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* In ''VideoGame/Persona3Reload'', pulling the Moon Arcana card during Shuffle Time will fully restore the party's HP and SP.
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* In ''VideoGame/Persona3Reload'', ''VideoGame/Persona3'', pulling the Moon Arcana a Cup card during Shuffle Time after a fight will fully restore the party's HP, the amount of healing being based on the number on the card. ''VideoGame/Persona3Reload'' adds major arcana cards to Shuffle Time, and pulling the Moon Arcana will fully restore both HP and SP.SP -- however, you can only trigger this once per exploration.
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* In ''VideoGame/Persona3Reload'', pulling the Moon Arcana card during Shuffle Time will fully restore the party's HP and SP.
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* Downplayed in ''VideoGame/{{Bonfire}}''. Your heroes get healed back to full at the end of every run, letting you start the next quest at full power. This does ''not'' apply to injuries sustained from falling in battle, though, which last until the hero can eat an extra ration. To a lesser extent, heroes also recover 20 health after each battle.
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Added example(s), Crosswicking
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* In ''VideoGame/VocaloidNoNatsuyasumiFinalFourDays'', Miku fully recovers her HP and MP at the end of every battle.
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* ''VideoGame/CrossCode'' starts quickly restoring your HP if you're not in battle and haven't been damaged for a couple of seconds. This way, you can heal yourself completely after a battle by manually turning off the combat mode. However, if you refuse to heal and get into another battle before the combat mode ends on its own, your combat rank won't be reset, and you'll get better loot.
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The ''VideoGame/XenobladeChronicles'' series gives you rapidly RegeneratingHealth as soon as a battle ends, so unless you run straight from one fight into another, you'll always start with full health.
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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChronicles2 Chronicles]]'' series gives you RegeneratingHealth as soon as a battle ends, so unless you run straight from one fight into another, you'll always start with full health.
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* ''VideoGame/PrayerOfTheFaithless'': SP is restored to full at the end of battle, but HitPoints stay the same.
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* ''VideoGame/{{Transistor}}'': As the last "In Game Focus Hint" for being at low health says:
--> Life is restored at the conclusion of any encounter
--> Life is restored at the conclusion of any encounter
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* ''VideoGame/SeaOfStars:'' The game has "Relics" which can be purchased from merchants and make the game easier in various ways. The effects of the Amulet Of Storytelling are "Max HP +100% and auto-heal after combat."
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* ''Franchise/{{Kirby}}''
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* ''Franchise/{{Kirby}}''''Franchise/{{Kirby}}'':
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* ''VideoGame/MonsterSanctuary''
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* ''VideoGame/MonsterSanctuary''''VideoGame/MonsterSanctuary''.
* ''TabletopGame/TheOneRing'': {{Downplayed|Trope}} as non-Wounded adventurers can take a half-hour's rest after combat to regain [[HitPoints Endurance Points]] equal to their Heart score.
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* ''TabletopGame/TheOneRing'': {{Downplayed|Trope}} as non-Wounded adventurers can take a half-hour's rest after combat to regain [[HitPoints Endurance Points]] equal to their Heart score.
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* ''TabletopGame/TheOneRing'': {{Downplayed|Trope}} as non-Wounded adventurers ''VideoGame/{{Quester}}'': After every successful battle, your party is fully healed; any Questers who got knocked out are revived, though they don't gain any experience. Notably, this also applies even if you fled from battle, and you can take a half-hour's rest after combat to regain [[HitPoints Endurance Points]] equal to their Heart score.
run away from ''any'' fight, even {{Boss Battle}}s.
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