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* ''[[The World Ends With You]]'' has this issue when it comes to the larger sprites during cut scenes. Most noticiable is Sho's sprite. His tattooed arm is on his left when facing the west but on his right when facing the east.
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Don't use first person on the wiki, please.


* ''{{The World Ends With You}}'' is a great example of this. I'm still not completely certain which of Sho's [[MarkOfTheBeast arms is black]]...

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* ''{{The World Ends With You}}'' is a great example of this. I'm We're still not completely certain which of Sho's [[MarkOfTheBeast arms is black]]...
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For great justice!



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* ''{{The World Ends With You}}'' is a great example of this. I'm still not completely certain which of Sho's [[MarkOfTheBeast arms is black]]...
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** Ness's sprites when walking horizontally or diagonally are mirrored. However, he's also the sole character whose "walking towards the screen" animation doesn't use simple mirroring.** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.

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** Ness's sprites when walking horizontally or diagonally are mirrored. However, he's also the sole character whose "walking towards the screen" animation doesn't use simple mirroring.** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.




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** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.

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** Ness's sprites when walking horizontally or diagonally are mirrored. However, he's also the sole character whose "walking towards the screen" animation doesn't use simple mirroring.
** ''Sonic & Knuckles'' has Tails' plane reading SONIC in reverse during the ending, where it is flying left after dropping the Master Emerald off at the Floating Island for Knuckles.
** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.

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** Ness's sprites when walking horizontally or diagonally are mirrored. However, he's also the sole character whose "walking towards the screen" animation doesn't use simple mirroring.
** ''Sonic & Knuckles'' has Tails' plane reading SONIC in reverse during the ending, where it is flying left after dropping the Master Emerald off at the Floating Island for Knuckles.
mirroring.** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.


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** ''Sonic & Knuckles'' has Tails' plane reading SONIC in reverse during the ending, where it is flying left after dropping the Master Emerald off at the Floating Island for Knuckles.
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** Quite possibly done intentionally, seeing how the fact that all the characters literally ARE 2-d is a selling point.
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* ''[[BubbleBobble Bust-A-Move '99]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[PeekaBangs Her hair was made so that the left side of her head was covered with a very long bang that covered quite a bit of length of her body.]] [[FashionableAsymmetry The other side was barely shoulder length.]] All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which her hair is now green).

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* ''[[BubbleBobble Puzzle Bobble 3]]'' aka ''[[TitleConfusion Bust-A-Move '99]]'' '99 (or 3)]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[PeekaBangs Her hair was made so that the left side of her head was covered with a very long bang that covered quite a bit of length of her body.]] [[FashionableAsymmetry The other side was barely shoulder length.]] All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which [[ColorCodedMultiplayer her hair is now green).green]]).
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Boat Lights was renamed Mismatched Eyes — see Trope Repair Shop discussion.


* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCostumingDepartment someone on the design team would keep that whole]] "[[WTHCostumingDepartment sprite flip]]" [[WTHCostumingDepartment thing in mind]], but no.

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* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, MismatchedEyes, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCostumingDepartment someone on the design team would keep that whole]] "[[WTHCostumingDepartment sprite flip]]" [[WTHCostumingDepartment thing in mind]], but no.
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This trope cannot be subverted. Only used or averted.


* A rare subversion exists in ''Street Fighter III'', with Boss Character Gill. He's red on one side and blue on the other, and his sprites doesn't swap when he turns. Some of his specials will also change cosmetically depending on which side he is facing.
* * This carries over in MarvelVsCapcom 3. The biggest example to point out is Amaterasu, when using her Rosary Weapon (that's the whip weapon for non-{{Okami}}-ites), she will, for one button, slam them from above her, to in front of her, then to behind her. This switches sides depending on which way she's facing, always facing away from the camera on the second attack.

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* A rare subversion exists in ''Street Fighter III'', with Boss Character Gill. He's red on one side and blue on the other, and his sprites doesn't swap when he turns. Some of his specials will also change cosmetically depending on which side he is facing.
* * This carries over in
** In MarvelVsCapcom 3. The 3, the biggest example to point out is Amaterasu, when using her Rosary Weapon (that's the whip weapon for non-{{Okami}}-ites), she will, for one button, slam them from above her, to in front of her, then to behind her. This switches sides depending on which way she's facing, always facing away from the camera on the second attack.

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* * This carries over in MarvelVsCapcom 3. The biggest example to point out is Amaterasu, when using her Rosary Weapon (that's the whip weapon for non-{{Okami}}-ites), she will, for one button, slam them from above her, to in front of her, then to behind her. This switches sides depending on which way she's facing, always facing away from the camera on the second attack.



* This carries over in [[MarvelVSCapcom]] 3. The biggest example to point out is Amaterasu, when using her Rosary Weapon (that's the whip weapon for non-[[Okami]]-ites), she will, for one button, slam them from above her, to in front of her, then to behind her. This switches sides depending on which way she's facing, always facing away from the camera on the second attack.
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* This carries over in [[MarvelVSCapcom]] 3. The biggest example to point out is Amaterasu, when using her Rosary Weapon (that's the whip weapon for non-[[Okami]]-ites), she will, for one button, slam them from above her, to in front of her, then to behind her. This switches sides depending on which way she's facing, always facing away from the camera on the second attack.

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* Surprisingly (for such a bad game), Two-Face's sprite in Batman Forever (for SNES and Mega Drive) is not mirrored.
** On the other hand, in Batman Forever: The Arcade Game (released on PSOne), his bad and good sides switch places depending on which side he faces.
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[[quoteright:350:[[StreetFighter http://static.tvtropes.org/pmwiki/pub/images/SSF2T_Sagat_203.png]] ]]

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[[quoteright:350:[[StreetFighter [[quoteright:350:[[StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/SSF2T_Sagat_203.png]] ]]
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no, no it does not.


** the second game averts this
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  • Kagirinaki Tatakai (aversion)



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* ''[[http://www.hardcoregaming101.net/kagiri/kagiri.htm Kagirinaki Tatakai]]'', a Japanese computer game brought out of obscurity by HardcoreGaming101, features multiple technical innovations for the time it was made. Among others, it averts this trope by featuring separate sprites for facing left or right, in a game stored on cassette tape (meaning there wasn't much memory to work with) and written for the Sharp X1 computer [[OlderThanTheNES in 1983]].
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* A rare subversion exists in ''Street Fighter III'', with Boss Character Gill. He's red on one side and blue on the other, and his sprites doesn't swap when he turns. Some of his specials will also change cosmetically depending on which side he is facing.


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** Dizzy's wings flip, too. If you use that Overdrive with Necro, you can even see the coffin is flipped.
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* In AlterAila Genesis one of the main character's eyes is different from the other, and if you look at the sprites you can see it changes depending on which way he's facing.
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** Actually, this game have this trope written all over it. Suika's ribbon on one of her horns, Yukari's umbrella, both Patchouli and Alice's books, Reimu and Sanae's staff/stick, Reisen's ears and Aya's fan all switches sides.
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* ''{{Xenogears}}'' has ordinarily left/right-swapping 2-D character portraits for all the bilaterally symmetric characters, but both Bart and Sigurd have patches over their eyes. Each character has two different portraits depending on whether they are being viewed from the left or from the right, which is [[spoiler:a little plot-important as their eyepatches are on different eyes from each other and this helps them both simultaneously use the Fatima Jasper retinal scanner during a CutScene]]. This asymmetry is even [[LampshadeHanging lampshaded]] in one scene, where Bart and Sigurd are noticed to both be wearing their eyepatches on the wrong eye--this is a practical joke on their part.

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* ''{{Xenogears}}'' has ordinarily left/right-swapping 2-D character portraits for all the bilaterally symmetric characters, but both Bart and Sigurd have patches over their eyes. Each character has two different portraits depending on whether they are being viewed from the left or from the right, which [[spoiler:which is [[spoiler:a little slightly plot-important as their eyepatches are on different eyes from each other and this helps enables them to both simultaneously use the Fatima Jasper retinal scanner during a CutScene]]. This asymmetry is even [[LampshadeHanging lampshaded]] in one scene, where Bart and Sigurd are noticed to both be wearing their eyepatches on the wrong eye--this is a practical joke on their part.
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None



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* ''{{Xenogears}}'' has ordinarily left/right-swapping 2-D character portraits for all the bilaterally symmetric characters, but both Bart and Sigurd have patches over their eyes. Each character has two different portraits depending on whether they are being viewed from the left or from the right, which is [[spoiler:a little plot-important as their eyepatches are on different eyes from each other and this helps them both simultaneously use the Fatima Jasper retinal scanner during a CutScene]]. This asymmetry is even [[LampshadeHanging lampshaded]] in one scene, where Bart and Sigurd are noticed to both be wearing their eyepatches on the wrong eye--this is a practical joke on their part.
Is there an issue? Send a MessageReason:
None


* ''[[BubbleBobble Bust-A-Move '99]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[PeekaBangs Her hair was made so that the left side of her head was covered with a very long bang that covered quite a bit of length of her body.]] [[FashionablAsymmetry The other side was barely shoulder length.]] All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which her hair is now green).

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* ''[[BubbleBobble Bust-A-Move '99]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[PeekaBangs Her hair was made so that the left side of her head was covered with a very long bang that covered quite a bit of length of her body.]] [[FashionablAsymmetry [[FashionableAsymmetry The other side was barely shoulder length.]] All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which her hair is now green).
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None


** In the SNES ''Jurassic Park'' game, all eight views of Grant depict him holding his weapon on his right side.

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** * In the SNES ''Jurassic Park'' game, all eight views of Grant depict him holding his weapon on his right side.
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** The correct answer is [[{{GunsAkimbo}} both]]

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** The correct answer is [[{{GunsAkimbo}} both]]
both]].
** In the SNES ''Jurassic Park'' game, all eight views of Grant depict him holding his weapon on his right side.
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*** This would hardly be the only OffModel cutscene in ''Continuum Shift''.
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** Also happens in ''{{Starcraft}}'', though it's only obvious with the [[SpaceMarine Terran Marine]] and Ghost units (and the HeroUnits based off them), where their weapons will inexplicably change hands.
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** ''Sonic & Knuckles'' has Tails' plane reading SONIC in reverse during the ending, where it is flying left for no apparent reason.

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** ''Sonic & Knuckles'' has Tails' plane reading SONIC in reverse during the ending, where it is flying left after dropping the Master Emerald off at the Floating Island for no apparent reason.Knuckles.
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None


* ''[[BubbleBobble Bust-A-Move '99]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[BetterThanItSounds Her hair was made so that the left side of her head was covered with a ''very'' long bang that covered quite a bit of length of her body. The other side was barely shoulder length]]. All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which her hair is now green).

to:

* ''[[BubbleBobble Bust-A-Move '99]]'' had Lunaluna (or, since the names were not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards"). [[BetterThanItSounds [[PeekaBangs Her hair was made so that the left side of her head was covered with a ''very'' very long bang that covered quite a bit of length of her body. body.]] [[FashionablAsymmetry The other side was barely shoulder length]]. length.]] All artwork depicting her throughout the game had shown her with the long hair to her left, including splash screens, the ending, etc, but there was one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which her hair is now green).
Is there an issue? Send a MessageReason:
None


* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCastingDepartment someone on the design team would keep that whole]] "[[WTHCastingDepartment sprite flip]]" [[WTHCastingDepartment thing in mind]], but no.

to:

* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCastingDepartment [[WTHCostumingDepartment someone on the design team would keep that whole]] "[[WTHCastingDepartment "[[WTHCostumingDepartment sprite flip]]" [[WTHCastingDepartment [[WTHCostumingDepartment thing in mind]], but no.
Is there an issue? Send a MessageReason:
None


* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCastingDepartment someone on the design team would keep that whole "sprite flip" thing in mind,]] but no.

to:

* LuminousArc tried very hard not to flip one character's chat portrait since she was basically FashionableAsymmetry embodied and [[RummageSaleReject ludicrously over-accessorized]]. Whenever she's flipped, her RainbowPimpGear, BoatLights, star-shaped beauty mark on one breast, and so on, and so forth, are all reversed, and it's distractingly obvious. You'd think [[WTHCastingDepartment someone on the design team would keep that whole "sprite flip" whole]] "[[WTHCastingDepartment sprite flip]]" [[WTHCastingDepartment thing in mind,]] mind]], but no.

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