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* ''Manga/ABridesStory'': A minor one, [[LampshadeHanging lampshaded]] in the afterword of volume two: getting a load of bricks dumped over your head will kill you, even if the bricks are only made from mud and sun-dried (rather than fired in a kiln).
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* ''Series/MrRobot'': While the show goes out of its way to [[AvertedTrope avert]] HollywoodHacking at all costs, some of the hacks are sped up for the sake of keeping the show theatrical and entertaining.
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trope disambig


* GameGourmet: In video games, foodstuffs are collectible or menu items, usually to restore lost HP or gain points.
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It would be even more boring to kid viewers. Hell, it would just be boring in general.


* FreeRangeChildren: Otherwise a lot of stories about children would be either boring to adults, require parents to supervise the adventure, or be made of {{angst}} about how nosy parents can be.

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* FreeRangeChildren: Otherwise a lot of stories about children would be either boring to adults, boring, require parents to supervise the adventure, or be made of {{angst}} about how nosy parents can be.
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* BloodlessCarnage: If there weren't times where devastating injuries ''didn't'' lead to bloodshed, a lot of stories wouldn't be very family-friendly.


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* HighPressureBlood: If flesh wounds didn't ever lead to massive tsunamis of blood draining out of living creatures, a lot of films, television shows, {{comic book}}s, and {{video game}}s wouldn't be as visually dramatic as they really are.
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* In ''Series/TheBoys'' its both a plot point and part of the worldbuilding that the Supes play themselves in the [[ShowWithinAShow films based on them.]] But none of the Supes mention taking acting lessons, nor to the film crews comment on their [[StylisticSuck sub-par performances]] and generally treat them like normal actors, even though these films are supposed to be the in-universe equivalent of real-life superhero blockbusters, and proper movie acting can take years to still fail to learn for some people. Starring in such a movie is also stressful and time consuming, and would interfere with Supes other responsibilities. Realistically, Vought would have most if not all the roles would be played by professional actors, just like how athletes, veterans and other celebrities rarely play themselves in their biopics, but the way the show presents it allows for some interesting plots and for the satire of superhero media, celebrities and Hollywood to remain focused on [[TheMainCharactersDoEverything the characters the audience knows.]]

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* In ''Series/TheBoys'' ''Series/TheBoys2019'' its both a plot point and part of the worldbuilding world-building that the Supes play themselves in the [[ShowWithinAShow films based on them.]] But none of the Supes mention taking acting lessons, nor to the film crews comment on their [[StylisticSuck sub-par performances]] and generally treat them like normal actors, even though these films are supposed to be the in-universe equivalent of real-life superhero blockbusters, and proper movie acting can take years to still fail to learn for some people. Starring in such a movie is also stressful and time consuming, and would interfere with Supes other responsibilities. Realistically, Vought would have most if not all the roles would be played by professional actors, just like how athletes, veterans and other celebrities rarely play themselves in their biopics, but the way the show presents it allows for some interesting plots and for the satire of superhero media, celebrities and Hollywood to remain focused on [[TheMainCharactersDoEverything the characters the audience knows.]]
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* In ''Series/TheBoys'' its both a plot point and part of the worldbuilding that the Supes play themselves in the [[ShowWithinAShow films based on them.]] But none of the Supes mention taking acting lessons, nor to the film crews comment on their [[StylisticSuck sub-par performances]] and generally treat them like normal actors, even though these films are supposed to be the in-universe equivalent of real-life superhero blockbusters, and proper movie acting can take years to still fail to learn for some people. Starring in such a movie is also stressful and time consuming, and would interfere with Supes other responsibilities. Realistically, Vought would have most if not all the roles would be played by professional actors, just like how athletes, veterans and other celebrities rarely play themselves in their biopics, but the way the show presents it allows for some interesting plots and for the satire of superhero media, celebrities and Hollywood to remain focused on [[TheMainCharactersDoEverything the characters the audience knows.]]
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* AnnoyingArrows: Having your hero(es) killed or disabled by a single arrow wouldn't be nearly as entertaining, so the damage done by arrows in fiction is heavily downplayed.
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Compare with {{Cliche}} for when these acceptable breaks are expected by the audience and ''SugarWiki/FavoriteTrope'' for when the audience loves seeing them in use regardless if the trope is realistic or not.

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Compare with {{Cliche}} for when these acceptable breaks are expected by the audience and ''SugarWiki/FavoriteTrope'' SugarWiki/FavoriteTrope for when the audience loves seeing them in use regardless if the trope is realistic or not.
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Compare with {{Cliché}} for when these acceptable breaks are expected by the audience and ''SugarWiki/FavoriteTrope'' for when the audience loves seeing them in use regardless if the trope is realistic or not.

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Compare with {{Cliché}} {{Cliche}} for when these acceptable breaks are expected by the audience and ''SugarWiki/FavoriteTrope'' for when the audience loves seeing them in use regardless if the trope is realistic or not.
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Compare with {{Cliché}} for when these acceptable breaks are expected by the audience and ''SugarWiki/FavoriteTrope'' for when the audience loves seeing them in use regardless if the trope is realistic or not.
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* ''Anime/NeonGenesisEvangelion'': What seems to be standard breaks from reality found in HumongousMecha anime, turns out to be very well backed-up in-universe. As a result, it's less of breaking away from reality as it is that the anime's reality is so off-rails, it can {{justif|ied}}y its wacky state of affairs. The pilots are so young because they can't be tainted by the Second Impact, and as that event happened fourteen years ago... TheHero can get so good at his job, not because of any merit of his but because his mecha is a SoulJar for his mother and a [[EnemyExchangeProgram hijacked clone of the enemy species]] -- it's his mecha doing all of the work. And so on.

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* ''Anime/NeonGenesisEvangelion'': What seems to be standard breaks from reality found in HumongousMecha anime, turns out to be very well backed-up in-universe. As a result, it's less of breaking away from reality as it is that the anime's reality is so off-rails, it can {{justif|ied}}y [[JustifiedTrope justify]] its wacky state of affairs. The pilots are so young because they can't be tainted by the Second Impact, and as that event happened fourteen years ago... TheHero can get so good at his job, not because of any merit of his but because his mecha is a SoulJar for his mother and a [[EnemyExchangeProgram hijacked clone of the enemy species]] -- it's his mecha doing all of the work. And so on.
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* FirewoodResources: In RealTimeStrategy games, wood is always shown in bundles to represent the action without requiring unnecessary detail.

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* FirewoodResources: In RealTimeStrategy games, wood is always shown in bundles to represent Resource icons/sprites are simplified at the action without requiring unnecessary detail.cost of scale and accuracy.
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* SimpleRescueMechanic: Hostages disappear and are considered "Saved" the moment you find them. Would you rather deal with [[EscortMisson escorting]] each and every individual person out of the area?
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* EventDrivenClock: In-universe time and calendar is based around the hero's actions and progress rather than a real-time clock. Time of day can be very important to a scene, and technical difficulties can arise if the alternative is used, especially in pre-rendered cutscenes.

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* EventDrivenClock: In-universe time and calendar is are based around on the hero's actions and progress rather than a real-time clock. Time of day can be very important to a scene, and technical difficulties can arise if the alternative is used, especially in pre-rendered cutscenes.
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* UniversalAmmunition: You can just pick up ammunition and put it in your gun, without worrying about different calibres and magazine types; because dealing with all of that would be tedious for the player and the developer.

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Renamed trope


* AuthorityGrantsAsskicking: The higher a character is in his hierarchy, the better he is in a fight. Why? So it's easy to know who to look out for.


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* RankScalesWithAsskicking: The higher a character is in his hierarchy, the better he is in a fight. Why? So it's easy to know who to look out for.

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* NoOSHACompliance: Wacky Shenanigans in construction sites and factories in fiction would be nowhere near possible (or [[RuleOfFun fun]]) in real life without someone being fired or put in prison, but in the world of fiction, you can be as negligent and unsafe as much as you want. So if you want to go for a jog on that spinning cogwheel or play chicken with a hydraulic press, go on ahead.
** The inverse of this trope can also count, particularly in theme parks and similar settings. Even if you're constructing immersive replicas of historic landmarks or fantastical worlds, they still need to conform to modern building standards, be accessible to individuals with limited mobility and feature clearly signposted safety information in the locally relevant languages.

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* NoOSHACompliance: Wacky Shenanigans in construction sites and factories in fiction would be nowhere near possible (or [[RuleOfFun fun]]) in real life without someone being fired or put in prison, but in the world of fiction, you can be as negligent and unsafe as much as you want. So if you want to go for a jog on that spinning cogwheel or play chicken with a hydraulic press, go on ahead.
**
ahead. The inverse of this trope can also count, particularly in theme parks and similar settings. Even if you're constructing immersive replicas of historic landmarks or fantastical worlds, they still need to conform to modern building standards, be accessible to individuals with limited mobility and feature clearly signposted safety information in the locally relevant languages.
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* ''Website/{{Cracked}}'': {{Parodied}} in "[[http://www.cracked.com/photoplasty_1088_if-video-games-worked-by-real-world-logic If Video Games Worked By Real Logic"]].

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* ''Website/{{Cracked}}'': {{Parodied}} in "[[http://www.cracked.com/photoplasty_1088_if-video-games-worked-by-real-world-logic If Video Games Worked By Real Logic"]].
Logic"]]. In one panel, a hairdresser informs his client that he can't "cut his hair longer". In another, a car is turned upside down as a consequence of pulling a typical car video game stunt.

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[[AC: Comic Books]]
* ''ComicBook/{{Papyrus}}'': The comic's historical setting demands that children under the age of six are to be naked. However, this is not adopted to prevent pedo-pandering.
* ''ComicBook/ScottPilgrim'': The setting is a video-game version of Toronto, so there are all sorts of wacky things such as epic narrator voices, video-game interfaces, quests, and factions such as ninjas. People are also capable of doing things that are impossible in reality -- from pulling all sorts of acrobatics to killing without consequence so long it's done within the constraints of a duel/challenge. So, its premise pretty much runs on this trope.




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* ''Series/BuffyTheVampireSlayer'': The she-mantis has a distinctive accent because her actress is from South Africa. The accent only adds to the fact that she's a giant insect and, thus, doesn't possess a mandible or vocal cords.
* ''Series/CobraKai'': The All Valley Tournament doesn't have any weight or gender divisions. This is done to allow the cast to fight in the same tournament and get to fight whatever opponent it's needed for CharacterDevelopment or plot advancement.


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[[AC: Websites]]
* ''Website/{{Cracked}}'': {{Parodied}} in "[[http://www.cracked.com/photoplasty_1088_if-video-games-worked-by-real-world-logic If Video Games Worked By Real Logic"]].

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* ''Anime/YuGiOhSevens'': Even though Yuga only just invented "Rush Duel", everyone has cards built around that format, even in flashbacks. Since Yuga envisioned the format because he felt the game proper was stale, it's implied he designed it to work well with already existing cards.

[[AC: Art]]
* ''Art/TheLastSupper'': It would make a lot more sense to have the Apostles sitting on opposite sides of the table, but it's for the best Leonardo da Vinci didn't dedicate his talents to a painting of six peoples' backs covering up what is either Jesus or an Italian hobo.

[[AC: Blogs]]
* ''Blog/ACollectionOfUnmitigatedPedantry'': {{Conversed}}.
** Dr. Devereaux often points out in his essays on ''Lord of the Rings'' when the filmmakers had to change things to make scenes possible to film. For instance, the skirmish between the Rohirrim and the warg riders in ''The Two Towers'' features a lot of ahistorical elements, such as [[OnrushingArmy minimal tactics besides charging in]] and the Rohirrim using few spears and not wielding their shields. He points out that the rather basic tactics on display are likely because the scene is supposed to be a short appetizer before Helm's Deep and therefore going simple is favorable, and filming a horseman with a spear and shield in an action scene is rather difficult (shields are cumbersome, and prop spears are much more dangerous than prop swords).
** It has a similar verdict in regards to the extreme control the player usually has on their troops in a strategy game compared to what the generals would have in the pre-modern period, as having to blindly rely on a pre-conceived plan without much ability to influence the things that happen on the battle wouldn't be very fun.
--->"Having to make a plan effectively blind and then mostly just hope it goes well would be very frustrating for many players. It was frustrating for many generals too, of course!"
* ''Blog/JohnKStuff'': {{Conversed}}. In "Wayne Boring's Superman", the eponymous blogger points out that Superman is so beloved because of the preposterousness of his premise, specifically, that he cannot be killed in-universe.
* ''Blog/TheTyrannosaurChronicles'':
** Traumador can write and post blog entries during situations in which it would logically be inconvenient for him to do so (such as while being trapped inside a backpack and menaced by dromaeosaurids). He has even been known to respond to comments while supposedly being caught in these mishaps. Additionally, the posts sometimes end on cliffhangers, despite the fact that it would make little sense for Traumador to either have been blogging in real time or to leave the readers hanging had he made the posts after the events described.
** There are occasionally posts by characters other than Traumador that provide insight into plot points to which he is not privy, often with no in-universe explanation as to why they are posted on his blog. There is also no reason given as to why Traumador presumably cannot or does not see these posts.

[[AC: Fan Works]]
* ''Blog/LivingInOblivion'': {{Discussed}} and {{defied}}. The blog is geared toward demonstrating how hard a NonPlayableCharacter actually has it in a VideoGame setting. The result is that it gets swiftly illustrated why video games genuinely need this trope -- otherwise, they would be beyond NintendoHard, extremely boring at times, and overall frustrating. While a good gaming experience can be obtained out of such limitations, there are still plenty of things that you just can't avoid.

[[AC: Live-Action TV]]
* ''Series/BetterCallSaul'':
** Gus and Hector are both native Spanish speakers, and logically should be holding most of their conversations in Spanish, especially when talking with the people they're in business with for The Cartel (Nacho, Eladio, Bolsa, Lalo, etc). However, Giancarlo Esposito and Mark Margolis can't speak Spanish and get their Spanish lines phonetically, making their delivery extremely stilted. So, whenever there's a scene where Gus or Hector should logically be speaking Spanish, the writers can either have them speak Spanish, where it will be obvious to any fluent speaker that they can't really speak what is supposed to be their native language, or have them speaking English inexplicably. The show does both, depending on the situation, but both actors are otherwise excellent at playing their roles, so most will let it slide (by contrast, Tony Dalton and Michael Mando both speak fluent Spanish, so Lalo and Nacho speak the language far more often; Lalo in particular exclusively speaks Spanish when talking to Hector).
** Every single character who also appeared in ''Breaking Bad'' (Jimmy, Mike, Tuco, Huell, Gus, Hector, Eladio, Bolsa, etc) is supposed to be anywhere from 5-8 years younger than they were when they appeared in ''Breaking Bad''. In real life, the actors are all several years older. The show puts very little effort into hiding this discrepancy; at best some of the characters look about the same age and are old enough for it to be handwaved as them no longer visibly aging. Hector is the only one who really pulls it off, just because he spent all of ''Breaking Bad'' as a mute invalid. A couple of flashbacks even show Jimmy right around the time he started working in the mailroom in the early 90s, meaning he's supposed to be a good 20 years younger than he is in Omaha, and all the show does to try to sell this is give him a cheap wig. It's clear the showrunners aren't even trying to fool anyone, which is reasonable given that de-aging CGI would be expensive and would also invoke a distracting uncanny valley effect, and that makeup would likely not be effective either. The only other solution would be to recast the actors, which would be pretty much guaranteed to irritate the fanbase, so just looking the other way is the best solution.
** [[spoiler:ADX Montrose is based on one of the most human-rights-violating prisons in reality, ADX Florence. Prisoners there are kept in solitary confinement for twenty three hours, and patients with mental illness (which Jimmy would be classed as, with his PTSD and dissociation tendencies) have a high rate of suicide. But Jimmy needs to have some sort of peace, with regular visits from Kim and the hope of getting out early, so prisoners can move around, have recreational activities and Kim is able to sneak in as his lawyer.]]
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[[AC: Animation]]
* ''Animation/PomyslowyDobromir'': The various devices build by Dobromir work on ''principle'', but are still greatly simplified from their real-life counterparts.

[[AC: Anime & Manga]]
* ''Anime/FullmetalAlchemist2003'': In RealLife, [[spoiler: Fritz Lang [[http://en.wikipedia.org/wiki/Fritz_Lang looked nothing]] like [[http://fma.wikia.com/wiki/King_Bradley King Bradley]] and is almost 30 years younger at the time]], but it hardly takes away from the story.
* ''Anime/GirlsUndPanzer'':
** In-universe, Sensha-do teams seem to use modern radios and throat mics, rather than the far more varied systems of the time. For instance, the volleyball team's Type-89 ''I-Go'' shouldn't have a radio at all! Supplemental material point out that this is part of the partial modernization of the tanks to make matches safer and more even.
** Despite the use of live rounds, and thanks to some briefly-described safety features, Sensha-do is apparently very safe. The massive amounts of damage we see never do more than smudge the girls. If this weasel did not exist, the show would be much darker, and probably have a body count.
* ''Anime/NeonGenesisEvangelion'': What seems to be standard breaks from reality found in HumongousMecha anime, turns out to be very well backed-up in-universe. As a result, it's less of breaking away from reality as it is that the anime's reality is so off-rails, it can {{justif|ied}}y its wacky state of affairs. The pilots are so young because they can't be tainted by the Second Impact, and as that event happened fourteen years ago... TheHero can get so good at his job, not because of any merit of his but because his mecha is a SoulJar for his mother and a [[EnemyExchangeProgram hijacked clone of the enemy species]] -- it's his mecha doing all of the work. And so on.
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[[AC: Video Games]]

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!!Forms of Acceptable Breaks From Reality include:

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!!Forms !! Forms of Acceptable Breaks From Reality include:


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!! Examples:
* ''VideoGame/WorldOfWarcraft'':
** Quite a few. [[BottomlessMagazines Ranged weapons don't run out of ammunition any more]], [[AutomatonHorses your mounts can fly or run indefinitely]], [[HyperactiveMetabolism eating or drinking heals all wounds]], you can carry hundreds of items with you [[{{Hammerspace}} without so much as a bulging backpack showing]], [[ArsonMurderAndJaywalking and you can swap pants without ever getting off your horse, as long as you're not in combat]].
** InUniverse, Warlocks, Demon Hunters, and Death Knights are not very well trusted. Warlocks and Demon Hunters must work ''very hard'' to ensure their demonic powers do not get the better of them, and death Knights were ''hated'' for well, being (former) agents of the Scourge who caused a lot of ruin. (This was even shown with how, with the exception of the Undead, Warlock class trainers tended to be in back alleys or behind buildings while everyone else was front and center and how Death Knights had to go to Acherus to train.) Yet they all start with the same neutral faction and never have to worry about hate crimes or the rogue person who ''still'' does not trust them.
** {{Averted}} with the Forsaken, however. Originally neither the quests, the [=NPCs=], or even the in-game voice-over were vague about the Forsaken joining the Horde only out of convenience and not having any real loyalty towards them. Over time the Forsaken appeared to begin developing some real camaraderie with the Horde until Cataclysm came and their queen was shown to be doing all sorts of shady things behind the backs of the other Horde leaders. Because of this, the Forsaken start out as Neutral with other Horde factions (except the Blood Elves, probably due to the Forsaken's leader being a former High Elf) rather than Friendly as all other races, on both factions, do.

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* ArbitraryMaximumRange: In real-world physics, there's no "maximum range" for weapons in space[[note]]though aiming still gets increasingly difficult as the distance between a weapon and its target increases[[/note]] — but that wouldn't make for gripping space battles and if it's in video games, system performance will take a big hit if it has to track that many objects that aren't in the playfield anymore.
* ArbitraryMinimumRange: Some weapons may have a minimum range, and it is a lot less effective or unable to fire at targets at all before this distance. Having such a powerful weapon without a minimum range can be a GameBreaker, since it would have little weakness. TruthInTelevision for large, difficult-to-maneuver ranged weapons, those that fire, or ''are'', explosive devices[[note]]which have a built-in ''[[UnfriendlyFire very good reason]]'' not to [[ExplosiveStupidity use them at]] [[TooDumbToLive point-blank range]][[/note]], ''all'' of the former in the case of (e.g.) submarine-launched torpedoes, or any [[Main/{{BFS}} melee weapon known for its size]].

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* ArbitraryMaximumRange: ArbitraryWeaponRange: In real-world physics, there's no "maximum range" or "minimum range" for weapons in space[[note]]though aiming still gets increasingly difficult as the distance between a weapon and its target increases[[/note]] — but that wouldn't make for gripping space battles and if it's in video games, system performance will take a big hit if it has to track that many objects that aren't in the playfield anymore.
* ArbitraryMinimumRange: Some weapons may have a minimum range, and it is a lot less effective or unable to fire at targets at all before this distance. Having such a powerful weapon without a minimum range can be a GameBreaker, since it would have little weakness. TruthInTelevision for large, difficult-to-maneuver ranged weapons, those that fire, or ''are'', explosive devices[[note]]which have a built-in ''[[UnfriendlyFire very good reason]]'' not to [[ExplosiveStupidity use them at]] [[TooDumbToLive point-blank range]][[/note]], ''all'' of the former in the case of (e.g.) submarine-launched torpedoes, or any [[Main/{{BFS}} melee weapon known for its size]].
weapons.
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* InterchangeableAntimatterKeys: It would be extremely cumbersome to have every key unlock one and only one door, so every key unlocks every door. But this just adds a different problem that you'd only ever need to pick up one key throughout the entire game, so the keys also disappear when you use them.
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* InexplicablyIdenticalIndividuals: Many {{Casual Game}}s have {{NPC}}s who fall into this, in order to reduce strain on the game engine and/or the developer's budget.
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Compare NecessaryWeasel. Overlaps with TheLawOfConservationOfDetail, for those tropes that could be justified but aren't worth the time. AntiFrustrationFeatures are a related trope in video games, but are more about when gameplay elements or rules are temporarily changed or suspended to make the game easier for a specific section.

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Compare NecessaryWeasel. Overlaps with TheLawOfConservationOfDetail, for those tropes that could be justified but aren't worth the time. AntiFrustrationFeatures are a related trope in video games, but are more about when gameplay elements or rules are temporarily changed or suspended to make the game easier for a specific section.
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* AuthorityEqualsAsskicking: The higher a character is in his hierarchy, the better he is in a fight. Why? So it's easy to know who to look out for.

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* AuthorityEqualsAsskicking: AuthorityGrantsAsskicking: The higher a character is in his hierarchy, the better he is in a fight. Why? So it's easy to know who to look out for.
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* SuperWoolGrowth: In games with wool as a crafting resource, sheared sheep grow their wool back really fast because waiting months or years for their wool to regrow would be tedious, boring and impractical.

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