Is there an issue? Send a MessageReason:
None
Changed line(s) 200,201 (click to see context) from:
* In [[VideoGame/HelloHello Hello? Hell...o?]], you have to accomplish over [[MultipleEndings 30 endings]] to beat the game, so expect this to happen.
to:
* In [[VideoGame/HelloHello ''[[VideoGame/HelloHello Hello? Hell...o?]], o?]]'', you have to accomplish over [[MultipleEndings 30 endings]] to beat the game, so expect this to happen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 200 (click to see context) from:
to:
* In [[VideoGame/HelloHello Hello? Hell...o?]], you have to accomplish over [[MultipleEndings 30 endings]] to beat the game, so expect this to happen.
Is there an issue? Send a MessageReason:
Hottip Cleanup
Changed line(s) 139 (click to see context) from:
* ''VideoGame/DragonQuestIV'' started this all the way back on the original Famicom. You went through 4 chapters, each focusing around different characters before you got to control the [[TheChosenOne main hero]].[[hottip:*:The DS remake added a prologue where you played as TheHero.]]
to:
* ''VideoGame/DragonQuestIV'' started this all the way back on the original Famicom. You went through 4 chapters, each focusing around different characters before you got to control the [[TheChosenOne main hero]].[[hottip:*:The [[note]]The DS remake added a prologue where you played as TheHero.]][[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
%% Image removed per IP thread
to:
%% Please start a new thread if you'd like to suggest an image.
%%
Changed line(s) 290,291 (click to see context) from:
* WebVideo/WhatTheFuckIsWrongWithYou had Space Guy host the live show for April Fools day.
to:
* WebVideo/WhatTheFuckIsWrongWithYou ''WebVideo/WhatTheFuckIsWrongWithYou'' had Space Guy host the live show for April Fools day.
Added DiffLines:
Is there an issue? Send a MessageReason:
None
Changed line(s) 197 (click to see context) from:
to:
* ''{{Chrono Trigger}}'': Right up until 2/3 of the way through the game, Crono is a forced party member and therefore your highest level character. Oh, and he has the most powerful spell in the game. [[spoiler:Then he dies]] and you're forced to continue on as someone else, with Marle and Lucca taking up the role of protagonist. [[SoLongAndThanksForAllTheGear You lose his armour and accessory too, by the way]]. Luckily, you can get Crono back eventually.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder: Rhythm Games]]
* In ''VideoGame/RhythmThiefAndTheEmperorsTreasure'', while you'll use Raphael/Phantom R most of the time, you will occasionally control Fondue, Marie, Charlie, or Vergier. Each of them also receives a bonus chapter starring them, with Charlie and Vergier sharing one.
[[/folder]]
* In ''VideoGame/RhythmThiefAndTheEmperorsTreasure'', while you'll use Raphael/Phantom R most of the time, you will occasionally control Fondue, Marie, Charlie, or Vergier. Each of them also receives a bonus chapter starring them, with Charlie and Vergier sharing one.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''HeavenlySword'' has players controlling Kai for a few brief portions rather than Nuriko.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The new game, ''[[PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'', not only brings Phoenix back as the main playable character, but will also have you controlling both Apollo and new character Athena Cykes.
Is there an issue? Send a MessageReason:
Namespace stuff
Changed line(s) 180,182 (click to see context) from:
* Every game in the ''{{SaGa}}'' series, except the GameBoy ''Final Fantasy Legend'' games.
** Special mention goes to ''SaGa Frontier 2'', which is the ''king'' of this trope - not only do you have characters who are playable for only one dungeon, one character is actually "playable" only for one cutscene, meaning you never get to do anything with him, and he doesn't even count as having ever been in your party unless you go to the trade city immediately afterwards. At least skills learned are learned for every character in the game, and with no stages after the one you are currently on, there is no reason you'd even want to grind to begin with.
** This is also a game that will jump years and even generations into the future without warning, and inconsistently at that, since you're following two families separately. Makes your brain hurt, and one can only imagine how far the time gap between them can be pushed.
** Special mention goes to ''SaGa Frontier 2'', which is the ''king'' of this trope - not only do you have characters who are playable for only one dungeon, one character is actually "playable" only for one cutscene, meaning you never get to do anything with him, and he doesn't even count as having ever been in your party unless you go to the trade city immediately afterwards. At least skills learned are learned for every character in the game, and with no stages after the one you are currently on, there is no reason you'd even want to grind to begin with.
** This is also a game that will jump years and even generations into the future without warning, and inconsistently at that, since you're following two families separately. Makes your brain hurt, and one can only imagine how far the time gap between them can be pushed.
to:
* Every game in the ''{{SaGa}}'' series, except ''VideoGame/{{SaGa}}'' series after the GameBoy ''Final Fantasy Legend'' games.
**games. Special mention goes to ''SaGa ''VideoGame/{{SaGa Frontier 2'', 2}}'' which is the ''king'' '''king''' of this trope - trope: not only do you have characters who are playable for only one dungeon, one character is actually "playable" only for one cutscene, meaning you never get to do anything with him, and he doesn't even count as having ever been in your party unless you go to the trade city immediately afterwards. At least skills learned are learned for every character in the game, and with no stages after the one you are currently on, there is no reason you'd even want to grind to begin with.
**with. This is also a game that will jump years and even generations into the future without warning, and inconsistently at that, since you're following two families separately. Makes your brain hurt, and one can only imagine how far the time gap between them can be pushed.
**
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
%% Image removed per IP thread
to:
%% Image removed per IP thread
Changed line(s) 11 (click to see context) from:
Also see AnotherSideAnotherStory for when a new playable character becomes unlocked upon game completion. For starting back at level 1 in a sequel starring the same characters, see BagOfSpilling.
to:
Also see AnotherSideAnotherStory for when a new playable character becomes unlocked upon game completion. For starting back at level 1 in a sequel starring the same characters, see BagOfSpilling.
Changed line(s) 14 (click to see context) from:
to:
Changed line(s) 17 (click to see context) from:
[[AC:Action]]
to:
[[folder: Action ]]
Changed line(s) 25,26 (click to see context) from:
[[AC:Action Adventure]]
* ''VideoGame/TheLastOfUs'' has two instances of this.[[spoiler: The prologue of the game has you play as Joel's daughter while the perspective shifts between Ellie and Joel in the Winter chapters]].
* ''VideoGame/TheLastOfUs'' has two instances of this.[[spoiler: The prologue of the game has you play as Joel's daughter while the perspective shifts between Ellie and Joel in the Winter chapters]].
to:
[[folder: Action Adventure ]]
* ''VideoGame/TheLastOfUs'' has two instances of this.[[spoiler: The prologue of the game has you play as Joel's daughter while the perspective shifts between Ellie and Joel in the Winter chapters]].
Changed line(s) 31 (click to see context) from:
* ''VideoGame/BeyondGoodAndEvil'' is another game that pulls this trick with sidekicks instead of the main character. About halfway into the game, your first partner, Pey'j--an anthropomorphic, middle-aged pig and GadgeteerGenius--gets kidnapped and replaced with Double H, a [[TheBigGuy Big Guy]] with a habit of [[UseYourHead breaking things down with his head]]. While you get Pey'j back eventually, doing so marks a PointOfNoReturn.
to:
* ''VideoGame/BeyondGoodAndEvil'' is another game that pulls this trick with sidekicks instead of the main character. About halfway into the game, your first partner, Pey'j--an anthropomorphic, middle-aged pig and GadgeteerGenius--gets kidnapped and replaced with Double H, a [[TheBigGuy Big Guy]] with a habit of [[UseYourHead breaking things down with his head]]. While you get Pey'j back eventually, doing so marks a PointOfNoReturn.
Changed line(s) 38 (click to see context) from:
* In ''VideoGame/{{Onimusha}} 3: Demon Siege'' the player primarily controls swordsman Samanosuke and policeman Jacques. Roughly in the middle of the game they also briefly control Jacques' fiancee Michelle.
to:
* In ''VideoGame/{{Onimusha}} 3: Demon Siege'' the player primarily controls swordsman Samanosuke and policeman Jacques. Roughly in the middle of the game they also briefly control Jacques' fiancee Michelle.
Changed line(s) 44 (click to see context) from:
[[AC:Adventure]]
to:
[[folder: Adventure ]]
Changed line(s) 50 (click to see context) from:
[[AC:Fighting Games]]
to:
[[folder: Fighting Games ]]
Changed line(s) 57 (click to see context) from:
[[AC: First Person Shooter]]
to:
[[folder: First Person
Changed line(s) 66 (click to see context) from:
[[AC:Hack and Slash]]
to:
[[folder: Hack and
Changed line(s) 71 (click to see context) from:
[[AC:Platformers]]
to:
[[folder: Platformers ]]
Changed line(s) 82 (click to see context) from:
[[AC:Puzzle Games]]
to:
[[folder: Puzzle Games ]]
Changed line(s) 85 (click to see context) from:
[[AC:Real Time Strategy]]
to:
[[folder: Real Time
Changed line(s) 87 (click to see context) from:
* Subverted in ''TotalAnnihilation : Kingdoms'', which caused this to be viewed by some people as a negative trait, in spite of the fact that you are learning all four factions equally.
to:
* Subverted in ''TotalAnnihilation : Kingdoms'', which caused this to be viewed by some people as a negative trait, in spite of the fact that you are learning all four factions equally.
Changed line(s) 90,91 (click to see context) from:
[[AC:Role Playing Games]]
* ''VideoGame/BetrayalAtKrondor'': This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
* ''VideoGame/BetrayalAtKrondor'': This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
to:
[[folder: Role Playing
* ''VideoGame/BetrayalAtKrondor'': This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
Changed line(s) 93 (click to see context) from:
* ''VideoGame/{{Breath of Fire|I}}'',
to:
* ''VideoGame/{{Breath of Fire|I}}'', Fire|I}}'',
Changed line(s) 100 (click to see context) from:
* In ''DragonBall Z: The Legacy of Goku 2'' and ''Buu's Fury'', you change between characters constantly. There are doors that only certain characters above level X can open. And you have to level ALL of them separately.
to:
* In ''DragonBall Z: The Legacy of Goku 2'' and ''Buu's Fury'', you change between characters constantly. There are doors that only certain characters above level X can open. And you have to level ALL of them separately.
Changed line(s) 124 (click to see context) from:
* ''{{Growlanser}}: Heritage of War'' is extremely guilty of this trope. It does it not only once but 4-5 times before you get on the main character's story. Although the actions you do with each characters will affect the main story line.
to:
* ''{{Growlanser}}: Heritage of War'' is extremely guilty of this trope. It does it not only once but 4-5 times before you get on the main character's story. Although the actions you do with each characters will affect the main story line.
Changed line(s) 128 (click to see context) from:
* ''VideoGame/KnightsOfTheOldRepublic'' 2:
to:
* ''VideoGame/KnightsOfTheOldRepublic'' 2: 2:
Changed line(s) 149 (click to see context) from:
** However, [[spoiler:it ''is'' possible to get Rehm to join your main party again by completing a sidequest chain. [[HeroicBSOD Taru]] and [[KilledOffForReal Vasra]], on the other hand...]]* In ''VideoGame/RuneFactory 2'' you switch from the parent to the child, after a TimeSkip.
to:
** However, [[spoiler:it ''is'' possible to get Rehm to join your main party again by completing a sidequest chain. [[HeroicBSOD Taru]] and [[KilledOffForReal Vasra]], on the other hand...]]* In ''VideoGame/RuneFactory 2'' you switch from the parent to the child, after a TimeSkip.
Changed line(s) 165 (click to see context) from:
[[AC:Stealth Based Games]]
to:
[[folder: Stealth Based
Changed line(s) 179 (click to see context) from:
[[AC:Survival Horror]]
to:
[[folder: Survival Horror ]]
Changed line(s) 188 (click to see context) from:
** ''VideoGame/ResidentEvil3Nemesis'' also had a short segment where you switched control to Carlos.
to:
** ''VideoGame/ResidentEvil3Nemesis'' also had a short segment where you switched control to Carlos.
Changed line(s) 200 (click to see context) from:
[[AC:Third Person Shooter]]
to:
[[folder: Third Person
Changed line(s) 210 (click to see context) from:
[[AC:Visual Novels]]
to:
[[folder: Visual Novels ]]
Changed line(s) 218 (click to see context) from:
[[AC:Web Games]]
to:
[[folder: Web Games ]]
Changed line(s) 224 (click to see context) from:
[[AC:Wide Open Sandbox]]
to:
[[folder: Wide Open
Changed line(s) 229 (click to see context) from:
[[AC:Non Video Game Examples]]
to:
[[folder: Non Video Game
Changed line(s) 231 (click to see context) from:
* In ''Mummy: the Curse'', one of the Frameworks suggested is that the players switch out between usually playing members of a cult and occasionally playing the mummy that the cult worships.
to:
* In ''Mummy: the Curse'', one of the Frameworks suggested is that the players switch out between usually playing members of a cult and occasionally playing the mummy that the cult worships.
Changed line(s) 236 (click to see context) from:
----
to:
[[/folder]]
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 207,209 (click to see context) from:
* ''RedDeadRedemption'': [[spoiler:After John is murdered by Edgar Ross at the end, the game features a playable epilogue that takes place years later where the player takes control over his now grown-up son Jack, looking to avenge his father's death]].
* Occurs in the ''ReservoirDogs'' game for the simple reason that the game [[KillEmAll follows the plot of the movie]]. The only character who doesn't die the second you stop controlling him is Mr Orange, who is only controllable in the tutorial, and [[spoiler: possibly Mr Pink. See KarmaMeter, MultipleEndings.]]
* Occurs in the ''ReservoirDogs'' game for the simple reason that the game [[KillEmAll follows the plot of the movie]]. The only character who doesn't die the second you stop controlling him is Mr Orange, who is only controllable in the tutorial, and [[spoiler: possibly Mr Pink. See KarmaMeter, MultipleEndings.]]
to:
* ''RedDeadRedemption'': ''VideoGame/RedDeadRedemption'': [[spoiler:After John is murdered by Edgar Ross at the end, the game features a playable epilogue that takes place years later where the player takes control over his now grown-up son Jack, looking to avenge his father's death]].
* Occurs in the''ReservoirDogs'' ''VideoGame/ReservoirDogs'' game for the simple reason that the game [[KillEmAll follows the plot of the movie]]. The only character who doesn't die the second you stop controlling him is Mr Orange, who is only controllable in the tutorial, and [[spoiler: possibly Mr Pink. See KarmaMeter, MultipleEndings.]]
* Occurs in the
Is there an issue? Send a MessageReason:
None
Changed line(s) 219,220 (click to see context) from:
* You play as a Red Freak for part of TheBrightInTheScreen.
** "Sometimes you may feel like you are one of them... just remember, you're not. [[MindScrew Yet.]]"
** "Sometimes you may feel like you are one of them... just remember, you're not. [[MindScrew Yet.]]"
to:
* You play as a Red Freak for part of TheBrightInTheScreen.
**''TheBrightInTheScreen''.
--> "Sometimes you may feel like you are one of them... just remember, you're not. [[MindScrew Yet.]]"
**
--> "Sometimes you may feel like you are one of them... just remember, you're not. [[MindScrew Yet.]]"
Changed line(s) 222 (click to see context) from:
to:
* ''VideoGame/{{Ambition}}''[='=]s gameplay mostly consists of advising various characters to do things, and the focus shifts ''very'' often.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
to:
* Terminator: Dawn of Fate has three playable characters that usually has a weapon or two unique to each.
Is there an issue? Send a MessageReason:
None
Changed line(s) 169 (click to see context) from:
** ''VideoGame/AssassinsCreedIII'' has you play the first three memory sequences (about a fifth of the game) as ''Haytham'' Kenway, the main protagonist's father. While Haytham can acquire money and equipment in these sequences, none of it carries over to when you start playing as Connor -- but oddly, any exploration or sidequests that Haytham accomplished do.
to:
Added DiffLines:
*** Though played straight in the now-defunct multiplayer component, Metal Gear Online. Depending on the team, if allowed, and who is leading/falling, you can take control as either Ocelot (who has superior CQC abilities and can start with the SAA), Raikov (who has a unique CQC move and is somewhat faster), or Sokolov (who is weaker but starts with active camo). In Sneaking mission, the one player can control Snake who has superior health, CQC, and overall abilities.
**** Continued in the now-defunct Metal Gear Online on PS3. Sneaking Mission gives you Old Snake, who is considerably weaker compared to Snake from MGO on PS2, but has the same stealth abilities he had in MGS4 and performs better than regular soldiers, with a partner (if there are 11 players in the room) taking control as Otacon who can distract or stun soldiers, and deliver dog tags to Snake. DLC included the ability to play as Meryl (can start with a scoped D.Eagle), Johnny (XM8 Compact/Anti-Tank rifle, no nano machines), Mei Ling (can call air strikes and can use a sonar device), Liquid Ocelot (manipulate nanomachines, superior CQC and can use the Thor), Raiden (use the sword and is fast), and Vamp (can respawn on the spot and is great with knives), with Snake being allowed to be used in regular matches.
**** Continued in the now-defunct Metal Gear Online on PS3. Sneaking Mission gives you Old Snake, who is considerably weaker compared to Snake from MGO on PS2, but has the same stealth abilities he had in MGS4 and performs better than regular soldiers, with a partner (if there are 11 players in the room) taking control as Otacon who can distract or stun soldiers, and deliver dog tags to Snake. DLC included the ability to play as Meryl (can start with a scoped D.Eagle), Johnny (XM8 Compact/Anti-Tank rifle, no nano machines), Mei Ling (can call air strikes and can use a sonar device), Liquid Ocelot (manipulate nanomachines, superior CQC and can use the Thor), Raiden (use the sword and is fast), and Vamp (can respawn on the spot and is great with knives), with Snake being allowed to be used in regular matches.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
to:
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has a couple of levels where you play as [[spoiler: Shinobu]], and a dream sequence where you control [[spoiler: Henry]]. Both of them end up helping Travis. [[StopHelpingMe He doesn't]] [[KillSteal appreciate it.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 52,53 (click to see context) from:
* The Konquest mode of the newest installation in the ''VideoGame/MortalKombat'' series is pretty bad about this. You only control each character for one chapter each.
to:
* The A subversion in Konquest mode of ''VideoGame/MortalKombatDeception''. You play as Shujinko throughout the newest installation game, but depending on who he trained with, you will participate in the ''VideoGame/MortalKombat'' series is pretty bad about this. fights as a physical manifestation of that character. Basically, it's Shujinko fighting '''exactly''' like that character he trained with.
** A more straight-forward example was put in place with ''VideoGame/MortalKombatVsDCUniverse''. Youonly will take control each of a character for one chapter each.
a few matches before moving on to the next character. The characters you play as depend on [[AnotherSideAnotherStory either being the MK or DC side.]]
** The same example resurfaced in the story mode of ''VideoGame/MortalKombat9'', minus the whole 'pick a side' option of the previous game.
** A more straight-forward example was put in place with ''VideoGame/MortalKombatVsDCUniverse''. You
** The same example resurfaced in the story mode of ''VideoGame/MortalKombat9'', minus the whole 'pick a side' option of the previous game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 192 (click to see context) from:
to:
* If your character dies in ''VideoGame/ZombiU'', he/she gets replaced with a totally different character. You are also forced to start from the safe house and encouraged to reclaim that character's backpack, zombie or not.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22,23 (click to see context) from:
* The MissionImpossible video game has one level where you take control of two snipers to protect Ethan Hunt from assassins.
to:
* The MissionImpossible video game on the Nintendo 64 and Playstation has one level where you take control of two snipers to protect Ethan Hunt from assassins.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
to:
* The MissionImpossible video game has one level where you take control of two snipers to protect Ethan Hunt from assassins.
** An interesting example in Black Ops 2. If [[spoiler: Karma gets captured, you can rescue her]] in one strike force mission called Second Chance. If you save [[spoiler: her]], you can play as [[spoiler: her]] during the mission. Unlike the strike force soldiers, don't expect a respawn to save you though.
** Another to note: The Zombie games in World At War, Black Ops, and Black Ops 2 has a habit with pitting you with at least one totally different group of characters, either canonically or non-sensibly, such as the generic US soldiers to the four unique characters, to the executives (JFK being one), to famous action actors, etc.
** Another to note: The Zombie games in World At War, Black Ops, and Black Ops 2 has a habit with pitting you with at least one totally different group of characters, either canonically or non-sensibly, such as the generic US soldiers to the four unique characters, to the executives (JFK being one), to famous action actors, etc.
Changed line(s) 161 (click to see context) from:
* ''VideoGame/AssassinsCreedIII'' has you play the first three memory sequences (about a fifth of the game) as ''Haytham'' Kenway, the main protagonist's father. While Haytham can acquire money and equipment in these sequences, none of it carries over to when you start playing as Connor -- but oddly, any exploration or sidequests that Haytham accomplished do.
to:
* ''VideoGame/AssassinsCreedII'' Has a dream sequence where you control Altair briefly.
** ''VideoGame/AssassinsCreedRevelations'' has five segments that star Altair. It goes on much longer.
** ''VideoGame/AssassinsCreedIII'' has you play the first three memory sequences (about a fifth of the game) as ''Haytham'' Kenway, the main protagonist's father. While Haytham can acquire money and equipment in these sequences, none of it carries over to when you start playing as Connor -- but oddly, any exploration or sidequests that Haytham accomplished do.
** ''VideoGame/AssassinsCreedRevelations'' has five segments that star Altair. It goes on much longer.
** ''VideoGame/AssassinsCreedIII'' has you play the first three memory sequences (about a fifth of the game) as ''Haytham'' Kenway, the main protagonist's father. While Haytham can acquire money and equipment in these sequences, none of it carries over to when you start playing as Connor -- but oddly, any exploration or sidequests that Haytham accomplished do.
Changed line(s) 165 (click to see context) from:
to:
** In ''MetalGearSolidPeaceWalker'', you have the option to play as any of the regular soldiers you recruited, provided you are not restricted from using them in a particular stage (such as if you haven't finished a level you want to play on the first time already).
** ''MetalGearSolidPortableOps'' also grants the option and a similar limitation. The game will force you to invoke this when [[spoiler: Snake gets captured]].
** ''MetalGearSolidPortableOps'' also grants the option and a similar limitation. The game will force you to invoke this when [[spoiler: Snake gets captured]].
Added DiffLines:
*** There is also a brief segment where the player takes control of Steve Burnside, testing out his sub machine guns.
Added DiffLines:
** ''VideoGame/ResidentEvilRevelations'' includes segments of past and current events taking place in the story, where you take control of either Chris, Parker, or Keith.
** ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil Dead-Aim]]'' has a couple of parts where you take control as Fong Ling.
** ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil Dead-Aim]]'' has a couple of parts where you take control as Fong Ling.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/TheLastOfUs'' has two instances of this.[[spoiler: The prologue of the game has you play as Joel's daughter while the perspective shifts between Ellie and Joel in the Winter chapters]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
[[quoteright:350:[[VideoGame/{{Siren}} http://static.tvtropes.org/pmwiki/pub/images/siren_blood_curse_lineup_2676.jpg]]]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
to:
%%[[caption-width-right:350:some caption text]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/DragonAgeOrigins'' has this as an option for a sequence in Denerim.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''VideoGame/ResidentEvil'' has you take control of Rebecca in Chris' scenario if Chris gets poisoned by the giant snake. Depending on your interactions with Rebecca, she'll also show up again to make a chemical compound so she can save Chris from a giant mutant plant.
Is there an issue? Send a MessageReason:
None
Changed line(s) 155 (click to see context) from:
to:
* Happens multiple times in ''VideoGame/XenobladeChronicles'' rather briefly. Though you can always change who the party's leader is, you're forced into using a particular character or group of characters during these moments, which often don't even require you to fight anything.
Is there an issue? Send a MessageReason:
None
Changed line(s) 127 (click to see context) from:
* ''VideoGame/MassEffect2'' does this shockingly near the end, where [[spoiler:Shepard and his/her crew leave the Normandy in the shuttle, and in their absence the Collectors invade. You're suddenly and jarringly given control of [[NonActionGuy Joker]], who must limp around the ship activating the AI to get the Normandy out of dodge]]
to:
* ''VideoGame/MassEffect2'' does this shockingly near the end, where [[spoiler:Shepard and his/her crew leave the Normandy in the shuttle, and in their absence the Collectors invade. You're suddenly and jarringly given control of [[NonActionGuy Joker]], who must limp around the ship activating the AI to get the Normandy out of dodge]]Dodge]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* ''CallOfJuarez'' was built around this shtick; alternating between the stealthy Billy and the heavily armed Reverend Ray in a game of cat and mouse where you play both feline and rodent. Generally, you'd play most levels twice: Once, sneaking around the area avoiding detection from bandits and the like, and then again while blowing away ''everyone''. [[AsTheGoodBookSays While quoting Bible verse.]]
to:
* ''CallOfJuarez'' ''VideoGame/CallOfJuarez'' was built around this shtick; alternating between the stealthy Billy and the heavily armed Reverend Ray in a game of cat and mouse where you play both feline and rodent. Generally, you'd play most levels twice: Once, sneaking around the area avoiding detection from bandits and the like, and then again while blowing away ''everyone''. [[AsTheGoodBookSays While quoting Bible verse.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 193 (click to see context) from:
** Also done in ''ApolloJusticeAceAttorney'', where [[spoiler: you end up playing as Phoenix in his last trial.]]
to:
** Also done in ''ApolloJusticeAceAttorney'', where [[spoiler: you end up playing as Phoenix in his last trial.]] After that you play as Thalassa Gramarye playing out Phoenix's seven year investigation through the MASON system]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 22,23 (click to see context) from:
* The video game adaptation of ''Film/{{Spider-Man 3}}'' has the player controlling Harry Osborn for a bit during the final battle.
to:
* The video game adaptation of ''Film/{{Spider-Man 3}}'' ''Film/SpiderMan3'' has the player controlling Harry Osborn for a bit during the final battle.