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* ''VideoGame/AssaultSuitsValken'' has the titular assault suit ejecting shells when throwing a punch, suggesting it uses them to enhance its striking power in a manner similar to an Anime/{{ArmoredTrooper|VOTOMS}}.
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These fall under the Mix And Match Weapon trope. As the Ammo Using Melee Weapon trope points out, if the melee weapon is also designed to be an ammo-using weapon, it's the Mix And Match Weapon trope.


[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', several of the weapons take this form. [[SinisterScythe Crescent Rose]] can use Gravity Dust bullets to enhance the recoil and allow Ruby to cut through hordes of Grimm. [[DropTheHammer Magnhilde]] can use grenades to boost the swing power. Pyrrha at one point used [[BladeOnAStick Milo]]'s rifle-mode to enhance the distance when she threw it. The heroes get creative with their weapons.
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[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', several of the weapons take this form. [[SinisterScythe Crescent Rose]] can use Gravity Dust bullets to enhance the recoil and allow Ruby to cut through hordes of Grimm. [[DropTheHammer Magnhilde]] can use grenades to boost the swing power. Pyrrha at one point used [[BladeOnAStick Milo]]'s rifle-mode to enhance the distance when she threw it. The heroes get creative with their weapons.
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* ''LightNovel/RebuildWorld'': There's a category of high tech swords that work by releasing liquid metal AbnormalAmmo and shaping it at will via force fields, with adjustable length and thickness depending on the situation. Each blade is disposable, with more metal being poured to replace it. These are introduced being used by the CyberNinja Nelia, and Akira ends up getting a device for one to make sure he's not stuck with a WreckedWeapon which is a perpetual challenge.

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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': There's a category of high tech swords that work by releasing liquid metal AbnormalAmmo and shaping it at will via force fields, with adjustable length and thickness depending on the situation. Each blade is disposable, with more metal being poured to replace it. These are introduced being used by the CyberNinja Nelia, and Akira ends up getting a device for one to make sure he's not stuck with a WreckedWeapon which is a perpetual challenge.

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Whip It Good is now a disambiguation.


* ''Franchise/RatchetAndClank'' loves this trope for its [[WhipItGood whips]].
** ''VideoGame/RatchetDeadlocked'' has the [[EpicFlail scorpion flail]],
** ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/SecretAgentClank'' both have the plasma whip,
** And in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' The [[BladeBelowTheShoulder Razor Claws]] and [[WhipItGood Shock Ravager]] both use ammo.

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* ''Franchise/RatchetAndClank'' loves this trope for its [[WhipItGood whips]].
**
whips. ''VideoGame/RatchetDeadlocked'' has the [[EpicFlail scorpion flail]],
**
flail]], ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/SecretAgentClank'' both have the plasma whip,
** And
whip, and in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' The the [[BladeBelowTheShoulder Razor Claws]] and [[WhipItGood Shock Ravager]] both Ravager use ammo.
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* Jetstream Sam's sword in ''VideoGame/Metal Gear Rising: Revengeance'' doesn't use ammunition... but its sheath does. A rifle's firing mechanism uses up ammunition from a regular magazine to catapult the sword out of the sheath, letting the wielder make a single, extremely fast cut before it has to be wielded normally.
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* ''VideoGame/BioShock2'': Big Daddies need Drill Fuel to spin the drill, but it can used to just plain hit things, any time.
* ''VideoGame/DeathRoadToCanada'' features chainsaws and weedwhackers, both of which run on gasoline. Note that your CAR also runs on it ...

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* ''VideoGame/BioShock2'': Big Daddies need Drill Fuel to spin Zig-zagged with the drill, [[ThisIsADrill drill]]. It needs fuel to spin, but it can used to just plain hit things, any time.
be swung freely while off.
* ''VideoGame/DeathRoadToCanada'' features chainsaws and weedwhackers, both of which run on gasoline. Note gasoline, the same consumed by your vehicle. There are electrical versions that your CAR also runs on it ...have an internal battery; once that's spent, the weapon is just shop fodder.


* The [[ChainsawGood Chainsaw]] [[AwesomeButImpractical Sword]] in ''VideoGame/HeavyMetalFAKK2'' uses the same gasoline as the flamethrower.
* Zig-zagged in ''VideoGame/{{Hexen}}'' with the Fighter's weapons: [[AnAxeToGrind Timon's Axe]] is solely a melee weapon, but is powered by Blue {{Mana}} which causes lightning to flash around it. It ''can'' still be used if you don't have any left, but for far less damage. The [[DropTheHammer Hammer of Contrition]], despite being a warhammer, has both melee and ranged attacks, only uses mana for the latter and can be brandished without green mana, while the Quietus, to all appearances [[HeroesPreferSwords a sword]], has no melee capability.
* In ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]]-class weapons Titanite Blade, Mercury Fist and Fissure Fist are melee weapons that both do significant damage but can only be used a limited number of times each battle.

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* ''VideoGame/HeavyMetalFAKK2'': The [[ChainsawGood Chainsaw]] [[AwesomeButImpractical Chainsaw Sword]] in ''VideoGame/HeavyMetalFAKK2'' uses the same gasoline as the flamethrower.
* Zig-zagged in ''VideoGame/{{Hexen}}'' ''VideoGame/{{Hexen}}'': Zigzagged with the Fighter's weapons: [[AnAxeToGrind Timon's Axe]] Axe is solely a melee weapon, but is powered by Blue {{Mana}} which causes lightning to flash around it. It ''can'' still be used if you don't have any left, but for far less damage. The [[DropTheHammer Hammer of Contrition]], despite being a warhammer, has both melee and ranged attacks, only uses mana for the latter and can be brandished without green mana, while the Quietus, to all appearances [[HeroesPreferSwords a sword]], has no melee capability.
* In ''VideoGame/IntoTheBreach'', the ''VideoGame/IntoTheBreach'': The [[HumongousMecha Prime]]-class weapons Titanite Blade, Mercury Fist and Fissure Fist are melee weapons that both do significant damage but can only be used a limited number of times each battle.
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* A few of the more esoteric ''[[TabletopGame/BattleTech MechWarrior RPG]]'' melee weapons require power cells to function. These include [[ShockStick stun batons]] and a variety of {{Vibroweapon}}s, from small vibroblades the size of small knives all the way up to Vibro-{{Katanas|AreJustBetter}}, which are supposedly ''very'' good against [[SuperSoldier Elemental]] PowerArmor troops.
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* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, melee weapons can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and PowerFists, common enough mainstays in ''TabletopGame/Warhammer40000''.

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* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, melee weapons can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and PowerFists, {{Power Fist}}s, common enough mainstays in ''TabletopGame/Warhammer40000''.
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* In ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]]-class weapons Titanite Blade and Mercury Fist are melee weapons that both do significant damage but can only be used a limited number of times each battle.

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* In ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]]-class weapons Titanite Blade and Blade, Mercury Fist and Fissure Fist are melee weapons that both do significant damage but can only be used a limited number of times each battle.

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* The Gunlance in ''VideoGame/MonsterHunter'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.



* In ''VideoGame/{{Runescape}}'' Augmented melee weapons drain charge from the character's Universal Charge Pack in combat. If the character's charge pack is completely drained then their augmented weapons have their stats reduced to those of level 1 weapons and don't give any bonuses for their perks.



* ''VideoGame/TeamFortress2'' features the Ullapool Caber, which is a grenade that the Demoman carries around and swings at people. Predictably, it blows up when he hits someone with it, leaving him with a pitiable scrap of a grenade for a replacement melee and forcing him to return to a resupply locker if he wants it back.



* In ''VideoGame/{{Runescape}}'' Augmented melee weapons drain charge from the character's Universal Charge Pack in combat. If the character's charge pack is completely drained then their augmented weapons have their stats reduced to those of level 1 weapons and don't give any bonuses for their perks.
* The Gunlance in ''VideoGame/MonsterHunter'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.

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* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire {{Sword Beam}}s and [[ParryingBullets block enemy projectiles]], with both actions draining ammo count depending on the intensity of the move and the sword's guard efficiency, respectively. In the latter game, ''Season of the Warmind'' would revamp swords by removing the ammo drain from blocking, while also tying the guard duration to the energy gauge you also use to launch the sword's special attack.

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* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire {{Sword Beam}}s and [[ParryingBullets block enemy projectiles]], with both actions draining ammo count depending on the intensity of the move and the sword's guard efficiency, respectively. In the latter game, ''Season of the Warmind'' would revamp swords by removing the ammo drain from blocking, while also tying the guard duration to the energy gauge you also use to launch the sword's special attack. ''The Witch Queen'' added glaives to the game's sandbox, which can be used freely as melee weapons or fire projectile blades at the cost of Special ammo.
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* ''TabletopGame/{{Starfinder}}'' has this for many of its powered melee weapons. After all, the energy to make a plasma sword has to come from somewhere. Note that not all melee weapons require them, even the heavier advanced ones.


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* ''VideoGame/DeathRoadToCanada'' features chainsaws and weedwhackers, both of which run on gasoline. Note that your CAR also runs on it ...
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* The Gunlance in ''MonsterHunter'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.

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* The Gunlance in ''MonsterHunter'' ''VideoGame/MonsterHunter'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.
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Direct link.


Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, {{Pile Bunker}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.

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Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, Blade}}s, {{Pile Bunker}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.
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* The Gunlance in ''[[MonsterHunter]]'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.

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* The Gunlance in ''[[MonsterHunter]]'' ''MonsterHunter'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.
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None

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* The Gunlance in ''[[MonsterHunter]]'' fires short-range explosive shells to enhance its damage output. These need to be reloaded periodically, but the hunter never runs out of shells on their person. To a lesser extent, the Charge Blade and Switch Axe might count. It's not exactly ammunition but "energy phials", but when expended they do need to be reloaded.
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* ''VideoGame/NuclearThrone'': Most melee weapons logically require no ammo whatsoever, but the Jackhammer, {{Laser Sword}}, Laser Hammer, and Laser Screwdriver all require ammo, the former using up Explosive ammo, and the latter 3 using {{Energy Weapon}} ammo.

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* ''VideoGame/NuclearThrone'': Most melee weapons logically require no ammo whatsoever, but the Jackhammer, {{Laser Sword}}, [[LaserBlade Laser Sword]], Laser Hammer, and Laser Screwdriver all require ammo, the former using up Explosive ammo, and the latter 3 using {{Energy Weapon}} ammo.
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* ''LightNovel/RebuildWorld'': There's a category of high tech swords that work by releasing liquid metal AbnormalAmmo and shaping it at will via force fields, with adjustable length and thickness depending on the situation. Each blade is disposable, with more metal being poured to replace it. These are introduced being used by the CyberNinja Nelia, and Akira ends up getting a device for one to make sure h'’s not stuck with a WreckedWeapon which is a perpetual challenge.

to:

* ''LightNovel/RebuildWorld'': There's a category of high tech swords that work by releasing liquid metal AbnormalAmmo and shaping it at will via force fields, with adjustable length and thickness depending on the situation. Each blade is disposable, with more metal being poured to replace it. These are introduced being used by the CyberNinja Nelia, and Akira ends up getting a device for one to make sure h'’s he's not stuck with a WreckedWeapon which is a perpetual challenge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''LightNovel/RebuildWorld'': There's a category of high tech swords that work by releasing liquid metal AbnormalAmmo and shaping it at will via force fields, with adjustable length and thickness depending on the situation. Each blade is disposable, with more metal being poured to replace it. These are introduced being used by the CyberNinja Nelia, and Akira ends up getting a device for one to make sure h'’s not stuck with a WreckedWeapon which is a perpetual challenge.
Is there an issue? Send a MessageReason:
Direct link.


You've almost defeated ThatOneBoss. His MechaMooks are slain, his MultipleLifeBars depleted. You raise your LaserSword for one last mighty blow, and it fizzles out as it runs out of batteries. If this has happened to you, you may be wielding an Ammo-Using Melee Weapon.

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You've almost defeated ThatOneBoss. His MechaMooks are slain, his MultipleLifeBars depleted. You raise your LaserSword LaserBlade for one last mighty blow, and it fizzles out as it runs out of batteries. If this has happened to you, you may be wielding an Ammo-Using Melee Weapon.
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Namespacing.


* ''Ashes2063'': In the Enriched edition and ''Afterglow'', the Jackhammer uses up its gasoline meter to attack[[note]]but not when idling[[/note]]. If you run out, it becomes totally unusable until you find another jackhammer or someone willing to sell you fuel.

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* ''Ashes2063'': ''VideoGame/Ashes2063'': In the Enriched edition and ''Afterglow'', the Jackhammer uses up its gasoline meter to attack[[note]]but not when idling[[/note]]. If you run out, it becomes totally unusable until you find another jackhammer or someone willing to sell you fuel.

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* ''Ashes2063'': In the Enriched edition and ''Afterglow'', the Jackhammer uses up its gasoline meter to attack[[note]]but not when idling[[/note]]. If you run out, it becomes totally unusable until you find another jackhammer or someone willing to sell you fuel.



* ''VideoGame/{{Hexen}}'': [[AnAxeToGrind Timon's Axe]] is solely a melee weapon, but is powered by Blue {{Mana}} which causes lightning to flash around it. It ''can'' still be used if you don't have any left, but for less damage. (Averted, however, for two other weapons which ''look'' like melee weapons: the [[DropTheHammer Hammer of Contrition]], despite being a warhammer, has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances [[{{BFS}} a sword]], isn't a melee weapon at all.)

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* ''VideoGame/{{Hexen}}'': Zig-zagged in ''VideoGame/{{Hexen}}'' with the Fighter's weapons: [[AnAxeToGrind Timon's Axe]] is solely a melee weapon, but is powered by Blue {{Mana}} which causes lightning to flash around it. It ''can'' still be used if you don't have any left, but for far less damage. (Averted, however, for two other weapons which ''look'' like melee weapons: the The [[DropTheHammer Hammer of Contrition]], despite being a warhammer, has both melee and ranged attacks and attacks, only uses mana for the latter, latter and can be brandished without green mana, while the Quietus, to all appearances [[{{BFS}} [[HeroesPreferSwords a sword]], isn't a has no melee weapon at all.)capability.



* In ''VideoGame/Left4Dead2'', the Chainsaw is the most damaging weapon in the game, able to tear through anything in the game in seconds if you're brave enough to walk up to it and hold down the trigger. But [[SurprisinglyRealisticOutcome it still runs on gas]], and when it runs out, it's useless. Unfortunately, there's no replenishing it, even with the containers of gasoline you'll occasional find lying around the map.

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* In ''VideoGame/Left4Dead2'', the Chainsaw is the most damaging weapon in the game, able to tear through anything in the game in seconds if you're brave enough to walk up to it and hold down the trigger. But [[SurprisinglyRealisticOutcome it still runs on gas]], gas, and when it runs out, it's useless.useless and the survivor promptly discards it for a bog-standard pistol. Unfortunately, there's no replenishing it, even with the containers of gasoline you'll occasional find lying around the map.
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* In ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]] class weapons Titanite Blade and Mercury Fist both do significant damage but can only be used once per battle, or twice with an upgrade.

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* In ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]] class Prime]]-class weapons Titanite Blade and Mercury Fist are melee weapons that both do significant damage but can only be used once per battle, or twice with an upgrade.a limited number of times each battle.
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None


You've almost defeated ThatOneBoss. His MechaMooks are slain, his MultipleLifeBars depleted. You raise your LaserSword for one last mighty blow, and it fizzles out as it runs out of batteries. If this has happened to you, you may be wielding an Ammo Using Melee Weapon.

Most common in VideoGames, Ammo Using Melee Weapons are [[ExactlyWhatItSaysOnTheTin melee weapons that use ammo]]. This ammo might be anything from gasoline to fusion batteries to the souls of your enemies, but without it, the weapon either won't function, will do significantly reduced damage, or will lose some special ability. They are generally powerful, often more powerful than many ranged weapons due to CompetitiveBalance, as their lack of range balances out their high damage.

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You've almost defeated ThatOneBoss. His MechaMooks are slain, his MultipleLifeBars depleted. You raise your LaserSword for one last mighty blow, and it fizzles out as it runs out of batteries. If this has happened to you, you may be wielding an Ammo Using Ammo-Using Melee Weapon.

Most common in VideoGames, Ammo Using Ammo-Using Melee Weapons are [[ExactlyWhatItSaysOnTheTin melee weapons that use ammo]]. This ammo might be anything from gasoline to fusion batteries to the souls of your enemies, but without it, the weapon either won't function, will do significantly reduced damage, or will lose some special ability. They are generally powerful, often more powerful than many ranged weapons due to CompetitiveBalance, as their lack of range balances out their high damage.
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None


Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, PileBunker, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.

to:

Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, PileBunker, {{Pile Bunker}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.
Is there an issue? Send a MessageReason:
None


Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.

to:

Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, PileBunker, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as {{Improvised Weapon}}s.
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None

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* ''TabletopGame/TenraBanshoZero'': When attacking with a gemblade weapon, the user can fire 1 or more soulgems (shards of {{Hihiirokane}}) in order to increase their damage. Versions of these weapons which have been adapted to gunpowder are also available, which are newer and slightly inferior to the original gemblades, but easier to attain.

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