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* In ''[[ERepublik [=eRepublik=]]]'' there is usually a minister/secretary of finance for each country who's job it is to deal with inflation, taxes, economic stimulus, etc. So in many ways A Central Banker Is You too.
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* In ''[[ERepublik [=eRepublik=]]]'' ''VideoGame/ERepublik'' there is usually a minister/secretary of finance for each country who's job it is to deal with inflation, taxes, economic stimulus, etc. So in many ways A Central Banker Is You too.
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* In ''EVEOnline'' the player is a ridiculously wealthy immortal starship pilot who can do anything from trade to manufacturing to piracy. Practically the entire economy is player-run.
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* In ''EVEOnline'' ''VideoGame/EVEOnline'' the player is a ridiculously wealthy immortal starship pilot who can do anything from trade to manufacturing to piracy. Practically the entire economy is player-run.
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** ''Videogame/AssassinsCreedIVBlackFlag'' has you run your own pirate armada that you can send on trade routes or to sack enemy ships.
** '''Videogame/AssassinsCreedRogue'' uses the Renovation system of the Ezio games, with the gist being that you're fixing up a war-torn New York.
** ''Videogame/AssassinsCreedUnity'' has you run an Assassin-operated Cafe that you upgrade through a mix of renovations, sidequests and unlocking Social Clubs throughout the city.
** ''Videogame/AssassinsCreedSyndicate'' simply has you expand your gang's business enterprise by upgrading your Gang Upgrades skill tree.
** '''Videogame/AssassinsCreedRogue'' uses the Renovation system of the Ezio games, with the gist being that you're fixing up a war-torn New York.
** ''Videogame/AssassinsCreedUnity'' has you run an Assassin-operated Cafe that you upgrade through a mix of renovations, sidequests and unlocking Social Clubs throughout the city.
** ''Videogame/AssassinsCreedSyndicate'' simply has you expand your gang's business enterprise by upgrading your Gang Upgrades skill tree.
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** VegaStrike, while not explicitly an VideoGame/{{Elite}} clone, is inspired by the classic.
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** VegaStrike, VideoGame/VegaStrike, while not explicitly an VideoGame/{{Elite}} clone, is inspired by the classic.
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[[quoteright:256:[[VideoGame/{{Ghostbusters}} http://static.tvtropes.org/pmwiki/pub/images/ghostbusters_car_upgrades.gif]]]]
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->''Capitalism, ho!''\\
-- '''Recette Lemongrass''', ''VideoGame/RecettearAnItemShopsTale''
-- '''Recette Lemongrass''', ''VideoGame/RecettearAnItemShopsTale''
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--
-->-- '''Recette Lemongrass''', ''VideoGame/RecettearAnItemShopsTale''
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* The MultiPlatform VideoGame based on the first ''Film/{{Ghostbusters}}'' involved elements of this. It's actually considered a pioneer of this form of gameplay (even if the rest of the game was found lacking).
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* The MultiPlatform VideoGame based on the first ''Film/{{Ghostbusters}}'' ''VideoGame/{{Ghostbusters 1984}}'' involved elements of this. It's actually considered a pioneer of this form of gameplay (even if the rest of the game was found lacking).
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** The hearse (the car used in the movie) has enough item space for a reasonable amount of traps and other equipment, and will see you through the game the first time. This was almost certainly intentional. It takes repeated playthroughs to earn enough capital to effectively use the more expensive options and still make back what you spent.
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** The hearse (the car used in [[Film/{{Ghostbusters 1984}} the movie) movie]]) has enough item space for a reasonable amount of traps and other equipment, and will see you through the game the first time. This was almost certainly intentional. It takes repeated playthroughs to earn enough capital to effectively use the more expensive options and still make back what you spent.
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Minor edits.
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* In the ''VideoGame/ForzaMotorsport'' series, you can earn plenty of credits solely by selling liveries (''2'' onwards) and car setups (''3''/''4'') you have created. There's also the {{Auction}} House.
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* In the ''VideoGame/ForzaMotorsport'' ''VideoGame/{{Forza}}'' series, you can earn plenty of credits solely by selling liveries (''2'' (''Motorsport 2'' onwards) and car setups (''3''/''4'') (''Motorsport 3''/''Motorsport 4'') you have created. There's also the {{Auction}} House.
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** ''RailroadTycoon''
** ''TransportTycoon'', ''TransportTycoonDeluxe'' and ''[=OpenTTD=]''
** ''RollercoasterTycoon''
** ''TransportTycoon'', ''TransportTycoonDeluxe'' and ''[=OpenTTD=]''
** ''RollercoasterTycoon''
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** ''RailroadTycoon''
''VideoGame/RailroadTycoon''
**''TransportTycoon'', ''TransportTycoonDeluxe'' ''VideoGame/TransportTycoon'', ''VideoGame/TransportTycoonDeluxe'' and ''[=OpenTTD=]''
**''RollercoasterTycoon''''VideoGame/RollerCoasterTycoon''
**
**
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** ''MallTycoon''
** ''PrisonTycoon''
** ''FastFoodTycoon''
** ''PrisonTycoon''
** ''FastFoodTycoon''
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** ''MallTycoon''
''VideoGame/MallTycoon''
**''PrisonTycoon''
''VideoGame/PrisonTycoon''
**''FastFoodTycoon''''VideoGame/FastFoodTycoon''
**
**
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** ''EnergyTycoon''
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** ''EnergyTycoon''''VideoGame/EnergyTycoon''
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* ''CoconutQueen''
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* ''CoconutQueen''''VideoGame/CoconutQueen''
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* ''VictoriaAnEmpireUnderTheSun'' and its sequel are essentially pretty front-ends for a simulation of the global economy.
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* ''VictoriaAnEmpireUnderTheSun'' ''VideoGame/VictoriaAnEmpireUnderTheSun'' and its sequel are essentially pretty front-ends for a simulation of the global economy.
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** The hearse (the car used in the movie) has enough item space for a reasonable amount of traps and other equipment, and will see you through the game the first time. This was almost certainly intentional. It takes repeated playthroughs to earn enough capital to effectively use the more expensive options and till make back what you spent.
to:
** The hearse (the car used in the movie) has enough item space for a reasonable amount of traps and other equipment, and will see you through the game the first time. This was almost certainly intentional. It takes repeated playthroughs to earn enough capital to effectively use the more expensive options and till still make back what you spent.
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None
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** The hearse (the car used in the movie) has enough item space for a reasonable amount of traps and other equipment, and will see you through the game the first time. This was almost certainly intentional. It takes repeated playthroughs to earn enough capital to effectively use the more expensive options and till make back what you spent.
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None
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* In the browser-based nation sim ''{{VideoGame/PoliticsAndWar}}'' players can produce and trade resources to othe rplayers.
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* In the browser-based nation sim ''{{VideoGame/PoliticsAndWar}}'' players can produce and trade resources to othe rplayers.other players.
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Namespace
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-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
''VideoGame/RecettearAnItemShopsTale''
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* ''{{Recettear}}'' focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
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* ''{{Recettear}}'' ''VideoGame/RecettearAnItemShopsTale'' focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses.
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses.businesses and will eventually [[MoneyForNothing break the economy in half]].
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** This turns out to be the optimal method of making money, outpacing everything else (like completing quests, finding treasure chests, or pickpocketing) to a ludicrous degree. But since the only expensive things in the game are the improvements to Monterggioni and armor (which isn't available to purchase until some [[EventFlag Event Flags]] are tripped), less than a third of the way through the game it becomes apparent that [[MoneyForNothing money is useless]].
** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
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**
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* ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses.
** ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
** ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
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* Career Mode in ''VideoGame/KerbalSpaceProgram'' has you managing a privately-operated space program that relies on accomplishing milestones and completing contracts to get funds you can reinvest into your rockets at the start.
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* Roleplay/AGeeksGuideDeathworldEarth has an optional stock market and business management system.
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* In the ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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* In the ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands their possessions through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they ships]]. The expansion goes on forever; after a hundred hours, the player may own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.Ship}}s, allowing them to [[NGOSuperPower directly counter the government entities]].
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* In the ''[[{{Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
to:
* In the ''[[{{Videogame/{{X}} ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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Zero Context Example, editing.
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* The whole point of the {{VideoGame/X}} series
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* The whole point of In the {{VideoGame/X}} series''[[{{Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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** Or take a third option, as, since the time until the disaster is unaffected by the actual amount of time spent playing the game, and charge low rent but leave the game on overnight and roll in cash.
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* In the browser-based nation sim ''{{VideoGame/PoliticsAndWar}}'' players can produce and trade resources to othe rplayers.
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* As befitting a [[TheIlluminati Templar]], the player character in ''VideoGame/AssassinsCreedRogue'' can build up a sizable personal income by taking control of various forts, settlements, and neighborhoods and building or renovating businesses in the area.
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** ''VideoGame/{{Elite}}'' and its freeware remake, ''VideoGame/{{Oolite}}''.
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** ''VideoGame/{{Elite}}'' (including its sequels up to ''[[VideoGame/EliteDangerous Dangerous]]'') and its freeware remake, ''VideoGame/{{Oolite}}''.
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* ''HarvestMoon'', since you own the farm in most games.
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* ''HarvestMoon'', ''VideoGame/HarvestMoon'', since you own the farm in most games.
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** ''{{Elite}}'' and it's freeware remake, ''{{Oolite}}''.
** VegaStrike, while not explicitly an {{Elite}} clone, is inspired by the classic.
** ''SidMeiersPirates''.
** ''{{Freelancer}}''
** VegaStrike, while not explicitly an {{Elite}} clone, is inspired by the classic.
** ''SidMeiersPirates''.
** ''{{Freelancer}}''
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** ''{{Elite}}'' ''VideoGame/{{Elite}}'' and it's its freeware remake, ''{{Oolite}}''.
''VideoGame/{{Oolite}}''.
** VegaStrike, while not explicitly an{{Elite}} VideoGame/{{Elite}} clone, is inspired by the classic.
**''SidMeiersPirates''.
''VideoGame/SidMeiersPirates''.
**''{{Freelancer}}''''VideoGame/{{Freelancer}}''
** VegaStrike, while not explicitly an
**
**
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** VegaStrike, while not explicitly an {{Elite}} clone, is inspired by the classic.
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-->-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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[[quoteright:256:[[Film/{{Ghostbusters}} http://static.tvtropes.org/pmwiki/pub/images/ghostbusters_car_upgrades.gif]]]]
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-->''Capitalism, ho!''\\
-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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* ''{{Taipan}}'': One of the earliest. The player is a "Taipan" (merchant prince) in the Far East in the nineteenth century. Inspired loosely by the novel of that name.
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* ''{{Taipan}}'': ''VideoGame/{{Taipan}}'': One of the earliest. The player is a "Taipan" (merchant prince) in the Far East in the nineteenth century. Inspired loosely by the novel of that name.
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* In ''DealtInLead'' players can run [[SaloonOwner saloons]]. Eventually banks, general stores, drugstores, etc, will be added.
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* In ''DealtInLead'' ''VideoGame/DealtInLead'' players can run [[SaloonOwner saloons]]. Eventually banks, general stores, drugstores, etc, will be added.
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** The page picture is from it. Even when you've got the money, don't buy the sports car: It's too small for a comfortable trap supply.
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** The page picture is from it. Even when you've got the money, don't buy the sports car: It's car unless you can also afford the portable containment system (which is as expensive as the car itself), as it's too small for a comfortable trap supply.
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* ''{{MULE}}'', one of the first.
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* ''{{MULE}}'', ''{{VideoGame/MULE}}'', one of the first.