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Most of the time, they are also unique. That is, while a story may have many [[AncientArtifact Ancient Artifacts]], each one will be the only one of its kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
to:
Most of the time, they are also unique. That is, while a story may have many [[AncientArtifact Ancient Artifacts]], each one will be the only one of its kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
Kusanagi-no-Tsurugi]]. If not, they will often form part of [[SetBonus a group of linked artifacts]].
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Subtrope of ArtifactOfPower Unrelated to TheArtifact.
to:
Subtrope of ArtifactOfPower ArtifactOfPower. Unrelated to TheArtifact.
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Changed line(s) 6,11 (click to see context) from:
A form of phlebotinum, an AncientArtifact is some object that bestows special abilities on its possessor. Unlike some types of phlebotinum, Ancient Artifacts are not naturally occurring: they are constructed. (The word "artifact" literally means "something made by humans," and contains the same root as "artificial.")
While any tool could be said to "bestow abilities on its user," an artifact is no mere tool. An artifact is both rare and extraordinary, and the abilities it grants are beyond -- often ''far'' beyond -- the scope of the technology available in the story. Artifacts are also invariably old -- the older, the better. Newly invented super-science devices, no matter how awesome, would not usually be called artifacts.
Some artifacts are not tools, and don't need to be actively used -- they influence the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
While any tool could be said to "bestow abilities on its user," an artifact is no mere tool. An artifact is both rare and extraordinary, and the abilities it grants are beyond -- often ''far'' beyond -- the scope of the technology available in the story. Artifacts are also invariably old -- the older, the better. Newly invented super-science devices, no matter how awesome, would not usually be called artifacts.
Some artifacts are not tools, and don't need to be actively used -- they influence the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
to:
A form of phlebotinum, an AncientArtifact is some object that bestows special abilities on its possessor. Unlike some types a form of phlebotinum, Ancient Artifacts are not naturally occurring: they are constructed. (The word "artifact" literally means "something made by humans," and contains the same root as "artificial.")
While any tool could be said to "bestow abilities on its user," an artifactArtifactOfPower.
It isno mere tool. An artifact is both rare and extraordinary, and the abilities it grants are beyond -- often ''far'' beyond -- the scope of the technology available in the story. Artifacts are also invariably old -- in fact, typically, [[OlderIsBetter the older, older the better. Newly invented super-science devices, no matter how awesome, would not usually be called artifacts.
Some artifacts are not tools, and don't need to be actively used -- they influenceartifact, the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
powerful it is]].
While any tool could be said to "bestow abilities on its user," an artifact
It is
Some artifacts are not tools, and don't need to be actively used -- they influence
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[[AncientArtifact Ancient Artifacts]] are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity -- are another type of artifact.
to:
[[AncientArtifact Ancient Artifacts]] are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, [[AncientArtifact Ancient Artifacts]], as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity -- are another type of artifact.
AncientArtifact.
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Changed line(s) 12,44 (click to see context) from:
Most of the time, artifacts are also unique. That is, while a story may have many artifacts, each one will be the only one of its kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity -- are another type of artifact.
Artifacts aren't limited to the fantasy genre though: they can often be found in any adventure story, including those with contemporary settings. In non-fantasy works, artifacts are frequently the [[LostTechnology forgotten technology]] of a [[{{Precursors}} lost civilization]], or of AncientAstronauts. ImportedAlienPhlebotinum can serve a similar narrative purpose.
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them. The AncientOrderOfProtectors will sometimes be protecting them.
Unrelated to TheArtifact.
[[AC: Common categories, not mutually exclusive]]:
[[index]]
* AmplifierArtifact
* ArtifactDomination
* ArtifactOfAttraction
* ArtifactOfDeath
* ArtifactOfDoom
* ArtifactOfImmortality (a.k.a. ImmortalityInducer)
* InstantAllegianceArtifact
* FamouslyMundaneFictionallyMagical
* ProtectiveCharm
* PublicDomainArtifact
* SummoningArtifact
* UpgradeArtifact
[[/index]]
[[AC: Related]]:
[[index]]
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[/index]]
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity -- are another type of artifact.
Artifacts aren't limited to the fantasy genre though: they can often be found in any adventure story, including those with contemporary settings. In non-fantasy works, artifacts are frequently the [[LostTechnology forgotten technology]] of a [[{{Precursors}} lost civilization]], or of AncientAstronauts. ImportedAlienPhlebotinum can serve a similar narrative purpose.
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them. The AncientOrderOfProtectors will sometimes be protecting them.
Unrelated to TheArtifact.
[[AC: Common categories, not mutually exclusive]]:
[[index]]
* AmplifierArtifact
* ArtifactDomination
* ArtifactOfAttraction
* ArtifactOfDeath
* ArtifactOfDoom
* ArtifactOfImmortality (a.k.a. ImmortalityInducer)
* InstantAllegianceArtifact
* FamouslyMundaneFictionallyMagical
* ProtectiveCharm
* PublicDomainArtifact
* SummoningArtifact
* UpgradeArtifact
[[/index]]
[[AC: Related]]:
[[index]]
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[/index]]
to:
Most of the time, artifacts they are also unique. That is, while a story may have many artifacts, [[AncientArtifact Ancient Artifacts]], each one will be the only one of its kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
Artifacts [[AncientArtifact Ancient Artifacts]] are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity -- are another type of artifact.
Artifacts They aren't limited to the fantasy genre though: they can often be found in any adventure story, including those with contemporary settings. In non-fantasy works, artifacts [[AncientArtifact Ancient Artifacts]] are frequently the [[LostTechnology forgotten technology]] of a [[{{Precursors}} lost civilization]], or of AncientAstronauts. ImportedAlienPhlebotinum can serve a similar narrative purpose.
Because Subtrope of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them. The AncientOrderOfProtectors will sometimes be protecting them.
ArtifactOfPower Unrelated to TheArtifact.
[[AC: Common categories, not mutually exclusive]]:
[[index]]
* AmplifierArtifact
* ArtifactDomination
* ArtifactOfAttraction
* ArtifactOfDeath
* ArtifactOfDoom
* ArtifactOfImmortality (a.k.a. ImmortalityInducer)
* InstantAllegianceArtifact
* FamouslyMundaneFictionallyMagical
* ProtectiveCharm
* PublicDomainArtifact
* SummoningArtifact
* UpgradeArtifact
[[/index]]
[[AC: Related]]:
[[index]]
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[/index]]
TheArtifact.
[[AC: Common categories, not mutually exclusive]]:
[[index]]
* AmplifierArtifact
* ArtifactDomination
* ArtifactOfAttraction
* ArtifactOfDeath
* ArtifactOfDoom
* ArtifactOfImmortality (a.k.a. ImmortalityInducer)
* InstantAllegianceArtifact
* FamouslyMundaneFictionallyMagical
* ProtectiveCharm
* PublicDomainArtifact
* SummoningArtifact
* UpgradeArtifact
[[/index]]
[[AC: Related]]:
[[index]]
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[/index]]
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Changed line(s) 12,13 (click to see context) from:
Most of the time, artifacts are also unique. That is, while a story may have many artifacts, each one will be the only one of it's kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
to:
Most of the time, artifacts are also unique. That is, while a story may have many artifacts, each one will be the only one of it's its kind: there is only one {{Excalibur}}, one Gáe Bulg, and one [[{{Kusanagi}} Kusanagi-no-Tsurugi]].
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No Namespace, quote is used on other pages, quote does not demonstrate the page, etc, etc
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--> ''One Ring to rule them all, One Ring to find them,''
--> ''One Ring to bring them all and in the darkness bind them''
-->-- ''TheLordOfTheRings''
--> ''One Ring to bring them all and in the darkness bind them''
-->-- ''TheLordOfTheRings''
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--> ''One Ring to bring them all and in the darkness bind them''
-->-- ''TheLordOfTheRings''
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--> ''One Ring to rule them all, One Ring to find them,''
--> ''One Ring to bring them all and in the darkness bind them''
-->-- ''TheLordOfTheRings''
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Changed line(s) 12,13 (click to see context) from:
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity-- are another type of artifact.
to:
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity-- scarcity -- are another type of artifact.
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Changed line(s) 6,9 (click to see context) from:
While any tool could be said to "bestow abilities on its user," an artifact is no mere tool. An artifact is both rare and extraordinary, and the abilities it grants are beyond-- often ''far'' beyond-- the scope of the technology available in the story. Artifacts are also invariably old-- the older, the better. Newly invented super-science devices, no matter how awesome, would not usually be called artifacts.
Some artifacts are not tools, and don't need to be actively used-- they influence the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
Some artifacts are not tools, and don't need to be actively used-- they influence the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
to:
While any tool could be said to "bestow abilities on its user," an artifact is no mere tool. An artifact is both rare and extraordinary, and the abilities it grants are beyond-- beyond -- often ''far'' beyond-- beyond -- the scope of the technology available in the story. Artifacts are also invariably old-- old -- the older, the better. Newly invented super-science devices, no matter how awesome, would not usually be called artifacts.
Some artifacts are not tools, and don't need to be activelyused-- used -- they influence the world by their very existence. This tends to be true more of {{curse}}d artifacts, which bring bad luck or worse to their owners.
Some artifacts are not tools, and don't need to be actively
Changed line(s) 12,13 (click to see context) from:
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic-- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity-- are another type of artifact.
to:
Artifacts are common in the {{fantasy}} genre, where their power is usually derived from supernatural sources. The tools and weapons of the gods are textbook examples of artifacts, as are certain religious relics. Supremely powerful instruments of mortal magic-- magic -- usually described as extremely dangerous or difficult to create, or made by long-forgotten means, in order to explain their scarcity-- are another type of artifact.
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Changed line(s) 10,11 (click to see context) from:
Most of the time, artifacts are also unique. That is, while a story may have many artifacts, each one will be the only one of it's kind: there is only one {{Excalibur}}, one Gáe Bulg, and one Kusanagi-no-Tsurugi.
to:
Most of the time, artifacts are also unique. That is, while a story may have many artifacts, each one will be the only one of it's kind: there is only one {{Excalibur}}, one Gáe Bulg, and one Kusanagi-no-Tsurugi.
[[{{Kusanagi}} Kusanagi-no-Tsurugi]].
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[[index]]
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[[index]]
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See Also: ArtifactCollectionAgency, ImportedAlienPhlebotinum and SetBonus. Individual artifacts are listed under the appropriate subtropes.
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[[AC: Related]]:
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[index]]
[[/index]]
* ArtifactCollectionAgency
* ImportedAlienPhlebotinum
* SetBonus
[[index]]
[[/index]]
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Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them. The AncientOrderProtectors will sometimes be protecting them.
to:
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them. The AncientOrderProtectors AncientOrderOfProtectors will sometimes be protecting them.
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Changed line(s) 16,17 (click to see context) from:
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them.
to:
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them.
them. The AncientOrderProtectors will sometimes be protecting them.
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See Also: ArtifactCollectionAgency, ImportedAlienPhlebotinum and FullSetBonus. Individual artifacts are listed under the appropriate subtropes.
to:
See Also: ArtifactCollectionAgency, ImportedAlienPhlebotinum and FullSetBonus.SetBonus. Individual artifacts are listed under the appropriate subtropes.
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%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1321218400066920100
%% Please start a new thread if you'd like to suggest an image.
%%
%% Please start a new thread if you'd like to suggest an image.
%%
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----
to:
----
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A form of phlebotinum, an AncientArtifact is some object that bestows special abilities on its possessor. Unlike some types of phlebotinum, Ancient Artifacts are not naturally occuring: they are constructed. (The word "artifact" literally means "something made by humans," and contains the same root as "artificial.")
to:
A form of phlebotinum, an AncientArtifact is some object that bestows special abilities on its possessor. Unlike some types of phlebotinum, Ancient Artifacts are not naturally occuring: occurring: they are constructed. (The word "artifact" literally means "something made by humans," and contains the same root as "artificial.")
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pulling image per IP thread; see link
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[[quoteright:280:[[DeadSpace http://static.tvtropes.org/pmwiki/pub/images/-2052256015_6648.jpg]]]]
[[caption-width-right:280:''Make us whole again.'']]
[[caption-width-right:280:''Make us whole again.'']]
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See Also: ArtifactCollectionAgency, ImportedAlienPhlebotinum. Individual artifacts are listed under the appropriate subtropes.
to:
See Also: ArtifactCollectionAgency, ImportedAlienPhlebotinum.ImportedAlienPhlebotinum and FullSetBonus. Individual artifacts are listed under the appropriate subtropes.
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* ArtifactOfImmortality (a.k.a. ImmortalityInducer)
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Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time looking for them.
to:
Because of their special powers, artifacts are often widely sought-after, making them a classic form of MacGuffin. The AdventurerArchaeologist in particular, spends about 99.2% of his time (onscreen) looking for them.
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[[{{Yu-Gi-Oh}} http://static.tvtropes.org/pmwiki/pub/images/milleniumitems_6522.jpg]]
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[[caption-width-right:280:''Make us whole again.'']]
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[[YuGioh http://static.tvtropes.org/pmwiki/pub/images/milleniumitems_6522.jpg]]
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Some artifacts are not tools, and don't need to be actively used-- they influence the world by their very existence. This tends to be true more of cursed artifacts, which bring bad luck or worse to their owners.
to:
Some artifacts are not tools, and don't need to be actively used-- they influence the world by their very existence. This tends to be true more of cursed {{curse}}d artifacts, which bring bad luck or worse to their owners.
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* ArtifactOfAttraction
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[[YuGioh http://static.tvtropes.org/pmwiki/pub/images/milleniumitems_6522.jpg]]
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[[index]]
Added DiffLines:
[[/index]]
----
----
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* UpgradeArtifact.
to:
* UpgradeArtifact.SummoningArtifact
* UpgradeArtifact
* UpgradeArtifact