on, with another inheritable special Lethality included (although exclusive to Dagger units), but Young Innes remains the most accessible one to all players to obtain and use.
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** Through the first half of 2021, DamageReduction skills were becoming extremely common on high tier units, and were very difficult for many players to deal with, overloading the game with very hard to kill tanks. Besides Altina, who has Twin Blades exclusive to her (and was free temporarily), there was a skill that could negate that damage reduction that players can inherit onto Bow units whenever it triggers, but it was only found on a single 5*-locked unit: Shinon. Without him, you had no way around it. Then in April 2021, Young Innes was released as a Tempest Trials unit (meaning that copies could be obtained without spending orbs) - with an extremely good statline for a free unit and a weapon that innately ignored damage reduction when damage specials are triggered, he was tailor-made to give free-to-play players at least some kind of achievable solution for the damage-reducing threats.
** Fallen Edelgard was considered one of the most broken unit in the entire game at the time of her release in May 2021, as she is a Colorless Armored Beast with a skill kit that basically exploits her MightyGlacier statline, to the point that she overshadowed the other three heroes she was released with[[note]]the Fallen variants of Dimitri, and Male and Female Morgan[[/note]]. There are very few heroes who can hard counter her with ease, even among the high tier heroes, but one unit that can hard counter her and is easily available for players is Boey, who was considered one of the worst Green Tome units in the game, where with a combination of the unique refine for his Inscribed Tome[[note]]grants triangle advantage over colorless units, and allows the user to counterattack melee foes[[/note]], Triangle Adept[[note]]amplifies triangle advantages and disadvantages by an additional 20%[[/note]] as his A skill, Quick Riposte[[note]]allows the user to have a guaranteed follow-up attack if the foe initiates combat and the user is at 70% HP or more a the start of combat[[/note]] as his B skill, and Atk/Def Solo 3 as his Sacred Seal[[note]]grants +6 Attack and Defense if the user is not adjacent to an ally[[/note]], alongside a few merges, allows him to take her out on the enemy phase with ease, especially if he also inherits the premium C skill Pulse Smoke[[note]]inflict +1 special cooldown to the target and all other foes within 2 spaces of the user after combat if the unit survives combat[[/note]] as well.

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** Through the first half of 2021, DamageReduction skills were becoming extremely common on high tier units, and were very difficult for many players to deal with, overloading the game with very hard to kill tanks. Besides Altina, who has Twin Blades exclusive to her (and was free temporarily), there was a skill that could negate that damage reduction that players can inherit onto Bow units whenever it triggers, but it was only found on a single 5*-locked unit: Shinon. Without him, you had no way around it. Then in April 2021, Young Innes was released as a Tempest Trials unit (meaning that copies could be obtained without spending orbs) - with an extremely good statline for a free unit and a weapon that innately ignored damage reduction when damage specials are triggered, he was tailor-made to give free-to-play players at least some kind of achievable solution for the damage-reducing threats.
threats. Other sources of damage reduction-neutralization effects were released later on, with another inheritable special Lethality (although exclusive to Dagger units), but Young Innes remains the most accessible one to all players to obtain and use.
** Fallen Edelgard was considered one of the most broken unit in the entire game at the time of her release in May 2021, as she is a Colorless Armored Beast with a skill kit that basically exploits her MightyGlacier statline, to the point that she overshadowed the other three heroes she was released with[[note]]the Fallen variants of Dimitri, and Male and Female Morgan[[/note]]. There are very few heroes who can hard counter her with ease, even among the high tier heroes, but one unit that can hard counter her and is easily available for players is Boey, who was considered one of the worst Green Tome units in the game, where with a combination of the unique refine for his Inscribed Tome[[note]]grants triangle advantage over colorless units, and allows the user to counterattack physical melee foes[[/note]], Triangle Adept[[note]]amplifies triangle advantages and disadvantages by an additional 20%[[/note]] as his A skill, Quick Riposte[[note]]allows the user to have a guaranteed follow-up attack if the foe initiates combat and the user is at 70% HP or more a the start of combat[[/note]] as his B skill, and Atk/Def Solo 3 as his Sacred Seal[[note]]grants +6 Attack and Defense if the user is not adjacent to an ally[[/note]], alongside a few merges, allows him to take her out on the enemy phase with ease, especially if he also inherits the premium C skill Pulse Smoke[[note]]inflict +1 special cooldown to the target and all other foes within 2 spaces of the user after combat if the unit survives combat[[/note]] as well.

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