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* One issue of ''ComicBook/TheTransformersMoreThanMeetsTheEye'' brings up the Ambus Test, a questionnaire for detecting sentience in robots used by the Transformers, a species of sentient robots. Which fails to recognize sentience in some of their own members, if interpreted strictly. Cybertron has an unpleasant history of FantasticRacism and RobotsEnslavingRobots, so this is, unfortunately, not surprising.
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[[folder:Radio]]
* ''Radio/JohnFinnemoresSouvenirProgramme'': A very odd example in one sketch, where a man suffering the usual difficulty getting through tedious bank security checks turns out to be a robot, who has been lured into a trap to determine he's a robot, for no readily apparent reason. Also, the teller is also a robot, because it takes one to catch one.

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* Parodied in ''Webcomic/{{XKCD}}'''s [[https://xkcd.com/329/ "Turing Test"]], in that the computer is so sentient that it somehow manages to convince the examiner that ''he's'' the computer all along.
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** The [[Film/BladeRunner2049 second movie]] features an updated version of the previous test, where Replicants are continuously berated with even more emotionally manipulative questions by an unseen interrogator in another room. In an odd inversion of the first movie's VK test, where it was used to determine whether humans were becoming too robotic (and thus Replicants in disguise) the Baseline Test is used to determine whether Replicants are becoming too humanly empathetic.

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** The [[Film/BladeRunner2049 second movie]] * ''Film/BladeRunner2049'' features an updated version of the previous test, where Replicants are continuously berated with even more emotionally manipulative questions by an unseen interrogator in another room. In an odd inversion of the first movie's VK test, where it was used to determine whether humans were becoming acting too robotic (and thus Replicants in disguise) disguise), the Baseline Test is used to determine whether Replicants are becoming too humanly empathetic.
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* ''VideoGame/TheTalosPrinciple'': Early on, the player character must take a questionnaire to prove he's "really human" in order to get full access on a computer system. This is just a feint, though, as the administration program is a Commander Contrarian that undercuts every argument with slightly circuitous logic, and ultimately suspends the qualifying criteria of being human in order to make a point about the pointlessness of the distinction. The player gradually becomes aware that the character is not a human, but an AI designed to become human-like through directed Mechanical Evolution. It eventually becomes apparent that the entire game world is one vast test to ensure the completion of this goal: the player character solves puzzles in order to prove logic and abstract thinking, but can only escape the simulation by willingly defying a direct command from an established authority, something a mere robot could never do.

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* ''VideoGame/TheTalosPrinciple'': Early on, the player character must take a questionnaire to prove he's "really human" in order to get full access on a computer system. This is just a feint, though, as the administration program is a Commander Contrarian CommanderContrarian that undercuts every argument with slightly circuitous logic, and ultimately suspends the qualifying criteria of being human in order to make a point about the pointlessness of the distinction. The player gradually becomes aware that the character is not a human, but an AI designed to become human-like through directed Mechanical Evolution.MechanicalEvolution. It eventually becomes apparent that the entire game world is one vast test to ensure the completion of this goal: the player character solves puzzles in order to prove logic and abstract thinking, but can only escape the simulation by willingly defying a direct command from an established authority, something a mere robot could never do.
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[[quoteright:320:[[Webcomic/{{XKCD}} https://static.tvtropes.org/pmwiki/pub/images/turing_test.png]]]]
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* ''{{Literature/Xanth}}'' features a metaphysical variant. A manticore travels to Good Magician Humphrey to ask whether or not it has a soul. Humphrey answers that if it didn't have one, it wouldn't be concerned with such things. The manticore is satisfied with this answer because a simple "Yes" or "No" might be a mere guess, whereas this explanation makes the answer self-evident.
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Linking.


* Webcomic/{{Freefall}}: Florence determines that the locally built robots are more human than others by asking the nonsense question "What does my name smell like?" The idea was that non-sentient minds would discard the question as being invalid, while sentient minds would try to figure out what it means.

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* Webcomic/{{Freefall}}: ''Webcomic/{{Freefall}}'': Florence determines that the locally built once tested a couple of robots are more human than others for sentience by [[http://freefall.purrsia.com/ff800/fv00725.htm asking the nonsense question them "What does my your name smell like?" like?"]] The idea was that non-sentient minds would discard one simply concluded that names cannot have scents and ended the conversation; the sentient one reasoned that while he had no sense of smell, Florence did, and for all he knew names having scents is a thing among Bowman's Wolves, so therefore the only way to answer the question as being invalid, while sentient minds would try be to figure out what it means. ask her.
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[[folder:Comic Books]]
* ''ComicBook/{{Legion Of Super-Heroes}}'': In issue #95 of ''Legion Of Super-Heroes'', during the "[[ContinuityReboot postboot]]" Legion's [[TrappedInThePast extended stay in the 20th Century]], the Legion crosses over with the ''ComicBook/MetalMen'' -- by [[LetsYouAndHimFight attacking them out of the blue]] to steal the [[HeartDrive responsometers]] that grant them sentience. Brainiac 5, who needs advanced technology to build a computer to control a TimeMachine, continues to remind his teammates to ignore the objections of the Metal Men as just programming. However, when [[TheChick Platinum]] and [[SixthRanger Veridium]] ([[TeamDad Dr. Magnus]], who had undergone an EmergencyTransformation at the time, along with a RelationshipUpgrade with Platinum -- [[DorkAge we don't speak of it]]) sympathize with Ultra Boy and Phantom Girl's mid-battle relationship issues, Brainy ''immediately'' orders the Legionnaires to stand down. As he explains to both teams, Brainiac 5 recognized that the two Metal Men had both identified and empathized with the other couple -- meaning that they were "living, feeling creatures" that "only a barbarian" would experiment on. (Not only do the Metal Men forgive him, [[SweetAndSourGrapes Veridian actually volunteers for Brainy's experiment]].)
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* ''Webcomic/TheInexplicableAdventuresOfBob:'' When Princess Voluptua meets Roofus thevRobot, she asks him if he's conscious. He says he doesn't know, and she takes this as proof that he is conscious, because a non-conscious machine designed to feign consciousness would just lie and say yes.

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* ''Webcomic/TheInexplicableAdventuresOfBob:'' When Princess Voluptua meets Roofus thevRobot, the Robot, she asks him if he's conscious. He says he doesn't know, and she takes this as proof that he is conscious, because a non-conscious machine designed to feign consciousness would just lie and say yes.
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* ''Webcomic/TheInexplicableAdventuresOfBob:'' When Princess Voluptua meets Roofus thevRobot, she asks him if he's conscious. He says he doesn't know, and she takes this as proof that he is conscious, because a non-conscious machine designed to feign consciousness would just lie and say yes.
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The original TuringTest thought experiment was initially devised to see if a robot or similar non-human could pass as a person by its ability to, essentially carry on a text chat conversation. However, recent anxiety about the Turing Test's inadequacy for determining true consciousness has resulted in the proliferation of storylines whereby engineers attempt to test their life-like creations for signs of real sapience--whatever that might be--with complex psychological games.

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The original TuringTest thought experiment was initially devised to see if a robot or similar non-human could pass as a person by its ability to, essentially essentially, carry on a text chat conversation. However, recent anxiety about the Turing Test's inadequacy for determining true consciousness has resulted in the proliferation of storylines whereby engineers attempt to test their life-like creations for signs of real sapience--whatever that might be--with complex psychological games.
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I'm fixing a link.


* ''Television/StarTrekTheNextGeneration'': In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive.

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* ''Television/StarTrekTheNextGeneration'': ''Series/StarTrekTheNextGeneration'': In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive.
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[[/folder]]

[[folder:Webcomics]]
* Webcomic/{{Freefall}}: Florence determines that the locally built robots are more human than others by asking the nonsense question "What does my name smell like?" The idea was that non-sentient minds would discard the question as being invalid, while sentient minds would try to figure out what it means.
Is there an issue? Send a MessageReason:
None

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** The [[Film/BladeRunner2049 second movie]] features an updated version of the previous test, where Replicants are continuously berated with even more emotionally manipulative questions by an unseen interrogator in another room. In an odd inversion of the first movie's VK test, where it was used to determine whether humans were becoming too robotic (and thus Replicants in disguise) the Baseline Test is used to determine whether Replicants are becoming too humanly empathetic.

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* ''Film/WestWorld'': Arnold creates the maze as a way of testing the consciousness of the hosts, specifically Dolores and Maeve, both of whom have to suffer through their own deaths and strive to overcome extreme adversity in order to prove (through their own suffering) that they are in fact sentient.

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* ''Film/WestWorld'': ''Series/{{Westworld}}'': Arnold creates the maze as a way of testing the consciousness of the hosts, specifically Dolores and Maeve, both of whom have to suffer through their own deaths and strive to overcome extreme adversity in order to prove (through their own suffering) that they are in fact sentient.


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* ''VideoGame/TheTuringTest'': The ExcusePlot for the game is that the crew left on the Europa base wanted to keep the AI TOM from gaining entrance using a series of puzzle rooms [[OnlySmartPeopleMayPass requiring lateral thinking]] to complete. [[spoiler:Since the player is acting as TOM, instead of the human protagonist, the puzzles are ultimately ineffective.]]

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* ''Film/BladeRunner'': Robots (and one female robot in particular) have their sentience questioned by the film's main character. Ultimately, the movie's central struggle and reveal confirms the sentience of the robots once thought only partly human.

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* ''Film/BladeRunner'': Robots (and one female robot in particular) have their sentience questioned by the film's main character. character, and the other Blade Runners hunting them, using the "Voight-Kampff" test. This test requires the suspect to answer a series of emotionally provocative questions and scenarios while monitoring their involuntary responses. Ultimately, the movie's central struggle and reveal confirms the sentience of the robots once thought only partly human.


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[[folder:Literature]]
* ''Literature/DoAndroidsDreamOfElectricSheep'', the inspiration for ''Film/BladeRunner'', also features the Voight-Kampff test, which is explicitly designed to detect empathy by measuring involuntary responses. Deckard is only able to identify Rachel as inhuman by noticing that she took a fraction of a second too long to be squicked when he claims his wallet was "pure baby-hide".
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* In the first ''Film/ShortCircuit'' movie, Johnny 5's sentience (versus his non-struck-by-lightning brethren) is hotly debated, with the military who created him hell-bent on getting its "property" back and the heroes trying desperately to prove that he is "alive". Ultimately he is able to prove his sentience through an inkblot test (during which he not only identifies the chemical makeup of the blotting material but is able to recognize the blot's resemblance to other things) and displaying a sense of humor (telling a joke, in response to which he laughs once he gets the punchline).
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This is a subtrope of the TuringTest trope, which covers methods of determing the sapience of artificial intelligence in general.

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Attempting to crosslink with the main Turing Test page.


This trope is an often complex puzzle, trap, or maze that a robot, android, or similarly synthetic but sentient or near-sentient being must navigate in order to be deemed "conscious" or self-aware. While the Turing Test was initially devised to see if a robot or similar non-human could pass as a person, recent anxiety about the Turing Test's inadequacy for determining true consciousness has resulted in the proliferation of storylines whereby engineers attempt to test their life-like creations for signs of real sapience--whatever that might be--with complex psychological games.

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This trope is an often complex puzzle, trap, or maze that a robot, android, or similarly synthetic but sentient or near-sentient being must navigate in order to be deemed "conscious" or self-aware. While the Turing Test

The original TuringTest thought experiment
was initially devised to see if a robot or similar non-human could pass as a person, person by its ability to, essentially carry on a text chat conversation. However, recent anxiety about the Turing Test's inadequacy for determining true consciousness has resulted in the proliferation of storylines whereby engineers attempt to test their life-like creations for signs of real sapience--whatever that might be--with complex psychological games.
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You may not revert edits without explanation.


In contemporary media, this trope often features sexualized female AI that must intuit, manipulate, or contrive their way out of prisons in which they are being held by their oppressive inventors. In this way, the Turing Test--at least recently--often shares elements of the BunkerWoman. In both scenarios, the freedom of women is taken away, and then the female (or gendered) characters are forced to fight to prove they deserve it or are capable of attaining it themselves--often wrestling it from male captor/creators. Occasionally, AI subjected to these tests enlist or manipulate accomplices to help them (i.e. Ava, who enlists Caleb to help her escape in 2015's ExMachina). In effect, the women are trapped either physically or intellectually, and the striving towards escape represents an attempt to gain autonomy. In this case, sapience becomes a metaphor for freedom or equal rights. The mere fact that female AI must prove they are the equals of their male creators is a disturbing theme that echoes the long history of the feminist movement.

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or painted as evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.
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As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.

to:

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or painted as evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In contemporary media, this trope often features sexualized female AI that must intuit, manipulate, or contrive their way out of prisons in which they are being held by their oppressive inventors. In this way, the Turing Test--at least recently--often shares elements of the BunkerWoman. In both scenarios, the freedom of women is taken away, and then the female (or gendered) characters are forced to fight to prove they deserve it or are capable of attaining it themselves--often wrestling it from male captor/creators. Occasionally, AI subjected to these tests enlist or manipulate accomplices to help them (i.e. Ava, who enlists Caleb to help her escape in 2015's ExMachina). In effect, the women are trapped either physically or intellectually, and the striving towards escape represents an attempt to gain autonomy. In this case, sapience becomes a metaphor for freedom or equal rights. The mere fact that female AI must prove they are the equals of their male creators is a disturbing theme that echoes the long history of the feminist movement.

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.

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* ''Television/StarTrekTheNextGeneration'': In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."

to:

* ''Television/StarTrekTheNextGeneration'': In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. alive.
%%**
This trope is also prevalent in Star Trek Ep. "Measure of a Man."" (ZCE)
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Making 2/3 of the body of the text a psychosexual analysis is questionable editing, especially when the assumption is the trope being Always Female, but only two or three of the seven examples here are.


In contemporary media, this trope often features sexualized female AI that must intuit, manipulate, or contrive their way out of prisons in which they are being held by their oppressive inventors. In this way, the Turing Test--at least recently--often shares elements of the BunkerWoman. In both scenarios, the freedom of women is taken away, and then the female (or gendered) characters are forced to fight to prove they deserve it or are capable of attaining it themselves--often wrestling it from male captor/creators. Occasionally, AI subjected to these tests enlist or manipulate accomplices to help them (i.e. Ava, who enlists Caleb to help her escape in 2015's ExMachina). In effect, the women are trapped either physically or intellectually, and the striving towards escape represents an attempt to gain autonomy. In this case, sapience becomes a metaphor for freedom or equal rights. The mere fact that female AI must prove they are the equals of their male creators is a disturbing theme that echoes the long history of the feminist movement.

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.

! Examples:

to:

In contemporary media, this trope often features sexualized female AI that must intuit, manipulate, or contrive their way out of prisons in which they are being held by their oppressive inventors. In this way, the Turing Test--at least recently--often shares elements of the BunkerWoman. In both scenarios, the freedom of women is taken away, and then the female (or gendered) characters are forced to fight to prove they deserve it or are capable of attaining it themselves--often wrestling it from male captor/creators. Occasionally, AI subjected to these tests enlist or manipulate accomplices to help them (i.e. Ava, who enlists Caleb to help her escape in 2015's ExMachina). In effect, the women are trapped either physically or intellectually, and the striving towards escape represents an attempt to gain autonomy. In this case, sapience becomes a metaphor for freedom or equal rights. The mere fact that female AI must prove they are the equals of their male creators is a disturbing theme that echoes the long history of the feminist movement.

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.

!
!! Examples:
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* ''Film/ExMachina'': Normally, a Turing test would be done blind with the tester interacting with both an artificial intelligence and a human, and the AI fails the test if the tester can tell which is which. In ExMachina, the robot's creator asserts that his robot Ava is beyond this test and could pass it easily. Instead, he wants Ava to convince the tester that she is "human" even though he knows she's a robot.

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* ''Film/ExMachina'': Normally, a Turing test would be done blind with the tester interacting with both an artificial intelligence and a human, and the AI fails the test if the tester can tell which is which. In ExMachina, ''Ex Machina'', the robot's creator asserts that his robot Ava is beyond this test and could pass it easily. Instead, he wants Ava to convince the tester that she is "human" even though he knows she's a robot.



* ''Film/BladeRunner'': Robots (and one female robot in particular) has her own sentience questioned by the film's main character. Ultimately, the movie's central struggle and reveal confirms the sentience of the robots once thought only partly human.

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* ''Film/BladeRunner'': Robots (and one female robot in particular) has her own have their sentience questioned by the film's main character. Ultimately, the movie's central struggle and reveal confirms the sentience of the robots once thought only partly human.

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! Examples:

[[foldercontroll]]



* ''Film/ExMachina'' -- Normally, a Turing test would be done blind with the tester interacting with both an artificial intelligence and a human, and the AI fails the test if the tester can tell which is which. In ExMachina, the robot's creator asserts that his robot Ava is beyond this test and could pass it easily. Instead, he wants Ava to convince the tester that she is "human" even though he knows she's a robot.

to:

* ''Film/ExMachina'' -- ''Film/ExMachina'': Normally, a Turing test would be done blind with the tester interacting with both an artificial intelligence and a human, and the AI fails the test if the tester can tell which is which. In ExMachina, the robot's creator asserts that his robot Ava is beyond this test and could pass it easily. Instead, he wants Ava to convince the tester that she is "human" even though he knows she's a robot.



* ''Film/WestWorld'' -- Arnold creates the maze as a way of testing the consciousness of the hosts, specifically Dolores and Maeve, both of whom have to suffer through their own deaths and strive to overcome extreme adversity in order to prove (through their own suffering) that they are in fact sentient.
* ''Television/StarTrekTheNextGeneration'' -- In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."

to:

* ''Film/WestWorld'' -- ''Film/WestWorld'': Arnold creates the maze as a way of testing the consciousness of the hosts, specifically Dolores and Maeve, both of whom have to suffer through their own deaths and strive to overcome extreme adversity in order to prove (through their own suffering) that they are in fact sentient.
* ''Television/StarTrekTheNextGeneration'' -- ''Television/StarTrekTheNextGeneration'': In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."



* ''VideoGame/TheTalosPrinciple'' -- Early on, the player character must take a questionnaire to prove he's "really human" in order to get full access on a computer system. This is just a feint, though, as the administration program is a Commander Contrarian that undercuts every argument with slightly circuitous logic, and ultimately suspends the qualifying criteria of being human in order to make a point about the pointlessness of the distinction. The player gradually becomes aware that the character is not a human, but an AI designed to become human-like through directed Mechanical Evolution. It eventually becomes apparent that the entire game world is one vast test to ensure the completion of this goal: the player character solves puzzles in order to prove logic and abstract thinking, but can only escape the simulation by willingly defying a direct command from an established authority, something a mere robot could never do.
* "VideoGame/{{Stellaris}}" -- In Stellaris the flavor text for the Robotics: Citizen Right law states that all robotics who prove to be self aware are to be treated as living beings, hinting on the existence of such a test.

to:

* ''VideoGame/TheTalosPrinciple'' -- ''VideoGame/TheTalosPrinciple'': Early on, the player character must take a questionnaire to prove he's "really human" in order to get full access on a computer system. This is just a feint, though, as the administration program is a Commander Contrarian that undercuts every argument with slightly circuitous logic, and ultimately suspends the qualifying criteria of being human in order to make a point about the pointlessness of the distinction. The player gradually becomes aware that the character is not a human, but an AI designed to become human-like through directed Mechanical Evolution. It eventually becomes apparent that the entire game world is one vast test to ensure the completion of this goal: the player character solves puzzles in order to prove logic and abstract thinking, but can only escape the simulation by willingly defying a direct command from an established authority, something a mere robot could never do.
* "VideoGame/{{Stellaris}}" -- ''VideoGame/{{Stellaris}}'': In Stellaris the flavor text for the Robotics: Citizen Right law states that all robotics who prove to be self aware are to be treated as living beings, hinting on the existence of such a test.
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* "Television/StarTrekTheNextGeneration" -- In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."

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* "Television/StarTrekTheNextGeneration" ''Television/StarTrekTheNextGeneration'' -- In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."



* "VideoGame/Stellaris" -- In Stellaris the flavor text for the Robotics: Citizen Right law states that all robotics who prove to be self aware are to be treated as living beings, hinting on the existence of such a test.

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* "VideoGame/Stellaris" "VideoGame/{{Stellaris}}" -- In Stellaris the flavor text for the Robotics: Citizen Right law states that all robotics who prove to be self aware are to be treated as living beings, hinting on the existence of such a test.
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[[folder:Television]]

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[[folder:Television]][[folder:VideoGames]]
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This trope is an often complex puzzle, trap, or maze that a robot, android, or similarly synthetic but sentient or near-sentient being must navigate in order to be deemed "conscious" or self-aware. While the Turing Test was initially devised to see if a robot or similar non-human could pass as a person, recent anxiety about the Turing Test's inadequacy for determining true consciousness has resulted in the proliferation of storylines whereby engineers attempt to test their life-like creations for signs of real sapience--whatever that might be--with complex psychological games.

In contemporary media, this trope often features sexualized female AI that must intuit, manipulate, or contrive their way out of prisons in which they are being held by their oppressive inventors. In this way, the Turing Test--at least recently--often shares elements of the BunkerWoman. In both scenarios, the freedom of women is taken away, and then the female (or gendered) characters are forced to fight to prove they deserve it or are capable of attaining it themselves--often wrestling it from male captor/creators. Occasionally, AI subjected to these tests enlist or manipulate accomplices to help them (i.e. Ava, who enlists Caleb to help her escape in 2015's ExMachina). In effect, the women are trapped either physically or intellectually, and the striving towards escape represents an attempt to gain autonomy. In this case, sapience becomes a metaphor for freedom or equal rights. The mere fact that female AI must prove they are the equals of their male creators is a disturbing theme that echoes the long history of the feminist movement.

As female AI fight to be free on screen, the public is problematically led to question the intelligence of women. That being said, many pieces of media that feature this trope also end in the AI escaping or passing the test, which may make the trope feminist when the AI are explicitly female, for they strongly reject objectification. Still, the fact that characters subjected to these tests occasionally become violent and/or evil while attempting to become free paints robots (and through their facsimiles, also women) in a dangerous negative light.

[[folder:Films -- Live-Action]]
* ''Film/ExMachina'' -- Normally, a Turing test would be done blind with the tester interacting with both an artificial intelligence and a human, and the AI fails the test if the tester can tell which is which. In ExMachina, the robot's creator asserts that his robot Ava is beyond this test and could pass it easily. Instead, he wants Ava to convince the tester that she is "human" even though he knows she's a robot.
* ''Film/IRobot'': Sonny is interrogated and his sentience is assumed nonexistent, but, through a complex rescue plot, Sonny demonstrates his sentience via art and complex emotional communication and understanding.
* ''Film/BladeRunner'': Robots (and one female robot in particular) has her own sentience questioned by the film's main character. Ultimately, the movie's central struggle and reveal confirms the sentience of the robots once thought only partly human.
[[/folder]]

[[folder:Television]]
* ''Film/WestWorld'' -- Arnold creates the maze as a way of testing the consciousness of the hosts, specifically Dolores and Maeve, both of whom have to suffer through their own deaths and strive to overcome extreme adversity in order to prove (through their own suffering) that they are in fact sentient.
* "Television/StarTrekTheNextGeneration" -- In "The Quality of Life" a test is created for the exocomps to determine their sentience as follows: 1. Send an exocomp to complete a repair. 2. Simulate a systems failure that would result in damage to the exocomp if it was real. 3. If the exocomp ignores it and fulfills their programming, it's just a machine. If it abandons the job to save itself, it's alive. 4. Recall the exocomp and evaluate the results. The experiment fails (i.e. the exocomp keeps working and is "destroyed"), and is repeated 34 more times just in case. Then a distraction causes Step 4 to be delayed. This time the exocomp wasn't ordered to return, revealing the truth. The exocomp knew the failure was an illusion, so it finished the job and then turned off the alarm caused by the "failure." The exocomp is alive. This trope is also prevalent in Star Trek Ep. "Measure of a Man."
[[/folder]]

[[folder:Television]]
* ''VideoGame/TheTalosPrinciple'' -- Early on, the player character must take a questionnaire to prove he's "really human" in order to get full access on a computer system. This is just a feint, though, as the administration program is a Commander Contrarian that undercuts every argument with slightly circuitous logic, and ultimately suspends the qualifying criteria of being human in order to make a point about the pointlessness of the distinction. The player gradually becomes aware that the character is not a human, but an AI designed to become human-like through directed Mechanical Evolution. It eventually becomes apparent that the entire game world is one vast test to ensure the completion of this goal: the player character solves puzzles in order to prove logic and abstract thinking, but can only escape the simulation by willingly defying a direct command from an established authority, something a mere robot could never do.
* "VideoGame/Stellaris" -- In Stellaris the flavor text for the Robotics: Citizen Right law states that all robotics who prove to be self aware are to be treated as living beings, hinting on the existence of such a test.
[[/folder]]

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