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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat "PreexistingEncounters" are often represented by a single creature, regardless of the number of enemies actually present in the encounter.

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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat combat, "PreexistingEncounters" are often represented by a single creature, regardless of the number of enemies actually present in the encounter.
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* Any ''VideoGame/{{Pokemon}}'' trainer you meet, could be carrying up to six Pokémon.

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** ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' have an... interesting version of this. Shadows always appear on the map as a single creature... but in ''3'', its size changes depending on how many enemies will be in the fight, and in ''4'', its size changes based on the enemies' level. The larger the Shadow, the more difficult the fight. (Be careful - in ''3'', the tiny Shadows have a tendency to be solo DemonicSpiders.)
** In ''VideoGame/{{Persona 5}}'', Shadows on the map appear in various forms depending on the location they manifest in, such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum. Once you begin a battle with one, it'll split apart into multiple enemies like in the previous games.

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** ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' and ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' have an... interesting version of this. Shadows always appear on the map as a single creature... but in ''3'', its size changes depending on how many enemies will be in the fight, and in ''4'', its size changes based on the enemies' level. The larger the Shadow, the more difficult the fight. (Be careful - in ''3'', the tiny Shadows have a tendency to be solo DemonicSpiders.)
** In ''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', Shadows on the map appear in various forms depending on the location they manifest in, such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum. Once you begin a battle with one, it'll split apart into multiple enemies like in the previous games.



* ''[[VideoGame/VisionsAndVoices Visions & Voices]]'' uses tiny white clouds to represent enemies. Touch one and you're suddenly in battle with 3-5. Since almost all boss battles are [[BonusBoss optional]], bosses are also represented on the map as a single sprite that you need to walk up to to fight...most of which turn out to be {{Dual Boss}}es.

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* ''[[VideoGame/VisionsAndVoices Visions & Voices]]'' ''VideoGame/VisionsAndVoices'' uses tiny white clouds to represent enemies. Touch one and you're suddenly in battle with 3-5. Since almost all boss battles are [[BonusBoss optional]], bosses are also represented on the map as a single sprite that you need to walk up to to fight...most of which turn out to be {{Dual Boss}}es.


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* ''VideoGame/ScienceGirls'': The PreexistingEncounters in the alien world are represented by sprites of only their most numerous member, but hold up to four enemies.
* ''VideoGame/RemnantsOfIsolation'': Each enemy encounters is represented by a single sprite of a shadowy being, and most of them are groups of two or more monsters.
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* ''VideoGame/{{Yakuza}}'' does this. Thugs and other yakuza you run into probably have a bunch more hiding somewhere for you to beat up (using [[GrievousHarmWithABody ''them'']] [[GrievousHarmWithABody as the weapon of choice]], potentially).

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* ''VideoGame/{{Yakuza}}'' does this. Thugs and other yakuza you run into probably have a bunch more hiding somewhere for you to beat up (using [[GrievousHarmWithABody ''them'']] [[GrievousHarmWithABody ''[[GrievousHarmWithABody them]]'' as the weapon of choice]], choice, potentially).



** Fantasy Flight's ''TabletopGame/{{StarWarsRoleplayingGame}}'' has a spesific rule about this, where the weaker minion type adversaries act as a one single group when it is their turn, sharing the same wound threshold whilst also allowing them to add skill ranks to their skill checks.

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** Fantasy Flight's ''TabletopGame/{{StarWarsRoleplayingGame}}'' ''TabletopGame/StarWarsRoleplayingGame'' has a spesific specific rule about this, where the weaker minion type adversaries act as a one single group when it is their turn, sharing the same wound threshold whilst also allowing them to add skill ranks to their skill checks.
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* A common occurrence in VideoGame/EmeraldDragon. What looks like one or two mooks on the overworld will turn out to be many in battle, and often bosses will have a group of enemies supporting them despite appearing to be alone outside battle.

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* A common occurrence in VideoGame/EmeraldDragon.''VideoGame/EmeraldDragon''. What looks like one or two mooks on the overworld will turn out to be many in battle, and often bosses will have a group of enemies supporting them despite appearing to be alone outside battle.
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* A common occurrence in VideoGame/EmeraldDragon. What looks like one or two mooks on the overworld will turn out to be many in battle, and often bosses will have a group of enemies supporting them despite appearing to be alone outside battle.
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** ''VideoGame/FireEmblemThreeHouses'': Every unit on the map commands a squad of troops. A BigBadassBattleSequence accompanies the actual fight between the squad leaders.

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** ''VideoGame/FireEmblemThreeHouses'': Every unit Units can be assigned Battalions, which give stat boosts (and sometimes penalties) and have various attacks and effects on command called Gambits, which the map commands a squad of troops. enemy has access to them too. A BigBadassBattleSequence accompanies the actual fight between the squad leaders.leaders, but the entire Battalion leaves if either the leader has taken enough damage without dying (and losing all the stat boosts and Gambits in the process), or if [[DecapitatedArmy the squad leader is defeated.]] Luckily, they can be replenished outside of battle in the Battalion Guild if you have the gold. Only a few characters in the entire roster actually don't want Battalions assigned to them to activate their personal skills, those being Felix and Catherine.

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Epic Battle Fantasy demonstrates this trope in more ways than one now.


** Even '''worse''' when you fight the Vector Lythos enemy in [[TheVeryDefinitelyFinalDungeon Kefka's Tower]], who actually manage to pull this off ''in-battle''. Whenever you fight them, it ''looks'' like there's only one, which seems fortunate since they are among the weakest enemies in the entire tower, contrast to Red Dragons in IV. But there's actually four, overlayed on top of one another.

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** Even '''worse''' when you fight the Vector Lythos enemy in [[TheVeryDefinitelyFinalDungeon Kefka's Tower]], who actually manage to pull this off ''in-battle''. Whenever you fight them, it ''looks'' like there's only one, which seems fortunate since they are among the weakest enemies in the entire tower, contrast to Red Dragons in IV. But there's actually four, overlayed overlaid on top of one another.


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** In one of the fifth game's secret areas, the final wave of a battle consists of what appears to be one mook...but is actually ''five'' overlaid atop one another. Each one is pretty strong, so be prepared for a tough fight.
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* In ''VideoGame/{{Okage}}'', enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.

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* In ''VideoGame/{{Okage}}'', ''VideoGame/OkageShadowKing'', enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.
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* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope UpToEleven, literally. It features a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli, all of whom share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs. Thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook. Our heroes eventually learn that the hard way during a shootout with the group in a casino, when they find themselves trying to fight off mooks emerging from dead ones like a deranged game of Whack-A-Mole.

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* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope UpToEleven, literally. It features a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli, all of whom share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos tattoos on their backs. Thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook. Our heroes eventually learn that the hard way during a shootout with the group in a casino, when they find themselves trying to fight off mooks emerging from dead ones like a deranged game of Whack-A-Mole.
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* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook. Our heroes eventually learn that the hard way during a shootout with the group in a casino, when they find themselves trying to fight off mooks emerging from dead ones like a deranged game of Whack-A-Mole.

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* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring UpToEleven, literally. It features a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All Zeppeli, all of them whom share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks backs. Thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook. Our heroes eventually learn that the hard way during a shootout with the group in a casino, when they find themselves trying to fight off mooks emerging from dead ones like a deranged game of Whack-A-Mole.
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* In ''VideoGame/RuneScape'' this is a strategy for Player Killing. Due to the game's rendering engine, when characters stand on the same square, the only visible one is the top one. People rounded up 8 of their friends in a multi-way combat area and put the lowest level on top, to act as "Hey, I can kill this!" bait.

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* In ''VideoGame/RuneScape'' this is a strategy for Player Killing. Due to the game's rendering engine, when characters stand on the same square, the only visible one is the top one. People rounded round up 8 of their friends in a multi-way combat area and put the lowest level on top, to act as "Hey, I can kill this!" bait.
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* In ''VideoGame/RuneScape'', back before they changed it, this was actually an effective (if dishonest) strategy for Player Killing. Due to the game's rendering engine, when multiple people crowded onto the same square, the only visible one was the top one. People rounded up 8 of their friends in a multi-way combat area and put the lowest level on top, to act as "Hey, I can kill this!" bait.

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* In ''VideoGame/RuneScape'', back before they changed it, ''VideoGame/RuneScape'' this was actually an effective (if dishonest) is a strategy for Player Killing. Due to the game's rendering engine, when multiple people crowded onto characters stand on the same square, the only visible one was is the top one. People rounded up 8 of their friends in a multi-way combat area and put the lowest level on top, to act as "Hey, I can kill this!" bait.
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Adding a video game example under Other (Minecraft)

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* In ''{{VideoGame/Minecraft}}'', a skeletal horse can spawn. When you approach it, lightning will strike (regardless if it's raining or not) and summon 3 other skeletal horses and (if the difficulty isn't on peaceful) will spawn skeletons riding each one. The skeletal horses can be rode without saddles.
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* ''VideoGame/EpicBattleFantasy'': the third and fourth games use sprites to represent groups of monsters, so that harmless-looking bush could actually contain a four-wave long marathon battle. Fortunately, the encounter usually shows the strongest monster on the map, so there aren't ''too'' many bad surprises.

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* ''VideoGame/EpicBattleFantasy'': the third third, fourth, and fourth fifth games use sprites to represent groups of monsters, so that harmless-looking bush could actually contain a four-wave long marathon battle. Fortunately, the encounter usually shows the strongest monster on the map, so there aren't ''too'' many bad surprises.
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** Taken to a whole new level with the [[https://mtg.gamepedia.com/Amass "Amass"]] ability from ''War of the Spark''. Simply put, cards with Amass create a Zombie Army Token and gives it a +1/+1 counter. Flavor-wise, this represents [[BigBad Nicol Bolas']] growing army of [[NightOfTheLivingMooks Dreadhorde]] [[spoiler:as they invade Ravnica]].

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** Taken to a whole new level with the [[https://mtg.gamepedia.com/Amass "Amass"]] ability from ''War of the Spark''. Simply put, cards with Amass create a Zombie Army Token and gives it a +1/+1 counter.counter - or put a +1/+1 counter on an already-present Zombie Army Token. Flavor-wise, this represents [[BigBad Nicol Bolas']] growing army of [[NightOfTheLivingMooks Dreadhorde]] [[spoiler:as they invade Ravnica]]. This is even portrayed in one artwork for the said token, [[https://scryfall.com/card/twar/10/zombie-army showing multiple Dreadhorde warriors in a single card]].
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** Taken to a whole new level with the [[https://mtg.gamepedia.com/Amass "Amass"]] ability from ''War of the Spark''. Simply put, cards with Amass create a Zombie Army Token and gives it a +1/+1 counter. Flavor-wise, this represents [[BigBad Nicol Bolas']] growing army of [[NightOfTheLivingMooks Dreadhorde]] [[spoiler:as they invade Ravnica]].
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** In case of Ultima IV, combatants can't normally enter a square occupied by another creature, but that doesn't prevent stacking multiple daemons in a single square at the start of combat. This is demonstrated in the Great Stygian Abyss level 3.

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* In ''VideoGame/{{Miitopia}}'', most battles against monsters found in the overworld map are this. Look no further than your usual Snurp-hunting quests where trying to fight what appears to be a single Gold Snurp actually has you fight three of them when the battle screen is shown

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* In ''VideoGame/{{Miitopia}}'', most battles against monsters found in the overworld map are this. Look no further than your usual Snurp-hunting quests where trying to fight what appears to be a single Gold Snurp actually has you fight three of them when the battle screen is shownshown.
* ''VideoGame/NiNoKuniIIRevenantKingdom:'' On the overworld map, one enemy represents a group of enemies, usually of several types. In dungeons, all enemies are shown individually.
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* In ''VideoGame/TheWay'', on-screen enemies on the map will usually turn out to be a large group of enemies when the player walks into them for a battle, especially when Rhue currently has other characters in his party.

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* In ''VideoGame/TheWay'', ''VideoGame/TheWayRPGMaker'', on-screen enemies on the map will usually turn out to be a large group of enemies when the player walks into them for a battle, especially when Rhue currently has other characters in his party.
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* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook, which our heroes eventually learn the hard way during a shootout with the group in a casino.

to:

* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single mook, which our mook. Our heroes eventually learn that the hard way during a shootout with the group in a casino.casino, when they find themselves trying to fight off mooks emerging from dead ones like a deranged game of Whack-A-Mole.
Is there an issue? Send a MessageReason:
None


* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single member, which our heroes eventually learn the hard way.

to:

* ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single member, mook, which our heroes eventually learn the hard way.way during a shootout with the group in a casino.
Is there an issue? Send a MessageReason:
None


* ''Manga\JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single member, which our heroes eventually learn the hard way.

to:

* ''Manga\JojosBizarreAdventureSteelBallRun'' ''Manga/JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single member, which our heroes eventually learn the hard way.
Is there an issue? Send a MessageReason:
None

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* ''Manga\JojosBizarreAdventureSteelBallRun'' takes this trope [[UpToEleven to the extreme]], featuring a group of eleven henchmen the BigBad sends after Johnny Joestar and Gyro Zeppeli. All of them share a single Stand named Tatoo You!, which allows them to phase into each other through the tatoos on their backs; thanks to this, all members can practically exist in the same spot at ''once'' by hiding inside a single member, which our heroes eventually learn the hard way.
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* Stable in the ''Franchise/{{Grandia}}'' series; even though you only see 1-3 mooks onscreen there are suddenly more of them in the actual battle.

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* Stable in the ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' series; even though you only see 1-3 mooks onscreen there are suddenly more of them in the actual battle.

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* In ''VideoGame/FireEmblemGaiden'' and its [[VideoGameRemake remake]], ''Echoes: Shadows of Valentia'', enemy squads will simply be represented by their commanders on the world map. The same goes for random dungeon encounters; one enemy will suddenly be 2-4 once the battle starts.

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* ''Franchise/FireEmblem'':
**
In ''VideoGame/FireEmblemGaiden'' and its [[VideoGameRemake remake]], ''Echoes: Shadows of Valentia'', enemy squads will simply be represented by their commanders on the world map. The same goes for random dungeon encounters; one enemy will suddenly be 2-4 once the battle starts.


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** ''VideoGame/FireEmblemThreeHouses'': Every unit on the map commands a squad of troops. A BigBadassBattleSequence accompanies the actual fight between the squad leaders.
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* Most of the ''[[Franchise/SaGaRPG SaGa]]'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/Saga2'' and ''VideoGame/Saga3'' have RandomEncounters, the UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.

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* Most of the ''[[Franchise/SaGaRPG ''[[VideoGame/SaGaRPG SaGa]]'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/Saga2'' and ''VideoGame/Saga3'' have RandomEncounters, the UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.
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* Most of the ''VideoGame/{{SaGa}}'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' have RandomEncounters, the UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.

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* Most of the ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' ''VideoGame/Saga2'' and ''VideoGame/{{SaGa 3}}'' ''VideoGame/Saga3'' have RandomEncounters, the UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.

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* Inverted at one point in ''VideoGame/{{Undertale}}'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.

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* Inverted at one point in ''VideoGame/{{Undertale}}'': When the playable character is exploring Heatland's Hotland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.monster.
** It's implied that Shyren is this. She appears to be some sort of mermaid-like creature, but her overworld sprite only shows her "Head," and if you kill her, her "Body" will be left behind, implying that they are two different monsters.

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