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These often involve CommercialBreakCliffhanger, AdBreakDoubleTake, QuipToBlack.

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These often involve < CommercialBreakCliffhanger, SecondChapterCliffhanger with several PlotThreads still unresolved, AdBreakDoubleTake, QuipToBlack.
or QuipToBlack.

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[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/pl_brown2_f.jpg]]
[[caption-width-right:159:The seven basic plot points.]]

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[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/pl_brown2_f.jpg]]
[[caption-width-right:159:The seven basic plot points.]]
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Act 2 involves the characters striving to overcome the problem that lies before them, generally starting off at a low point, working towards a seeming victory/high point halfway through, and then falling as Act 2 approaches an end. The end of Act 2 is the lowest point of the story, where the main characters are threatened with imminent doom. In "Hush," this is the bulk of the show, when no one can speak.

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Act 2 involves the characters striving to overcome the problem that lies before them, generally starting off at a low point, working towards a seeming victory/high point halfway through, and then falling as Act 2 approaches an end. The end of Act 2 is the lowest point of the story, where the main characters are threatened with imminent doom. In "Hush," "Hush", this is the bulk of the show, when no one can speak.
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In the case of an action film, Act 1 often starts with an initial action sequence immediately after the opening credits. This is both used as a hook to maintain audience interest during the subsequent exposition, and in many cases, is also intended as a practical demonstration of what the characters usually do. The initial action sequence will consist of a typical DayInTheLife, (unusual for normal people, perhaps, but routine for the characters) whereas the Inciting Incident will usually be a repeat of this sequence, but with some sort of major disruption or deviation from the norm, so that the audience are able to clearly contrast the two, and see that something is wrong.

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