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* StarOceanTillTheEndOfTime has inventing, which allows you to patent the items you create and sell them in shops. While it's technically the Craftsman's Guild that's responsible for mass-producing and selling these items, you still receive all the revenues from them and can even hire other inventors to make more items for you in exchange for a nominal fee.
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Compare AnInteriorDesignerIsYou.

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Compare AnInteriorDesignerIsYou. Defiances of this trope are represented by KarlMarxHatesYourGuts and AdamSmithHatesYourGuts.

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** ''EnergyTycoon''



** TheOtherWiki claims ''Capitalism II'' is so realistic that ''business schools use it for their lessons''.




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* ''EastIndiaCompany'', where you get to build up the [[TheEastIndiaCompany titular]] MegaCorp from the ground up.
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Vice City, and Vice City Stories also do that.


** GrandTheftAutoSanAndreas is the king so far, letting you purchase business that automatically generate revenue. You have to come by the place of business to collect your money. This was eliminated in GTA4.



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** GrandTheftAutoSanAndreas is the king so far, letting you purchase business that automatically generate revenue. You have to come by the place of business to collect your money. This was eliminated in GTA4.
* Game/TheGodfather has the player expand the Corleone family's protection rackets around New York, contributing to an automatic weekly paycheck.
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* The 1993 computer game by Interplay, ''Rags to Riches - The Financial Market Simulation'', is an first-person adventure game that simulates making a fortune on the stock market with very little capital.

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* The 1993 computer game by Interplay, ''Rags to Riches - The Financial Market Simulation'', is an a first-person adventure game that simulates making a fortune on the stock market with very little capital.
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** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
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* Speaking of alchemy, certain games in ''AtelierSeries'' make you the owner of your shop of wonders. In ''Atelier Viorate'' [[UnfortunateName [sic]]], alchemy is the means of revitalizing the economy of your backwater village.
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[[AC:MMORPGs]]

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[[AC:MMORPGs]][[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
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* ''Uncharted Waters'' and its sequel.

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* ''Uncharted Waters'' ''UnchartedWaters'' and its sequel.
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* ''Uncharted Waters'' and its sequel.
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** ''FishTycoon''

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What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) getting it is fun by extension. Which is why some [[VideoGame video games]] revolve around, or have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. Makes you feel like you're doing something useful, right?

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What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) at least vitually getting it is can be fun by extension. Which is why some [[VideoGame video games]] revolve around, or have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. BackStory.

Makes you feel like you're doing something useful, right?
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What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) getting it is fun by extension. Which is why some [[VideoGame video games]] revolve around, or at least have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. Makes you feel like you're doing something useful, right?

to:

What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) getting it is fun by extension. Which is why some [[VideoGame video games]] revolve around, or at least have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. Makes you feel like you're doing something useful, right?
Is there an issue? Send a MessageReason:
None


What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) getting it is fun by extension. Which is why some [[VideoGame video games]] revolve around, or have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. Makes you feel like you're doing something useful, right?

to:

What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of (virtually) getting it is fun by extension. Which is why some [[VideoGame video games]] revolve around, or at least have segments of, running your own business. This could be a buy/sell table, price setting or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory. Makes you feel like you're doing something useful, right?
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** ''SeaWorldTycoon''
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* The ''Anno'' series.
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* ''Taipan'': one of the earliest. The player is a "Taipan"(merchant prince) in the Far East in the ninteenth century. Inspired loosely by the novel by that name.
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** ''AssassinsCreedBrotherhood'' expands this to a city-wide scale, allowing you buy boarded-up storefronts in Rome and putting them back into business, as well as landmarks. You can also reopen stables that will always have horses available for use, but since you can whistle for a horse at any time, there's not much point. Money's still useless for the same reasons above, though reopening the tunnel network is the best [[WarpWhistle fast-travel system]] in the game.
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* Obscure free Japanese game ''Lemuore no Renkinjutsushi'' focuses on an alchemist running a shop to pay off her own debts. She too gets heroes to go through dungeons to find loot to sell.

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* The ''{{X}}-Universe'' series allows the player to build up massive trading empires, with dozens of trading vessels and hundreds of orbital factories.



** The ''{{X}}'' series

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** The ''{{X}}'' series''{{X}}-Universe'' series allows the player to build up massive trading empires, with dozens of trading vessels and hundreds of orbital factories.
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* The ''{{X}}-Universe'' series allows the player to build up massive trading empires, with dozens of trading vessels and hundreds of orbital factories.
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Arguing, and confusing \"a\" for \"the\".


** ''{{Elite}}'' still is the pioneer, of course...

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** ''{{Elite}}'' still is the pioneer, of course...

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* Any game with "Tycoon" in the name (just they aren't a series since the term can't be trademarked).
** ''RailroadTycoon''
** ''TransportTycoon'', ''TransportTycoonDeluxe'' and ''[=OpenTTD=]''
** ''RollercoasterTycoon''
** ''ZooTycoon''
** ''MallTycoon''
** ''PrisonTycoon''
** ''FastFoodTycoon''
* Some of the ''GrandTheftAuto'' games, since at least ''GrandTheftAutoViceCity''

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[[AC:ActionAdventure]]
* Any The 1993 computer game by Interplay, ''Rags to Riches - The Financial Market Simulation'', is an first-person adventure game that simulates making a fortune on the stock market with "Tycoon" in the name (just they aren't a series since the term can't be trademarked).
** ''RailroadTycoon''
** ''TransportTycoon'', ''TransportTycoonDeluxe'' and ''[=OpenTTD=]''
** ''RollercoasterTycoon''
** ''ZooTycoon''
** ''MallTycoon''
** ''PrisonTycoon''
** ''FastFoodTycoon''
* Some of the ''GrandTheftAuto'' games, since at least ''GrandTheftAutoViceCity''
very little capital.

[[AC:ActionGame]]



* In some of the ''DinerDash'' games, Flo owns the diner.
* ''CoconutQueen''

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* In some of the ''DinerDash'' games, Flo owns the diner.
* ''CoconutQueen''

[[AC:EdutainmentGame]]



* ''HarvestMoon'', since you own the farm in most games.



* ''Power Grid''
* ''Ticket to Ride''
* In Patrician III the player is an IntrepidMerchant of the Medieval Hanseatic League.
* ''Sim Theme Park''.
* ''TheSims 2'' "Open for Business" expansion pack
* ''TheElderScrolls: [[{{Morrowind}} Bloodmoon]]'' lets you run a mead hall after finishing a quest. It is also possible to run your own item-crafting business provided you have the required skills, not to mention the possibility of a treasure scavenging business.
* The latter half of ''NeverwinterNights2'' follows this trope in spirit. Rather than a business, you must oversee the economic and military planning of one of Neverwinter's subject territories.
** The expansion pack ''Storm of Zehir'' is even more faithful to this trope, featuring a caravan system, income, expenses, balance sheet, etc.
* {{Game/Gangsters}}. Legal and illegal. Illegal earn more, but you have to launder the money.
* Spaceflight simulators and their terrestrial cousins, pirate simulators, often allow the player to trade commodities between ports (as opposed to just selling pirated cargo at the first port available, which is the usual method). Examples include:
** ''{{Elite}}'' and it's freeware remake, ''{{Oolite}}''.
** ''[=~Sid Meier's Pirates~=]''.
** ''{{Freelancer}}''
** For a Mac take (recently ported to Windows,) ''EscapeVelocity''
** The ''{{X}}'' series
* Franchise mode in ''{{John Madden Football}}'' tasks you with running the business end of the team in between games.

to:

* ''Power Grid''
* ''Ticket to Ride''
* In Patrician III the player is an IntrepidMerchant of the Medieval Hanseatic League.
* ''Sim Theme Park''.
* ''TheSims 2'' "Open for Business" expansion pack
* ''TheElderScrolls: [[{{Morrowind}} Bloodmoon]]'' lets you run a mead hall after finishing a quest. It is also possible to run your own item-crafting business provided you have the required skills, not to mention the possibility of a treasure scavenging business.
* The latter half of ''NeverwinterNights2'' follows this trope in spirit. Rather than a business, you must oversee the economic and military planning of one of Neverwinter's subject territories.
** The expansion pack ''Storm of Zehir'' is even more faithful to this trope, featuring a caravan system, income, expenses, balance sheet, etc.
* {{Game/Gangsters}}. Legal and illegal. Illegal earn more, but you have to launder the money.
* Spaceflight simulators and their terrestrial cousins, pirate simulators, often allow the player to trade commodities between ports (as opposed to just selling pirated cargo at the first port available, which is the usual method). Examples include:
** ''{{Elite}}'' and it's freeware remake, ''{{Oolite}}''.
** ''[=~Sid Meier's Pirates~=]''.
** ''{{Freelancer}}''
** For a Mac take (recently ported to Windows,) ''EscapeVelocity''
** The ''{{X}}'' series
* Franchise mode in ''{{John Madden Football}}'' tasks you with running the business end of the team in between games.

[[AC:MMORPGs]]



* ''AssassinsCreed 2'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
** This turns out to be the optimal method of making money, outpacing everything else (like completing quests, finding treasure chests, or pickpocketing) to a ludicrous degree. But since the only expensive things in the game are the improvements to Monterggioni and armor (which isn't available to purchase until some [[EventFlag Event Flags]] are tripped), less than a third of the way through the game it becomes apparent that [[MoneyForNothing money is useless]].
* ''MountAndBlade'', much like a space sim, allows you to trade goods between cities. This is one of the most efficient ways of making money, and often necessary considering how much money a well-trained army costs.
** I see your "Buy stuff and sell them higher price in another city" scheme, and I will claim that "Go to village. Kill them, take their stuff, burn their home, and sell everything" is the most efficient way of making money.
*** Then there is the new industry system which can have you invest in personal enterprises. Some financial knowledge required
* ''Ports of Call'', [[InWhichATropeIsDescribed in which]] you are a shipowner. Ironically, the most money isn't made by sending goods from port to port, but by brokering ships. Go figure.
* ''Capitalism II'', where you're the CEO of a corporation, literally ''is'' this trope.
* The 1993 computer game by Interplay, Rags to Riches - The Financial Market Simulation, is an first-person adventure game that simulates making a fortune on the stock market with very little capital.



* {{Recettear}} focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
* {{Victoria An Empire Under The Sun}} and its sequel are essentially pretty front-ends for a simulation of the global economy.
* [[http://bto.dovogame.com/ Business tycoon online]]
* [[http://uk.europe1400.com/ Europe 1400]] has you establishing a mercantile dynasty in [[ExactlyWhatItSaysOnTheTin 15th century Europe]], there's also a bit of [[DeadlyDecadentCourt medieval politics]] involved.
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* {{Recettear}} focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
* {{Victoria An Empire Under The Sun}} and its sequel are essentially pretty front-ends for a simulation of the global economy.
* [[http://bto.
''[[http://bto.dovogame.com/ Business tycoon online]]
Tycoon Online]]''
* [[http://uk.''[[http://uk.europe1400.com/ Europe 1400]] 1400]]'' has you establishing a mercantile dynasty in [[ExactlyWhatItSaysOnTheTin 15th century Europe]], there's also a bit of [[DeadlyDecadentCourt medieval politics]] involved.
involved.

[[AC:PuzzleGame]]
* In some of the ''DinerDash'' games, Flo owns the diner.

[[AC:RealTimeStrategy]]
* In ''Patrician III'' the player is an IntrepidMerchant of the Medieval Hanseatic League.
* ''{{Victoria An Empire Under The Sun}}'' and its sequel are essentially pretty front-ends for a simulation of the global economy.

[[AC:RolePlayingGame]]
* ''TheElderScrolls: [[{{Morrowind}} Bloodmoon]]'' lets you run a mead hall after finishing a quest. It is also possible to run your own item-crafting business provided you have the required skills, not to mention the possibility of a treasure scavenging business.
* The latter half of ''NeverwinterNights2'' follows this trope in spirit. Rather than a business, you must oversee the economic and military planning of one of Neverwinter's subject territories.
** The expansion pack ''Storm of Zehir'' is even more faithful to this trope, featuring a caravan system, income, expenses, balance sheet, etc.
* ''MountAndBlade'', much like a space sim, allows you to trade goods between cities. This is one of the most efficient ways of making money, and often necessary considering how much money a well-trained army costs.
** I see your "Buy stuff and sell them higher price in another city" scheme, and I will claim that "Go to village. Kill them, take their stuff, burn their home, and sell everything" is the most efficient way of making money.
*** Then there is the new industry system which can have you invest in personal enterprises. Some financial knowledge required
* ''{{Recettear}}'' focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.

[[AC:SimulationGame]]
* Any game with "Tycoon" in the name (just they aren't a series since the term can't be trademarked).
** ''RailroadTycoon''
** ''TransportTycoon'', ''TransportTycoonDeluxe'' and ''[=OpenTTD=]''
** ''RollercoasterTycoon''
** ''ZooTycoon''
** ''MallTycoon''
** ''PrisonTycoon''
** ''FastFoodTycoon''
* ''CoconutQueen''
* ''HarvestMoon'', since you own the farm in most games.
* ''[[TheSims Sim]] Theme Park''.
* ''TheSims 2'' "Open for Business" expansion pack
* Spaceflight simulators and their terrestrial cousins, pirate simulators, often allow the player to trade commodities between ports (as opposed to just selling pirated cargo at the first port available, which is the usual method). Examples include:
** ''{{Elite}}'' and it's freeware remake, ''{{Oolite}}''.
** ''[=~Sid Meier's Pirates~=]''.
** ''{{Freelancer}}''
** For a Mac take (recently ported to Windows,) ''EscapeVelocity''
** The ''{{X}}'' series
* Franchise mode in ''{{John Madden Football}}'' tasks you with running the business end of the team in between games.
* ''Ports of Call'', [[InWhichATropeIsDescribed in which]] you are a shipowner. Ironically, the most money isn't made by sending goods from port to port, but by brokering ships. Go figure.
* ''Capitalism II'', where you're the CEO of a corporation, literally ''is'' this trope.

[[AC:StealthBasedGame]]
* ''AssassinsCreed 2'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
** This turns out to be the optimal method of making money, outpacing everything else (like completing quests, finding treasure chests, or pickpocketing) to a ludicrous degree. But since the only expensive things in the game are the improvements to Monterggioni and armor (which isn't available to purchase until some [[EventFlag Event Flags]] are tripped), less than a third of the way through the game it becomes apparent that [[MoneyForNothing money is useless]].

[[AC:TurnBasedStrategy]]
* ''Ticket to Ride''
* ''{{Game/Gangsters}}''. Legal and illegal. Illegal earn more, but you have to launder the money.

[[AC:WebGame]]
* ''Power Grid''

[[AC:WideOpenSandbox]]
* Some of the ''GrandTheftAuto'' games, since at least ''GrandTheftAutoViceCity''
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* [[http://bto.dovogame.com/ Business tycoon online]]
* [[http://uk.europe1400.com/ Europe 1400]] has you establishing a mercantile dynasty in [[ExactlyWhatItSaysOnTheTin 15th century Europe]], there's also a bit of [[DeadlyDecadentCourt medieval politics]] involved.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Victoria An Empire Under The Sun}} and its sequel are essentially pretty front-ends for a simulation of the global economy.

Added: 91

Removed: 89

Is there an issue? Send a MessageReason:
None


->''Capitalism, ho!''
--> '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''


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-->''Capitalism, ho!''\\
-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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-''Capitalism, ho!''

to:

-''Capitalism, ->''Capitalism, ho!''
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Added DiffLines:

-''Capitalism, ho!''
--> '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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None

Added DiffLines:

* {{Recettear}} focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.

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