Follow TV Tropes

Following

History Main / AntiAir

Go To

OR

Is there an issue? Send a MessageReason:
None


* A major drive in ''Film/CharlieWilsonsWar'' is the need to find a weapon the Afghans can use to shoot down Soviet Hind gunships, which are armoured against anything up to .50 calibre. It turns out to be the Stinger AA missile.

to:

* A major drive in ''Film/CharlieWilsonsWar'' is the need to find a weapon the Afghans can use to shoot down Soviet Hind gunships, which are armoured against anything up to .50 calibre. It The venerable Oerlikon 20mm cannon is mentioned as a possibility, but dismissed because the Soviets will just switch to flying higher-altitude missions, above its effective ceiling. The key turns out to be the Stinger AA missile.missile, though the [=CIA=] weapons expert also points out that a lot of other hardware is needed to make the Afghan fighters effective - including advanced communications gear so "they won't be so fucking easy to find".

Added: 626

Changed: 83

Is there an issue? Send a MessageReason:
None


** The Covenant also have the Mantis and the Tyrant, both stationary anti-air plasma cannons, with the Tyrant being the heavier of the two. They're a lot more effective at their job than the AA Wraith.

to:

** The Covenant also have the Mantis and the Tyrant, both stationary anti-air plasma cannons, with the Tyrant being the heavier of the two. They're a lot more effective at their job than the AA Wraith. The player is tasked with destroying a handful of them in ''VideoGame/HaloReach''.
** Reach also introduces the AA Shade turret, a variant of the common Shade that's been in the Covenant's arsenal since the first game, but varies in that the gunner seat is completely shielded and it fires plasma rounds that detonate after a certain distance. The only time they're encountered is when the player is on board a Falcon utility helicopter, the weapons of which can destroy the Shade from well outside the turret's maximum range.


Added DiffLines:

* The KPA in ''VideoGame/{{Crysis}}'' make use of AA turrets during the US invasion of the Lingshan Islands. Nomad has to destroy three of them before the bulk of US forces can land.

Added: 142

Changed: 16

Is there an issue? Send a MessageReason:
None


* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' has the Huitzilopitchli and Partisan anti-air tanks. [[MoreDakka They spew out hilarious amounts of ammunition at anything that flies]], and are [[InstantDeathRadius surprisingly effective]] against [[PoweredArmor battlearmor]]. The Rifleman [[HumongousMecha battlemech]] is an anti-air battlemech - it's overall less powerful than the tanks, but is faster and has a much more stable firing platform which can peak over hills. Some regular assets mounting the LB-X shotguns or a [[MagneticWeapon Heavy Gauss Rifle]] can deal crazy amounts of damage to dive-bombing aircraft, but most lack the necessary max pitch to be able to hit the high-altitude aircraft.

to:

* ''[[Videogame/MechWarrior MechWarrior ''Videogame/MechWarrior Living Legends]]'' Legends'' has the Huitzilopitchli and Partisan anti-air tanks. [[MoreDakka They spew out hilarious amounts of ammunition at anything that flies]], and are [[InstantDeathRadius surprisingly effective]] against [[PoweredArmor battlearmor]]. The Rifleman [[HumongousMecha battlemech]] is an anti-air battlemech - it's overall less powerful than the tanks, but is faster and has a much more stable firing platform which can peak over hills. Some regular assets mounting the LB-X shotguns or a [[MagneticWeapon Heavy Gauss Rifle]] can deal crazy amounts of damage to dive-bombing aircraft, but most lack the necessary max pitch to be able to hit the high-altitude aircraft.


Added DiffLines:

* One of the subweapons available in ''VideoGame/Centipede1998'' is a red rocket that launches into the air and homes in on airborne enemies.
Is there an issue? Send a MessageReason:
Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* In the ''Franchise/{{Gundam}}'' metaseries, most [[TheBattlestar MS carriers]] use [[MoreDakka vulcans]] or [[FrickinLaserBeams laser guns]] as anti-aircraft defense. Probably the clearest illustration comes in ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', where the Minerva's CIWS shreds a Murasame rather viscerally.

to:

* In the ''Franchise/{{Gundam}}'' metaseries, most [[TheBattlestar MS carriers]] use [[MoreDakka vulcans]] or [[FrickinLaserBeams [[EnergyWeapon laser guns]] as anti-aircraft defense. Probably the clearest illustration comes in ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', where the Minerva's CIWS shreds a Murasame rather viscerally.
Is there an issue? Send a MessageReason:


* Many fighting games have attacks that are best used against those that like to "jump in," such as Ken and Ryu's {{Shoryuken}} and Guile's Flash Kick from ''StreetFighter'', the standard uppercut from ''Franchise/MortalKombat'', and a good number of others.
Is there an issue? Send a MessageReason:
None


** "Brig Break" begins with a JAG investigation concerning a [[ChekhovsGun missing Stinger missile]] before [[GonnaNeedABiggerWarrant the titular brig break occurs]]. The missing Stinger launcher is used on a Sea Stallion helicopter pursuing the villains. [[spoiler:But it was sabotaged so the warhead didn't go off.]]

to:

** "Brig Break" begins with a JAG investigation concerning a [[ChekhovsGun missing Stinger missile]] before [[GonnaNeedABiggerWarrant [[MinorCrimeRevealsMajorPlot the titular brig break occurs]]. The missing Stinger launcher is used on a Sea Stallion helicopter pursuing the villains. [[spoiler:But it was sabotaged so the warhead didn't go off.]]
Is there an issue? Send a MessageReason:
Added an example from the new work page.

Added DiffLines:

* ''VideoGame/{{Infinitode}}'': Air towers are designed to kill Air and Jet enemies only. They excel at it with their overall high stats, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Zygards Thousand Arrows is a ground move that hits airborn enemies and grounds them. Since it is as strong as earthquake and hits all enemies without harming allies, it is the superior option for the offensive.
Is there an issue? Send a MessageReason:
None


* ''Videogame/DigitalCombatSimulator'' features [=SAM=] sites and Anti-Aircraft Artillery. Fortunately, thanks in part to [[ArtificialStupidity]], the [=SAM=]s keep their targeting radars on all the time, allowing them to be taken out completely with anti-radiation missiles.

to:

* ''Videogame/DigitalCombatSimulator'' features [=SAM=] sites and Anti-Aircraft Artillery. Fortunately, thanks in part to [[ArtificialStupidity]], ArtificialStupidity, the [=SAM=]s keep their targeting radars on all the time, allowing them to be taken out completely with anti-radiation missiles.
Is there an issue? Send a MessageReason:
None


* ''[[Videogame/DigitalCombatSimulator]]'' features [=SAM=] sites and Anti-Aircraft Artillery. Fortunately, thanks in part to [[ArtificialStupidity]], the [=SAM=]s keep their targeting radars on all the time, allowing them to be taken out completely with anti-radiation missiles.

to:

* ''[[Videogame/DigitalCombatSimulator]]'' ''Videogame/DigitalCombatSimulator'' features [=SAM=] sites and Anti-Aircraft Artillery. Fortunately, thanks in part to [[ArtificialStupidity]], the [=SAM=]s keep their targeting radars on all the time, allowing them to be taken out completely with anti-radiation missiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[Videogame/DigitalCombatSimulator]]'' features [=SAM=] sites and Anti-Aircraft Artillery. Fortunately, thanks in part to [[ArtificialStupidity]], the [=SAM=]s keep their targeting radars on all the time, allowing them to be taken out completely with anti-radiation missiles.
Is there an issue? Send a MessageReason:
added detail to the fire emblem example

Added DiffLines:

** In ''VideoGame/FireEmblemRadiantDawn'', [[DragonRider Dracoknights]] instead of being weak to bows are weak to the far less common [[ShockAndAwe thunder magic]], making them (or at least [[OneManArmy Haar]]) largely a GameBreaker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: In season 8, one of them kills Rhaegal in an ambush]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''VideoGame/SeventhDragon'' series, attacks that are classified as "Aerial" inflict extra damage to airborne enemies.

Added: 190

Changed: 23

Is there an issue? Send a MessageReason:
None


[[quoteright:270:[[TabletopGame/{{Warhammer 40000}} https://static.tvtropes.org/pmwiki/pub/images/hydraft_6264.jpg]]]]

to:

[[quoteright:270:[[TabletopGame/{{Warhammer 40000}} [[quoteright:270:[[TabletopGame/Warhammer40000 https://static.tvtropes.org/pmwiki/pub/images/hydraft_6264.jpg]]]]



* Carriers in the ''[[Videogame/{{X}} X-Universe]]'' series are capable of mounting massed anti-fighter weapons, such as the Starburst Shockwave Cannon, Flak Artillery Array, or the [[WaveMotionGun Phased Shockwave Generator]], all of which slaughter any fighter dumb enough to get close with extremely fast, high-explosive splash damage bolts. Destroyers and frigates typically have to make-do with flak coverage only on their topside and bottom.

to:

* Carriers in the ''[[Videogame/{{X}} X-Universe]]'' ''Videogame/{{X}}-Universe'' series are capable of mounting massed anti-fighter weapons, such as the Starburst Shockwave Cannon, Flak Artillery Array, or the [[WaveMotionGun Phased Shockwave Generator]], all of which slaughter any fighter dumb enough to get close with extremely fast, high-explosive splash damage bolts. Destroyers and frigates typically have to make-do with flak coverage only on their topside and bottom.



** There's an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.

to:

** There's an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] {{Cr|eepyCentipedes}}awltipedes that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.



* The Grineer settlements on Mars in ''VideoGame/{{Warframe}}'' are equipped with giant cannons aimed skywards that fire at something, probably some ships of the Corpus they are at war with.



Is there an issue? Send a MessageReason:
Discworld example

Added DiffLines:

* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, the concept of an Air Force is in its infancy. Two air-capable Powers, Ankh-Morpork and Klatch, have the most evolved air arms and are watching each other closely to see what happens next. Ankh-Morpork's Air Watch has been into all-out combat once and has evolved tactic both for air-to-air fighting and for ground attack. The most that has been thrown back at them - so far - consists of random fireballs from ground-based magic users. But the [[AcePilot commanding officer]] is aware that this resulted in one pilot being killed and another limping back to base with damage. After an exercise involving mock attacks on Ankh-Morpork's navy in its home port of Pearl Dock, she is aware that there is a very definite need for ''capable'' ground defences capable of causing damage to air attackers. She is rather keen to be on the side that has them - and that the people operating them can tell friend from foe. Olga is also keen to know what form anti-air defence is likely to take so that she can start evolving counter-strategies.
Is there an issue? Send a MessageReason:
None


** In ''[[ComicBook/XWingSeries Isard's Revenge]]'', Corran's X-Wing is seriously damaged by a stormtrooper using a [[http://starwars.wikia.com/wiki/PLX-2M_portable_missile_launcher shoulder-fired missile]]. Corran manages to make an emergency landing.

to:

** In ''[[ComicBook/XWingSeries ''[[Literature/XWingSeries Isard's Revenge]]'', Corran's X-Wing is seriously damaged by a stormtrooper using a [[http://starwars.wikia.com/wiki/PLX-2M_portable_missile_launcher shoulder-fired missile]]. Corran manages to make an emergency landing.
Is there an issue? Send a MessageReason:
None


* ''In Honour Bound'' by Gerald Seymour involves a British SAS man going into Soviet-occupied Afghanistan to shoot down a Hind gunship so its secrets can be photographed and brought back for British intelligence. Given that he's only got an obsolete Redeye missile launcher for PlausibleDeniability and is up against the most feared helicopter gunship of the day, this is not easy.

to:

* ''In Honour Bound'' by Gerald Seymour involves a British SAS man going into Soviet-occupied Afghanistan to shoot down a Hind gunship so its secrets can be photographed and brought back for British intelligence. Given that he's only got using an obsolete Redeye missile launcher for PlausibleDeniability (for PlausibleDeniability) with only eight missiles, and is up against the [[TheDreaded most feared helicopter gunship of the day, day]], this is not easy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''In Honour Bound'' by Gerald Seymour involves a British SAS man going into Soviet-occupied Afghanistan to shoot down a Hind gunship so its secrets can be photographed and brought back for British intelligence. Given that he's only got an obsolete Redeye missile launcher for PlausibleDeniability and is up against the most feared helicopter gunship of the day, this is not easy.
Is there an issue? Send a MessageReason:
None


** That said, during the UsefulNotes/SecondWorldWar, AA guns of all types were successfully repurposed as ground weapons. In the case of larger, heavy anti-aircraft guns, it was found that their high muzzle velocity and heavy shell weights allowed them to punch through armour that earlier, specially-designed anti-tank guns (which were easier to handle but less powerful) could not penetrate. The German 88mm gun is the most famous example of this, in large part because its mountings actually made it a lot easier to use in this capacity, and because of its effectiveness against the Soviet T-34 (arguably the best medium tank of the war), was adapted to become the main gun of the Tiger heavy tank. Similarly, light anti-aircraft autocannons, with their high muzzle velocities, rapid rates of fire, and ability to fire a variety of different projectiles, proved to be particularly effective against a wide range of ground targets.

to:

** That said, during the UsefulNotes/SecondWorldWar, AA guns of all types were successfully repurposed as ground weapons. In the case of larger, heavy anti-aircraft guns, it was found that their high muzzle velocity and heavy shell weights allowed them to punch through armour that earlier, specially-designed anti-tank guns (which were easier to handle but less powerful) could not penetrate. The German 88mm gun is the most famous example of this, in large part because its mountings actually made it a lot easier to use in this capacity, and because of its effectiveness against the heavy frontal armor of the British Churchill and Matilda II in North Africa and the Soviet T-34 (arguably KV-1 in the best medium tank Eastern Front, all of which were generally impervious to other German anti-tank guns that were in use. This led to the war), was adapted to become the main gun development of the Tiger heavy tank.tank, which mounted its own 88mm gun (though not one that was compatible with the anti-aircraft gun, contrary to popular belief). Similarly, light anti-aircraft autocannons, with their high muzzle velocities, rapid rates of fire, and ability to fire a variety of different projectiles, proved to be particularly effective against a wide range of ground targets.
Is there an issue? Send a MessageReason:
None


* ''Webcomic/GirlGenius'': The Torchmen of Mechanicsburg are the formidable city's primary air defense system, and are widely feared throughout Europa. Prior to the Castle's near destruction, old airshipmen had a bit of poem they all memorized which demonstrates that just the treat of the Torchmen was enough to keep everyone who didn't have a death wish out of Mechanicsburg airspace. This despite the ubiquitous nature of military airships in the setting.

to:

* ''Webcomic/GirlGenius'': The Torchmen of Mechanicsburg are the formidable city's primary air defense system, and are widely feared throughout Europa. Prior to the Castle's near destruction, old airshipmen had a bit of poem they all memorized which demonstrates that just the treat threat of the Torchmen was enough to keep everyone who didn't have a death wish out of Mechanicsburg airspace. This despite the ubiquitous nature of military airships in the setting.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CityOfHeroes'' has many abilities that disable flight. A bit too many. Did you know getting hit with a slab of rock will prevent you from flying 20 seconds after impact? These were mostly added to balance PvP, but no one takes flight in PvP anyway because there are too many counters.

to:

* ''VideoGame/CityOfHeroes'' has many abilities that disable flight. A bit too many. Did you know getting hit with a slab of rock will prevent you from flying 20 seconds after impact? These were mostly added to balance PvP, [=PvP=], but no one takes flight in PvP [=PvP=] anyway because there are too many counters.

Added: 225

Changed: 124

Is there an issue? Send a MessageReason:
None


* In ''Webcomic/GirlGenius'' the Torchmen of Mechanicsburg are the formidable city's primary air defense system and are widely feared throughout Europa. Prior to the Castle's near destruction old airshipmen had a bit of poem they all memorized which demonstrates that just the treat of the Torchmen was enough to keep everyone who didn't have a death wish out of Mechanicsburg airspace despite the ubiquitous nature of military airships in the setting:
-->''If you'd live to see the end of day,\\
from Mechanicsburg two leagues stay.''

to:

* In ''Webcomic/GirlGenius'' the ''Webcomic/GirlGenius'': The Torchmen of Mechanicsburg are the formidable city's primary air defense system system, and are widely feared throughout Europa. Prior to the Castle's near destruction destruction, old airshipmen had a bit of poem they all memorized which demonstrates that just the treat of the Torchmen was enough to keep everyone who didn't have a death wish out of Mechanicsburg airspace airspace. This despite the ubiquitous nature of military airships in the setting:
-->''If
setting.
-->'''Kraddok:''' "If
you'd live to see the end of day,\\
day, from Mechanicsburg two leagues stay.''"\\
'''Airman:''' That's a ''lousy'' poem.\\
'''Kraddok:''' Oh yeah. Effective, though.\\
'''Airman:''' Two leagues, uh... whose leagues? And what's that in ''kilometers?''\\
'''Kraddok:''' How the freefalling hell would I know!? WE JUST ''STAYED AWAY FROM THE PLACE!''

Changed: 177

Is there an issue? Send a MessageReason:
None


** As it includes the original ''Macross'', ''Anime/{{Robotech}}'' also has the Defender, plus a few other additions put on the various ships' hulls. This makes quite painful how the ships of the [[Anime/GenesisClimberMospeada third series]] are PointDefenseless in spite of fighting an enemy that relies ''exclusively'' on massed fighter attacks.

to:

** As it includes the original ''Macross'', ''Anime/{{Robotech}}'' also has the Defender, plus a few other additions put on the various ships' hulls. This makes quite painful how the ships of the [[Anime/GenesisClimberMospeada third series]] are PointDefenseless in spite of fighting an enemy that relies ''exclusively'' on massed fighter attacks. Though this may be an issue arising from the original Anime/GenesisClimberMospeada where Earth and the ColonizedSolarSystem are basically unprepared for Inbits/Invids invasion.

Added: 466

Changed: 147

Is there an issue? Send a MessageReason:
None


*** It's also subverted by most units in the game, since the two-weapon system allows some units a choice between anti-air and anti-ground, for example, the Chopper-VX, which is normally an anti-ground chopper but can be switched to an anti-air walker at will.
*** This can lead to some interesting stalemates, where a Chopper-VX in walker form encounters an enemy ant-air unit, as the only way for it to attack a ground unit is in chopper form, but changing to chopper form will let the enemy unit return fire.

to:

*** It's also subverted by most units in the game, since the two-weapon system allows some units a choice between anti-air and anti-ground, for example, the Chopper-VX, which is normally an anti-ground chopper but can be switched to an anti-air walker at will.
will. Similarly, the Sea-Wing/Sky-Wing is a submarine that can only fire on air units while in water, and can only fire on ground targets while flying.
*** This can lead to some interesting stalemates, where a Chopper-VX in walker form encounters an enemy ant-air anti-air unit, as the only way for it to attack a ground unit is in chopper form, but changing to chopper form will let the enemy unit return fire.fire.
*** While the Soviets and Allies' anti-tank infantry can also target air units, the Imperials were cruelly bereft of them until the expansion, where the Archer Maidens finally give them a decent (if GlassCannon) AA and anti-infantry T1 infantry unit (the Imperial commando Yuriko can one-shot air units, but she's a T3 unit).
*** The Allies' naval AA unit has a SecondaryFire mode that actually ''prevents'' the target from firing, and can be used against any target.
Is there an issue? Send a MessageReason:
Linking directly instead of through redirect.


* ''[[VideoGame/NintendoWars Advance Wars]]'' Anti-Air units (creatively called Anti-Airs) are essentially [[MoreDakka rapid-fire heavy machine guns]] on tracks. Not only are they devastating against air units, but against infantry and light vehicles as well. Against tanks however, they are rubbish and they cannot even attack ships. The Missile Launcher, meanwhile, is anti-air artillery capable of attacking aircraft up to five squares away. Being a SAM launcher [[CripplingOverspecialisation it cannot attack non-aircraft at all]]. ''Days of Ruin'' increases their range to up to six squares away.

to:

* ''[[VideoGame/NintendoWars Advance Wars]]'' Anti-Air units (creatively called Anti-Airs) are essentially [[MoreDakka rapid-fire heavy machine guns]] on tracks. Not only are they devastating against air units, but against infantry and light vehicles as well. Against tanks however, they are rubbish and they cannot even attack ships. The Missile Launcher, meanwhile, is anti-air artillery capable of attacking aircraft up to five squares away. Being a SAM launcher [[CripplingOverspecialisation [[CripplingOverspecialization it cannot attack non-aircraft at all]]. ''Days of Ruin'' increases their range to up to six squares away.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TransformersPreludeToEnergon'' features the tiny purple [[EquippableAlly Minicon]] Airburst, whose special ability is turning into a flak cannon capable of [[OneHitKill one-shotting]] any common aerial enemy, such as the annoying [[GoddamnedBats Jet Snipers]], with ease.

to:

* ''VideoGame/TransformersPreludeToEnergon'' ''VideoGame/Transformers2004'' features the tiny purple [[EquippableAlly Minicon]] Airburst, whose special ability is turning into a flak cannon capable of [[OneHitKill one-shotting]] any common aerial enemy, such as the annoying [[GoddamnedBats Jet Snipers]], with ease.

Added: 420

Changed: 624

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AdvanceWars''' Anti-Air units (creatively called Anti-Airs) are essentially [[MoreDakka rapid-fire heavy machine guns]] on tracks. Not only are they devastating against air units, but against infantry and light vehicles as well. Against tanks however they are rubbish. The Missile Launcher, meanwhile, is anti-air artillery capable of attacking aircraft up to five squares away. Being a SAM launcher [[CripplingOverspecialisation it cannot attack non-aircraft at all]].
* In ''VideoGame/GadgetTrial'', the Anti-Aircraft Artillery unit is the ''only'' surface (non-air) unit that can engage air units. It's usually a one hit kill, but it's also slow, poorly armored, cannot fire after moving, and incapable of hitting anything else, and unlike in VideoGame/AdvanceWars, air units can take advantage of terrain defense bonuses, so for air defense, the player is advised to stick to fighters.

to:

* ''VideoGame/AdvanceWars''' ''[[VideoGame/NintendoWars Advance Wars]]'' Anti-Air units (creatively called Anti-Airs) are essentially [[MoreDakka rapid-fire heavy machine guns]] on tracks. Not only are they devastating against air units, but against infantry and light vehicles as well. Against tanks however however, they are rubbish.rubbish and they cannot even attack ships. The Missile Launcher, meanwhile, is anti-air artillery capable of attacking aircraft up to five squares away. Being a SAM launcher [[CripplingOverspecialisation it cannot attack non-aircraft at all]].
all]]. ''Days of Ruin'' increases their range to up to six squares away.
** Aircraft Carriers in ''Advance Wars: Dual Strike'' and ''Days of Ruin'' can only attack air units. In Dual Strike, they are absurdly powerful indirects that can attack aircraft from up to eight spaces away but in Days of Ruin, they are direct units with a weak attack.
* In ''VideoGame/GadgetTrial'', the Anti-Aircraft Artillery unit is the ''only'' surface (non-air) unit that can engage air units. It's usually a one hit kill, but it's also slow, poorly armored, cannot fire after moving, and incapable of hitting anything else, and unlike in VideoGame/AdvanceWars, VideoGame/NintendoWars, air units can take advantage of terrain defense bonuses, so for air defense, the player is advised to stick to fighters.



** Wakka from ''VideoGame/FinalFantasyX'' specializes in striking airborne enemies as his basic physical attack. Other characters suffer a drop in accuracy against flying foes.

to:

** Wakka from ''VideoGame/FinalFantasyX'' specializes in striking airborne enemies as with his basic physical attack. Other characters suffer a drop in accuracy against flying foes.
Is there an issue? Send a MessageReason:
None


* Many fighting games have attacks that are best used against those that like to "jump in," such as Ken and Ryu's {{Shoryuken}} and Guile's Flash Kick from ''StreetFighter'', the standard uppercut from ''MortalKombat'', and a good number of others.

to:

* Many fighting games have attacks that are best used against those that like to "jump in," such as Ken and Ryu's {{Shoryuken}} and Guile's Flash Kick from ''StreetFighter'', the standard uppercut from ''MortalKombat'', ''Franchise/MortalKombat'', and a good number of others.
Is there an issue? Send a MessageReason:
None


* The ''Literature/{{Temeraire}}'' series is an alternate-history version of the Napoleonic Wars that gives the various players aerial corps populated with dragons trained for combat and aerial defense. However, the smaller dragons can still go down to cannonballs like anything else, and pepper guns, which literally [[PepperSneeze shoot ground peppercorns at dragons to irritate their eyes and airways]], are common on warships and are an essential part of any anti-dragon compliment. One advocate for dragon rights fights so fiercely for dragons to work outside the military or without riders because she has seen the advancement of technology in firearms and the invention of pepper guns. She posits that there will come a day when a weapon will come about that can kill even the biggest dragons, crew and all, BreathWeapon or no, in a single strike mid-flight, and then where will that leave dragons?

to:

* The ''Literature/{{Temeraire}}'' series is an alternate-history version of the Napoleonic Wars that gives the various players aerial corps populated with intelligent talking dragons trained for combat and aerial defense.defense, which happens to be the ''only'' role dragons can have in Europe. However, the smaller dragons can still go down to cannonballs like anything else, and pepper guns, which literally [[PepperSneeze shoot ground peppercorns at dragons to irritate their eyes and airways]], are common on warships and are an essential part of any anti-dragon compliment. One advocate for dragon rights fights so fiercely for dragons to work outside the military or without riders because she has seen the advancement of technology in firearms and the invention of pepper guns. She posits that there will come a day when a weapon will come about that can kill even the biggest dragons, crew and all, BreathWeapon or no, in a single strike mid-flight, and then where will that leave dragons?

Top