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** Also used in ''[[GaidenGame Crisis Zone]]'', where no matter how long it takes to defeat the BigBad, you always manage to shut down the nuclear reactor just in time. Interestingly, the control room still explodes.

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** Also used in ''[[GaidenGame Crisis Zone]]'', ''VideoGame/CrisisZone1999'', where no matter how long it takes to defeat the BigBad, you always manage to shut down the nuclear reactor just in time. Interestingly, the control room still explodes.

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* The escape from Ganon's Castle in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** Also the race against the Running Man. He will always beat Link by one second.

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* The ''Franchise/TheLegendOfZelda''
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', when Link and Zelda
escape from Ganon's Castle Castle, it always collapses the moment they leave no matter how much time was left on the clock. Also, in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** Also
the race against the Running Man. He Man, he will always beat Link by one second.second.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', when getting the Sun's Mask back from Sakon, even if the mask was very far away from the end of the convayer belt, as soon as Link and Kafei close the belt, the mask will always be right before the end.
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* In ''Film/MenInBlack3'', Agent J is put into a giant spinning neuralizer and about to be mind-wiped by Agent K, who doesn't believe his cover story. As the machine starts counting down from 15 seconds, Agent J finally manages to convince him and Agent K stops the countdown... at one second left.
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** Also the race against the Running Man. He will always beat Link by one second.
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** After saving the medical team at the church, Batman leaves to the bell-tower to investigate the sniper gun that almost shot Catwoman back at the courthouse, only to find out that the Joker deliberately set up a room full of bombs that are timed to explode. Whether Batman immediately jumps or stands still to hear the Joker taunting him (and foreshadowing the endgame), he always ends up flying out a second or two before the bell-tower explodes.

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* As always, [[LampshadeHanging a lampshade is hung]] on the concept in ''Webcomic/TheOrderOfTheStick'' ([[http://www.giantitp.com/comics/oots0119.html this strip]], to be specific).

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[[AC:Fan Works]]
* As always, [[LampshadeHanging In ''Fanfic/WarningLetter'', a lampshade ''Manga/DeathNote / VideoGame/Persona5'' crossover, Light is hung]] on just ''one letter away'' from writing Raye Penber's name in the concept in ''Webcomic/TheOrderOfTheStick'' ([[http://www.giantitp.com/comics/oots0119.html this strip]], to be specific).Death Note when his [[HeelFaceBrainwashing Change of Heart]] kicks in.

[[AC:Film]]




[[AC:Literature]]



* A strong reason why this is enforced is shown in [[http://nonadventures.com/2013/04/13/nick-of-timing/ this]] ''Webcomic/TheNonAdventuresOfWonderella'' strip.
* In ''Fanfic/WarningLetter'', a ''Manga/DeathNote / VideoGame/Persona5'' crossover, Light is just ''one letter away'' from writing Raye Penber's name in the Death Note when his [[HeelFaceBrainwashing Change of Heart]] kicks in.

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[[AC:Webcomics]]
* A strong reason why this is enforced is shown in ''Webcomic/TheNonAdventuresOfWonderella'': {{Justified|Trope}} by [[http://nonadventures.com/2013/04/13/nick-of-timing/ this]] ''Webcomic/TheNonAdventuresOfWonderella'' strip.
* In ''Fanfic/WarningLetter'',
veteran superheroes.]] Foiling a ''Manga/DeathNote / VideoGame/Persona5'' crossover, Light is just ''one letter away'' from writing Raye Penber's name villain's plot in the Death Note nick of time makes them think they were on the verge of success and encourages them to stick to the same strategy, whereas doing so with plenty of time to spare would motivate them to [[EvilEvolves try something new and dangerous]].
* ''Webcomic/TheOrderOfTheStick'': {{Invoked|Trope}} and {{Lampshade|Hanging}}d
when the GenreSavvy [[TheBard bard]] Elan flees a CollapsingLair with his [[HeelFaceBrainwashing Change friends, then [[http://www.giantitp.com/comics/oots0119.html waits by the entrance]] so he can dramatically jump out of Heart]] kicks in.the explosion's path.
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* Befitting it's title, ''VideoGame/TimeCrisis'' consistently plays this trope straight, especially if it's against the FinalBoss.

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* Befitting it's its title, ''VideoGame/TimeCrisis'' consistently plays this trope straight, especially if it's against the FinalBoss.
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* Played straight in VideoGame/Portal2 after you make it out of the old laboratories.

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* Played straight in VideoGame/Portal2 ''VideoGame/Portal2'' after you make it out of the old laboratories.
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* Justified in the only timed game of ''Kirby Super Star'', "Revenge of Meta-Knight" - the final escape sequence gives you a mere 40 seconds to traverse an obstacle course and get off the BigBad's ship before it crashes into the ocean, in a game where the timer usually starts in the high four-digit range. You're cutting it close before the level even starts.

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* Justified in the only timed game of ''Kirby Super Star'', ''VideoGame/KirbySuperStar'', "Revenge of Meta-Knight" - the final escape sequence gives you a mere 40 seconds to traverse an obstacle course and get off the BigBad's ship before it crashes into the ocean, in a game where the timer usually starts in the high four-digit range. You're cutting it close before the level even starts.
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[[folder:Light Gun Game]]
* Befitting it's title, ''VideoGame/TimeCrisis'' consistently plays this trope straight, especially if it's against the FinalBoss.
** In '''3''', no matter how quickly you defeat Giorgio Zott, the following cutscene will have you being ''barely'' on time to stop the tactical missiles from launching.
** Similarly in '''4''', the final battle against Gregory Barrows. No matter how quickly you defeat this game, the cutscene will have you diving towards the terror-bite missiles' control panel and activate it's self-destruction, mere seconds before it detonates in New York.
* The fourth stage of ''VideoGame/GunfighterTheLegendOfJesseJames'' have Jess fighting his way past a locomotive filled with enemy outlaws in an attempt to stop it from squishing his girlfriend, Zee, who is ChainedToARailway. No matter how much time is left in the timer, at the end of the level the train will grind to a halt ''inches'' away from hitting Zee.
[[/folder]]

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** In ''VideoGame/ResidentEvil'''s remake, Jill is pulled from the DescendingCeiling room within inches of becoming a Jill Sandwich.

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** In ''VideoGame/ResidentEvil'''s remake, Jill is pulled from the DescendingCeiling room within inches of becoming a [[MemeticMutation Jill Sandwich.Sandwich]].

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* In ''VideoGame/AITheSomniumFiles'', the aforementioned Somnia are the dreams of people that Agent Date can [[DreamWalker Psync]] with. To avoid negative consequences like getting trapped in the Psync subject's mind, he is given exactly six minutes to find the information he needs. In one Somnium, Date goes a few seconds over the limit trying to find a critical clue and ends up passing out a few minutes after interrogating the subject. It doesn't matter if you finished with a few minutes to spare.

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* In ''VideoGame/AITheSomniumFiles'', the aforementioned Somnia are the dreams of people that Agent Date can [[DreamWalker Psync]] with. To with people to find information, but he has to leave within six minutes to avoid negative consequences like getting trapped in the Psync subject's mind, he is given exactly six minutes to find mind. Sometimes you can finish in less than half the information he needs. In time, only to get pulled out before a crucial reveal in the following cutscene because "there's no time left". At one Somnium, point, Date goes even experiences the effects of going over by a few seconds over the limit trying to find a critical clue and ends up passing out a few minutes after interrogating the subject. It doesn't matter if you finished with a few minutes to spare.seconds.
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* In ''VideoGame/AITheSomniumFiles'', the aforementioned Somnia are the dreams of people that Agent Date can [[DreamWalker Psync]] with. To avoid negative consequences like getting trapped in the Psync subject's mind, he is given exactly six minutes to find the information he needs. In one Somnium, Date goes a few seconds over the limit trying to find a critical clue and ends up passing out a few minutes after interrogating the subject. It doesn't matter if you finished with a few minutes to spare.
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[[quoteright:350:[[Webcomic/OrderOfTheStick https://static.tvtropes.org/pmwiki/pub/images/explode.png]]]]

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[[quoteright:350:[[Webcomic/OrderOfTheStick [[quoteright:350:[[Webcomic/TheOrderOfTheStick https://static.tvtropes.org/pmwiki/pub/images/explode.png]]]]
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* In ''Fanfic/WarningLetter'', a ''Manga/DeathNote / VideoGame/Persona5'' crossover, Light is just ''one letter away'' from writing Raye Penber's name in the Death Note when his [[HeelFaceBrainwashing Change of Heart]] kicks in.
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** Later in the game, at the end of mission 20, [[spoiler:after defeating Sanctus for the second time, the gigantic Savior statue ceases functioning when it was right about to land a punch to Dante, who was outside battling it. The video shows a shortcut of Dante holding the giant fist with his Rebellion (which would have very likely ''hurt'' a lot, if not outright killing him), and then pulling it to the ground, which causes the entire inert statue to move with it.]]

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** Later in the game, at the end of mission 20, [[spoiler:after defeating Sanctus for the second time, the gigantic Savior statue ceases functioning when it was right about to land a punch to Dante, who was outside battling it. The video shows a shortcut of Dante holding the giant fist with his Rebellion (which would have very likely ''hurt'' a lot, if not outright killing him), him, but let's be honest, it's [[NighInvulnerable Dante]]), and then pulling it to the ground, which causes the entire inert statue to move with it.]]

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