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* In the ''VideoGame/SuperRobotWars'' series, the "Alert" skill (which allows the user to dodge without fail the next enemy attack) uses the visual and auditory effect used for "Newtype sensations" (see above), even in the OriginalGeneration games, which do not feature any Gundam characters or mecha.
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* ''WebVideo/TierZoo'': True to the channel's style of applying video game tropes and lingo to nature documentaries, the '"!"' effect from ''VideoGame/MetalGear'' will sometimes be used whenever a predator relying on stealth to hunt is noticed by its prey.
to:
* ''WebVideo/TierZoo'': True to the channel's style of applying video game tropes and lingo to nature documentaries, the '"!"' '''!''' effect from ''VideoGame/MetalGear'' will sometimes be used whenever a predator relying on stealth to hunt is noticed by its prey.
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[[folder:Web Videos]]
* ''WebVideo/TierZoo'': True to the channel's style of applying video game tropes and lingo to nature documentaries, the '"!"' effect from ''VideoGame/MetalGear'' will sometimes be used whenever a predator relying on stealth to hunt is noticed by its prey.
[[/folder]]
* ''WebVideo/TierZoo'': True to the channel's style of applying video game tropes and lingo to nature documentaries, the '"!"' effect from ''VideoGame/MetalGear'' will sometimes be used whenever a predator relying on stealth to hunt is noticed by its prey.
[[/folder]]
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* ''VideoGame/PAYDAY3'' expands on this somewhat - a yellow "?" indicates something's in a civilian/guard's FOV which hasn't alerted them, a red "!" indicates they're alerted, a yellow "⚠️" indicates a guard's moving to investigate a noise, a "man running" sign indicates a guard's escorting someone out, and handcuffs indicate a guard's moving to arrest someone. Like ''PAYDAY 2'', the sound effect is reserved for whoever's been detected.
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removed a Hilarity Ensues wick
Changed line(s) 36 (click to see context) from:
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
to:
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing hilarity ensuing or in general use.
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Updating Link
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* Franchise/SpiderMan does this all the time when his SpiderSense activates. It's most frequently depicted as jagged bolts around his head, with half of his mask symbolically appearing if he's not in costume.
to:
* Franchise/SpiderMan ComicBook/SpiderMan does this all the time when his SpiderSense activates. It's most frequently depicted as jagged bolts around his head, with half of his mask symbolically appearing if he's not in costume.
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redlinking
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* In ''Paquerette Down the Bunburrows'', the bunnies make chirp sound with '''!''' overhead when they spot the player and can escape.
to:
* In ''Paquerette Down the Bunburrows'', ''VideoGame/PaqueretteDownTheBunburrows'', the bunnies make chirp sound with '''!''' overhead when they spot the player and can escape.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* ''Manga/{{Beelzebub}}'' makes comedic use of it.
* Used several times in the ''Manga/{{Bleach}}'' anime.
* ''Manga/BlueExorcist'' from time to time.
* Used several times in the ''Manga/{{Bleach}}'' anime.
* ''Manga/BlueExorcist'' from time to time.
to:
Changed line(s) 30,31 (click to see context) from:
** ''Anime/ExcelSaga'' features a Newtype Flash in the episode parodying ''Franchise/{{Gundam}}''.
* ''Manga/KimiNiTodoke'' uses this every so often as well.
* ''Manga/KimiNiTodoke'' uses this every so often as well.
to:
* ''Manga/JoJosBizarreAdventure'': In certain scenes when a character comes into an encounter with something unprecedented, a large ! will pop up besides their OhCrap expression.
%%* ''Manga/KimiNiTodoke'' uses this every so often as well.
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* Common occurrence in the ''Manga/MaidSama'' anime. Once by a cat!
to:
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* ''Anime/ReCutieHoney'' has it too.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
to:
Changed line(s) 43 (click to see context) from:
* ''Literature/{{Toradora}}'' has it in the first episode of the anime.
to:
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* Happens all the time in ''Manga/{{Yotsuba}}''.
to:
* ''VideoGame/ANNOMutationem'': Occasionally, some characters with have '!' pop up overhead when facing something that takes them by surprise.
Deleted line(s) 73 (click to see context) :
* Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
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* ''VideoGame/PaperMario'' games give the '''!''' in a small speech bubble over enemies upon them spotting you and characters also get this during cutscenes and special events. From ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' onward, the '''!''' has a different appearance, appearing more jagged and having a pinkish coloration and it doesn't play in cutscenes unless it involves an enemy spotting Mario.
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* ''VideoGame/StealthBastard'' have enemies going '''!''' when fully alterted.
to:
* ''VideoGame/StealthBastard'' have enemies going '''!''' when fully alterted.alerted.
* ''Franchise/SuperMarioBros'':
** Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
** ''VideoGame/PaperMario'' games give the '''!''' in a small speech bubble over enemies upon them spotting you and characters also get this during cutscenes and special events. From ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' onward, the '''!''' has a different appearance, appearing more jagged and having a pinkish coloration and it doesn't play in cutscenes unless it involves an enemy spotting Mario.
* ''Franchise/SuperMarioBros'':
** Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
** ''VideoGame/PaperMario'' games give the '''!''' in a small speech bubble over enemies upon them spotting you and characters also get this during cutscenes and special events. From ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' onward, the '''!''' has a different appearance, appearing more jagged and having a pinkish coloration and it doesn't play in cutscenes unless it involves an enemy spotting Mario.
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[[folder:Webcomics]]
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* WesternAnimation/MickeyMouse commonly invokes [[https://static.tvtropes.org/pmwiki/pub/images/mickeymousesurprised_3257.png this trope.]]
to:
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* In ''Paquerette Down the Bunburrows'', the bunnies make chirp sound with '''!''' overhead when they spot the player and can escape.
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* ''VideoGame/WanderersIo'': Coming into close proximity of an enemy tribe causes an exclamation mark to appear above each minion about to be involved in the ensuing fight.
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%%
%% The examples on this page have been put into alphabetical order.
%%
%% Please add new examples in the correct order.
%%
%% The examples on this page have been put into alphabetical order.
%%
%% Please add new examples in the correct order.
%%
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Alphabetical order.
Changed line(s) 16,22 (click to see context) from:
* Common occurrence in the ''Manga/MaidSama'' anime. Once by a cat!
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an example in the first episode.
* ''[[Anime/AllPurposeCulturalCatgirlNukuNuku Nuku Nuku TV]]'', episode 9, as seen above, right before {{Sweat Drop}}s and AmusingInjuries ensue.
* ''Literature/{{Toradora}}'' has it in the first episode of the anime.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an example in the first episode.
* ''[[Anime/AllPurposeCulturalCatgirlNukuNuku Nuku Nuku TV]]'', episode 9, as seen above, right before {{Sweat Drop}}s and AmusingInjuries ensue.
* ''Literature/{{Toradora}}'' has it in the first episode of the anime.
to:
* Common occurrence in the ''Manga/MaidSama'' anime. Once by a cat!
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has anIn ''Manga/AChannel'', for example in when Run tells the first episode.
other girls that [[BatterUp Tooru]] is actually an honors student.
*''[[Anime/AllPurposeCulturalCatgirlNukuNuku Nuku Nuku TV]]'', episode 9, as seen above, right before {{Sweat Drop}}s and AmusingInjuries ensue.
* ''Literature/{{Toradora}}'' has it in the first episode''Manga/{{Beelzebub}}'' makes comedic use of the anime.it.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an
*
* ''Literature/{{Toradora}}'' has it in the first episode
Changed line(s) 24 (click to see context) from:
* ''Anime/ReCutieHoney'' has it too.
to:
* ''Anime/ReCutieHoney'' has it too.''Manga/BlueExorcist'' from time to time.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.
Changed line(s) 26,27 (click to see context) from:
* A couple in the opening of the ''Manga.YozakuraQuartet'' OVA, as well as a few in the first episode proper.
* ''Manga/SquidGirl'' features it in the OP and occasionally in episodes.
* ''Manga/SquidGirl'' features it in the OP and occasionally in episodes.
to:
* A couple in the opening of the ''Manga.YozakuraQuartet'' OVA, as well as a few in the first episode proper.
* ''Manga/SquidGirl'' featuresThe original ''Manga/DragonBall'' manga is big on this, using it in the OP and occasionally in episodes.one, twice every page for when a character reacts to most anything.
* ''Manga/SquidGirl'' features
Deleted line(s) 30 (click to see context) :
* ''Manga/LuckyStar'': This happens a few times consecutively when Konata realizes the chocolate is oozing out of her cornet.
Deleted line(s) 32,33 (click to see context) :
* The original ''Manga/DragonBall'' manga is big on this, using it one, twice every page for when a character reacts to most anything.
* ''Manga/TheWorldGodOnlyKnows'', standard use (such as the main character realizing he just swore to find an invisible girl in less than an hour).
* ''Manga/TheWorldGodOnlyKnows'', standard use (such as the main character realizing he just swore to find an invisible girl in less than an hour).
Changed line(s) 35,39 (click to see context) from:
* Happens all the time in ''Manga/{{Yotsuba}}''.
* In ''Manga/AChannel'', for example when Run tells the other girls that [[BatterUp Tooru]] is actually an honors student.
* ''Manga/BlueExorcist'' from time to time.
* ''Manga/{{Beelzebub}}'' makes comedic use of it.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.
* In ''Manga/AChannel'', for example when Run tells the other girls that [[BatterUp Tooru]] is actually an honors student.
* ''Manga/BlueExorcist'' from time to time.
* ''Manga/{{Beelzebub}}'' makes comedic use of it.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.
to:
* Happens all ''Manga/LuckyStar'': This happens a few times consecutively when Konata realizes the time chocolate is oozing out of her cornet.
* Common occurrence in''Manga/{{Yotsuba}}''.
the ''Manga/MaidSama'' anime. Once by a cat!
*In ''Manga/AChannel'', for ''Manga/{{Mitsudomoe}}'' uses it occasionally when Yabe-sensei notices some new {{hilarity ensu|es}}ing or in general use.
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an examplewhen Run tells in the other girls that [[BatterUp Tooru]] is actually an honors student.
* ''Manga/BlueExorcist'' from time to time.
* ''Manga/{{Beelzebub}}'' makes comedic use of it.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.first episode.
* Common occurrence in
*
* The second Manga/MinamiKe season has the "!" version.
* ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an example
* ''Manga/BlueExorcist'' from time to time.
* ''Manga/{{Beelzebub}}'' makes comedic use of it.
* ''Manga/CaseClosed'' Sometimes, when Conan figures out the crime, the background goes black and a lightning-esque thing flashes behind him.
* ''[[Anime/AllPurposeCulturalCatgirlNukuNuku Nuku Nuku TV]]'', episode 9, as seen above, right before {{Sweat Drop}}s and AmusingInjuries ensue.
* ''Anime/ReCutieHoney'' has it too.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/SquidGirl'' features it in the OP and occasionally in episodes.
* ''Literature/{{Toradora}}'' has it in the first episode of the anime.
* ''Anime/ReCutieHoney'' has it too.
* Omnipresent in ''Manga/SeitokaiYakuindomo''.
* ''Manga/SquidGirl'' features it in the OP and occasionally in episodes.
* ''Literature/{{Toradora}}'' has it in the first episode of the anime.
* ''Manga/TheWorldGodOnlyKnows'', standard use (such as the main character realizing he just swore to find an invisible girl in less than an hour).
* Happens all the time in ''Manga/{{Yotsuba}}''.
* A couple in the opening of the ''Manga/YozakuraQuartet'' OVA, as well as a few in the first episode proper.
* Happens all the time in ''Manga/{{Yotsuba}}''.
* A couple in the opening of the ''Manga/YozakuraQuartet'' OVA, as well as a few in the first episode proper.
* Artist Stuart Immonen uses this (with simple short lines radiating from the head) in ''Comicbook/{{Nextwave}}''. Good examples include the H.A.T.E recruit in [[http://4.bp.blogspot.com/_M_dapy36XZ0/TQKib8pYZHI/AAAAAAAAASI/I5O8DIcib_c/s1600/nextwave.meat.big.jpg this image]] and Tabby in [[http://i101.photobucket.com/albums/m55/Qyzex/Other%20Artists/Thisiswhy.jpg this image.]]
Deleted line(s) 47 (click to see context) :
* Artist Stuart Immonen uses this (with simple short lines radiating from the head) in ''Comicbook/{{Nextwave}}''. Good examples include the H.A.T.E recruit in [[http://4.bp.blogspot.com/_M_dapy36XZ0/TQKib8pYZHI/AAAAAAAAASI/I5O8DIcib_c/s1600/nextwave.meat.big.jpg this image]] and Tabby in [[http://i101.photobucket.com/albums/m55/Qyzex/Other%20Artists/Thisiswhy.jpg this image.]]
* ''Franchise/AceAttorney'' uses the musical note, "!", ''and'' screen flashing variations.
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying try to learn some monster's powers]]; if the skill is learned, you get a '''!''' over the character's head; if you get a '''?''' instead it means the skill can't be learned. In the game's OverworldNotToScale if you get a '''!''' over your head it means you found a random combat area; a '''?''' indicates a secret location.
* ''VideoGame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
* ''VideoGame/HonkaiImpact3rd'' has multiple ways in which enemies' alertness of your presence influences gameplay:
** In the Sakura Samsara quest in Open World mode, while you're in stealth mode you can sneak up on enemies and perform a OneHitKill on them. However, this requires you to get into a round zone directly behind the enemy, and if you get too close from anywhere else, the enemy will react to your presence with a red exclamation point over its head. This cancels stealth mode and the enemy will attack you.
** Certain stages are populated with enemies that you either have to evade entirely or sneak up on to kill, and cannot be completed unless they're all either evaded or dispatched, respectively. These enemies have a red awareness zone in front of them representing their field of vision, and if you get into this zone, a red gauge will fill showing the enemy becoming more aware of you. If it fills all the way, you're considered to have been seen and will be reset to either the beginning of the stage or the last checkpoint in the stage.
** Post-Honkai Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying try to learn some monster's powers]]; if the skill is learned, you get a '''!''' over the character's head; if you get a '''?''' instead it means the skill can't be learned. In the game's OverworldNotToScale if you get a '''!''' over your head it means you found a random combat area; a '''?''' indicates a secret location.
* ''VideoGame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
* ''VideoGame/HonkaiImpact3rd'' has multiple ways in which enemies' alertness of your presence influences gameplay:
** In the Sakura Samsara quest in Open World mode, while you're in stealth mode you can sneak up on enemies and perform a OneHitKill on them. However, this requires you to get into a round zone directly behind the enemy, and if you get too close from anywhere else, the enemy will react to your presence with a red exclamation point over its head. This cancels stealth mode and the enemy will attack you.
** Certain stages are populated with enemies that you either have to evade entirely or sneak up on to kill, and cannot be completed unless they're all either evaded or dispatched, respectively. These enemies have a red awareness zone in front of them representing their field of vision, and if you get into this zone, a red gauge will fill showing the enemy becoming more aware of you. If it fills all the way, you're considered to have been seen and will be reset to either the beginning of the stage or the last checkpoint in the stage.
** Post-Honkai Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
* Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
Deleted line(s) 61,63 (click to see context) :
* ''VideoGame/ProfessorLayton'' also uses '''!''' whenever you click on a puzzle location. If you're just talking to someone, or examining an object that's important enough to get more than just the usual comment boxes but doesn't have a puzzle, it just results in a "\|/" series of lines.
* Sleeping gooballs in ''VideoGame/WorldOfGoo'' chirp and get an '''!''' over their heads when they're woken up.
* Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
* Sleeping gooballs in ''VideoGame/WorldOfGoo'' chirp and get an '''!''' over their heads when they're woken up.
* Happens in the ''VideoGame/MarioAndLuigi'' series with yet another '''!'''.
* In ''VideoGame/PacManChampionshipEdition DX'' and ''Championship Edition 2'', sleeping ghosts go '''!''' with chirping sound when Pac-Man goes past them to notify they're alerted.
* Both guards and civilians in ''VideoGame/Payday2'' do this with a "!" symbol over their heads during stealth mode, to indicate that they've spotted something that has alerted them (dead bodies, loot bags, a player). Players only get a sound effect for it if they're the one who caused the alert state. They will also show a "?" over their heads if something is within their field of view but has not yet alerted them.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
Changed line(s) 68,70 (click to see context) from:
* ''Franchise/AceAttorney'' uses the musical note, "!", ''and'' screen flashing variations.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying try to learn some monster's powers]]; if the skill is learned, you get a '''!''' over the character's head; if you get a '''?''' instead it means the skill can't be learned. In the game's OverworldNotToScale if you get a '''!''' over your head it means you found a random combat area; a '''?''' indicates a secret location.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying try to learn some monster's powers]]; if the skill is learned, you get a '''!''' over the character's head; if you get a '''?''' instead it means the skill can't be learned. In the game's OverworldNotToScale if you get a '''!''' over your head it means you found a random combat area; a '''?''' indicates a secret location.
to:
* ''Franchise/AceAttorney'' ''VideoGame/ProfessorLayton'' also uses the musical note, "!", ''and'' screen flashing variations.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a'''!''' above them whenever you click on a puzzle location. If you're just talking to someone, or examining an object that's important enough to get more than just the usual comment boxes but doesn't have a puzzle, it just results in a "\|/" series of lines.
* In ''VideoGame/ShovelKnight'', an exclamation mark accompanied by a chime appears over Shovel Knight's head whenthey spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying tryhe manages to learn some monster's powers]]; if the skill is learned, you get catch something from a '''!''' over the character's head; if you get pit with a '''?''' instead it means the skill can't be learned. In the game's OverworldNotToScale if you get a '''!''' over your head it means you found a random combat area; a '''?''' indicates a secret location.fishing rod.
* The shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' get a
* In ''VideoGame/ShovelKnight'', an exclamation mark accompanied by a chime appears over Shovel Knight's head when
* In ''VideoGame/BreathOfFireIII'', you can [[PowerCopying try
Deleted line(s) 72 (click to see context) :
* In ''VideoGame/PacManChampionshipEdition DX'' and ''Championship Edition 2'', sleeping ghosts go '''!''' with chirping sound when Pac-Man goes past them to notify they're alerted.
Deleted line(s) 74,80 (click to see context) :
* Both guards and civilians in ''VideoGame/Payday2'' do this with a "!" symbol over their heads during stealth mode, to indicate that they've spotted something that has alerted them (dead bodies, loot bags, a player). Players only get a sound effect for it if they're the one who caused the alert state. They will also show a "?" over their heads if something is within their field of view but has not yet alerted them.
* In ''VideoGame/ShovelKnight'', an exclamation mark accompanied by a chime appears over Shovel Knight's head when he manages to catch something from a pit with a fishing rod.
* ''VideoGame/HonkaiImpact3rd'' has multiple ways in which enemies' alertness of your presence influences gameplay:
** In the Sakura Samsara quest in Open World mode, while you're in stealth mode you can sneak up on enemies and perform a OneHitKill on them. However, this requires you to get into a round zone directly behind the enemy, and if you get too close from anywhere else, the enemy will react to your presence with a red exclamation point over its head. This cancels stealth mode and the enemy will attack you.
** Certain stages are populated with enemies that you either have to evade entirely or sneak up on to kill, and cannot be completed unless they're all either evaded or dispatched, respectively. These enemies have a red awareness zone in front of them representing their field of vision, and if you get into this zone, a red gauge will fill showing the enemy becoming more aware of you. If it fills all the way, you're considered to have been seen and will be reset to either the beginning of the stage or the last checkpoint in the stage.
** Post-Honkai Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
* ''VideoGame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
* In ''VideoGame/ShovelKnight'', an exclamation mark accompanied by a chime appears over Shovel Knight's head when he manages to catch something from a pit with a fishing rod.
* ''VideoGame/HonkaiImpact3rd'' has multiple ways in which enemies' alertness of your presence influences gameplay:
** In the Sakura Samsara quest in Open World mode, while you're in stealth mode you can sneak up on enemies and perform a OneHitKill on them. However, this requires you to get into a round zone directly behind the enemy, and if you get too close from anywhere else, the enemy will react to your presence with a red exclamation point over its head. This cancels stealth mode and the enemy will attack you.
** Certain stages are populated with enemies that you either have to evade entirely or sneak up on to kill, and cannot be completed unless they're all either evaded or dispatched, respectively. These enemies have a red awareness zone in front of them representing their field of vision, and if you get into this zone, a red gauge will fill showing the enemy becoming more aware of you. If it fills all the way, you're considered to have been seen and will be reset to either the beginning of the stage or the last checkpoint in the stage.
** Post-Honkai Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
* ''VideoGame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
* Sleeping gooballs in ''VideoGame/WorldOfGoo'' chirp and get an '''!''' over their heads when they're woken up.
* ''Webcomic/ElGoonishShive'' uses the three line variation often, the first time being [[http://www.egscomics.com/index.php?id=21 here.]]
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* ''Webcomic/ElGoonishShive'' uses the three line variation often, the first time being [[http://www.egscomics.com/index.php?id=21 here.]]
* In ''WesternAnimation/AvatarTheLastAirbender'' episode "[[Recap/AvatarTheLastAirbenderTheSiegeOfTheNorthPart1 Siege of the North part 1]]" Aang is surprised by a soldier, causing two white flashes next to him and a clear blinking sound.
* Oddly enough, this appears at one point in the non-cartoony ''WesternAnimation/BatmanTheAnimatedSeries''. The alertness lines are thin and almost unnoticeable, which may suggest that that episode's animators misinterpreted their appearance on the storyboard.
* Oddly enough, this appears at one point in the non-cartoony ''WesternAnimation/BatmanTheAnimatedSeries''. The alertness lines are thin and almost unnoticeable, which may suggest that that episode's animators misinterpreted their appearance on the storyboard.
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* Oddly enough, this appears at one point in the non-cartoony ''WesternAnimation/BatmanTheAnimatedSeries''. The alertness lines are thin and almost unnoticeable, which may suggest that that episode's animators misinterpreted their appearance on the storyboard.
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* Oddly enough, In ''WesternAnimation/TeenTitans2003'', this appears at one point in the non-cartoony ''WesternAnimation/BatmanTheAnimatedSeries''. The alertness lines are thin and almost unnoticeable, which may suggest that that episode's animators misinterpreted their appearance on the storyboard.occurs frequently right when a Titan notices they're about to be attacked by a villain.
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* In ''WesternAnimation/AvatarTheLastAirbender'' episode "[[Recap/AvatarTheLastAirbenderTheSiegeOfTheNorthPart1 Siege of the North part 1]]" Aang is surprised by a soldier, causing two white flashes next to him and a clear blinking sound.
* In ''WesternAnimation/TeenTitans2003'', this occurs frequently right when a Titan notices they're about to be attacked by a villain.
* In ''WesternAnimation/TeenTitans2003'', this occurs frequently right when a Titan notices they're about to be attacked by a villain.
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* In ''VideoGame/PacMan Championship Edition DX'', sleeping ghosts go '''!''' with chirping sound when Pac-Man goes past them to notify they're alerted.
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* In ''VideoGame/PacMan Championship ''VideoGame/PacManChampionshipEdition DX'' and ''Championship Edition DX'', 2'', sleeping ghosts go '''!''' with chirping sound when Pac-Man goes past them to notify they're alerted.
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* ''LightNovel/OkamiSan to Shichinin no Nakamatachi'' has an example in the first episode.
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* ''LightNovel/OkamiSan ''Literature/OkamiSan to Shichinin no Nakamatachi'' has an example in the first episode.
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* ''LightNovel/ACertainMagicalIndex 2'' has two in a row from Mikoto in the very first episode.
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* ''LightNovel/ACertainMagicalIndex ''Literature/ACertainMagicalIndex 2'' has two in a row from Mikoto in the very first episode.
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* The shadows in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
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* The shadows in ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' and ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' get a '''!''' above them when they spot the main character's party. Many of the characters themselves get these in drama scenes outside of combat.
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** Post-Impact Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
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** Post-Impact Post-Honkai Odyssey features a combination of these. Several enemies have an awareness zone and will attack you if you spend too long in this zone. Also, while there's no stealth mode, you can sneak up to some enemies and perform a OneHitKill on them, but it requires avoiding their awareness zone.
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* One of Chuck Jones' WesternAnimation/TomAndJerry shorts plays with the "!" form of this, when Jerry runs off the edge of a building. After realizing there's nothing under his feet, he makes a "?" with surprise, then grabs onto it as the dot part falls away. When he falls, the question mark hooks onto a flagpole, saving him in the nick of time. When Tom runs off the same ledge, he makes an "!" in shock and grabs it, then falls past the flagpole. After noticing it, he bends the "!" into a hook shape, much too late for it to be any help.
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* One of Chuck Jones' WesternAnimation/TomAndJerry ''WesternAnimation/TomAndJerry'' shorts plays with the "!" form of this, when Jerry runs off the edge of a building. After realizing there's nothing under his feet, he makes a "?" with surprise, then grabs onto it as the dot part falls away. When he falls, the question mark hooks onto a flagpole, saving him in the nick of time. When Tom runs off the same ledge, he makes an "!" in shock and grabs it, then falls past the flagpole. After noticing it, he bends the "!" into a hook shape, much too late for it to be any help.
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* ''LightNovel/TheTriskelionInTheDesertedCityOfTokyo'': An illustration showing Kasuga Koyama and Tokiko Yodoyabashi has the former display an exclamation mark behind his head when Setsuna Karasuma grabs them both from behind ala conga line.
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* ''LightNovel/TheTriskelionInTheDesertedCityOfTokyo'': ''Literature/TheTriskelionInTheDesertedCityOfTokyo'': An illustration showing Kasuga Koyama and Tokiko Yodoyabashi has the former display an exclamation mark behind his head when Setsuna Karasuma grabs them both from behind ala conga line.
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* ''Videogame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
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* ''Videogame/GenshinImpact:'' ''VideoGame/GenshinImpact:'' A "!" will appear on enemies if you get close enough to them, if you're spotted by them from a distance, or if you attack them from far away.
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[[folder:Web Comics]]
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* In ''WesternAnimation/TeenTitans'', this occurs frequently right when a Titan notices they're about to be attacked by a villain.
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* In ''WesternAnimation/TeenTitans'', ''WesternAnimation/TeenTitans2003'', this occurs frequently right when a Titan notices they're about to be attacked by a villain.
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* ''LightNovel/{{Toradora}}'' has it in the first episode.
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* ''LightNovel/{{Toradora}}'' ''Literature/{{Toradora}}'' has it in the first episode.episode of the anime.
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* Franchise/SpiderMan does this all the time when his SpiderSense activates. It's most frequently depicted as jagged bolts around his head, with half of his mask symbolically appearing.
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* Franchise/SpiderMan does this all the time when his SpiderSense activates. It's most frequently depicted as jagged bolts around his head, with half of his mask symbolically appearing.appearing if he's not in costume.
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* ''Anime/LuckyStar'': This happens a few times consecutively when Konata realizes the chocolate is oozing out of her cornet.
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* ''Anime/LuckyStar'': ''Manga/LuckyStar'': This happens a few times consecutively when Konata realizes the chocolate is oozing out of her cornet.
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More often than not, associated with the realization of something that leads to CrossPoppingVeins, LuminescentBlush, BlankWhiteEyes, ColorFailure, or the like. BeamOfEnlightenment is a similar idea, but used differently. IdeaBulb is also similar. Compare VisibilityMeter.
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More often than not, associated with the realization of something that leads to CrossPoppingVeins, LuminescentBlush, BlankWhiteEyes, ColorFailure, or the like. BeamOfEnlightenment is a similar idea, but it's used differently. IdeaBulb is also similar. Compare VisibilityMeter.
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* ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' share the same '''!''' sprite and sound effect. In ''Undertale'', it plays over the PlayerCharacter whenever you're about to enter a RandomEncounter. In ''Deltarune'' it plays over [[PreexistingEncounter the enemies]] when they've spotted you. Some cutscenes in both games use the alert, but in the latter, only the '''!''' is used without the sound in the majority of the cutscenes with few exceptions.
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* ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' share the same '''!''' sprite and sound effect. In ''Undertale'', it plays over the PlayerCharacter whenever you're about to enter a RandomEncounter. In ''Deltarune'' it plays over [[PreexistingEncounter [[PreexistingEncounters the enemies]] when they've spotted you. Some cutscenes in both games use the alert, but in the latter, only the '''!''' is used without the sound in the majority of the cutscenes with few exceptions.
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* ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' share the same '''!''' sprite and sound effect. In ''Undertale'', it plays over the PlayerCharacter whenever you're about to enter a RandomEncounter. In ''Deltarune'' it plays over [[PreexistingEncounter the enemies]] when they've spotted you. Some cutscenes in both games use the alert, but in the latter, only the '''!''' is used without the sound in the majority of the cutscenes with few exceptions.