Follow TV Tropes

Following

History Main / AmmoUsingMeleeWeapon

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/RFCKEndlessWar: All combat requires you to spend slime. This includes swords, bats, nun-chucks and scythes. How this works is still up to speculation.

to:

* ''VideoGame/RFCKEndlessWar: ''VideoGame/RFCKEndlessWar'': All combat requires you to spend slime. This includes swords, bats, nun-chucks and scythes. How this works is still up to speculation.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NuclearThrone'': Most melee weapons logically require no ammo whatsoever, but the Jackhammer, Laser Sword, Laser Hammer, and Laser Screwdriver all require ammo, the former using up Explosive ammo, and the latter 3 using Energy Weapon ammo.

to:

* ''VideoGame/NuclearThrone'': Most melee weapons logically require no ammo whatsoever, but the Jackhammer, Laser Sword, {{Laser Sword}}, Laser Hammer, and Laser Screwdriver all require ammo, the former using up Explosive ammo, and the latter 3 using Energy Weapon {{Energy Weapon}} ammo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RFCKEndlessWar: All combat requires you to spend slime. This includes swords, bats, nun-chucks and scythes. How this works is still up to speculation.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/IntoTheBreach'' the [[HumongousMecha Prime]] class weapons Titanite Blade and Mercury Fist both do significant damage but can only be used once per battle, or twice with an upgrade.

to:

* In ''VideoGame/IntoTheBreach'' ''VideoGame/IntoTheBreach'', the [[HumongousMecha Prime]] class weapons Titanite Blade and Mercury Fist both do significant damage but can only be used once per battle, or twice with an upgrade.
Is there an issue? Send a MessageReason:
None


[[folder:Film -- Live-Action

to:

[[folder:Film -- Live-ActionLive-Action]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Film -- Live-Action
* ''Film/GodzillaVsKong'': Kong's axe needs to charged up with nuclear energy in order to function at full strength (signified by [[PowerGlows how much it glows]]). Without a charge, it's only able to [[spoiler:dent [=MechaGodzilla=] a little, but once infused with Godzilla's atomic breath, it chops through the robot like a knife through warm butter.]]
[[/folder]]
Is there an issue? Send a MessageReason:
Renamed per TRS


* In ''VideoGame/Left4Dead2'', the Chainsaw is the most damaging weapon in the game, able to tear through anything in the game in seconds if you're brave enough to walk up to it and hold down the trigger. But [[RealityEnsues it still runs on gas]], and when it runs out, it's useless. Unfortunately, there's no replenishing it, even with the containers of gasoline you'll occasional find lying around the map.

to:

* In ''VideoGame/Left4Dead2'', the Chainsaw is the most damaging weapon in the game, able to tear through anything in the game in seconds if you're brave enough to walk up to it and hold down the trigger. But [[RealityEnsues [[SurprisinglyRealisticOutcome it still runs on gas]], and when it runs out, it's useless. Unfortunately, there's no replenishing it, even with the containers of gasoline you'll occasional find lying around the map.
Is there an issue? Send a MessageReason:
None


* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is when using a [[KatanasAreJustBetter specific melee weapon]] to fire ranged {{Sword Beam}}s. [[DontExplainTheJoke Thus creating a situation where melee weapons use ammo at all times ''except'' when using ranged attacks.]][[/note]]

to:

* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is when using a [[KatanasAreJustBetter specific melee weapon]] to fire ranged {{Sword Beam}}s. [[DontExplainTheJoke Thus creating a situation where melee weapons use ammo at all times ''except'' times]] ''[[DontExplainTheJoke except]]'' [[DontExplainTheJoke when using ranged attacks.]][[/note]]
Is there an issue? Send a MessageReason:
None


* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is when using a [[KatanasAreJustBetter specific melee weapon]] to fire ranged {{Sword Beam}}s.[[/note]]

to:

* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is when using a [[KatanasAreJustBetter specific melee weapon]] to fire ranged {{Sword Beam}}s.[[/note]] [[DontExplainTheJoke Thus creating a situation where melee weapons use ammo at all times ''except'' when using ranged attacks.]][[/note]]
Is there an issue? Send a MessageReason:
None


* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is a [[KatanasAreJustBetter katana]], and ''only'' when firing {{Sword Beam}}s.[[/note]]

to:

* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is when using a [[KatanasAreJustBetter katana]], and ''only'' when firing specific melee weapon]] to fire ranged {{Sword Beam}}s.[[/note]]
Is there an issue? Send a MessageReason:
None


* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.

to:

* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.[[note]]Ironically, the sole exception to this is a [[KatanasAreJustBetter katana]], and ''only'' when firing {{Sword Beam}}s.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[ChainsawGood Chainsaw]] [[AwesomeButImpractical Sword]] in ''VideoGame/HeavyMetalFAKK2'' uses the same gasoline as the flamethrower.
Is there an issue? Send a MessageReason:
None


Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as [[ImprovisedWeapon Improvised Weapons]].

The inverse of melee {{Emergency Weapon}}s and {{Ranged Emergency Weapon}}s, which are typically much weaker and have the selling point of not using ammo. Sister trope to the more mundane BreakableWeapons, though they can overlap in particularly high maintenance cases. Often an EnhancedArchaicWeapon. If your weapon uses ammo for ranged attacks but is also designed to be used as a melee weapon, it is likely a MixAndMatchWeapon. If it's not designed for melee attacks but you use it for them anyway, that's PistolWhipping.

to:

Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as [[ImprovisedWeapon Improvised Weapons]].{{Improvised Weapon}}s.

The inverse of melee {{Emergency Weapon}}s and {{Ranged Emergency Weapon}}s, which are typically much weaker and have the selling point of [[BottomlessMagazines not using ammo.ammo]]. Sister trope to the more mundane BreakableWeapons, though they can overlap in particularly high maintenance cases. Often an EnhancedArchaicWeapon. If your weapon uses ammo for ranged attacks but is also designed to be used as a melee weapon, it is likely a MixAndMatchWeapon. If it's not designed for melee attacks but you use it for them anyway, that's PistolWhipping.



* ''Franchise/LyricalNanoha'': ''Anime/MagicalGirlLyricalNanohaAs'' introduces the so-called "cartridge system" to the series, which is a [[SwissArmyWeapon Device]] upgrade that provides one-off attack boosts by consuming "cartridges" of compressed {{mana}} and has to "reloaded" when empty. Ironically, despite cartridges literally looking like rifle rounds, the first two Devices introduced to use them are a longsword and a warhammer, using ammo to boost melee attacks.

to:

* ''Franchise/LyricalNanoha'': ''Anime/MagicalGirlLyricalNanohaAs'' introduces the so-called "cartridge system" to the series, which is a [[SwissArmyWeapon Device]] upgrade that provides one-off attack boosts by consuming "cartridges" of compressed {{mana}} and has to be "reloaded" when empty. Ironically, despite cartridges literally looking like rifle rounds, the first two Devices introduced to use them are a longsword and a warhammer, using ammo to boost melee attacks.



* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire [[SwordBeam Sword Beams]] and [[ParryingBullets block enemy projectiles]], with both actions draining ammo count depending on the intensity of the move and the sword's guard efficiency, respectively. In the latter game, ''Season of the Warmind'' would revamp swords by removing the ammo drain from blocking, while also tying the guard duration to the energy gauge you also use to launch the sword's special attack.

to:

* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire [[SwordBeam Sword Beams]] {{Sword Beam}}s and [[ParryingBullets block enemy projectiles]], with both actions draining ammo count depending on the intensity of the move and the sword's guard efficiency, respectively. In the latter game, ''Season of the Warmind'' would revamp swords by removing the ammo drain from blocking, while also tying the guard duration to the energy gauge you also use to launch the sword's special attack.



* In ''VideoGame/FinalFantasyVIII'' gunblades work by firing a round inside the blade and using the now [[{{Vibroweapon}} vibrating blade]] to cut deeper than they could otherwise.

to:

* In ''VideoGame/FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'', gunblades work by firing a round inside the blade and using the now [[{{Vibroweapon}} vibrating blade]] to cut deeper than they could otherwise. In gameplay terms, however, only Irvine's actual firearms require ammo, and even then only for his LimitBreak.



* ''Franchise/RatchetAndClank'' loves this trope for it's [[WhipItGood whips]].

to:

* ''Franchise/RatchetAndClank'' loves this trope for it's its [[WhipItGood whips]].



* In ''VideoGame/StarcraftI'', this is how [[spoiler:Fenix]] dies in a {{cutscene}}. He's attacked by a Hyrdalisk, but powers up his Psi-blades to fight back. His blades suddenly flicker out, and the scene cuts out with a clear OhCrap expression on [[spoiler:Fenix's]] face.

to:

* In ''VideoGame/StarcraftI'', this is how [[spoiler:Fenix]] dies in a {{cutscene}}. He's attacked by a Hyrdalisk, Hydralisk, but powers up his Psi-blades to fight back. His blades suddenly flicker out, and the scene cuts out with a clear OhCrap expression on [[spoiler:Fenix's]] face.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'', the Chainsaw and Crucible sword require ammo, though in Eternal the Chainsaw slowly regenerates up to 1/3 of its full capacity

to:

* In ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'', the Chainsaw and Crucible sword require ammo, though in Eternal ''Eternal'' the Chainsaw slowly regenerates up to 1/3 of its full capacitycapacity.








Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/EvilDeadHailToTheKing'', Ash needs an axe as his chainsaw uses precious gas to work.


Added DiffLines:

* ''VideoGame/ParasiteEve2'': Aya's Gunblade uses shotgun shells in two different ways. It can fire shells like a regular shotgun or it can be activated during a melee attack to cause far more damage than normal (gunblade's regular swipe deals decent damage but nothing spectacular).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Anime and Manga]]
* ''Franchise/LyricalNanoha'': ''Anime/MagicalGirlLyricalNanohaAs'' introduces the so-called "cartridge system" to the series, which is a [[SwissArmyWeapon Device]] upgrade that provides one-off attack boosts by consuming "cartridges" of compressed {{mana}} and has to "reloaded" when empty. Ironically, despite cartridges literally looking like rifle rounds, the first two Devices introduced to use them are a longsword and a warhammer, using ammo to boost melee attacks.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/SuperRobotWars'' series typically depicts melee weapons as drawing on a mech's energy reserves, but a few weapons across the series do use ammo. PileBunker-type weapons are the most likely to be ammo-based, like the [[VideoGame/SuperRobotWarsCompact2 Alt Eisen's Revolving Stake]]; [[Anime/DaiGuard Dai-guard's Knot Punisher]]; and [[Anime/ArmoredTrooperVotoms the Scopedog's punch]], which acts like a piston driven by an explosive cartridge.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NoMoreHeroes'': Travis Touchdown's beam katanas will gradually run out of battery power, and must be manually re-charged.

to:

* ''VideoGame/NoMoreHeroes'': Travis Touchdown's beam katanas will gradually run out of battery power, and must be manually re-charged.re-charged by shaking.
Is there an issue? Send a MessageReason:
None


The inverse of melee {{Emergency Weapon}}s, which are typically much weaker and have the selling point of not using ammo. Sister trope to the more mundane BreakableWeapons, though they can overlap in particularly high maintenance cases. Often an EnhancedArchaicWeapon. If your weapon uses ammo for ranged attacks but is also designed to be used as a melee weapon, it is likely a MixAndMatchWeapon. If it's not designed for melee attacks but you use it for them anyway, that's PistolWhipping.

to:

The inverse of melee {{Emergency Weapon}}s and {{Ranged Emergency Weapon}}s, which are typically much weaker and have the selling point of not using ammo. Sister trope to the more mundane BreakableWeapons, though they can overlap in particularly high maintenance cases. Often an EnhancedArchaicWeapon. If your weapon uses ammo for ranged attacks but is also designed to be used as a melee weapon, it is likely a MixAndMatchWeapon. If it's not designed for melee attacks but you use it for them anyway, that's PistolWhipping.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KillingFloor2'':
** The Pulverizer is a [[DropTheHammer sledgehammer]] with a magazine of explosives feeding into it. Using heavy attack will detonate one on impact, adding a shaped explosion to the actual swing. If the magazine is empty, only the actual hit will do damage. The light attack, jab, and block don't use ammunition.
** The Eviscerator is a SwissArmyWeapon that launches [[DeadlyDisc spinning circular blades]], but also has a larger circular saw mounted in front. The projectile discs are loaded from a magazine, while the front saw uses a tank full of fuel to spin, rapidly doing damage to whatever is in front of you. Jabbing and blocking likewise use neither ammunition.
Is there an issue? Send a MessageReason:
None


* ''Literature/TheScar'': When Uther Doul's Possible Sword is activated, each swing passes through every path that it could potentially have taken. It's LostTechnology and he doesn't have any way to replace the batteries, so he only turns it on for seriously important fights.

to:

* ''Literature/TheScar'': When Uther Doul's Possible Sword is activated, each swing passes through every path that it could potentially have taken.taken, inflicting hundreds of cuts. It's LostTechnology and he doesn't have any way to replace the batteries, so he only turns it on for seriously important fights.



* Some 5e TabletopGame/DungeonsAndDragons weapons have a number of charges that can be expended to produce useful effects, and automatically regain charges at dawn (some of them disappear if the last charge is used).

to:

* Some 5e TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' weapons have a number of charges that can be expended to produce useful effects, and automatically regain charges at dawn (some of them disappear if the last charge is used).



* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and PowerFists, common enough mainstays in ''TabletopGame/Warhammer40000''.

to:

* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon weapons can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and PowerFists, common enough mainstays in ''TabletopGame/Warhammer40000''.



* In ''VideoGame/FinalFantasyVIII'' gunblades work by firing a round inside the blade and using the now [[{{Vibroblade}} vibrating blade]] to cut deeper than they could otherwise.

to:

* In ''VideoGame/FinalFantasyVIII'' gunblades work by firing a round inside the blade and using the now [[{{Vibroblade}} [[{{Vibroweapon}} vibrating blade]] to cut deeper than they could otherwise.
Is there an issue? Send a MessageReason:
Expansion of the ES entry


* In ''Franchise/TheElderScrolls'', enchanted weapons must be periodically recharged with [[YourSoulIsMine soul gems]] or their enchantments will stop working.

to:

* In ''Franchise/TheElderScrolls'', ''Franchise/TheElderScrolls'' series, enchanted weapons must be periodically recharged with [[YourSoulIsMine filled soul gems]] or their enchantments will stop working. Downplayed in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where in addition to recharging with soul gems, enchanted weapons do recharge on their own, albeit very slowly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/FinalFantasyVIII'' gunblades work by firing a round inside the blade and using the now [[{{Vibroblade}} vibrating blade]] to cut deeper than they could otherwise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TransformersDevastation'': Some melee weapons, specifically ones with elemental properties like Thermo Swords and Energon Swords, have a limited number of charges that get used up when they're used. Most other melee weapons don't, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Runescape}}'' Augmented melee weapons drain charge from the character's Universal Charge Pack in combat. If the character's charge pack is completely drained then their augmented weapons have their stats reduced to those of level 1 weapons and don't give any bonuses for their perks.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire [[SwordBeam Sword Beams]] and [[ParryingBullets block enemy projectiles]].

to:

* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire [[SwordBeam Sword Beams]] and [[ParryingBullets block enemy projectiles]].projectiles]], with both actions draining ammo count depending on the intensity of the move and the sword's guard efficiency, respectively. In the latter game, ''Season of the Warmind'' would revamp swords by removing the ammo drain from blocking, while also tying the guard duration to the energy gauge you also use to launch the sword's special attack.
Is there an issue? Send a MessageReason:
None


* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and [[PowerFists power fists]], common enough mainstays in ''TabletopGame/Warhammer40000''.

to:

* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and [[PowerFists power fists]], PowerFists, common enough mainstays in ''TabletopGame/Warhammer40000''.
Is there an issue? Send a MessageReason:
None


* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication.

to:

* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication. Plausible with powered weapons like [[ChainsawGood chainswords]] and [[PowerFists power fists]], common enough mainstays in ''TabletopGame/Warhammer40000''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NuclearThrone'': Most melee weapons logically require no ammo whatsoever, but the Jackhammer, Laser Sword, Laser Hammer, and Laser Screwdriver all require ammo, the former using up Explosive ammo, and the latter 3 using Energy Weapon ammo.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

You've almost defeated ThatOneBoss. His MechaMooks are slain, his MultipleLifeBars depleted. You raise your LaserSword for one last mighty blow, and it fizzles out as it runs out of batteries. If this has happened to you, you may be wielding an Ammo Using Melee Weapon.

Most common in VideoGames, Ammo Using Melee Weapons are [[ExactlyWhatItSaysOnTheTin melee weapons that use ammo]]. This ammo might be anything from gasoline to fusion batteries to the souls of your enemies, but without it, the weapon either won't function, will do significantly reduced damage, or will lose some special ability. They are generally powerful, often more powerful than many ranged weapons due to CompetitiveBalance, as their lack of range balances out their high damage.

Prime candidates for this trope are [[ChainsawGood chainsaws]], {{Vibroweapon}}s, {{Hot Blade}}s, {{Laser Sword}}s, {{Rocket Powered Weapon}}s, and {{Flaming Sword}}s. Due to the mostly fictional and generally AwesomeButImpractical nature of these weapons, it is generally not TruthInTelevision, except in cases of power tools being used as [[ImprovisedWeapon Improvised Weapons]].

The inverse of melee {{Emergency Weapon}}s, which are typically much weaker and have the selling point of not using ammo. Sister trope to the more mundane BreakableWeapons, though they can overlap in particularly high maintenance cases. Often an EnhancedArchaicWeapon. If your weapon uses ammo for ranged attacks but is also designed to be used as a melee weapon, it is likely a MixAndMatchWeapon. If it's not designed for melee attacks but you use it for them anyway, that's PistolWhipping.

----
!!Examples:

[[foldercontrol]]

[[folder:Literature]]
* Creator/AlanDeanFoster's ''Franchise/StarWars'' novel ''Literature/SplinterOfTheMindsEye''. Luke Skywalker attaches his [[LaserBlade lightsaber]] to a blaster pistol so it can drain energy from the blaster pistol and recharge itself.
* ''Literature/TheScar'': When Uther Doul's Possible Sword is activated, each swing passes through every path that it could potentially have taken. It's LostTechnology and he doesn't have any way to replace the batteries, so he only turns it on for seriously important fights.
[[/folder]]

[[folder:TabletopGames]]
* ''TabletopGame/DarkConspiracy'': The Darktek sourcebook has several melee weapons that require energy to use.
** The Minisaw is like a small chainsaw. Its internal battery powers it for 1 minute or it can use a belt pack battery that lasts 15 minutes.
** A hit by a Stun Stick hits inflicts a powerful jolt of electricity. Its battery provides enough for 2 jolts and a belt-pack battery can supply 20 such jolts.
* Some 5e TabletopGame/DungeonsAndDragons weapons have a number of charges that can be expended to produce useful effects, and automatically regain charges at dawn (some of them disappear if the last charge is used).
* ''TabletopGame/GammaWorld'' 1st Edition: Four weapons used in melee combat are powered by hydrogen or chemical energy cells that last for various amounts of time: vibro dagger (30 minutes), vibro blade (20 minutes), energy mace (15 minutes) and stun whip (30 minutes).
* In ''TabletopGame/PlanetMercenary'' the "Reload" Mayhem Card applies to melee weapons as much as ranged, the rulebook suggests roleplaying it as the blade getting slippery with blood or stuck in the opponent.
* ''TabletopGame/{{Shadowrun}}'' supplement Street Samurai Catalog: The AZ-150 Super Stun Baton delivers a strong jolt of electricity that can knock a victim unconscious. It can be used 12 times and must then be recharged.The Reinco Shock Glove uses stun baton technology to render targets unconscious with an electrical charge. It has up to eight uses before needing to be recharged.
* Implied in ''TabletopGame/WrathAndGlory''. Because the complications chart for attacks does not distinguish between melee and ranged weapons, even melee weapon can generate the "out of ammo" complication.
[[/folder]]

[[folder:VideoGames]]
* ''Videogame/{{Arcanum}}'': The shocking staff and Tesla-staff consume batteries every time they're wielded.
* ''VideoGame/BioShock2'': Big Daddies need Drill Fuel to spin the drill, but it can used to just plain hit things, any time.
* ''VideoGame/{{Destiny}}'' and ''Videogame/Destiny2'' have swords infused with energy that can also fire [[SwordBeam Sword Beams]] and [[ParryingBullets block enemy projectiles]].
* ''VideoGame/DeusEx'': The riot prod stuns and knocks out enemies with electricity, and requires one prod charger per use, with a 4 round clip.
* In ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'', the Chainsaw and Crucible sword require ammo, though in Eternal the Chainsaw slowly regenerates up to 1/3 of its full capacity
*In ''Franchise/TheElderScrolls'', enchanted weapons must be periodically recharged with [[YourSoulIsMine soul gems]] or their enchantments will stop working.
* In ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' the PowerFist, [[{{Vibroweapon}} Ripper]] and Cattle Prod use Small Energy Cells. This feature did not return in the Creator/{{Bethesda}} games. In ''VideoGame/FalloutNewVegas'', the Zap and Displacer Gloves were going to use Energy Cells (an energy cell can still be seen on their models), and the Ballistic Fist was going to use shotgun ammo, but the engine didn't support this and the game's rushed development left no time to implement it.
* The ''Franchise/{{Halo}}'' series has the [[LaserBlade Energy Sword]] and [[DropTheHammer Gravity Hammer]], which have limited charges but cannot be reloaded, as well as the multiplayer only [[LethalJokeWeapon Golf Club]].
* ''VideoGame/HeatSignature'': The Crashblade can disable any shield and kill the shielded enemy behind it in one stroke, but only has one use before it turns into a regular longblade. [[NamedWeapons Cherry's Fatal Attraction]] can pierce through shields and armor, teleports you to the enemy you're killing with it, and can be recharged between missions.
* ''VideoGame/{{Hexen}}'': [[AnAxeToGrind Timon's Axe]] is solely a melee weapon, but is powered by Blue {{Mana}} which causes lightning to flash around it. It ''can'' still be used if you don't have any left, but for less damage. (Averted, however, for two other weapons which ''look'' like melee weapons: the [[DropTheHammer Hammer of Contrition]], despite being a warhammer, has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances [[{{BFS}} a sword]], isn't a melee weapon at all.)
* In ''VideoGame/IntoTheBreach'' the [[HumongousMecha Prime]] class weapons Titanite Blade and Mercury Fist both do significant damage but can only be used once per battle, or twice with an upgrade.
* In ''VideoGame/Left4Dead2'', the Chainsaw is the most damaging weapon in the game, able to tear through anything in the game in seconds if you're brave enough to walk up to it and hold down the trigger. But [[RealityEnsues it still runs on gas]], and when it runs out, it's useless. Unfortunately, there's no replenishing it, even with the containers of gasoline you'll occasional find lying around the map.
* ''VideoGame/NoMoreHeroes'': Travis Touchdown's beam katanas will gradually run out of battery power, and must be manually re-charged.
* ''Franchise/RatchetAndClank'' loves this trope for it's [[WhipItGood whips]].
** ''VideoGame/RatchetDeadlocked'' has the [[EpicFlail scorpion flail]],
** ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/SecretAgentClank'' both have the plasma whip,
**And in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' The [[BladeBelowTheShoulder Razor Claws]] and [[WhipItGood Shock Ravager]] both use ammo.
* All weapons in ''VideoGame/ShadowTheHedgehog'' use ammo that can be replenished by picking up the same weapon. This extends to every melee weapon as well, including spears, swords, and signposts.
* In ''VideoGame/StarcraftI'', this is how [[spoiler:Fenix]] dies in a {{cutscene}}. He's attacked by a Hyrdalisk, but powers up his Psi-blades to fight back. His blades suddenly flicker out, and the scene cuts out with a clear OhCrap expression on [[spoiler:Fenix's]] face.
[[/folder]]







[[folder:Real Life]]
* The [[https://en.wikipedia.org/wiki/Powerhead_(firearm) bang stick]] is a weapon used against sharks and other dangerous marine predators. It's a stick with a built-in device that fires a firearm shell (handgun/rifle bullet or shotgun shell) into a target when the end of the stick is pressed against the target. After being fired, the firearm shell is replaced.

[[/folder]]
----

Top